So it finally happened: Castlevania
has found representation in the Super Smash Bros. series! Super
Smash Bros. Ultimate will include Castlevania content!
This is pretty exciting news to me, since I'm a fan of both series.
While Simon Belmont's inclusion has always felt inevitable, the stark
predictably of such an event doesn't dampen the surreality of seeing
him mix it up with Samus, Link and the rest of these iconic characters.
Yet his presence here represents just a single element of a much
larger-scale crossover. Additionally, Richter Belmont appears
as his "echo fighter" (his closely-matched clone, basically),
though he's said to exhibit some unique animations. Alucard makes
it in as an assist trophy, his appearance and fighting moves modeled
after those we recall from Symphony of the Night. A whopping
34 musical compositions--those classic and newly arranged--will help
to further bolster Ultimate's already-gargantuan soundtrack.
And the world of Castlevania, itself, finds representation
in the form of a castle-keep-themed stage, whereupon a number of familiar
series enemies (Medusa, the Mummy, the Creature & Fleaman, Death,
Carmilla, and the Werewolf) will randomly appear (as may Kid Dracula,
if a certain silhouette isn't meant to mislead us). Count Dracula,
too, will intrude upon the action and do so in a unique way, though
the details of which have yet to be specified. Head over to the news
wire page to read a more succinct explanation and find a convenient
link to the Nintendo Direct video, which contains some amazing
animation sequences. Sakurai and crew went all out for this
Well, this is unexpected: Konami
has just revealed Castlevania: Grimoire of Souls, which will
be coming to the iOS and Android stores sometime in the future. I've
put up a short preview here. When
more information becomes available, I'll get to providing Grimoire
its own game page in the games section (under
the category of "Spin-Offs," of course). I can't promise
much in the way of content, though, since I won't be playing the game
anytime soon (I've yet to purchase one of those magic-rectangle devices
that everyone carries around these days). Until such time, I'll be
stickin' to the basics.
Khefz, the newly arriving hack-creator,
gives all of us here the first look at Ultimate Castlevania,
which has been created in celebration of the series' 30th anniversary.
The files included modify the original Castlevania's look and
level design in some interesting ways. So head on over to the Homebrews
section and check it out. Also included is a cool little bonus:
the original Castlevania's manual redesigned to reflect the
hack's changes; the PDF file in question can also be found
in the artwork section.
Crossman is back with two new entries for Darkness Never Dies:
the final two chapters in the first story's third arc (Chapter
10 and The End).
And this second sentence is here just to pad things out.
posted a "Memory Bank" piece for Dracula
X: Chi no Rondo. This is the final Castlevania-related
memory piece, actually. Future Castlevania blog posts will
likely appear in the "Treasure Trove" section, within which
I focus on current experiences (new games plus re-plays of those older).
Order of Shadows
MP3 listing has been updated to accommodate the arranged version
of the game's soundtrack, which composer Vincent Diamante recently
released to the public. Many thanks to VGMuseum overlord Rey for sending
in the files.
quick items today: First is a new chapter in the Crossman's fan fiction
Darkness Never Dies
(the ninth chapter in the first story's third arc). And then there's
a new "Fun Fact"
for Symphony of the Night called "Cardiology Test,"
which points out an interesting attribute about save rooms. Also,
I'd like to remind everyone that I cover new happenings on my news
wire page, whose latest headline pertains to Simon Belmont's future
appearance in Super Bomberman R.
isn't today your lucky day: It seems that I've got another one of
these "Memory Bank" pieces up for viewing. This one is for
Castlevania: Symphony of the Night. So set aside a Sunday
or six and give it a read.
posted a new "Memory
Bank" piece for Castlevania 64. Now you, too, can
share in my horror!
some more audio goodness from BJBergeed and the crew from Tailikku:
four missing tracks from Castlevania:
The Adventure Rebirth (Stage Intro, Vampire Killer
[Second Version], Final Battle Intro, and a standalone version of
Riddle) and all of Rondo of
Blood's cut-scene dialogue
(both Japanese and English versions--all ripped from Castlevania:
Dracula X Chronicles).
