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Recently Added

8/2/19: After avoiding doing as much for about five years, I went and took a look at the site's home page and yikes--what a mess. The backgrounds weren't tiling properly, and there were pixelated artifacts everywhere. So I cleaned it up as best I could and added a whole bunch of animations. See if you can spot them all! (Note that some browsers, like Edge, don't display them properly.) I'm planning on adding two or three more over the coming days (creating even one of these is a time sink, I've been reminded). But that probably won't be all: In the future, if suddenly I get any ideas for interesting animations, I'll be sure to work them in. Otherwise: I've updated the design for the game-pages' basic-information tables (as you can see here); they're generally more colorful and now include little system icons. It was all part of a greater process of doing away with tiny text, like I've done on the weapons pages. Finally, after realizing that something was amiss, I rearranged the entries on the games page so that they're listed in the proper release order. That such errors exist or have existed is a reminder that there's a lot of work to be done to make a real website out of this place.
7/25/19: I've finished redesigning the stage pages. Of note is that I replaced those placeholder map images with actual map imagery from the respective games Well, save for Curse of Darkness, which I don't feel like playing at the moment, and games that don't feature maps either in-game or in their packaging material (as far as I know), like Castlevania: The Adventure and the N64 and Lords of Shadow games. My next order of business is to get a hold of some real stage maps so I can finally trash those tiny, poorly formatted thingamajigs that currently occupy the space. I oughta update that "Site Requests" list one of these days.

While I was at it, I whipped up an original-mode map for Akumajou Dracula X68000 and added it to the Bloody Road section of Castleography; you can now swap between it and the arranged-mode map with a point of the mouse cursor. Also, I replaced whatever was left of those old GIF-dot-filled character sprites--mostly the bosses, including Dracula forms, and some lesser enemies. There's still one exception: Capturing the Spider Skeleton remains a problem, since the HUD in both Chronicles versions obscures its upper half, so I fixed up the existing sprite as best I could.
7/17/19: Well, I went and did it: I changed the review score for Castlevania Bloodlines, doing which was a long time in coming (as I mentioned in my Memory Bank piece). The text has been altered to reflect the change though not on a large scale; rather, think of what I've done as more a sprucing up of a given review rather than a rewrite. The reason for that is simple: I don't enjoy writing category-based reviews, since I've found that they're not an ideal way for me to express my thoughts on games. So think of those reviews as something merely customary (the text portions at least, since the rankings do actually reflect how I slot and compare them). Still, it does supply reason for the change. So check it out if you're curious. By the way: These reviews are all terrible writing-wise. One thought kept popping up in my mind whenever I tried reading one: "What idiot wrote this stuff?" Just awful. Do me a favor and never read any of them. Thanks!

Also, I'm currently in the process of redesigning the stage pages. Changes include larger tables, the supplying of more information, and the correction of misinformation. The game most affected so far is Castlevania 64, whose page has seen a boost in imagery; I'll be doing the same for Legacy of Darkness soon (by "soon" I mean whenever I can convince myself to suffer through another 3D Castlevania). Really, though, I don't know what I'm going to for the PS2 games; the existing Lament and Curse of Darkness screenshots are horrible, and I can't replace them because I have zero desire to play through those games again. Hopefully something comes up.

