The Francisco R. Show
continues: The super-contributor has for us this time a huge amount
of material for the upcoming Castlevania: Grimoire of Souls.
We've got the game's soundtrack
and 126 pieces of official art.
This gave me the perfect excuse to finally set
up a page for the game; it's lacking for content at the moment,
yes, but it'll fill up over time. I've since come to possess a tablet,
so I'll be giving the game a look; doing so will allow for me to provide
the game adequate coverage.
Say hello to newest contributor
TheWanderingNight, who has contributed an assortment
of MIDI creations and--get this--the accompanying sheet
music! That's a first for this site, and it's made necessary a new
"Special MIDI Creations" page in the MIDIs section. Hop
on over there if you want to hear the tunes or if you're looking for
sheet music. Currently there are 39 works in total.
Otherwise, Francisco R. is back with another
batch of random items. We've got an Electronics Gaming Monthly-exclusive
Symphony of the Night
ad (to view ads and such, click on the game pages' "Media"
links and check under "Magazine Coverage"). An official-art
piece for Harmony of Despair--a logo-less version of its
desktop wallpaper. Official art for Castlevania
Judgment in the form of character shots and packaging art.
Three Power Play Magazine ads that put focus on Super
Castlevania IV but also advertise previous entries (Castlevania,
Simon's Quest, Dracula's Curse, Adventure and
Belmont's Revenge). A Total! Magazine ad for Vampire's
Kiss (the European version of Castlevania: Dracula X).
Three flyers for Haunted Castle:
two Japanese and one North American (check under "Scenes, Packaging
Scans, etc."). Scans for the Castlevania
II: Simon's Quest - Original Video Game Soundtrack
30th-anniversary vinyl edition. And scans for the Castlevania:
Lords of Shadow - Mirror of Fate
After avoiding doing as much
for about five years, I went and took a look at the site's
home page and yikes--what a mess. The backgrounds
weren't tiling properly, and there were pixelated artifacts everywhere.
So I cleaned it up as best I could and added a whole bunch of animations.
See if you can spot them all! (Note that some browsers, like Edge,
don't display them properly.) I'm planning on adding two or three
more over the coming days (creating even one of these is a
time sink, I've been reminded). But that probably won't be all: In
the future, if suddenly I get any ideas for interesting animations,
I'll be sure to work them in. Otherwise: I've updated the design for
the game-pages' basic-information tables (as you can see here);
they're generally more colorful and now include little system icons.
It was all part of a greater process of doing away with tiny text,
like I've done on the weapons pages.
Finally, after realizing that something was amiss, I rearranged the
entries on the games page so that they're
listed in the proper release order. That such errors exist or have
existed is a reminder that there's a lot of work to be done to make
a real website out of this place.
I've finished redesigning the
stage pages. Of note is that I replaced those
placeholder map images with actual map imagery from the respective
games Well, save for Curse of Darkness, which I don't feel
like playing at the moment, and games that don't feature maps either
in-game or in their packaging material (as far as I know), like Castlevania:
The Adventure and the N64 and Lords of Shadow games. My
next order of business is to get a hold of some real stage
maps so I can finally trash those tiny,
poorly formatted thingamajigs that currently occupy the space.
I oughta update that "Site Requests" list one of these days.
While I was at it, I whipped up an original-mode
map for Akumajou Dracula X68000 and added it to the Bloody
Road section of Castleography; you can now swap between it
and the arranged-mode map with a point of the mouse cursor. Also,
I replaced whatever was left of those old GIF-dot-filled character
sprites--mostly the bosses, including
Dracula forms, and some lesser
enemies. There's still one exception: Capturing the Spider Skeleton
remains a problem, since the HUD in both Chronicles versions
obscures its upper half, so I fixed up the existing sprite as best
Well, I went and did it: I
changed the review score for Castlevania
Bloodlines, doing which was a long time in coming (as I mentioned
in my Memory
Bank piece). The text has been altered to reflect the change though
not on a large scale; rather, think of what I've done as more a sprucing
up of a given review rather than a rewrite. The reason for that is
simple: I don't enjoy writing category-based reviews, since I've found
that they're not an ideal way for me to express my thoughts on games.
