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Castlevania
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12/18/11- Though
it's by now probably obvious to any longtime visitor, I've finally given
the site's front page a new look--an extension
of the castle theme that was already present as index for "The
Cast." It's still a little rough (I'm not fully happy with how
certain elements turned out, like for instance the current look of the
Symphony chapel towers that serve as the castle top's filler),
but it'll be tweaked over time to hopefully match the original vision.
In the short term, I'll add some more animation, like the figure of
Simon Belmont that approaches the castle when you point your cursor
at the main halls. The
decade-old home page, if you for some reason
hold nostalgia for it, can still be accessed from the site's
index, which has also been tweaked a bit with some new graphics
and better organization. Since the page is wholly image focused, the
notification of when the site was last updated will now be found in
your browser's title bar whenever you visit the front page (the blue
bar atop the browser will read "Mr. P's Castlevania Realm - Last
Updated: [Whenever])."
As started last month, I've completed all of the old game pages' transformation over to the new design. To make it more than cosmetic, I've added more imagery for "Japanese/European Differences" and filled out the pages' weapon/item lists with unique images/animations in place of the previous condensed listings (which had, say, a single-color money bag representing all of their kind rather than actual point-totals). Check Castlevania, Symphony of the Night, and all the rest to see for yourself. I have to cite one unpleasant experience: While collecting the necessary screenshots for Castlevania: Bloodlines, I had the sudden urge to give full play to its European version, with which I previously had limited interaction. I was horrified at how butchered the game truly is (and I don't know how you guys in Europe put up with it) compared to the information I had on display, which was poorly presented and sadly incomplete. I'm happy (sad?) to have remedied the situation, which you can assess by checking out its "General Info." If you haven't yet familiarized yourself with the new game-page design, remember that the three arrows seen atop each page aren't mere decoration and serve a clear purpose--the left and right arrows allowing you to navigate the games section in order of chronological release, and the down arrow opening up more space in the right frame. Other pages with updated looks include the multimedia section's index, whose icons are now larger and more colorful, and the CV Library, which now includes word links for those Firefox users whose browsers won't display alt-tags. As for the rest: Starting around Friday, I'll be taking a short break until the new year (which would be a better time to contribute material, since I won't be home until then). I'll then resume the redesigning of certain pages, the mission ever-continuing, as we await news about and activity for our favorite series. I don't have any gifts to dole or holiday speeches to give, so instead have a look at this "Mechanical Walkthrough" for Simon's Quest I never finished. Orphan files get lonely when they go unlinked for ten years. 11/15/11- I've been recently making a lot of changes to the site, little by little trying to improve the look and navigability of it. Here's what's been going on: - I'm trying out a new
design for the Game pages--this to better organize
the material combined with a design aesthetic I've been looking to squeeze
in somewhere (mainly Dracula viewed in the background, his cape blowing
in the wind). The change has already been made for Castlevania
and Vampire Killer. The
other 20-plus games will of course follow, but not all at once, since
it takes a lot of work to redo these pages; one or two a week is more
likely, depending upon how boring a given Sunday is. If there are any
broken links or unexplained glitches, contact
me with whatever feedback you have. After finishing the redesign for all of the game pages, I'll probably be looking to create a new front-page design, as the current one is a mess. As for the rest of the updates: - Squalid Pumpkin's Metroidvanias
in Review piece has been updated. For now, I'm beat. Catch you next month (I hope)! 10/9/11- Before listing the contents of this long-overdue update, I'd like to mention that the Ocean City Trinity--a video-game marathon team--will be running a 48-hour-plus Castlevania-themed marathon on October 14th. The group will be playing 12 specially chosen games (and more if time demands) in the name of collecting donations for the Leukemia and Lymphoma Society. You can find out more about the show at the Ocean City Trinity website. If you'd like to watch the stream from this site, for whatever reason (if, say, you consider left-clicking a mouse button more than two times to be too much work), you can visit this page on the day of the event. And now for the updates, which I'll list in order of submission: - Sr. Lan Belmont has kept
