invades Smash: August 8th's Super Smash Bros.
Ultimate-specific Nintendo Direct reveals the inclusion of Castlevania-related
content: Two playable characters (Simon Belmont and his echo fighter--Richter
Belmont); a single assist trophy (the Symphony version of Alucard);
a whopping 34 music tracks; and a castle-keep-themed stage whose active elements
include whippable candelabras, the appearance of familiar series enemies,
and the as-of-yet-unexplained intrusion of Count Dracula.
5/10/18- Staying in
touch: Konami announces Castlevania: Grimoire
of Souls, a touchscreen-controlled action game for iOS and Android. It
can be played both solo and with multiple players. In either instance, the
goal remains the same: complete stage-based challenges, collect loot, and
level up your character.
get animated: The first teaser trailer for the Castlevania
Netflix series has been released. Its closing moments confirm the series'
July 7th debut.
4/21/17- The explosive
has announced that it's bringing three of its famous mascot characters to
Super Bomberman R via a future update. Castlevania icon Simon
Belmont will angrily lead the pack into action. 2/8/17- Movin'
on up:After many
false starts, Castlevania is finally coming to film. Frederator Studios
will be bringing an animated series based on Castlevania to Netflix
sometime in 2017.
man in blue's unloved SNES adventure joins its much-championed big brother
on the New 3DS Virtual Console. All the same, it's not available for play
on older 3DS models.
Simon's unconventionally terrifying arcade venture, Haunted Castle,
will be coming to PlayStation 4's Arcade Archives sometime in the future.
The porting will be handled by Hamster--the same development group that brought
the game to the PS2 via its Oretachi series.
old is new again:The
16-bit classic Super Castlevania IV hits the New 3DS Virtual Console
on September 8th. Naturally, it won't be available for play on older 3DS models.
Fall of Castlevania:Castlevania:
Harmony of Dissonance, the second
series title released for the Game Boy Advance, is coming to the Wii U Virtual
Console on October 16th.
broken circle of life:Castlevania: Circle of
the Moon, which was released for the Game Boy Advance early in its life-cycle,
is coming to the Wii U Virtual Console but of course not the 3DS version due
to certain emulation issues.
alternate quest: The SNES revision of Chi no
Rondo, Castlevania: Dracula X, is coming to the Japanese version
of the Wii U Virtual Console. It'll likely see release in other territories
later this year.
system needed: Making its second and third appearances
on Virtual Console services, Castlevania III: Dracula's Curse is coming
to the separate 3DS and Wii U eShops. It will be available for Wii U in Japan
on the 16th, with the European 3DS version arriving a day later; no other
dates, including North American releases, have been set.
an advanced game, boy:Castlevania: Aria of Sorrow,
which was the series' second Game Boy Advance title, is coming to the Wii
U version of the Virtual Console--this according to the Australian Classification
rides into the sunet: Former series director Koji
Igarashi, responsible for more than a decade's-worth of Castlevania
titles, has left Konami to pursue other opportunity. There's no word on what
this means for the series' future.
master returns: No--Koji Igarashi isn't quite reclaiming
control of the series, but he'll be appearing at this year's Game Developers
Conference (GDC) on March 21st to host a one-hour session on the history and
influence of the fan-named "Metroidvania" genre.
matter of perspective: Current series director David
Cox believes that there's no future in two-dimensional Castlevania
titles. However, since his current team is finished with the series,
there's really no word on what the future holds.
Simon down for a two-Count?: The Belmont warrior's adventures are so vast
in scope, they can't be contained on only one system. That is, the
North American and PAL re-releases of Castlevania II: Simon's Quest
arrive on both the Wii U and 3DS versions of the Virtual Console.
ridiculous: The famed NES classic Castlevania makes its third
appearance on a service called "Virtual Console." It's this time
the Wii U Virtual Console, on which it'll debut on December 4th. The North
American version will be released on the 19th.
convergence of shadows: Two Lords of Shadow-titled games will next
month be brought together in the compilation Castlevania: Lords of Shadow
Collection. The pack includes the original game and its DLC chapters plus
the soon-to-be-released Castlevania: Lords of Shadow - Mirror of Fate HD.
your Halloween super: The SNES classic Super Castlevania IV is
this time making its way to the Wii U version of the Virtual Console. You
can watch the trailer by clicking the link.
your fate on the big screen: The demo for Castlevania: Lords of Shadow
Mirror of Fate HD is now available on Xbox Live for the Xbox 360. The
PSN version will arrive next week, a full month ahead of the game's re-release.
of Fate Soundtrack: Konami will soon release the official soundtrack
for Castlevania: Lords of Shadow - Mirror of Fate. It will be distributed
through the Sumthing Else Music Works website. Hit up the link to learn more.
before you die: The original Castlevania: Lords
of Shadow is coming to the PC and Steam in late August. However, you can
give it a whirl by taking advantage of a demo set to be released on July 30th.
his own grave:Lords of Shadow 2 director
Dave Cox talks to Destructoid and "digs into" his company's creation.