a heads up: Castlevania: Dracula X is headed to the New 3DS
Virtual Console, as reported here. Also,
I've updated the re-release information for games like Vampire
Killer and Kid
Dracula. I want this information to be as current as possible,
so if you can, kindly alert me to any missing re-release info. I make
this request because Konami tends to sneak some of these out under
the radar. And, well, that's all I got for this year. Here's to hoping
that 2017 brings something more substantial. Enjoy your holidays,
everyone! (Update: Apparently
Dracula X missed its target date. I'll update my information
when it actually releases.)
is back with even more musical goodness. This time it's with the full
soundtracks for Castlevania:
Lords of Shadow, Castlevania:
Lords of Shadow - Mirror of Fate, and Castlevania
Lords of Shadow 2. We're talkin' over 240 MP3s and 2 gigabytes
worth of Castlevania goodness.
got another big musical update today. BJBergeed, via Tailikku, has
submitted the following soundtracks: The Commodore 64 version of Castlevania.
Three separate sound-card variations for the IBM PC / DOS version
of Castlevania. And CR:
Pachinko: Akumajou Dracula. Also, the long-lost The Demon
Guest returns with a MIDI composition of Pagoda
of the Misty Moon from Lament of Innocence. Not related
to music is Danny's interesting "Guarded
Entry" submission on Symphony's Fun Facts page.
got a couple of random bits today. Dusk Raven has contributed two
Battle Arena-based tips for Circle of the Moon: "Fighting
the System," which I've classified as
a code, explains how to use magic power where the game attempts
to forbid it; and the exploit
"Battle for Eternity" shows you how to glitch your way into
full Arena accessibility. Also, Danny has helped me to clear up a
lot of the confusion surrounding name-entry codes for Symphony
of the Night (most of them turned out to be fake). The information
on the Symphony and Nocturne
code pages has been updated.
know--I almost forgot that my News Wire
page existed. I've kind of been out of the loop over the past few
years. Allow me to begin remedying the situation by directing you
there for news about the digital re-releases of two older games: Super
Castlevania IV and Haunted Castle. Their respective game
pages, too, have been updated to reflect this information.
big musical update this week. Tailikku has provided rips for two separate
soundtracks: Castlevania Tribute
Volume 1 and Castlevania
Tribute Volume 2. He's
also contributed all other non-Castlevania tracks for Wai
Wai World and Wai Wai
World 2: SOS!! Paseri Jou. This brings the total number of
audio files on the site to over 2,000! Thanks to everyone involved!
boy Danny returns after a ten-year absence with some Symphony of
the Night tidbits: He's got three new glitches/fun
facts (four if you include a small addendum to the already existing
Flip-Flop Flame entry), the recognition of some unused
audio, some newly found information about the Ring
of Pales, and a correction for the code page's Librarian
added a new game page for CR
Pachinko: Akumajou Dracula, the latest of Konami's Japan-only
pachinko machines. The page is largely barren for now, but this will
hopefully be remedied in the future (if I can ever be motivated to
care, that is).
maestro Sr. Lan Belmont returns with a special rap-style
arrangement of Super Castlevania IV's Treasury Room.
a quick turnaround for our busy pair, as Mark supplies a
new character model (the Arachne from Aria of Sorrow) and
The Crossman whips up a new
chapter for Darkness Never Dies.
a long absence, Mark "Top Modeler" Patraw returns with another
sterling work: The transparent Hunting
Girl from Symphony of the Night. Also, The Crossman is
back with a new chapter
in the fan fiction Darkness Never Dies.
Before I get to this "month's"
new additions, I'd like to mention that I'm going to be making a little
change to how I list site updates. Until presently, I'd wait for a satisfactory
amount a material to accumulate before bringing light to it, which always
worked out to about a month's time, but such a method no longer make
sense when certain realities are considered (a slowing down of contributions,
the Castlevania series torpedoing, and my general disinterest).