So think of those reviews as something merely customary (the text
portions at least, since the rankings do actually reflect how I slot
and compare them). Still, it does supply reason for the change. So
check it out if you're curious. By the way: These reviews are all
terrible writing-wise. One thought kept popping up in my mind
whenever I tried reading one: "What idiot wrote this stuff?"
Just awful. Do me a favor and never read any of them. Thanks!
Also, I'm currently in the process of redesigning
the stage pages. Changes include larger tables,
the supplying of more information, and the correction of misinformation.
The game most affected so far is Castlevania
64, whose page has seen a boost in imagery; I'll be doing
the same for Legacy of Darkness soon (by "soon" I
mean whenever I can convince myself to suffer through another 3D Castlevania).
Really, though, I don't know what I'm going to for the PS2
games; the existing Lament and Curse of Darkness screenshots
are horrible, and I can't replace them because I have zero
desire to play through those games again. Hopefully something comes
Otherwise, Francisco R. is back with more
random goodies: Some early tunes
(they're WAV files, so think of them as stand-in preview material)
and official art for Castlevania:
Grimoire of Souls. More official art for all three Lords of
Shadow games: Lords
of Shadow (24 pieces), Mirror
of Fate (24 pieces) and Lords
of Shadow 2 (44 pieces). Japanese-language and translated
scans for a Symphony of the
Night comic that
appeared in Konami Magazine, an official publication. And casing scans
for the vinyl release of Castlevania
- Original Video Game Soundtrack, which was released to commemorate
the series' 30th anniversary.
In the course of doing all
of this maintenance, I couldn't ignore the fact that one other thing
changed about browser displays a couple of years ago: They started
bolding and/or lengthening text, which had disastrous results for
my enemy tables. Suddenly names weren't correctly fitting into headers,
and the text in my "Description" boxes was spilling down
into unintended third lines, effectively stretching tables
beyond their set values. So, finally, I went in and remedied the issue,
and now everything should display as intended (I hope). Following
up on what I said in the previous update, I filled in a whole bunch
of those "Coming Soon"s in the Cast section--mainly the
Lesser Enemy list. Everything except the Lords
of Shadow bosses, which will have to wait until I've had the chance
to play/replay the. Also, I made a change and introduced a framed
presentation for the Boss list. As things
were, I had to visit all 200-plus boss pages anytime I needed
to alter something in the "Select Your Enemy" table. This
will obviously make it easier for me.
So again continuing a theme: I added
lesser enemy and boss lists for the latter two cell phone versions
of Castlevania. There's Version 2 (lesser
enemies and bosses) and Version
3 (lesser enemies and bosses).
This was made possible by a fellow named Kya, who
ripped all of the cell phone games' assets and created special
patches that reskins Castlevania--turns it into the
cell phone games, at least visually. Oh, and while I was at it, I
added all of Simon Belmont's alternate-version sprites to the "Heroes"
portion of Castlevania's
It's been bothering me for
a long time, I tell ya. I don't know what changed about browsers'
image-displaying processes about six-eight years ago, but suddenly
all of the images on my site were turning up blurry no matter which
browser I was using--because, I guess, I was keeping sprite rips at
standard (read: small) size and doubling them in size using my page
editor. Well, I couldn't take it anymore and decided to resize the
vast majority of the site's images. So now everything should
look clear and crisp.
Continuing the theme from the previous update:
I finally got around to completing the enemy lists for the three computer
versions of Castlevania: Commodore 64 (lesser
enemies and bosses). Amiga
(lesser enemies and bosses).
And DOS (lesser enemies and bosses).