Topics include the combat system, playing as an aged Dracula, lessons learned
from Mirror of Fate, and the supporting cast. Also on the menu: What's
going on with Koji Igarashi?
sleep for Simon:Castlevania II: Simon's Quest
is coming to the Virtual Console. Again. It's this time for the 3DS, whose
Japanese counterpart already has Simon's Quest in its eShop.
Future of Lords: MTV Multiplayer welcomes
Dave Cox, whose latest Mirror of Fate interview covers the 3DS platform,
continuity with the original series, the multi-era storytelling, and the future
of its characters. Also discussed: Lords of Shadow 2 and MercurySteam's
future with the series.
postmortem:Official Nintendo Magazine does
the honors, chatting with Davey boy about honoring the series, the pitfalls
of modern game design, how Mirror of Fate fills a void, the balance
between narrative and hands-off exploration, and more.
on the trail: The busy producer talks to The Daily
Mail, this time concerning topics for Mirror of Fate's plot, its graphical
performance, its link to the console games, its length, and its bestiary.
#1,304,962: Pure Nintendo grabs hold of the busy
producer and asks about Mirror of Fate's platform choice, how stereoscopic
3D shapes the experience, how the combat system came about, the exploration
and general flow of the game, and the "note-taking" feature.
view from up north: Dave's travels take him to
Canada (or, at least, a Canada-based website), where he talks Mirror of
Fate. Topics this time include the game's "reboot" status, whether
or not classic gameplay elements are present, and the benefits of the genre.
day, another interview: Dave stops by CVG to discuss
Mirror's appearance on a "traditional" platform, its place
in the Lords of Shadow lore, fans' affinity for the previous 2D games,
how Nintendo helped the effort, the effect of the 3D, and other random topics.
yet there's more: It's this time Revista Club Nintendo,
which gives stage to Mirror of Fate's developers to intricately discuss
the game's storyline and why they rebooted the series.
final word, in the flesh: GotGame gets in on the
action, its video interview with Dave touching on Mirror's storyline
(and Lords of Shadow's in general), the game's length, the control
scheme, how the 3DS' features are utilized, the challenge-level, and more.
boy is put on the spot: The rounds continue with
GameSpot.com, where Cox drops knowledge about Mirror's "core concepts,"
how it balances the old and new, possible storyline surprises, and how it
connects to Lords of Shadow 2.
Mirror of Fate talk: GamerTalkLive's 14-minute
interview with Dave Cox covers the following subjects: The platform choice,
how the 3D effect shapes the experience, the combat system, the exploration
aspect, Dracula's Curse's influence, the characters, and more.
in Mirror get closer: Gamer Living provides
a quickie interview with Dave Cox. Discussed are Mirror of Fate's platform
of residence, how the generational gameplay is handled, the importance of
the 3D effect, and the game's relation to its console brethren.
IGA? More like Igor: Pocket Gamer interviews Dave
Cox, who distances his team's work from the former Koji Igarashi's. Discussed
are the game's story, the Belmont lineage and the family's recent troubles,
the inclusion of Alucard and its implication, and the 3D implementation.
train nears the station: Approximately a month
before the game's release, Nintendomination.com shares the latest Mirror
of Fate trailer, which shows off the style of combat, the platforming
aspects, and the exploration-based gameplay.
of Fate pre-order bonus: If you pre-order Lords
of Shadow - Mirror of Fate before its March, 2013, release, you can grab
yourself a nice bonus: A decal featuring Trevor, Simon and Alucard plus a
transparent 3DS case.
new beginning: While this news is two months late,
you should know that Castlevania: Lament of Innocence has seen its
first PlayStation Network re-release in Japan. It's available for all current
members of the "PlayStation family" (PS3, PSP and Vita).
keeps us composed: 1UP.com's Jeremy Parish presents
a two-part interview with the former series composer Michiru Yamane. Topics
include her career before games, her earliest gaming works, the art of creating
video-game music, and, naturally, her time with Castlevania.
keep an old man down: Nintendo's Japanese website
informs us that Akumajou Dracula, the original Famicom classic, is
coming to the 3DS' Virtual Console next week.