So I'm instead going to break the updates into two types: "Recently
Added," which will be updated every time something is added to
the site, and "General Updates," which will be reserved for
special announcements and my usual ramblings.
And now, for the last
time, the medium-sized list of death:
- Sir Lan Belmont has provided ending videos for Castlevania:
The Adventure (Konami Classics version) and Harmony
of Dissonance (for Simon Belmont, specifically).
- Model-maker Mark has whipped up two amazing new creations in the form
of a Castlevania: The Adventure papercraft
diorama and a series of interchangeable
- Aya79's game-collection
page is eight items richer.
- T.D. Stoneheart has directed two new tracks for the Ainaveltsac
Medleys album plus a new variant remix.
- Intros have been added to the "Part 2: Legacy of Sorrow"
portion of the fan fiction Darkness
- SolarCiel informs us of a useful exploit for Castlevania
II: Belmont's Revenge (check the addendum to the breakable-brick
Also, for those who
have been keeping up with it, my previously
discussed Memory Bank blog has two series-related pieces chronicling
my history with Castlevania
II: Simon's Quest, respectively. Future Castlevania-related
pieces will be appearing over time. Thanks to anyone who's given it
is just a quickie update to note, if you haven't guessed by the slight
visual change to the link index above, that I've started my
own blog. I'm calling it "From the Memory Bank: My History
with Video Games." What I'm doing is taking games that have resonated
with me through the years and detailing my history with them--discussing
my history with each title, sharing stories about my gaming experiences
with friends and family, and having fun writing about my favorite hobby.
I've got about 8 entries up at the moment (not including the first
post, which details the mission objective) and plan on adding at
least one a week.
be honest and say that Lords of Shadow and the recent series'
news haven't been doing it for me, so I'll be focusing my energies elsewhere
for a while. Of course, the blog will be covering Castlevania
games, which will include a lot of extra details never mentioned in
any of my reviews or other more-formal platforms.
it a look if you're desperate for reading material.
Castlevania: Lords of Shadow 2 has been available for a few days,
and the reviews seemed kind of mixed. From my view, having not yet played
it, it looks like a solid game that's content to simply deliver a more-seasoned
helping of a dish we've already tasted. It finds itself tasked with
a difficult mission that future entries will also undertake if they
follow its lead; that is, they'll have to compete in the highly volatile
AAA sector, whose increasingly risky ventures are symptomatic of a console
industry ruled by staggering budgets and a narrow-minded fanbase with
a rapidly decreasing attention span. I mention this because of recent
comments made by Dave Cox, who stirred up some trouble with his
assessment of the current industry. More on this in a bit.
don't have anything new to share on the Lords of Shadow front,
since I never got around to finishing the boss descriptions. I've been
too preoccupied with other games, mainly. I'll eventually get back into
the groove and output a whole lot of work in quick bursts. Though, I
can provide a more timely update if anyone can contribute scans
for the game's packaging (any version from any platform).
for site activity over the previous few months:
- Stoneheart has completed another
track for this Ainaveltsac Medley album, bringing the total
- Dracula9, who previously contributed some artwork, has joined
the MP3-making party with a collection on 17 remixes. There's also
a bonus MIDI composition--a Circle of the Moon track that can
be found here.
- I've added some screenshots
for the original Lords of Shadow. I've also added a few shots
for the HD version of Mirror
- Sr. Lan Belmont returns to the fray with two
new art pieces.