While I was at it, I added a "Port Differences" table to
page and made comprehensive listings of all of the differences
between the NES original and three ports (these lists, too, should
have been made years ago). And while I was in the mode of filling
in blanks, I went ahead and added all remaining Soul Powers and Glyphs
images to the Dawn of Sorrow
and Order of Ecclesia
weapons pages, respectively, and replaced some of the poor-quality
ones. Oh, and I changed up the site's logo a bit, if anyone noticed
or cared. It's about all I can do given the restraints I'm under (any
new logo has to retain the same file name and the same 460x266
pixel size, lest I choose the alternative path of making a newer,
randomly sized logo and placing it by visiting all 1,000-plus
pages, which absolutely ain't happenin'). My next focus is replacing
all of those decade-old "Coming Soon"s in the Cast section.
More from the "Things
That Should Have Already Been on the Site" files: I've updated
the Rondo of Blood code page with
instructions on how to locate the alternate routes/bosses. Previously
I'd taken a shortcut and merely linked to the relevant-though-painfully-inadequate
information on its stage page. While in the process, I cleaned up
the code page in general, with the focus mostly on the "How to
Find the Kidnapped Women" instructions, which has seen the abandonment
of that strange text-sandwiching design and now has on display more
imagery. Also, as I've been replaying the Japanese versions of the
games via the Anniversary Collection, I've cleaned up and generally
updated the "Version Differences" for the following: Castlevania,
Dracula's Curse and
I added Castlevania: The Adventure Rebirth to the "Bloody
Road" portion of the Castleography
section; scroll all the way down to the page's bottom to see it.
I've added Castlevania:
The Adventure Rebirth character/item sprites to the game's respective
lesser enemies, boss
and Weapons / Items
pages (save for a few that couldn't be captured properly; I'll add
them in the future). An updated Christopher sprite can also be seen
on all heroes-themed pages. Also, I went about updating Rondo of
Blood's code page to include breakable-brick
treasures and the location of the castle-keep secret stairway; again--I'm
not sure why these weren't already present. But now they are, so there.
Francisco R. continues to light
it up. This time he supplies us the original
soundtrack for the Castlevania Netflix series; two Curse
of Darkness magazine ads (located in the "Media"
section); Tom duBois' original cover-art piece for Dracula's
Curse; and an update to the English translation of the Yami
no Juin bonus manga. I should also mention that Rondo of
Blood will be seeing another re-release--this time as one of the
games included in Konami's recently announced TurboGrafx-16 mini plug-and-play
console; unfortunately, though, it's exclusive to the Japanese version.
The game's page has been
updated to reflect as much. You can find more information on the News
Got a couple of random items
today. Francisco R. is the latest member of the fan art club. His
newly added page contains two
high-quality acrylics inspired by Super Castlevania IV
visuals. Francisco has also contributed a scan of the Konami
Japanese Catalogue for Super Castlevania IV (otherwise
located in the game page's
"Media" section) and the Tokyo
Symphony Orchestra Medley from 2017. Also, since recently I've
been putting a lot of time into Castlevania: Bloodlines, I
decided "What the hell" and added Easy
Mode passwords; it's just one of many little things that I've
felt has been missing from the site. There will be more such additions
in the future.
As promised in the previous
update, I've got some material for Castlevania Anniversary Collection's
newly localized version of Kid Dracula. Its logo has been added
to the game page's header.
The "General Info." section has been updated to include
Anniversary Collection version differences and the English
synopsis. And I've added an ending
page, which you can otherwise view from the game page's "Media"
I've updated the Castlevania
Anniversary Collection page to include screenshots of the
main menu and some sample shots of the bonus ebook. In the coming
days, I'll be updating Akumajou Special: Boku Dracula-kun's
page with information as it pertains to the Anniversary Collection's
newly localized version of the game. On a separate note: I took the
"European Beta Version" information from Bloodlines'
"General Info." page and moved it to the proper place--to
the Beta Version Screenshots page. I'm
not sure why I neglected to do this years ago. I'm guessing brain
Continuing on the subject of
cameos: After neglecting to do so for, like, 20 years, I finally got
around to adding Metal Gear Solid and Snatcher to the
cameos section. If I've missed any other
references, dear reader, kindly let me know. Otherwise, since I've
been on a Castlevania kick lately, I've felt inspired to do
some actual maintenance--address some design issues and update/correct
some text--and attempt to get the site up to date before Konami has
the chance to announce a new game, which I suspect the company will
do at E3. Currently on my agenda: play Lords of Shadow 2 and
start providing real coverage for it; and find some way to capture
character sprites/images from games like Castlevania: The Adventure
Rebirth, Castlevania: The Arcade and Castlevania: Lords
of Shadow - Mirror of Fate. When any of this will come to fruition,
I can't say, but hopefully it'll be sometime over the next 12 months.
