10/27/09 - Original
series musician speaks: Kinuyo Yamashita, who is
credited with the music for both the Famicom and MSX versions of Akumajo
Dracula, talks about the creation of video-game tunes, hitting upon the
Castlevania series.
10/26/09 - First
Rebirth video: Courtesy of "Nintendo
Week" (a weekly Wii Nintendo Channel feature), GoNintendo has posted
a first-look video of Castlevania the Adventure Rebirth.
10/21/09 - Adventure
Rebirth dated: Konami's Japanese website sets
the release date as Oct. 27th and shows some basic information. It gives no
word on when other territories will see digital release.
10/16/09 - Koji
Igarashi: Born Again: Kotaku contacts Konami to
discover that the famed IGA is involved with the latest game.
10/13/09 - First
Rebirth information: GoNintendo is home to
the first magazine scans revealing Castlevania the Adventure Rebirth's
gameplay and graphical styles.
9/30/09 - Lords
of Shadow Extended Trailer: Shown offscreen
at the Tokyo Game Show was yet another Lords of Shadow trailer, which
features a combination of storyline intros, credits, action scenes, and an
extension of video bits seen previously. (Credit to Squalidpumpkin.)
9/13/09 - Castlevania
the Adventure Rebirth: Following the WiiWare
release of Contra Rebirth, a new entry in that long-running
series, Konami, as discovered via the ESRB approval process, will be giving
the same treatment to Castlevania (apparently to the much-maligned
Game Boy title).
9/11/09 - More
from the shadows:Lords of Shadow producer
Dave Cox discusses the game's genre and fighting mechanics, the monsters,
the story, the "magic system," what inspired its design, and Koji
Igarashi's non-involvement.
9/5/09 - Dawn
of Sorrow goes mobile: The classic DS title
Dawn of Sorrow, arguably the best of the trilogy, is being ported to
mobile phones. Here are twovideos of the game
in action, courtesy of Youtube. (Thanks to Squalid Pumpkin for this information.)
8/31/09 - Speaking
from the shadows: Kotaku displays scans from On
Screen magazine, which features a "Letter to the Fans" from
Hideo Kojima. On the topic of Lords of Shadow: Discussed is basic information
about the game's story and gameplay.
7/23/09 - Castlevania
movie back on?: Bloodydisgusting.com reports that
James Wan--one of the writers responsible for the Saw movies--will
assist Paul W.S. Anderson in the creation of the thought-defunct Castlevania
movie.
6/3/09 - Lords
of Shadow
E3 site: Konami prepares another (longer) trailer
via an official E3 site. Patrick Stewart provides narration.
6/3/09 - Castlevania
returns to consoles: Konami at E3
reveals Castlevania: Lords of Shadow, which will "take
the series in a new direction." Made by MercurySteam,
a Spanish company, and directed by Konami's Hideo Kojima,
Lords of Shadow is an action-heavy game said to be
based in an open-world environment. The title will appear
on both X-Box 360 and PS3.
4/4/09 - Pachi-Slot
goes mobile: In preparation for
the release of its newest Pachinko game, Konami releases for
cell phones a simulator.
3/21/09 - Judging
by the music: GameSetWatch speaks
with members of Noisycroak, the studio behind Castlevania
Judgment's music, in a feature titled Sound Current:
Traversing Castlevania's Musical Timeline with Noisycroak.
3/1/09 - New
Pachinko game?: Following its foray into
casinos with Castlevania: The Medal, Konami unveils a new product.
(Check sidebar links for additional trailers.)
2/9/09 - Arcade-title
site launches: Konami gives the public its first
official look at Castlevania: The Arcade. Featured are an introductory
video and the basics.
1/12/09 - Virtual
Console is cursed: The best of the three NES entries
and series standout Castlevania 3: Dracula Curse arrives on the Wii's
Virtual Console.
12/19/08 - Castlevania
movie on ice: The on-again, off-again adventures
of Paul W. S. Anderson and his making of the Castlevania movie take
another detour. As it turns out, production on such a project hasn't even
begun.
11/25/08 - Arcade
action: Gametrailers presents one of the first
hands-on playtests of the Castlevania arcade title.
11/7/08 - Koji
Cubed: The bearded-one chats with C3 about the
decision-making behind Judgment's platform, the challenges in its creation,
the character-selection process, its many modes, DS connectivity, chances
of a sequel, and more.