Otherwise, Francisco R. is back with more random goodies: Some early tunes (they're WAV files, so think of them as stand-in preview material) and official art for Castlevania: Grimoire of Souls. More official art for all three Lords of Shadow games: Lords of Shadow (24 pieces), Mirror of Fate (24 pieces) and Lords of Shadow 2 (44 pieces). Japanese-language and translated scans for a Symphony of the Night comic that appeared in Konami Magazine, an official publication. And casing scans for the vinyl release of Castlevania - Original Video Game Soundtrack, which was released to commemorate the series' 30th anniversary.
7/10/19: In the course of doing all of this maintenance, I couldn't ignore the fact that one other thing changed about browser displays a couple of years ago: They started bolding and/or lengthening text, which had disastrous results for my enemy tables. Suddenly names weren't correctly fitting into headers, and the text in my "Description" boxes was spilling down into unintended third lines, effectively stretching tables beyond their set values. So, finally, I went in and remedied the issue, and now everything should display as intended (I hope). Following up on what I said in the previous update, I filled in a whole bunch of those "Coming Soon"s in the Cast section--mainly the Lesser Enemy list. Everything except the Lords of Shadow bosses, which will have to wait until I've had the chance to play/replay the. Also, I made a change and introduced a framed presentation for the Boss list. As things were, I had to visit all 200-plus boss pages anytime I needed to alter something in the "Select Your Enemy" table. This will obviously make it easier for me.

So again continuing a theme: I added lesser enemy and boss lists for the latter two cell phone versions of Castlevania. There's Version 2 (lesser enemies and bosses) and Version 3 (lesser enemies and bosses). This was made possible by a fellow named Kya, who ripped all of the cell phone games' assets and created special patches that reskins Castlevania--turns it into the cell phone games, at least visually. Oh, and while I was at it, I added all of Simon Belmont's alternate-version sprites to the "Heroes" portion of Castlevania's page.
7/5/19: It's been bothering me for a long time, I tell ya. I don't know what changed about browsers' image-displaying processes about six-eight years ago, but suddenly all of the images on my site were turning up blurry no matter which browser I was using--because, I guess, I was keeping sprite rips at standard (read: small) size and doubling them in size using my page editor. Well, I couldn't take it anymore and decided to resize the vast majority of the site's images. So now everything should look clear and crisp.