I'm a little late in getting
around to such, but I finally added Super Smash Bros. Ultimate
to the cameos section. The entry includes
information on characters and modes and supplies some additional media.
I hate having to use an IGN-watermarked image of the adventure-mode
map, but it was all I could do in lieu of piecing one together
using several snapshots; that doesn't work out well when we're dealing
with JPEGs, which is the only form uploaded Switch screenshots take.
Konami has released the final
details for the Castlevania Anniversary Collection: Our four
mystery titles are Castlevania II: Simon's Quest, Castlevania:
The Adventure, Akumajou Special: Boku Dracula-kun (Kid
Dracula) and the now-intrepid Castlevania: Bloodlines;
and our release date is May 16th. Its game
page has been updated to include this information; when the collection
becomes available, I'll update the page with screenshots of menus
and the like (if anyone can contribute screenshots of that type for
other such compilations, like Castlevania Requiem, it
would be much appreciated). Really, I have to say that I'm disappointed
with Konami's choices here. In thinking about what had been announced,
my sense was that the collection would focus on stage-based
games, which meant that Rondo, the X68000 game, Bloodlines
and such would be likely candidates. Turns out that their assemblage
wasn't hinting at anything of the sort--that Konami has simply been
drawing names out of a hat. Oh well--I won't complain too much; there
is, after all, always the chance of a Castlevania Anniversary Collection
But wait: There's more! There's a
second half to this update, and you can chiefly attribute all that
it entails to mega-contributor Francisco R. First there's a matter
of a release I missed: Pachi-Slot Akumajou Dracula: Lords of Shadow
(these pachinko games always seem to slip by me). I went and added
a page for it. It doesn't feature much in the way of basic information,
no (and might not for a long, long time), but there's a lot in the
way of media; specifically, we've got some screenshots, a load of
official art and the
soundtrack. Additionally, Francisco has provided us some official
art for Lords of Shadow 2
and the screenplay (a
PDF document) for the Paul W.S. Anderson Castlevania movie
that never came to fruition.
In response to Sega's Genesis
Mini announcement, I went and added the proper re-release information
to Castlevania: Bloodlines
game page. For more details, please head on over to the News
Wire. The best news, I can tell you here, is that Konami
seems to be done holding the game hostage! And since I had plug-and-play
devices on the brain, I remembered to update all of the NES Classic
Mini info (previously I left out the names for the device's alternate
incarnations and failed to make note of the differences between the
three); these changes affect the pages of Castlevania
and Castlevania II: Simon's
Quest. Oh, and I got around to mentioning the Super NES Classic
Edition on Super Castlevania
IV's game page. I
have no explanation as to why previously I failed to list it.
So Konami has announced the
Konami Anniversary Collection, and it includes a trio of compilations
(Arcade Classics, Castlevania Anniversary Collection
and Contra Anniversary Collection). You can read about them
and find a useful link on the News Wire
page. I've begun altering the game pages for those included in the
Haunted Castle, Castlevania
III: Dracula's Curse, Castlevania
II: Belmont's Revenge and Super
Castlevania IV. Information as to the collections'
games and release dates will be added as it becomes available. Also,
I've set up a page specifically for the Castlevania
Anniversary Collection; there you can find some basic information
Francisco R. is back with more
comic scans. This time they're of Volume 1 of the official
Yami no Juin / Curse of Darkness comic. It measures
in at a whopping 129 pages, so prepare for a lot of clicking.
For the first update of the
year, we've got a new Fan Remix MP3 page. This one is for Jan van
Valburg, who has put together a MIDI-style
rearrangement of Vampire Killer's soundtrack. Jan, for
those who don't know, programmed the MSX version of The Great Gianna
Sisters. More information is available on the MP3 page.