11/7/08 - The
sound of Judgment: Konami's Japanese site
reveals the release date for the official Castlevania Judgment soundtrack.
10/30/08 - Dracula's
Curse goes virtual: European and Australian
Wii owners can now download via the Virtual Console the NES classic Castlevania
3: Dracula Curse--just in time for Halloween. Or as PAL territories call
it: Friday.
10/22/08 - The
Master speaks: Koji joins Kikizo for an interview
about current titles. Topics discussed include Judgment's classification
and art style, Ecclesia's heroine and its lack of touch-based control,
the continuation of 2D Castlevania, and more.
10/21/08 - Ecclesia
pre-order update: It seems the chaps at Konami
released so limited a number of physical soundtrack CDs that some GameStop
outlets are offering a questionable replacement.
10/16/08 - A
look at Castlevania: The Arcade: Makers
of an ongoing thread at Neogaf.com are putting together a collection of screenshots
for Castlevania: The Arcade, which uses a motion-controlled whip peripheral.
10/10/08 - The
new title's trailer: GameTrailers presents the
37-second video as shown at the Tokyo Game Show.
10/9/08 - Yet
another new title announced: Joystiq, reporting
on the Tokyo Game Show, confirms the existence of a new series title for X-Box
360 and PS3 said to be the direct sequel to 1997's Symphony of the Night.
10/9/08 - Aria
of Sorrow to cell phones:Aria of Sorrow,
once an exclusive to the Game Boy Advance, brings its brand of series greatness
to cell phones (but, for now, only in Europe).
10/7/08 - Ecclesia
gets its own bonus: Japanese players get their
special pre-order bonus,
and now North American players get thrown a bone: The game's soundtrack as
composed by Michiru Yamane and Yasuhiro Ichihashi. The bonus is also available
at Game
Crazy.
10/7/08 - Order
of Ecclesia site updates: The Japanese site's
no-doubt final form (but still a work in progress) manifests with basic information,
the story, the characters, gameplay mechanics, music and artwork.
9/24/08 - Judgment
pre-order bonus: Pre-ordering Castlevania Judgment
at GameSpot, either in-store or online, will net you a bonus item--a 5x7 "laser
cel."
9/19/08 - New
entrants join the fight: Character artwork discovered
by GoNintendo reveals two new Judgment fighters: Death, who we know
well as Dracula's right-hand man, and ... some other guy.
9/19/08 - Judgment
site opens: Konami of Japan puts in place the hub
for all things Judgment, including commentary, artwork, profiles and
screenshots.
9/19/08 - Another
character model: Thanks to the creative talent
of Takeshi Obata, a new Simon Belmont character model (based on his Judgment
artwork) will be joining those already produced by Nyko.
9/19/08 - The
train leaves the station: Whip-wielding Koji turns
his attention to the G4 network, to which he speaks about Ecclesia's
time-period and the game's events plus multiplayer aspects. Addressing Judgment,
he discusses the game's accessibility, how it differs from other fighters,
and the skepticism surrounding the title.
9/15/08 - The
hype train begins: In preparation for the arrival
of the title, Koji talks about Ecclesia's place in the timeline, its
cast of characters, the Glyph system, graphical upgrades, the "Hard Mode,"
and Judgment connectivity; also discussed are the series' future and
the importance of accessibility.
8/25/08 - Castlevania:
The Medal?: Two new images shed a bit
of light on the previously reported series arcade entry. The first is a
poster, the second an actual arcade
unit. Make of these two shots (provided by Belmontvlad) what you will.
8/25/08 - In
praise of Symphony: GameObserver.com gives
its opinion on the best side-scrolling games ever made, with Symphony of
the Night making the cut. Where did it land? Click the link (provided
by Sebastian) to find out.
7/27/08 - Castlevania
returns to arcades?: Kotaku reports upon an apparent
acrade release titled Castlevania: The Arcade, which was available
for hands-on yet not ready for release. The product is described to be unique
in its gameplay.
7/23/08 - The
E3 talk-a-thon begins: Koji joins Destructoid's
Jonathan Holmes for a discussion about his first "fighting" game
and what to expect, Order of Ecclesia and what it brings to the table,
2D on consoles, and the chances of Igarashi appearing in a game.
7/23/08 - The
Judgment: Continued: The Game Life blog
inquires about the reasons for Judgment's existence and interviews
Koji about such topics as the eschewing of a classic series title, broadening
the series' appeal, the Wii audience, Mega Man 9 and more.