- And in case you missed it: NES Castlevania titles have
been appearing on all iterations of things called "Virtual
To finish up on my previous
thoughts: I don't personally know Dave Cox, so I can't confirm if his
opinions suggest a painful industry reality or if he wants to play a
role in continuing to push things in that direction. Either way,
it's more than sad that Konami is intent on following this ruinous path,
since Castlevania doesn't deserve to be misguidedly reimagined
as a "blockbuster" franchise steeped in super-derivative modern
action-game formulas with little to no regard for its roots or cherished
source material. Yes--sometimes things need to change, as I've pled
for years, but that doesn't entail following industry trends and currying
favor with a crowd that only buys games that are heavily marketed and
promptly brushes them off in favor of next week's chart-topper. It worked
once, with the first Lords of Shadow, but Konami can't
gamble on the hope that lightning will continue to strike (and I've
seen no proof that the sequel will be a big seller). Do we really want
to see the day when Castlevania is permanently put on the shelf
because a highly marketed entry doesn't achieve its ridiculously projected
sales-total of, say, 4,000,000? There's no need to take that kind of
risk. If Konami allegedly wishes to serve a "wider public" with big-budget
games, it should do so by brewing up new franchises created specifically
for this purpose.
Rather, the company should reconsider
on how to slot the series. While it's true that I'd like to see Castlevania
stand tall amongst the big boys, as it once did, it's just not feasible
at this point in time. However, there is value in a Castlevania
series positioned in a more-stable "niche" category, which
isn't synonymous with "low-selling"; it can certainly find
success with smaller, better-focused games that can accumulate 400,000-plus
worth of sales where it's easiest to do so--on portable game systems
and today's many digital services. Without the worry of physical distribution
costs, auteurs like Koji Igarashi can be free to experiment with new
types of gameplay in an environment where people are starved for them.
It at least deserves that
Lords of Shadow - Mirror of Fate HD has arrived for your digital
pleasure, which is just the spark I need to get back into the swing
of things. I've updated Mirror of Fate's game
page to reflect this happening, and I've set up new pages for the
Lords of Shadow Collection (which
combines the original Lords of Shadow and the previously discussed
Mirror of Fate HD)
and the further-off Lords
of Shadow 2. Things to do before Lords of Shadow 2's
2014 release include finishing up on adding the original Lords of
Shadow bosses to the big list
and adding some media to the previous Lords' respective game
Though there hasn't
been much activity over the last six months, there have been a few notable
- Contributor Khala has done yeoman's work in supplying actual quality
images for the Lament of Innocence
and Curse of Darkness weapon
pages (replacing my poor-quality rips from a decade ago).
- Legacy of Sorrow, the second
part to the fan fiction Darkness Never Dies, is again being rebooted.
New chapters are already present.
- Sallongsword has contributed a "help" document called "Castlevania:
Mirror of Fate
- Map Files," which functions as advertised.
- Stoneheart, the artist formerly known as tduyduc, has whipped up four
new tunes (tracks 29-32) for his Ainaveltsac Medley collection.
- The relentless Druid Vorse has made his mark on the "High
Score" page by maxing out Order of Ecclesia's stat-page.
- I've put up a quick preview for Castlevania:
Lords of Shadow 2.
I'll be needing a little
help in regard to Castlevania: Lords of Shadow Collection, for
which I'll need all the scans I
can get. Thanks in advance to anyone who can send them in. In the
meantime, enjoy some news, participate in
a poll, or, like, don't.
update is all about Lords of Shadow. Though I stated, originally,
that I was going to wait for the trilogy to be completed before giving
it proper representation, I realized by doing so that I was resigning
myself to an unimaginable amount of work piled into a single period.
So I've instead prepared the site as best I can for the arrival of Lords
of Shadow 2, whose content will now be easier to manage.
We'll begin with the
recently released Mirror of Fate:
- I've got scans of its North
American casing (there is no manual). I had planned to also scan
its pre-order bonus material, but it simply wasn't possible. I can explain
why in one word: GameStop. Though, that's my fault for doing
business with them when I should know better. If anyone took the trouble
to scan the bonus material, I'd appreciate it if you could contribute
- Kev has provided the casing scans for the European
version, which does include a
- The general
information, hero descriptions, and weapons page have been filled
in. Also, the "Media" page is now home to official
art and official comic
- Its lesser enemies,
forms, and supporting
cast pages have been filled in--though, mostly without images, which
I'm at the time unable to produce in high quality.