Castlevania movie, take 27: We've for years
been hearing rumblings of Castlevania coming to the silver screen,
with cancellation the only reality. However, this source says that a series-based
film is actually already in the works.
of Gamescom: Via Youtube, Konami rep Richard Jones
discusses Mirror of Fate. Subjects discussed include the game's origin,
the combat system, the weapons, the magic system, the characters, and more.
The video includes clips of the game in action.
of Fate delayed: The upcoming Lords of Shadow
- Mirror of Fate, which was assumed to have seen an October release, has
been pushed back to early 2013. No particular reason has been given for the
of the New Trilogy: Game Informer interviews David
Cox, Lords of Shadow director, about Mirror of Fate's "changing
eras" mechanic and its general development; about Lords of Shadow
2, they discuss its time-placement, its gameplay elements, the success
of its predecessor, and more.
the slower times: Though I'm late in mentioning
this, it should be noted that Castlevania the Adventure has been re-released
on the 3DS version of the Virtual Console.
life for Castlevania: Nintendo Life interviews
the Lords of Shadow producer about the series' separate canon; Mirror
of Fate's similarities (or lack thereof) to the IGA-produced titles; Mirror
of Fate's unique mechanics; IGA, himself; and the likelihood of Lords
of Shadow 2 appearing on Wii U.
Lords of Shadow: David Cox joins Siliconera
to discuss Mirror of Fate's castle design, its level of exploration,
and new characters. The conversation includes Lords of Shadows 2 talk--mainly
playing as Dracula--and some random related topics.
slot's the charm: Konami takes another crack at
conquering Japan's arcade scene with yet another entry in its Pachi-Slot:
Akumajou Dracula series--the third of its kind.
with the big boys: IGN tracks down David Cox and
Enric Alvarez to discuss Mirror of Fate. Topics include the incorporation
of old-school series elements, game mechanics, its connection to the console
titles, how the 3DS features will be used, and more.
a look in the mirror: Youtube user ZachoTheCrazyHobo
brings us the G4TV-presented official trailer for Castlevania: Lords of
Shadow - Mirror of Fate.
longer in the shadows: The recently rumored Lords
of Shadow 2 is officially confirmed via a trailer, which shows Gabriel
Belmont dealing with the fallout from the game's predecessor.
this news on faith: This Dutch website brings us
news of a game that was planned to be an E3 surprise. Castlevania: Mirror
of Faith, said to be coming exclusively to the Nintendo 3DS, is developer
second go at Castlevania.
legend (legion?) is reborn: The first of the series'
portable games, Castlevania: The Adventure for Game Boy, is making
its way to the Japanese version of the 3DS' Virtual Console. A worldwide release
will surely follow.
Excellent Adventure: The thought-exiled Koji Igarashi
chats with Siliconera about the Belmont-related cameo in Otomeius Excellent--an
Xbox 360-exclusive title just recently released. (Thanks to Squalid Pumpkin
for this info.)
down? Don't despair: Previously an Xbox Live Arcade
exclusive, the download-only title Castlevania: Harmony of Despair,
Siliconera says, will soon be coming to the PlayStation Network. (Thanks to
Squalid Pumpkin for this info.)
to your drive's content: Those who own Lords
of Shadow for the PS3 can now log on to the PlayStation Network and download
Castlevania Reverie--the much-anticipated DLC content. Xbox 360 owners
will have to wait a little longer.
Try Despair: In continuing to increase the longevity
of its digitally distributed Dracula-hunting mashup, Konami will be offering
even more downloadable content--two new episodes titled Resurrection
and Reverie. (Thanks to Squalid Pumpkin and Gamefaqs for this info.) 3/9/11- Slotted
for obscurity: Added late last year, the PachiSlot
2 website features information, play tips, character bios, screenshots,
music clips and artwork.
knight in Tokyo: The official Japanese website for
Lords of Shadow now hosts the new trailer shown at the Tokyo Game Show.
The video is Youtube-embedded, so you can also see it here.
wait till night: Gamerzines reports that Lords
of Shadow will have its own pre-order bonus--a collector-edition package
that includes an artbook, a soundtrack, and a special cover. The information
also hints at a release window.
Ecclesial Order: Amazon.com is now offering a special
bonus for your purchase of Castlevania: Order of Ecclesia (while supplies
last)--access to the game's official soundtrack via a code that will allow
you to download the files to your computer. Credit to GoNintendo.com and reader
Skoeao for this information.