Continuing the theme from the previous update: I finally got around to completing the enemy lists for the three computer versions of Castlevania: Commodore 64 (lesser enemies and bosses). Amiga (lesser enemies and bosses). And DOS (lesser enemies and bosses). While I was at it, I added a "Port Differences" table to Castlevania's page and made comprehensive listings of all of the differences between the NES original and three ports (these lists, too, should have been made years ago). And while I was in the mode of filling in blanks, I went ahead and added all remaining Soul Powers and Glyphs images to the Dawn of Sorrow and Order of Ecclesia weapons pages, respectively, and replaced some of the poor-quality ones. Oh, and I changed up the site's logo a bit, if anyone noticed or cared. It's about all I can do given the restraints I'm under (any new logo has to retain the same file name and the same 460x266 pixel size, lest I choose the alternative path of making a newer, randomly sized logo and placing it by visiting all 1,000-plus pages, which absolutely ain't happenin'). My next focus is replacing all of those decade-old "Coming Soon"s in the Cast section.
6/25/19: More from the "Things That Should Have Already Been on the Site" files: I've updated the Rondo of Blood code page with instructions on how to locate the alternate routes/bosses. Previously I'd taken a shortcut and merely linked to the relevant-though-painfully-inadequate information on its stage page. While in the process, I cleaned up the code page in general, with the focus mostly on the "How to Find the Kidnapped Women" instructions, which has seen the abandonment of that strange text-sandwiching design and now has on display more imagery. Also, as I've been replaying the Japanese versions of the games via the Anniversary Collection, I've cleaned up and generally updated the "Version Differences" for the following: Castlevania, Dracula's Curse and Bloodlines. Finally, I added Castlevania: The Adventure Rebirth to the "Bloody Road" portion of the Castleography section; scroll all the way down to the page's bottom to see it.
6/21/19: I've added Castlevania: The Adventure Rebirth character/item sprites to the game's respective lesser enemies, boss and Weapons / Items pages (save for a few that couldn't be captured properly; I'll add them in the future). An updated Christopher sprite can also be seen on all heroes-themed pages. Also, I went about updating Rondo of Blood's code page to include breakable-brick treasures and the location of the castle-keep secret stairway; again--I'm not sure why these weren't already present. But now they are, so there.
6/12/19: Francisco R. continues to light it up. This time he supplies us the original soundtrack for the Castlevania Netflix series; two Curse of Darkness magazine ads (located in the "Media" section); Tom duBois' original cover-art piece for Dracula's Curse; and an update to the English translation of the Yami no Juin bonus manga. I should also mention that Rondo of Blood will be seeing another re-release--this time as one of the games included in Konami's recently announced TurboGrafx-16 mini plug-and-play console; unfortunately, though, it's exclusive to the Japanese version. The game's page has been updated to reflect as much. You can find more information on the News Wire page.
6/9/19: Got a couple of random items today. Francisco R. is the latest member of the fan art club. His newly added page contains two high-quality acrylics inspired by Super Castlevania IV visuals. Francisco has also contributed a scan of the Konami Japanese Catalogue for Super Castlevania IV (otherwise located in the game page's "Media" section) and the Tokyo Symphony Orchestra Medley from 2017. Also, since recently I've been putting a lot of time into Castlevania: Bloodlines, I decided "What the hell" and added Easy Mode passwords; it's just one of many little things that I've felt has been missing from the site. There will be more such additions in the future.
5/19/19: As promised in the previous update, I've got some material for Castlevania Anniversary Collection's newly localized version of Kid Dracula. Its logo has been added to the game page's header. The "General Info." section has been updated to include Anniversary Collection version differences and the English synopsis. And I've added an ending page, which you can otherwise view from the game page's "Media" section.
5/17/19: I've updated the Castlevania Anniversary Collection page to include screenshots of the main menu and some sample shots of the bonus ebook. In the coming days, I'll be updating Akumajou Special: Boku Dracula-kun's page with information as it pertains to the Anniversary Collection's newly localized version of the game. On a separate note: I took the "European Beta Version" information from Bloodlines' "General Info." page and moved it to the proper place--to the Beta Version Screenshots page. I'm not sure why I neglected to do this years ago. I'm guessing brain damage.
5/2/19: Continuing on the subject of cameos: After neglecting to do so for, like, 20 years, I finally got around to adding Metal Gear Solid and Snatcher to the cameos section. If I've missed any other references, dear reader, kindly let me know. Otherwise, since I've been on a Castlevania kick lately, I've felt inspired to do some actual maintenance--address some design issues and update/correct some text--and attempt to get the site up to date before Konami has the chance to announce a new game, which I suspect the company will do at E3. Currently on my agenda: play Lords of Shadow 2 and start providing real coverage for it; and find some way to capture character sprites/images from games like Castlevania: The Adventure Rebirth, Castlevania: The Arcade and Castlevania: Lords of Shadow - Mirror of Fate. When any of this will come to fruition, I can't say, but hopefully it'll be sometime over the next 12 months.
4/30/19: I'm a little late in getting around to such, but I finally added Super Smash Bros. Ultimate to the cameos section. The entry includes information on characters and modes and supplies some additional media. I hate having to use an IGN-watermarked image of the adventure-mode map, but it was all I could do in lieu of piecing one together using several snapshots; that doesn't work out well when we're dealing with JPEGs, which is the only form uploaded Switch screenshots take.
4/18/19: Konami has released the final details for the Castlevania Anniversary Collection: Our four mystery titles are Castlevania II: Simon's Quest, Castlevania: The Adventure, Akumajou Special: Boku Dracula-kun (Kid Dracula) and the now-intrepid Castlevania: Bloodlines; and our release date is May 16th. Its game page has been updated to include this information; when the collection becomes available, I'll update the page with screenshots of menus and the like (if anyone can contribute screenshots of that type for other such compilations, like Castlevania Requiem, it would be much appreciated). Really, I have to say that I'm disappointed with Konami's choices here. In thinking about what had been announced, my sense was that the collection would focus on stage-based games, which meant that Rondo, the X68000 game, Bloodlines and such would be likely candidates. Turns out that their assemblage wasn't hinting at anything of the sort--that Konami has simply been drawing names out of a hat. Oh well--I won't complain too much; there is, after all, always the chance of a Castlevania Anniversary Collection Volume 2.