busy with the creation of new MP3 arrangements/remixes
and artwork. While I admit that there's not much in terms of personal site updates, I'm hoping that the series' 25th anniversary will bring about news that might breathe new life into this site--be it the announcement of a game or word of any planned celebration (assuming Konami still cares about the pre-Lords of Shadow era of games). May the next update be a matter of weeks rather than months. 5/15/11- It's been a bit busy around here lately, so I warn that this update is a giant cluster of mostly unrelated happenings. So once again, here's a giant listing of submissions and general site events: - I've begun the major
updates for Lords of Shadow, which includes basic
information, character lists, and its story
(filed under "Tales of Gaiden"). I'll be focusing on adding
character profiles in the early going. If you've noticed, I've made two changes to the whole of the website: First, I've edited all game names to match their proper titles (Super Castlevania "IV," for example), where I'd previously been using numbers in place of Roman numerals or some type of shorthand (like "Castlevania Adventure" for Castlevania the Adventure. Too, I've changed all instances of "Akumajo Dracula" to the more accepted "Akumajou Dracula." These are just things that have been bugging me for years. Though, for purpose of alleviating confusion, I'll be keeping tags like "64" and "X68000," which help differentiate similarly titled games. I remind everyone that upcoming is E3 (scheduled for June 7th), which usually implicates Castlevania in some form. Will Koji return with a traditional series title for Nintendo's new 3DS? Will Kojima and pals return for a sequel to Lords of Shadow? What other new game systems or prolific platforms are worthy of our fine series? We'll find out in a mere three weeks. 3/1/11- Welcome to year number 12 in the existence of my ever-bloated Castlevania Realm (time hasn't been kind to this boy). It's true that things remain slow as we continue to tread forward in a period where my access to the series is limited, but the contributions of the wild bunch never cease. Here's what's been appearing, in order of submission, since that last update so many eons ago: - Though it turned out
to be an aborted effort, there are some enemy
sprites for Castlevania: The Adventure Rebirth. When the
means for producing higher-quality sprites become available, these lists
will be completed. Maybe if I get on the ball, I'll whip up some painfully long reviews for Order of Shadows and Castlevania: The Adventure Rebirth. Tune in next time to discover whether the preceding threat was real or if this filler text was just an illusion. 11/21/10- Did I die? Did I stop caring about the series? Is the Video Game Museum closing down? Why in my dreams are vacation destinations just giant-sized versions of my old houses? These are the topics being discussed on message boards Internet-wide. The truth is that I just simply don't want to force updates where the amount of content is clearly lacking, which would explain the near-three-month absence. Yeah--that's it. So Lords of Shadow has been out for more than a month now, and people seem to be enjoying it on different levels. Is it what the series needed? Does it present a viable new direction for the stagnating Castlevania brand? That remains to be seen. I couldn't form my own opinion, since I don't plan on playing it anytime soon due to time and budgetary constraints; however, I will in the future be working with site contributors to supply material where I can (which is admittedly difficult in some areas, like "Stages" and "Castleography," since it's hard to establish a context without playing the game). For now, I'll stick to improving/updating the site in other areas. There's no real theme to this month's updates, as the content is random, so I'll try a slightly different format in place of the usual numbered list: - Contributor Kev starts
the ball rolling with scans for Lords of Shadow's European casing
and manual (X-Box 360
version). And now we head toward the holidays and year number 12 of this now-ancient website. What surprises await us in the new year? On what system will the series appear next? Who's going to be making the games? The way things move in Konami Land, the answers we seek are never elusive. Until then, have fun, stay safe, and, above all else, make sure to keep on doing the Puppet Dance.
Past Updates- Missed a day or two, or want to check out when something was added? The text within the link will tell all.
Want to get in on the action? Send rare information, custom sprites, art, music, reader reviews, your own Castleography or CV Library features, or any other crazy facts you might have, and they'll show up on my site with full credit given to you! Remember: The images on this site were made by me (about 90% of them), contributed, credited or traded for. If you want to use any of them, e-mail me and ask me about it. Email to: MrPerfectn@aol.com |
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