2 soundtrack: Not wasting any time, Konami, via
its online store, makes available pre-orders for the official soundtrack to
Pachi-Slot: Akumajou Dracula 2.
for a return: The sudden appearance of an official
website for Pachi-Slot: Akumajou Dracula 2 confirms that the series
will again be returning to arcades in slot-machine form.
thoughts: 1UP.com talks with Dave Cox about Lords
of Shadow--specifically its genre designation, its "reboot"
status, and its fighting controls. They also tracked down Koji Igarashi, who
reveals that more Castlevania titles are in the works, hinting that
the new 3DS may be a possible destination for one such project.
Lords of Shadow site opens: Following its
showing at E3, Lords of Shadow is provided an official website featuring
a new trailer, screenshots, storyline and character information, and a unique
theme to set the mood for your perusing.
Despair: Koji Igarashi is revealed to be the designer
of Harmony of Despair, a multiplayer-focused 2D title that brings together
heroes from multiple games.
future of music: Though musical maestro Michiru
Yamane has left Konami, she speaks of the possibility of continuing to work
on Castlevania music as a freelancer. Other items in this 1UP.com interview
include career happenings, her creative methodology, and other music-related
"epic" interview: GamesTM talks with Lords
of Shadow producer Dave Cox in a two-part interview. Items discussed include
Konami of Europe's rise, Hideo Kojima's influence, cultural differences, Shadow's
non-canonical placement, and more series-specific chatter.
of Truth:Castlevania: Harmony of Despair,
the rumored Xbox Live Arcade title, is proven to exist via the Australian
Classification Board website. Thanks to SqualidPumpkin for this information.
touching is good:Encore of the Night's lead
programmer and designer, Daniel Gutierrez, discusses the creation, formula,
and prospects of the new title plus his history, his role in the production
of Order of Shadows, and more.
puzzling adventure: Konami is set to release Castlevania
Puzzle: Encore of the Night, a "puzzle-RPG" game for Apple's
iPhone. The block-dropping madness will pit characters from Symphony of
the Night against each other in immortal combat.
Console gets bloodied: After a two-year wait, the
PC-Engine classic and series standout Dracula X: Chi no Rondo finally
arrives on Wii's North American Virtual Console catalogue.
Yamane leaves Konami: A company Twitter account,
outlet of a Lords of Shadow developer, reveals the sad news that famed
series composer Michiru Yamane has left Konami to pursue other ventures.
1/8/10 - Sounds
from the womb:Castlevania: The Adventure Rebirth
may still be breathing its first breath, but the title is already ripe for
exploitation via its tunes, which will appear on one of Konami's latest specialty
12/18/09 - Ultimate
series soundtrack: OSV, via Konamistyle.com,
reports that in the works is a 18-disc soundtrack, featuring tunes from all
of the series' games. One such disc is said to contain specially composed
arrangements as opposed to straight tracks.
10/27/09 - Original
series musician speaks: Kinuyo Yamashita, who is
credited with the music for both the Famicom and MSX versions of Akumajou
Dracula, talks about the creation of video-game tunes, hitting upon the
10/26/09 - First
Rebirth video: Courtesy of "Nintendo
Week" (a weekly Wii Nintendo Channel feature), GoNintendo has posted
a first-look video of Castlevania: The Adventure Rebirth.
10/21/09 - Adventure
Rebirth dated: Konami's Japanese website sets
the release date as Oct. 27th and shows some basic information. It gives no
word on when other territories will see digital release.
10/13/09 - First
Rebirth information: GoNintendo is home to
the first magazine scans revealing Castlevania: The Adventure Rebirth's
gameplay and graphical styles.
9/30/09 - Lords
of Shadow Extended Trailer: Shown offscreen
at the Tokyo Game Show was yet another Lords of Shadow trailer, which
features a combination of storyline intros, credits, action scenes, and an
extension of video bits seen previously. (Credit to Squalidpumpkin.)
9/13/09 - Castlevania:
The Adventure Rebirth: Following the WiiWare
release of Contra Rebirth, a new entry in that long-running
series, Konami, as discovered via the ESRB approval process, will be giving
the same treatment to Castlevania (apparently to the much-maligned
Game Boy title).
9/11/09 - More
from the shadows:Lords of Shadow producer
Dave Cox discusses the game's genre and fighting mechanics, the monsters,
the story, the "magic system," what inspired its design, and Koji
9/5/09 - Dawn
of Sorrow goes mobile: The classic DS title
Dawn of Sorrow, arguably the best of the trilogy, is being ported to
mobile phones. Here are twovideos of the game
in action, courtesy of Youtube. (Thanks to Squalid Pumpkin for this information.)