Before I get to this "month's"
new additions, I'd like to mention that I'm going to be making a little
change to how I list site updates. Until presently, I'd wait for a satisfactory
amount a material to accumulate before bringing light to it, which always
worked out to about a month's time, but such a method no longer make
sense when certain realities are considered (a slowing down of contributions,
the Castlevania series torpedoing, and my general disinterest).
So I'm instead going to break the updates into two types: "Recently
Added," which will be updated every time something is added to
the site, and "General Updates," which will be reserved for
special announcements and my usual ramblings.
And now, for the last
time, the medium-sized list of death:
- Sir Lan Belmont has provided ending videos for Castlevania:
The Adventure (Konami Classics version) and Harmony
of Dissonance (for Simon Belmont, specifically).
- Model-maker Mark has whipped up two amazing new creations in the form
of a Castlevania: The Adventure papercraft
diorama and a series of interchangeable
- Aya79's game-collection
page is eight items richer.
- T.D. Stoneheart has directed two new tracks for the Ainaveltsac
Medleys album plus a new variant remix.
- Intros have been added to the "Part 2: Legacy of Sorrow"
portion of the fan fiction Darkness
- SolarCiel informs us of a useful exploit for Castlevania
II: Belmont's Revenge (check the addendum to the breakable-brick
Also, for those who
have been keeping up with it, my previously
discussed Memory Bank blog has two series-related pieces chronicling
my history with Castlevania
II: Simon's Quest, respectively. Future Castlevania-related
pieces will be appearing over time. Thanks to anyone who's given it
is just a quickie update to note, if you haven't guessed by the slight
visual change to the link index above, that I've started my
own blog. I'm calling it "From the Memory Bank: My History
with Video Games." What I'm doing is taking games that have resonated
with me through the years and detailing my history with them--discussing
my history with each title, sharing stories about my gaming experiences
with friends and family, and having fun writing about my favorite hobby.
I've got about 8 entries up at the moment (not including the first
post, which details the mission objective) and plan on adding at
least one a week.
be honest and say that Lords of Shadow and the recent series'
news haven't been doing it for me, so I'll be focusing my energies elsewhere
for a while. Of course, the blog will be covering Castlevania
games, which will include a lot of extra details never mentioned in
any of my reviews or other more-formal platforms.
it a look if you're desperate for reading material.
Castlevania: Lords of Shadow 2 has been available for a few days,
and the reviews seemed kind of mixed. From my view, having not yet played
it, it looks like a solid game that's content to simply deliver a more-seasoned
helping of a dish we've already tasted. It finds itself tasked with
a difficult mission that future entries will also undertake if they
follow its lead; that is, they'll have to compete in the highly volatile
AAA sector, whose increasingly risky ventures are symptomatic of a console
industry ruled by staggering budgets and a narrow-minded fanbase with
a rapidly decreasing attention span. I mention this because of recent
comments made by Dave Cox, who stirred up some trouble with his
assessment of the current industry. More on this in a bit.
don't have anything new to share on the Lords of Shadow front,
since I never got around to finishing the boss descriptions. I've been
too preoccupied with other games, mainly. I'll eventually get back into
the groove and output a whole lot of work in quick bursts. Though, I
can provide a more timely update if anyone can contribute scans
for the game's packaging (any version from any platform).
for site activity over the previous few months:
- Stoneheart has completed another
track for this Ainaveltsac Medley album, bringing the total
- Dracula9, who previously contributed some artwork, has joined
the MP3-making party with a collection on 17 remixes. There's also
a bonus MIDI composition--a Circle of the Moon track that can
be found here.
- I've added some screenshots
for the original Lords of Shadow. I've also added a few shots
for the HD version of Mirror
- Sr. Lan Belmont returns to the fray with two
new art pieces.