But wait: There's more! There's a second half to this update, and you can chiefly attribute all that it entails to mega-contributor Francisco R. First there's a matter of a release I missed: Pachi-Slot Akumajou Dracula: Lords of Shadow (these pachinko games always seem to slip by me). I went and added a page for it. It doesn't feature much in the way of basic information, no (and might not for a long, long time), but there's a lot in the way of media; specifically, we've got some screenshots, a load of official art and the soundtrack. Additionally, Francisco has provided us some official art for Lords of Shadow 2 and the screenplay (a PDF document) for the Paul W.S. Anderson Castlevania movie that never came to fruition.
3/30/19: In response to Sega's Genesis Mini announcement, I went and added the proper re-release information to Castlevania: Bloodlines game page. For more details, please head on over to the News Wire. The best news, I can tell you here, is that Konami seems to be done holding the game hostage! And since I had plug-and-play devices on the brain, I remembered to update all of the NES Classic Mini info (previously I left out the names for the device's alternate incarnations and failed to make note of the differences between the three); these changes affect the pages of Castlevania and Castlevania II: Simon's Quest. Oh, and I got around to mentioning the Super NES Classic Edition on Super Castlevania IV's game page. I have no explanation as to why previously I failed to list it.
3/20/19: So Konami has announced the Konami Anniversary Collection, and it includes a trio of compilations (Arcade Classics, Castlevania Anniversary Collection and Contra Anniversary Collection). You can read about them and find a useful link on the News Wire page. I've begun altering the game pages for those included in the collections: Castlevania, Haunted Castle, Castlevania III: Dracula's Curse, Castlevania II: Belmont's Revenge and Super Castlevania IV. Information as to the collections' games and release dates will be added as it becomes available. Also, I've set up a page specifically for the Castlevania Anniversary Collection; there you can find some basic information and images.
2/13/19: Francisco R. is back with more comic scans. This time they're of Volume 1 of the official Yami no Juin / Curse of Darkness comic. It measures in at a whopping 129 pages, so prepare for a lot of clicking.
2/4/19: For the first update of the year, we've got a new Fan Remix MP3 page. This one is for Jan van Valburg, who has put together a MIDI-style rearrangement of Vampire Killer's soundtrack. Jan, for those who don't know, programmed the MSX version of The Great Gianna Sisters. More information is available on the MP3 page.
12/26/18: Got some musical goodness this month. Contributor Tailikku has submitted all of Super Smash Bros. Ultimate's Castlevania-related music tracks. Ultimate's assortment includes both directly ripped tunes and a lot of rockin' arrangements/remixes. You can find them all here, on the "Special Soundtracks" page.
11/8/18: We've got some more comic goodness from Francisco R.: This time it's complete scans for each issue in the Castlevania: Belmont Legacy series. The scans have been added to the existing pages: Belmont Legacy #1, Belmont Legacy #2, Belmont Legacy #3, Belmont Legacy #4 and Belmont Legacy #5.
10/22/18: A couple of miscellaneous Curse of Darkness items today. Newcomer Francisco R. has contributed a Yami no Juin Sample CD-exclusive music track and super-high-quality scans of the Prelude to Revenge promotional comic. I didn't want to replace the existing scans, since I'm not comfortable with the idea of erasing past contributions, so I decided to treat this item as supplementary and therein provide a link to the ZIP file that contains said images.

Past Updates...

General Updates

9/5/14: Before I get to this "month's" new additions, I'd like to mention that I'm going to be making a little change to how I list site updates. Until presently, I'd wait for a satisfactory amount a material to accumulate before bringing light to it, which always worked out to about a month's time, but such a method no longer make sense when certain realities are considered (a slowing down of contributions, the Castlevania series torpedoing, and my general disinterest). So I'm instead going to break the updates into two types: "Recently Added," which will be updated every time something is added to the site, and "General Updates," which will be reserved for special announcements and my usual ramblings.