8/31/09 - Speaking
from the shadows: Kotaku displays scans from On
Screen magazine, which features a "Letter to the Fans" from
Hideo Kojima. On the topic of Lords of Shadow: Discussed is basic information
about the game's story and gameplay.
7/23/09 - Castlevania
movie back on?: Bloodydisgusting.com reports that
James Wan--one of the writers responsible for the Saw movies--will
assist Paul W.S. Anderson in the creation of the thought-defunct Castlevania
6/3/09 - Lords
E3 site: Konami prepares another (longer) trailer
via an official E3 site. Patrick Stewart provides narration.
6/3/09 - Castlevania
returns to consoles: Konami at E3
reveals Castlevania: Lords of Shadow, which will "take
the series in a new direction." Made by MercurySteam,
a Spanish company, and directed by Konami's Hideo Kojima,
Lords of Shadow is an action-heavy game said to be
based in an open-world environment. The title will appear
on both Xbox 360 and PS3.
4/4/09 - Pachi-Slot
goes mobile: In preparation for
the release of its newest Pachinko game, Konami releases for
cell phones a simulator.
3/21/09 - Judging
by the music: GameSetWatch speaks
with members of Noisycroak, the studio behind Castlevania
Judgment's music, in a feature titled Sound Current:
Traversing Castlevania's Musical Timeline with Noisycroak.
3/1/09 - New
Pachinko game?: Following its foray into
casinos with Castlevania: The Medal, Konami unveils a new product.
(Check sidebar links for additional trailers.)
2/9/09 - Arcade-title
site launches: Konami gives the public its first
official look at Castlevania: The Arcade. Featured are an introductory
video and the basics.
1/12/09 - Virtual
Console is cursed: The best of the three NES entries
and series standout Castlevania III: Dracula Curse arrives on the
Wii's Virtual Console.
12/19/08 - Castlevania
movie on ice: The on-again, off-again adventures
of Paul W. S. Anderson and his making of the Castlevania movie take
another detour. As it turns out, production on such a project hasn't even
11/25/08 - Arcade
action: Gametrailers presents one of the first
hands-on playtests of the Castlevania arcade title.
11/7/08 - Koji
Cubed: The bearded-one chats with C3 about the
decision-making behind Judgment's platform, the challenges in its creation,
the character-selection process, its many modes, DS connectivity, chances
of a sequel, and more.
11/7/08 - The
sound of Judgment: Konami's Japanese site
reveals the release date for the official Castlevania Judgment soundtrack.
10/30/08 - Dracula's
Curse goes virtual: European and Australian
Wii owners can now download via the Virtual Console the NES classic Castlevania
III: Dracula Curse--just in time for Halloween. Or as PAL territories
call it: Friday.
10/22/08 - The
Master speaks: Koji joins Kikizo for an interview
about current titles. Topics discussed include Judgment's classification
and art style, Ecclesia's heroine and its lack of touch-based control,
the continuation of 2D Castlevania, and more.
10/21/08 - Ecclesia
pre-order update: It seems the chaps at Konami
released so limited a number of physical soundtrack CDs that some GameStop
outlets are offering a questionable replacement.
10/16/08 - A
look at Castlevania: The Arcade: Makers
of an ongoing thread at Neogaf.com are putting together a collection of screenshots
for Castlevania: The Arcade, which uses a motion-controlled whip peripheral.
10/9/08 - Yet
another new title announced: Joystiq, reporting
on the Tokyo Game Show, confirms the existence of a new series title for Xbox
360 and PS3 said to be the direct sequel to 1997's Symphony of the Night.
10/9/08 - Aria
of Sorrow to cell phones:Aria of Sorrow,
once an exclusive to the Game Boy Advance, brings its brand of series greatness
to cell phones (but, for now, only in Europe).
10/7/08 - Order
of Ecclesia site updates: The Japanese site's
no-doubt final form (but still a work in progress) manifests with basic information,
the story, the characters, gameplay mechanics, music and artwork.
9/24/08 - Judgment
pre-order bonus: Pre-ordering Castlevania Judgment
at GameSpot, either in-store or online, will net you a bonus item--a 5x7 "laser
9/19/08 - New
entrants join the fight: Character artwork discovered
by GoNintendo reveals two new Judgment fighters: Death, who we know
well as Dracula's right-hand man, and ... some other guy.