7/11/08 - Koji's
Judgment Day: IGN chats with Koji Igarashi
pre-E3 about Judgment and its Wii remote use, its basic gameplay, potential
DS connectivity, the roster size, the modes, the Internet elements, and more.
7/1/08 - CastlevaniaJudgement confirmed: Konami reveals Castlevania
Judgment, the series' first Nintendo Wii title and its first foray into
the genre of "Fighting Game."
6/26/08 - Castlevania
fighting game? GoNintendo.com, via a Nintendo Power
reader, breaks the news that the famed Castlevania series is finally
ready to conquer a new genre.
6/16/08 - More
from the master: Koji chats with Gamasutra about
keeping 2D alive, his thoughts on Dracula X Chronicles' reception,
recognizing customer demand, the possibility of community elements, and some
unrelated topics.
5/20/08 - Koji
ain't done yappin': The revitalized director talks
with GameTrailers about Ecclesia's originality, fans' requesting for
a female lead, the "Glyph" system, why the 3D games haven't worked,
and his thoughts on moving on to something else.
5/16/08 - IGA
talks Castlevania ... again: He chats
this time with GameSpot in a video interview that covers his favorite weapon,
Ecclesia's heroine, the Glyph system, the controls and accessibility,
and when we should expect to see it.
5/15/08 - IGA
talks Castlevania: Series director Koji
Igarashi talks with IGN about Ecclesia's storyline placement, the game's
formula and escaping the norm, the online mode plus the "Wii Connect"
mystery, and the future of 2D (on portables and consoles).
5/15/08 - More
on Ecclesia: Destructoid, reporting on "Konami
Gamers' Night '08," provides more details on the game's hero, the new
system and its application, the absence of the Belmonts, and more.
5/15/08 - Konami's
official statement: Konami.com's press release
talks Order of Ecclesia. Discussed are its new fighting system, explorable
locations, the storyline, its multiplayer mode, endings, replay value, and
its release date.
5/14/08 - Order
of Ecclesia confirmed: Japanese magazine Famitsu
confirms previously leaked screenshots to be the real deal--evidence of the
newest DS title. Early information hints of true co-op play and some
type of Wii connection. (Via NeoGaf.)
4/25/08 - Tapping
into the series' history: GameTap TV takes a look
at the Castlevania series, examining the titles in order of release
and circumstances/activities surrounding each entry (or, at least, most
of the entries).
4/21/08 - New
logo adds an air of uncertainty: The last discovered
trademark, Order of Ecclesia, was thought be the new DS title, but
the discovery of a new trademark may point to bigger happenings.
4/14/08 - New
DS title officially confirmed: The new game, titled
Castlevania: Order of Ecclesia, has been rated by the ESRB as we now
await its unveiling.
3/28/08 - Rondo
of Blood to Virtual Console: As shown on the
schedule, the much-vaunted PC-Engine title will finally see console re-release
with its entry into the Wii Virtual Console.
2/1/08 - Simon
shows some new moves: The perennial vampire hunter
is set to make a guest appearance in Konami's newly announced DS title: New
International Track and Field. Follow the link (if you're registered with
the site) to view his profile.
12/21/07 - Koji
talks, we listen: Topics this time include development
team sizes, stupid rumors, stage design, the possibility of outsourcing titles,
problems in moving from 2D to 3D, and issues with storyline inconsistencies
plus time-placement.
12/06/07 - Castlevania
movie on hold: Paul W.S. Anderson's live-action
film sees a delay due to issues with its script.
11/05/07 - Another
title on the way: In reporting on an interview
in Famitsu, IGN confirms the existence of yet another DS title in the
works, as created by the people behind Portrait of Ruin.
10/30/07 - More
from the master: Koji, at it again, talks with
the chatty Gamasutra about the GameStop expo, how Dracula X Chronicles
will impact future games, 2D versus 3D, and the series' future and overall
growth.
10/29/07 - Simon's
Quest arrives on Wii: The now-somewhat-infamous
(thanks to a former Youtuber) NES classic arrives on the Virtual Console just
in time for Halloween.
10/25/07 - Koji
kills the radio star: The busy creator takes the
act to video and chats with GGL Wire about current portable exploits, his
favorite 8-bit series title, living up to Symphony, the viability of
3D, MMO possibilities, and the console wars.
10/24/07 - Koji
keeps on yappin': It's this time Destructoid, with
whom Koji talks about taking the series to the next level, his favorite 2D
games, series influences, DS happenings, the Castlevania movie, and
the implementation of new concepts.