- And in case you missed it: NES Castlevania titles have
been appearing on all iterations of things called "Virtual
To finish up on my previous
thoughts: I don't personally know Dave Cox, so I can't confirm if his
opinions suggest a painful industry reality or if he wants to play a
role in continuing to push things in that direction. Either way,
it's more than sad that Konami is intent on following this ruinous path,
since Castlevania doesn't deserve to be misguidedly reimagined
as a "blockbuster" franchise steeped in super-derivative modern
action-game formulas with little to no regard for its roots or cherished
source material. Yes--sometimes things need to change, as I've pled
for years, but that doesn't entail following industry trends and currying
favor with a crowd that only buys games that are heavily marketed and
promptly brushes them off in favor of next week's chart-topper. It worked
once, with the first Lords of Shadow, but Konami can't
gamble on the hope that lightning will continue to strike (and I've
seen no proof that the sequel will be a big seller). Do we really want
to see the day when Castlevania is permanently put on the shelf
because a highly marketed entry doesn't achieve its ridiculously projected
sales-total of, say, 4,000,000? There's no need to take that kind of
risk. If Konami allegedly wishes to serve a "wider public" with big-budget
games, it should do so by brewing up new franchises created specifically
for this purpose.
Rather, the company should reconsider
on how to slot the series. While it's true that I'd like to see Castlevania
stand tall amongst the big boys, as it once did, it's just not feasible
at this point in time. However, there is value in a Castlevania
series positioned in a more-stable "niche" category, which
isn't synonymous with "low-selling"; it can certainly find
success with smaller, better-focused games that can accumulate 400,000-plus
worth of sales where it's easiest to do so--on portable game systems
and today's many digital services. Without the worry of physical distribution
costs, auteurs like Koji Igarashi can be free to experiment with new
types of gameplay in an environment where people are starved for them.
It at least deserves that
Lords of Shadow - Mirror of Fate HD has arrived for your digital
pleasure, which is just the spark I need to get back into the swing
of things. I've updated Mirror of Fate's game
page to reflect this happening, and I've set up new pages for the
Lords of Shadow Collection (which
combines the original Lords of Shadow and the previously discussed
Mirror of Fate HD)
and the further-off Lords
of Shadow 2. Things to do before Lords of Shadow 2's
2014 release include finishing up on adding the original Lords of
Shadow bosses to the big list
and adding some media to the previous Lords' respective game
Though there hasn't
been much activity over the last six months, there have been a few notable
- Contributor Khala has done yeoman's work in supplying actual quality
images for the Lament of Innocence
and Curse of Darkness weapon
pages (replacing my poor-quality rips from a decade ago).
- Legacy of Sorrow, the second
part to the fan fiction Darkness Never Dies, is again being rebooted.
New chapters are already present.
- Sallongsword has contributed a "help" document called "Castlevania:
Mirror of Fate
- Map Files," which functions as advertised.
- Stoneheart, the artist formerly known as tduyduc, has whipped up four
new tunes (tracks 29-32) for his Ainaveltsac Medley collection.
- The relentless Druid Vorse has made his mark on the "High
Score" page by maxing out Order of Ecclesia's stat-page.
- I've put up a quick preview for Castlevania:
Lords of Shadow 2.
I'll be needing a little
help in regard to Castlevania: Lords of Shadow Collection, for
which I'll need all the scans I
can get. Thanks in advance to anyone who can send them in. In the
meantime, enjoy some news, participate in
a poll, or, like, don't.
update is all about Lords of Shadow. Though I stated, originally,
that I was going to wait for the trilogy to be completed before giving
it proper representation, I realized by doing so that I was resigning
myself to an unimaginable amount of work piled into a single period.
So I've instead prepared the site as best I can for the arrival of Lords
of Shadow 2, whose content will now be easier to manage.
We'll begin with the
recently released Mirror of Fate:
- I've got scans of its North
American casing (there is no manual). I had planned to also scan
its pre-order bonus material, but it simply wasn't possible. I can explain
why in one word: GameStop. Though, that's my fault for doing
business with them when I should know better. If anyone took the trouble
to scan the bonus material, I'd appreciate it if you could contribute
- Kev has provided the casing scans for the European
version, which does include a
- The general
information, hero descriptions, and weapons page have been filled
in. Also, the "Media" page is now home to official
art and official comic
- Its lesser enemies,
forms, and supporting
cast pages have been filled in--though, mostly without images, which
I'm at the time unable to produce in high quality.