9/19/08 - Judgment
site opens: Konami of Japan puts in place the hub
for all things Judgment, including commentary, artwork, profiles and
9/19/08 - Another
character model: Thanks to the creative talent
of Takeshi Obata, a new Simon Belmont character model (based on his Judgment
artwork) will be joining those already produced by Nyko.
9/19/08 - The
train leaves the station: Whip-wielding Koji turns
his attention to the G4 network, to which he speaks about Ecclesia's
time-period and the game's events plus multiplayer aspects. Addressing Judgment,
he discusses the game's accessibility, how it differs from other fighters,
and the skepticism surrounding the title.
9/15/08 - The
hype train begins: In preparation for the arrival
of the title, Koji talks about Ecclesia's place in the timeline, its
cast of characters, the Glyph system, graphical upgrades, the "Hard Mode,"
and Judgment connectivity; also discussed are the series' future and
the importance of accessibility.
8/25/08 - In
praise of Symphony: GameObserver.com gives
its opinion on the best side-scrolling games ever made, with Symphony of
the Night making the cut. Where did it land? Click the link (provided
by Sebastian) to find out.
7/27/08 - Castlevania
returns to arcades?: Kotaku reports upon an apparent
acrade release titled Castlevania: The Arcade, which was available
for hands-on yet not ready for release. The product is described to be unique
in its gameplay.
7/23/08 - The
E3 talk-a-thon begins: Koji joins Destructoid's
Jonathan Holmes for a discussion about his first "fighting" game
and what to expect, Order of Ecclesia and what it brings to the table,
2D on consoles, and the chances of Igarashi appearing in a game.
7/23/08 - The
Judgment: Continued: The Game Life blog
inquires about the reasons for Judgment's existence and interviews
Koji about such topics as the eschewing of a classic series title, broadening
the series' appeal, the Wii audience, Mega Man 9 and more.
7/11/08 - Koji's
Judgment Day: IGN chats with Koji Igarashi
pre-E3 about Judgment and its Wii remote use, its basic gameplay, potential
DS connectivity, the roster size, the modes, the Internet elements, and more.
7/1/08 - CastlevaniaJudgement confirmed: Konami reveals Castlevania
Judgment, the series' first Nintendo Wii title and its first foray into
the genre of "Fighting Game."
6/26/08 - Castlevania
fighting game? GoNintendo.com, via a Nintendo Power
reader, breaks the news that the famed Castlevania series is finally
ready to conquer a new genre.
6/16/08 - More
from the master: Koji chats with Gamasutra about
keeping 2D alive, his thoughts on Dracula X Chronicles' reception,
recognizing customer demand, the possibility of community elements, and some
5/20/08 - Koji
ain't done yappin': The revitalized director talks
with GameTrailers about Ecclesia's originality, fans' requesting for
a female lead, the "Glyph" system, why the 3D games haven't worked,
and his thoughts on moving on to something else.
5/16/08 - IGA
talks Castlevania ... again: He chats
this time with GameSpot in a video interview that covers his favorite weapon,
Ecclesia's heroine, the Glyph system, the controls and accessibility,
and when we should expect to see it.
5/15/08 - IGA
talks Castlevania: Series director Koji
Igarashi talks with IGN about Ecclesia's storyline placement, the game's
formula and escaping the norm, the online mode plus the "Wii Connect"
mystery, and the future of 2D (on portables and consoles).
5/15/08 - More
on Ecclesia: Destructoid, reporting on "Konami
Gamers' Night '08," provides more details on the game's hero, the new
system and its application, the absence of the Belmonts, and more.
5/15/08 - Konami's
official statement: Konami.com's press release
talks Order of Ecclesia. Discussed are its new fighting system, explorable
locations, the storyline, its multiplayer mode, endings, replay value, and
its release date.
5/14/08 - Order
of Ecclesia confirmed: Japanese magazine Famitsu
confirms previously leaked screenshots to be the real deal--evidence of the
newest DS title. Early information hints of true co-op play and some
type of Wii connection. (Via NeoGaf.)
4/25/08 - Tapping
into the series' history: GameTap TV takes a look
at the Castlevania series, examining the titles in order of release
and circumstances/activities surrounding each entry (or, at least, most
of the entries).
4/21/08 - New
logo adds an air of uncertainty: The last discovered
trademark, Order of Ecclesia, was thought be the new DS title, but
the discovery of a new trademark may point to bigger happenings.
3/28/08 - Rondo
of Blood to Virtual Console: As shown on the
schedule, the much-vaunted PC-Engine title will finally see console re-release
with its entry into the Wii Virtual Console.