- It has its own stages
and codes pages.
- Its story has been added to the storyline
section, which now has a subsection devoted to Lords of Shadow.
- Its enemies have been added to the main lesser
enemies and main boss pages,
where they're covered in more detail.
- The four playable characters have been added to the heroes
section, which now also segregates the Lords of Shadow trilogy.
- Its many secondary characters now populate the supporting
cast and Dracula's allies pages,
which get the same treatment.
There's also a whole
lot of new material for the original Lords of Shadow:
- Its dedicated storyline page has been updated
to include the events of the DLC chapters Reverie and Resurrection.
- Gabriel's profile has been added to heroes
- The supporting cast and Dracula's
allies join their Mirror of Fate companions.
- Some general information
has been filled in (enemy descriptions and weapons), mainly.
- There are now scans for the North American Xbox
360 and PS3 manuals.
- The bosses have been added to the main
boss list. Though, they're at the moment place-holders. I was going
to work on those next, but I ran out of steam and needed a break.
I'll fill them up with text in a few months when I've recharged.
There are a few miscellaneous
- The main boss listing has changed
a bit, its index now separating Lords of Shadow and "Gaiden"
titles into their own categories; their respective monsters just seemed
out of place grouped in with those from the original series.
- Camilla/Carmilla now has her own
page in the recurring boss section.
- There are two new chapters for "Part 1" of the fan fiction
Darkness Never Dies.
- Dracula Fan's collection
has grown by double digits.
- And I've put together my own "Essay": I'm calling it Mr.
P's Top 250 Games, which lists my favorite video games (of course
including Castlevania titles) and those for which I have at least
an appreciation. Its likely to balloon by increments of 50 as the years
As I add all of these
new characters to my many lists, I'm rewriting old descriptions where
I can. I apologize for the pretty bad quality of most of the writing--a
lot of which was done over a decade ago and seems to have been produced
as if I was under some type of deadline. The lesser
enemy list is particularly disastrous ("Boy this guy's
dangerous!"). It's just one of many things that'll improve over
time in addition to general site navigation and the "cramped"
nature of the game pages.
#14 of this aging site starts with a glimmer of activity and does so
right before the bomb hits on March 5th, which is of course the
release date for Castlevania:
Lords of Shadow - Mirror of Fate. The last two months have been
drenched in developer interviews and general
newsbits, for those who devour Castlevania news. The site
updates in regard to the game's release will begin shortly after the
fifth, starting with scans of the packaging material and pre-order bonuses;
the usual enemy listings, character profiles, and story-based elements
will start appearing after I've spent some time with the game.
It's the last month
of the dry spell, yes--but there's some new material for us to gobble
- SolarCiel has provided
manual translations for the two versions of Akumajou Special: Boku
and Game Boy).
The translations appear in image form, the Japanese symbols cropped
out and replaced with English text. You can otherwise locate these images
on the game pages for the Famicom
and Game Boy titles.
- Squalid Pumpkin's Metroidvania
List has been updated to include recent releases.
- The Demon Guest breathes a bit of life into the Midis
section with Inner Quarters, which is an Aria of Sorrow
- The ongoing saga of Darkness Never
Dies has seen the addition of three new chapters--one per sub-story.
- Newcomer Lapistmacir has given birth to a budding art
- Stoneheart has written up his second entry to the Essays section--a
piece entitled The Scariest
Enemy in Castlevania.
I'll see everyone next
month and in the meantime leave you with this question: Do these
rockin' guys provide the best metal-remix version of Dr. Wily's
Castle, like, ever? You decide.
General Updates: Interested in reading
out about when big site events went down? Click this link to view the
longform updates that began way back in November of 1999!
get in on the action? Send rare information, custom sprites, art, music,
reader reviews, your own Castleography or CV Library features, or any
other crazy facts you might have; they'll show up on my site with full
credit given to you!