And now, for the last time, the medium-sized list of death:
- Sir Lan Belmont has provided ending videos for Castlevania: The Adventure (Konami Classics version) and Harmony of Dissonance (for Simon Belmont, specifically).
- Model-maker Mark has whipped up two amazing new creations in the form of a Castlevania: The Adventure papercraft diorama and a series of interchangeable Castlevania creatures.
- Aya79's game-collection page is eight items richer.
- T.D. Stoneheart has directed two new tracks for the Ainaveltsac Medleys album plus a new variant remix.
- Intros have been added to the "Part 2: Legacy of Sorrow" portion of the fan fiction Darkness Never Dies.
- SolarCiel informs us of a useful exploit for Castlevania II: Belmont's Revenge (check the addendum to the breakable-brick tip).

Also, for those who have been keeping up with it, my previously discussed Memory Bank blog has two series-related pieces chronicling my history with Castlevania and Castlevania II: Simon's Quest, respectively. Future Castlevania-related pieces will be appearing over time. Thanks to anyone who's given it a look.

4/11/14: This is just a quickie update to note, if you haven't guessed by the slight visual change to the link index above, that I've started my own blog. I'm calling it "From the Memory Bank: My History with Video Games." What I'm doing is taking games that have resonated with me through the years and detailing my history with them--discussing my history with each title, sharing stories about my gaming experiences with friends and family, and having fun writing about my favorite hobby. I've got about 8 entries up at the moment (not including the first post, which details the mission objective) and plan on adding at least one a week.

I'll be honest and say that Lords of Shadow and the recent series' news haven't been doing it for me, so I'll be focusing my energies elsewhere for a while. Of course, the blog will be covering Castlevania games, which will include a lot of extra details never mentioned in any of my reviews or other more-formal platforms.

Give it a look if you're desperate for reading material.

2/26/14: So Castlevania: Lords of Shadow 2 has been available for a few days, and the reviews seemed kind of mixed. From my view, having not yet played it, it looks like a solid game that's content to simply deliver a more-seasoned helping of a dish we've already tasted. It finds itself tasked with a difficult mission that future entries will also undertake if they follow its lead; that is, they'll have to compete in the highly volatile AAA sector, whose increasingly risky ventures are symptomatic of a console industry ruled by staggering budgets and a narrow-minded fanbase with a rapidly decreasing attention span. I mention this because of recent comments made by Dave Cox, who stirred up some trouble with his assessment of the current industry. More on this in a bit.

I don't have anything new to share on the Lords of Shadow front, since I never got around to finishing the boss descriptions. I've been too preoccupied with other games, mainly. I'll eventually get back into the groove and output a whole lot of work in quick bursts. Though, I can provide a more timely update if anyone can contribute scans for the game's packaging (any version from any platform).

As for site activity over the previous few months:
- Stoneheart has completed another track for this Ainaveltsac Medley album, bringing the total to 32.
- Dracula9, who previously contributed some artwork, has joined the MP3-making party with a collection on 17 remixes. There's also a bonus MIDI composition--a Circle of the Moon track that can be found here.
- I've added some screenshots for the original Lords of Shadow. I've also added a few shots for the HD version of Mirror of Fate.
- Sr. Lan Belmont returns to the fray with two new art pieces.
- And in case you missed it: NES Castlevania titles have been appearing on all iterations of things called "Virtual Console."