2/1/08 - Simon
shows some new moves: The perennial vampire hunter
is set to make a guest appearance in Konami's newly announced DS title: New
International Track and Field. Follow the link (if you're registered with
the site) to view his profile.
12/21/07 - Koji
talks, we listen: Topics this time include development
team sizes, stupid rumors, stage design, the possibility of outsourcing titles,
problems in moving from 2D to 3D, and issues with storyline inconsistencies
11/05/07 - Another
title on the way: In reporting on an interview
in Famitsu, IGN confirms the existence of yet another DS title in the
works, as created by the people behind Portrait of Ruin.
10/30/07 - More
from the master: Koji, at it again, talks with
the chatty Gamasutra about the GameStop expo, how Dracula X Chronicles
will impact future games, 2D versus 3D, and the series' future and overall
10/29/07 - Simon's
Quest arrives on Wii: The now-somewhat-infamous
(thanks to a former Youtuber) NES classic arrives on the Virtual Console just
in time for Halloween.
10/25/07 - Koji
kills the radio star: The busy creator takes the
act to video and chats with GGL Wire about current portable exploits, his
favorite 8-bit series title, living up to Symphony, the viability of
3D, MMO possibilities, and the console wars.
10/24/07 - Koji
keeps on yappin': It's this time Destructoid, with
whom Koji talks about taking the series to the next level, his favorite 2D
games, series influences, DS happenings, the Castlevania movie, and
the implementation of new concepts.
10/23/07 - More
thoughts from Koji: The man this time talks with
Joystiq about his position at Konami, the challenges of creating Dracula
X Chronicles and maintaining the series' freshness, and the series' console
10/20/07 - Koji
feeling Wired: The omnipresent Igarashi talks to
the Wired Blog about the in-doubt Castlevania movie, games coming on
the portable front, TheDracula X Chronicles, regrets on adding
a timeline, and Dracula's odd furnishing habits.
9/22/07 - Dracula
X pre-order bonus: Available from GameStop with
any pre-order purchase of The Dracula Chronicles is a NECA-brand figurine--a
"pixel-art Simon Belmont." To view the figure in advance, click
9/11/07 - The
Future of Castlevania:Game Informer
talks with Koji Igarashi about the final stages of Dracula X Chronicles
development, the planning of a new DS title, and the console future of the
9/5/07 - Test
drive the new mobile game: Konami has set up a subsite
that lets you sample a two-minute Flash version of its new cell phone title;
available, too, is information about the game's release and the services you
can use to download it to your cell phone.
7/19/07 - Symphony
comes to PlayStation Network: The overworked classic
rides again on PlayStation 3 and as an extension the PSP (mere months before
it will playable on the portable via The Dracula X Chronicles).
4/20/07 - Konami
talks Castlevania: Group Manager Dennis Lee
talks about his role in the series, the success of the two DS titles, Portrait-specific
mechanics, The Dracula X Chronicles, and the series' console and digital
4/12/07 - EGM
Afterthoughts: Castlevania: Koji looks back
on Portrait of Ruin and talks to EGM about Jonathan's weird sub-weapons,
the "Sisters Mode" ending, the inclusion of Old Axe Armor, Eric
Lecarde, and level-design issues.
3/21/07 - NECA
gets "Castlevania" license: Toy manufacturing
company NECA procures the rights to publish action figures based on the upcoming
3/14/07 - Castlevania
Mega Interview: Koji Igarashi discusses presentation
issues surrounding The Dracula X Chronicles and its inspiration, the
Symphony of the Night extra, the title's introduction to western audiences,
and the future impact of its old-style design versus the one featured in modern
titles (this plus other topics).
3/1/07 - Portait
of Ruin Soundtrack:
Japanese magazine Famitsu reports on the arrival of
the Portrait's official soundtrack (in Japanese, of course). Google.com's
translator is recommended.
2/4/07 - Cowboy
Koji talks to Game Informer: The series director
discusses The Dracula X Chronicles and the decisions that led to its
portable release plus its content, how it leads into Symphony of the Night,
the character design, and its music; also discussed are possible changes to
its Symphony extra, Virtual Console possibilities, more Wii talk, and
the console future of the series.
2/2/07 - Castlevania:
Dracula X Chronicles comes to PSP: At its "Konami
Gamer Day" event, the company announces a portable collection featuring
a trio: The original-version of Dracula X: Rondo of Blood, its 2.5D
remake, and Symphony of the Night as an extra.
1/25/07 - IGA
to speak at GDC: Series director Koji Igarashi is
scheduled to speak at the Game Developer's Conference, where he'll discuss
industry-related issues and definitely Castlevania.