- It has its own stages
and codes pages.
- Its story has been added to the storyline
section, which now has a subsection devoted to Lords of Shadow.
- Its enemies have been added to the main lesser
enemies and main boss pages,
where they're covered in more detail.
- The four playable characters have been added to the heroes
section, which now also segregates the Lords of Shadow trilogy.
- Its many secondary characters now populate the supporting
cast and Dracula's allies pages,
which get the same treatment.
There's also a whole
lot of new material for the original Lords of Shadow:
- Its dedicated storyline page has been updated
to include the events of the DLC chapters Reverie and Resurrection.
- Gabriel's profile has been added to heroes
- The supporting cast and Dracula's
allies join their Mirror of Fate companions.
- Some general information
has been filled in (enemy descriptions and weapons), mainly.
- There are now scans for the North American Xbox
360 and PS3 manuals.
- The bosses have been added to the main
boss list. Though, they're at the moment place-holders. I was going
to work on those next, but I ran out of steam and needed a break.
I'll fill them up with text in a few months when I've recharged.
There are a few miscellaneous
- The main boss listing has changed
a bit, its index now separating Lords of Shadow and "Gaiden"
titles into their own categories; their respective monsters just seemed
out of place grouped in with those from the original series.
- Camilla/Carmilla now has her own
page in the recurring boss section.
- There are two new chapters for "Part 1" of the fan fiction
Darkness Never Dies.
- Dracula Fan's collection
has grown by double digits.
- And I've put together my own "Essay": I'm calling it Mr.
P's Top 250 Games, which lists my favorite video games (of course
including Castlevania titles) and those for which I have at least
an appreciation. Its likely to balloon by increments of 50 as the years
As I add all of these
new characters to my many lists, I'm rewriting old descriptions where
I can. I apologize for the pretty bad quality of most of the writing--a
lot of which was done over a decade ago and seems to have been produced
as if I was under some type of deadline. The lesser
enemy list is particularly disastrous ("Boy this guy's
dangerous!"). It's just one of many things that'll improve over
time in addition to general site navigation and the "cramped"
nature of the game pages.
#14 of this aging site starts with a glimmer of activity and does so
right before the bomb hits on March 5th, which is of course the
release date for Castlevania:
Lords of Shadow - Mirror of Fate. The last two months have been
drenched in developer interviews and general
newsbits, for those who devour Castlevania news. The site
updates in regard to the game's release will begin shortly after the
fifth, starting with scans of the packaging material and pre-order bonuses;
the usual enemy listings, character profiles, and story-based elements
will start appearing after I've spent some time with the game.
It's the last month
of the dry spell, yes--but there's some new material for us to gobble
- SolarCiel has provided
manual translations for the two versions of Akumajou Special: Boku
and Game Boy).
The translations appear in image form, the Japanese symbols cropped
out and replaced with English text. You can otherwise locate these images
on the game pages for the Famicom
and Game Boy titles.
- Squalid Pumpkin's Metroidvania
List has been updated to include recent releases.
- The Demon Guest breathes a bit of life into the Midis
section with Inner Quarters, which is an Aria of Sorrow
- The ongoing saga of Darkness Never
Dies has seen the addition of three new chapters--one per sub-story.
- Newcomer Lapistmacir has given birth to a budding art
- Stoneheart has written up his second entry to the Essays section--a
piece entitled The Scariest
Enemy in Castlevania.
I'll see everyone next
month and in the meantime leave you with this question: Do these
rockin' guys provide the best metal-remix version of Dr. Wily's
Castle, like, ever? You decide.
General Updates: Interested in reading
out about when big site events went down? Click this link to view the
longform updates that began way back in November of 1999!
get in on the action? Send rare information, custom sprites, art, music,
reader reviews, your own Castleography or CV Library features, or any
other crazy facts you might have; they'll show up on my site with full
credit given to you!