To finish up on my previous thoughts: I don't personally know Dave Cox, so I can't confirm if his opinions suggest a painful industry reality or if he wants to play a role in continuing to push things in that direction. Either way, it's more than sad that Konami is intent on following this ruinous path, since Castlevania doesn't deserve to be misguidedly reimagined as a "blockbuster" franchise steeped in super-derivative modern action-game formulas with little to no regard for its roots or cherished source material. Yes--sometimes things need to change, as I've pled for years, but that doesn't entail following industry trends and currying favor with a crowd that only buys games that are heavily marketed and promptly brushes them off in favor of next week's chart-topper. It worked once, with the first Lords of Shadow, but Konami can't gamble on the hope that lightning will continue to strike (and I've seen no proof that the sequel will be a big seller). Do we really want to see the day when Castlevania is permanently put on the shelf because a highly marketed entry doesn't achieve its ridiculously projected sales-total of, say, 4,000,000? There's no need to take that kind of risk. If Konami allegedly wishes to serve a "wider public" with big-budget games, it should do so by brewing up new franchises created specifically for this purpose.

Rather, the company should reconsider on how to slot the series. While it's true that I'd like to see Castlevania stand tall amongst the big boys, as it once did, it's just not feasible at this point in time. However, there is value in a Castlevania series positioned in a more-stable "niche" category, which isn't synonymous with "low-selling"; it can certainly find success with smaller, better-focused games that can accumulate 400,000-plus worth of sales where it's easiest to do so--on portable game systems and today's many digital services. Without the worry of physical distribution costs, auteurs like Koji Igarashi can be free to experiment with new types of gameplay in an environment where people are starved for them.

It at least deserves that chance.

10/27/13: Castlevania: Lords of Shadow - Mirror of Fate HD has arrived for your digital pleasure, which is just the spark I need to get back into the swing of things. I've updated Mirror of Fate's game page to reflect this happening, and I've set up new pages for the soon-to-be-released Castlevania: Lords of Shadow Collection (which combines the original Lords of Shadow and the previously discussed Mirror of Fate HD) and the further-off Lords of Shadow 2. Things to do before Lords of Shadow 2's 2014 release include finishing up on adding the original Lords of Shadow bosses to the big list and adding some media to the previous Lords' respective game pages.

Though there hasn't been much activity over the last six months, there have been a few notable additions:
- Contributor Khala has done yeoman's work in supplying actual quality images for the Lament of Innocence and Curse of Darkness weapon pages (replacing my poor-quality rips from a decade ago).
- Legacy of Sorrow, the second part to the fan fiction Darkness Never Dies, is again being rebooted. New chapters are already present.
- Sallongsword has contributed a "help" document called "Castlevania: Mirror of Fate - Map Files," which functions as advertised.
- Stoneheart, the artist formerly known as tduyduc, has whipped up four new tunes (tracks 29-32) for his Ainaveltsac Medley collection.
- The relentless Druid Vorse has made his mark on the "High Score" page by maxing out Order of Ecclesia's stat-page.
- I've put up a quick preview for Castlevania: Lords of Shadow 2.

I'll be needing a little help in regard to Castlevania: Lords of Shadow Collection, for which I'll need all the scans I can get. Thanks in advance to anyone who can send them in. In the meantime, enjoy some news, participate in a poll, or, like, don't.

4/4/13: This update is all about Lords of Shadow. Though I stated, originally, that I was going to wait for the trilogy to be completed before giving it proper representation, I realized by doing so that I was resigning myself to an unimaginable amount of work piled into a single period. So I've instead prepared the site as best I can for the arrival of Lords of Shadow 2, whose content will now be easier to manage.

We'll begin with the recently released Mirror of Fate:
- I've got scans of its North American casing (there is no manual). I had planned to also scan its pre-order bonus material, but it simply wasn't possible. I can explain why in one word: GameStop. Though, that's my fault for doing business with them when I should know better. If anyone took the trouble to scan the bonus material, I'd appreciate it if you could contribute your work.
- Kev has provided the casing scans for the European version, which does include a manual!
- The general information, hero descriptions, and weapons page have been filled in. Also, the "Media" page is now home to official art and official comic strips.
- Its lesser enemies, bosses, Dracula forms, and supporting cast pages have been filled in--though, mostly without images, which I'm at the time unable to produce in high quality.
- It has its own stages and codes pages.
- Its story has been added to the storyline section, which now has a subsection devoted to Lords of Shadow.
- Its enemies have been added to the main lesser enemies and main boss pages, where they're covered in more detail.
- The four playable characters have been added to the heroes section, which now also segregates the Lords of Shadow trilogy.
- Its many secondary characters now populate the supporting cast and Dracula's allies pages, which get the same treatment.