1/12/07 - "Big"
Castlevania news coming?: Publication EGM
claims that its next issue will reveal a series-related scoop for people who
liked Symphony of the Night. (News via NeoGAF.)
12/21/06 - Super
Castlevania IV to Virtual Console: The SNES
classic, which has already seen re-release in Japan, comes to the west (or
"the Americas," as Reggie would say) just in time for Christmas.
12/19/06 - G-Wie-Gorilla
talks with the same duo: Koji and Yamane discuss
differences between 2D and 3D, Yamane's first concert and music, the story
of Dracula, Koji's trip to Vlad Tepes' castle, pressure to produce, their
favorite games/activities, and more.
Kikizo talks to Koji and Michiru Yamane: The duo
discusses the basics of Portrait and its WI-FI play, music composition
and its importance, the issue of 2D on consoles, and the XBLA Symphony
12/6/06 - Portrait
of Ruin Music Samples: Now featured on the Japanese
site for Portrait of Ruin, for those who may want a sneak preview,
are MP3 music samples.
10/26/06 - Koji,
Man of Interviews: Our beloved director talks to
Game Life, this time about online games, more Wii possibilities, the Live
Arcade re-release of Symphony, handhelds versus consoles, wireless
play in Portrait, and more.
10/24/06 - Castlevania
comes to GameTap: A GameTap media alert reveals
that the previously PC-only release Konami Collector’s Series: Castlevania
& Contra is coming its service. The media alert is hosted on-site, with
it some select media.
10/24/06 - Updated
pre-order bonuses: As mentioned in a previous news
post, a pre-order at select places would net you Portrait of Ruin and
a bonus CD. Well, now the package has been bolstered by the inclusion of other
goodies including an art book, a stylus and game case, and a timeline poster.
10/23/06 - Koji
Igarashi Video Interview: The ever-present game
director talks to 1UP.com's Sam Kennedy about the series' 2D future, the upcoming
Castlevania movie, and the possibility of a Wii entry.
9/24/06 - Yes--yet
another Koji interview: IGA meets up with IGN and
talks about what he's learned about the DS plus Portrait's voice-acting
options, its WI-FI and wireless modes, the story's effect on design, and more.
9/24/06 - Yet
another Koji interview: This one, from the
very same 1Up.com, goes into detail about Portrait's development progress,
its style of play, the WI-FI trading system plus shop features, storyline
connections, and more.
9/21/06 - More
chatting with Koji: The series' director talks to
1Up.com about Castlevania's 20th anniversary, the possibility of 2D
on next-gen systems, the Xbox 360 version of Symphony, and future series
9/15/06 - Portrait
bonus CD: The retail chain GameStop announces that
any order of Portrait of Ruin will for a limited time net the customer
a "Castlevania 20th Anniversary Soundtrack."
9/14/06 - MSX
games come to Virtual Console: Nintendo announces
(at least for Japan) that MSX titles will be available for the Wii's Virtual
Console; since on board for distributorship for the Virtual Console is Konami,
among others, the re-release of MSX titles like Vampire Killer is possible
if not a no-brainer.
9/7/06 - New
Koji Igarashi interview: Nintendo of Europe interviews
Crazy IGA about Portrait of Ruin, its style of gameplay, and its usage
of local multiplayer and Nintendo WI-FI Connection. Also discussed, in ambiguous
fashion, is the possibility of a series title coming to the Wii. (Interview
8/25/06 - Even
more Portrait of Ruin fun: From the Leipzig
Games Convention, via YouTube, comes this video showing off the game in action
straight from the perspective of a DS user.
8/24/06 - Portrait
interview: GameSpot interviews Dennis Lee, the project
manager for Portrait of Ruin. Topics discussed include castle/world
exploration, the characters' unique abilities, the storyline, wireless multiplayer
via modes, and the release date.
8/23/06 - New
Portrait of Ruin trailer: A new trailer shows
off character attacks, castle environments, new enemies (and the returning
Rondo version of Frankenstein), and some small storyline snippets.
8/4/06 - Symphony
of the Night comes
to Xbox 360: 1UP.com reports that Konami's PlayStation
classic Castlevania: Symphony of the Night will find its way to Microsoft's
"Xbox Live Arcade" sometime next year.
7/14/06 - Koji
talks to Game Informer:
Koji Igarashi discusses the series' 2D future, the upcoming Portrait
of Ruin and its usage of the DS' functionality, and the series' status
where next-generation systems are concerned.