10/23/07 - More
thoughts from Koji: The man this time talks with
Joystiq about his position at Konami, the challenges of creating Dracula
X Chronicles and maintaining the series' freshness, and the series' console
future.
10/20/07 - Koji
feeling Wired: The omnipresent Igarashi talks to
the Wired Blog about the in-doubt Castlevania movie, games coming on
the portable front, TheDracula X Chronicles, regrets on adding
a timeline, and Dracula's odd furnishing habits.
10/9/07 - Japanese
Dracula X pre-order bonus: Japan gets a much-tastier
pre-order bonus bundle that includes an artbook, a poster, and a couple of
unique hardware items.
9/22/07 - Dracula
X pre-order bonus: Available from GameStop with
any pre-order purchase of The Dracula Chronicles is a NECA-brand figurine--a
"pixel-art Simon Belmont." To view the figure in advance, click
this link.
9/11/07 - The
Future of Castlevania:Game Informer
talks with Koji Igarashi about the final stages of Dracula X Chronicles
development, the planning of a new DS title, and the console future of the
series.
9/5/07 - Test
drive the new mobile game: Konami has set up a subsite
that lets you sample a two-minute Flash version of its new cell phone title;
available, too, is information about the game's release and the services you
can use to download it to your cell phone.
8/22/07 - Another
DS title in the works: During the 2007 Games Convention,
Koji Igarashi reveals future plans. More to come.
7/19/07 - Symphony
comes to Playstation Network: The overworked classic
rides again on Playstation 3 and as an extension the PSP (mere months before
it will playable on the portable via The Dracula X Chronicles).
4/30/07 - Castlevania
debuts on Virtual Console: The classic NES title,
one day short of its 20th anniversary, sees its Nintendo Wii digital re-release.
4/20/07 - Konami
talks Castlevania: Group Manager Dennis Lee
talks about his role in the series, the success of the two DS titles, Portrait-specific
mechanics, The Dracula X Chronicles, and the series' console and digital
future.
4/12/07 - EGM
Afterthoughts: Castlevania: Koji looks back
on Portrait of Ruin and talks to EGM about Jonathan's weird sub-weapons,
the "Sisters Mode" ending, the inclusion of Old Axe Armor, Eric
Lecarde, and level-design issues.
3/21/07 - NECA
gets "Castlevania" license: Toy manufacturing
company NECA procures the rights to publish action figures based on the upcoming
Castlevania movie.
3/14/07 - Castlevania
Mega Interview: Koji Igarashi discusses presentation
issues surrounding The Dracula X Chronicles and its inspiration, the
Symphony of the Night extra, the title's introduction to western audiences,
and the future impact of its old-style design versus the one featured in modern
titles (this plus other topics).
3/1/07 - Portait
of Ruin Soundtrack:
Japanese magazine Famitsu reports on the arrival of
the Portrait's official soundtrack (in Japanese, of course). Google.com's
translator is recommended.
2/22/07 - Castlevania
to Virtual Console: The NES classic has been rated
by the ESRB and will arrive at an unspecified date.
2/4/07 - Cowboy
Koji talks to Game Informer: The series director
discusses The Dracula X Chronicles and the decisions that led to its
portable release plus its content, how it leads into Symphony of the Night,
the character design, and its music; also discussed are possible changes to
its Symphony extra, Virtual Console possibilities, more Wii talk, and
the console future of the series.
2/2/07 - Castlevania:
Dracula X Chronicles comes to PSP: At its "Konami
Gamer Day" event, the company announces a portable collection featuring
a trio: The original-version of Dracula X: Rondo of Blood, its 2.5D
remake, and Symphony of the Night as an extra.
1/25/07 - IGA
to speak at GDC: Series director Koji Igarashi is
scheduled to speak at the Game Developer's Conference, where he'll discuss
industry-related issues and definitely Castlevania.
1/12/07 - "Big"
Castlevania news coming?: Publication EGM
claims that its next issue will reveal a series-related scoop for people who
liked Symphony of the Night. (News via NeoGAF.)
12/21/06 - Super
Castlevania 4 to Virtual Console: The SNES classic,
which has already seen re-release in Japan, comes to the west (or "the
Americas," as Reggie would say) just in time for Christmas.