There's also a whole lot of new material for the original Lords of Shadow:
- Its dedicated storyline page has been updated to include the events of the DLC chapters Reverie and Resurrection.
- Gabriel's profile has been added to heroes section.
- The supporting cast and Dracula's allies join their Mirror of Fate companions.
- Some general information has been filled in (enemy descriptions and weapons), mainly.
- There are now scans for the North American Xbox 360 and PS3 manuals.
- The bosses have been added to the main boss list. Though, they're at the moment place-holders. I was going to work on those next, but I ran out of steam and needed a break. I'll fill them up with text in a few months when I've recharged.

There are a few miscellaneous updates:
- The main boss listing has changed a bit, its index now separating Lords of Shadow and "Gaiden" titles into their own categories; their respective monsters just seemed out of place grouped in with those from the original series.
- Camilla/Carmilla now has her own page in the recurring boss section.
- There are two new chapters for "Part 1" of the fan fiction Darkness Never Dies.
- Dracula Fan's collection has grown by double digits.
- And I've put together my own "Essay": I'm calling it Mr. P's Top 250 Games, which lists my favorite video games (of course including Castlevania titles) and those for which I have at least an appreciation. Its likely to balloon by increments of 50 as the years go on.

As I add all of these new characters to my many lists, I'm rewriting old descriptions where I can. I apologize for the pretty bad quality of most of the writing--a lot of which was done over a decade ago and seems to have been produced as if I was under some type of deadline. The lesser enemy list is particularly disastrous ("Boy this guy's dangerous!"). It's just one of many things that'll improve over time in addition to general site navigation and the "cramped" nature of the game pages.

2/22/13: Year #14 of this aging site starts with a glimmer of activity and does so right before the bomb hits on March 5th, which is of course the release date for Castlevania: Lords of Shadow - Mirror of Fate. The last two months have been drenched in developer interviews and general newsbits, for those who devour Castlevania news. The site updates in regard to the game's release will begin shortly after the fifth, starting with scans of the packaging material and pre-order bonuses; the usual enemy listings, character profiles, and story-based elements will start appearing after I've spent some time with the game.

It's the last month of the dry spell, yes--but there's some new material for us to gobble up:

- SolarCiel has provided manual translations for the two versions of Akumajou Special: Boku Dracula-kun (Famicom and Game Boy). The translations appear in image form, the Japanese symbols cropped out and replaced with English text. You can otherwise locate these images on the game pages for the Famicom and Game Boy titles.
- Squalid Pumpkin's Metroidvania List has been updated to include recent releases.
- The Demon Guest breathes a bit of life into the Midis section with Inner Quarters, which is an Aria of Sorrow piece.
- The ongoing saga of Darkness Never Dies has seen the addition of three new chapters--one per sub-story.
- Newcomer Lapistmacir has given birth to a budding art page.
- Stoneheart has written up his second entry to the Essays section--a piece entitled The Scariest Enemy in Castlevania.

I'll see everyone next month and in the meantime leave you with this question: Do these rockin' guys provide the best metal-remix version of Dr. Wily's Castle, like, ever? You decide.

Past General Updates: Interested in reading out about when big site events went down? Click this link to view the longform updates that began way back in November of 1999!

Want to get in on the action? Send rare information, custom sprites, art, music, reader reviews, your own Castleography or CV Library features, or any other crazy facts you might have; they'll show up on my site with full credit given to you!

Email to: MrPerfectn@aol.com