12/19/06 - G-Wie-Gorilla
talks with the same duo: Koji and Yamane discuss
differences between 2D and 3D, Yamane's first concert and music, the story
of Dracula, Koji's trip to Vlad Tepes' castle, pressure to produce, their
favorite games/activities, and more.
12/16/06 -
Kikizo talks to Koji and Michiru Yamane: The duo
discusses the basics of Portrait and its WI-FI play, music composition
and its importance, the issue of 2D on consoles, and the XBLA Symphony
release.
12/12/06 - First
evidence of the Castlevania movie?: QJ.net
gets a hold of a supposed movie poster for Castlevania: Dracula Begins,
the supposed new title for the film directed by Paul Anderson.
12/6/06 - Portrait
of Ruin Music Samples: Now featured on the Japanese
site for Portrait of Ruin, for those who may want a sneak preview,
are MP3 music samples.
10/26/06 - Koji,
Man of Interviews: Our beloved director talks to
Game Life, this time about online games, more Wii possibilities, the Live
Arcade re-release of Symphony, handhelds versus consoles, wireless
play in Portrait, and more.
10/24/06 - Castlevania
comes to GameTap: A GameTap media alert reveals
that the previously PC-only release Konami Collector’s Series: Castlevania
& Contra is coming its service. The media alert is hosted on-site, with
it some select media.
10/24/06 - Updated
pre-order bonuses: As mentioned in a previous news
post, a pre-order at select places would net you Portrait of Ruin and
a bonus CD. Well, now the package has been bolstered by the inclusion of other
goodies including an art book, a stylus and game case, and a timeline poster.
10/23/06 - Koji
Igarashi Video Interview: The ever-present game
director talks to 1UP.com's Sam Kennedy about the series' 2D future, the upcoming
Castlevania movie, and the possibility of a Wii entry.
9/24/06 - Yes--yet
another Koji interview: IGA meets up with IGN and
talks about what he's learned about the DS plus Portrait's voice-acting
options, its WI-FI and wireless modes, the story's effect on design, and more.
9/24/06 - Yet
another Koji interview: This one, from the
very same 1Up.com, goes into detail about Portrait's development progress,
its style of play, the WI-FI trading system plus shop features, storyline
connections, and more.
9/21/06 - More
chatting with Koji: The series' director talks to
1Up.com about Castlevania's 20th anniversary, the possibility of 2D
on next-gen systems, the X-Box 360 version of Symphony, and future
series viability.
9/15/06 - Portrait
of Ruin
bonus CD: The retail chain GameStop announces that
any order of Portrait of Ruin will for a limited time net the customer
a "Castlevania 20th Anniversary Soundtrack."
9/14/06 - MSX
games come to Virtual Console: Nintendo announces
(at least for Japan) that MSX titles will be available for the Wii's Virtual
Console; since on board for distributorship for the Virtual Console is Konami,
among others, the re-release of MSX titles like Vampire Killer is possible
if not a no-brainer.
9/7/06 - New
Koji Igarashi interview: Nintendo of Europe interviews
Crazy IGA about Portrait of Ruin, its style of gameplay, and its usage
of local multiplayer and Nintendo WI-FI Connection. Also discussed, in ambiguous
fashion, is the possibility of a series title coming to the Wii. (Interview
via Neogaf.com.)
8/27/06 - Dracula's
Curse comes to cell phones: Revealed on Konami's
mobile sub-site is information for Akumajo Densetsu, which is available
for Japanese cell phones.
8/25/06 - Even
more Portrait of Ruin fun: From the Leipzig
Games Convention, via YouTube, comes this video showing off the game in action
straight from the perspective of a DS user.
8/24/06 - Portrait
of Ruin
interview: GameSpot interviews Dennis Lee, the project
manager for Portrait of Ruin. Topics discussed include castle/world
exploration, the characters' unique abilities, the storyline, wireless multiplayer
via modes, and the release date.
8/23/06 - New
Portrait of Ruin trailer: A new trailer shows
off character attacks, castle environments, new enemies (and the returning
Rondo version of Frankenstein), and some small storyline snippets.
8/4/06 - Symphony
of the Night comes
to X-Box 360: 1UP.com reports that Konami's Playstation
classic Castlevania: Symphony of the Night will find its way to Microsoft's
"X-Box Live Arcade" sometime next year.
7/14/06 - Koji
talks to Game Informer:
Koji Igarashi discusses the series' 2D future, the upcoming Portrait
of Ruin and its usage of the DS' functionality, and the series' status
where next-generation systems are concerned.