*Recently Added Updates* ************************ 8/25/19: Say hello to newest contributor TheWanderingNight, who has contributed an assortment of MIDI creations and--get this--the accompanying sheet music! That's a first for this site, and it's made necessary a new "Special MIDI Creations" page in the MIDIs section. Hop on over there if you want to hear the tunes or if you're looking for sheet music. Currently there are 39 works in total. Otherwise, Francisco R. is back with another batch of random items. We've got an Electronics Gaming Monthly-exclusive Symphony of the Night ad (to view ads and such, click on the game pages' "Media" links and check under "Magazine Coverage"). An official-art piece for Harmony of Despair--a logo-less version of its desktop wallpaper. Official art for Castlevania Judgment in the form of character shots and packaging art. Three Power Play Magazine ads that put focus on Super Castlevania IV but also advertise previous entries (Castlevania, Simon's Quest, Dracula's Curse, Adventure and Belmont's Revenge). A Total! Magazine ad for Vampire's Kiss (the European version of Castlevania: Dracula X). Three flyers for Haunted Castle: two Japanese and one North American (check under "Scenes, Packaging Scans, etc."). Scans for the Castlevania II: Simon's Quest - Original Video Game Soundtrack 30th-anniversary vinyl edition. And scans for the Castlevania: Lords of Shadow - Mirror of Fate official soundtrack. 8/2/19: After avoiding doing as much for about five years, I went and took a look at the site's home page and yikes--what a mess. The backgrounds weren't tiling properly, and there were pixelated artifacts everywhere. So I cleaned it up as best I could and added a whole bunch of animations. See if you can spot them all! (Note that some browsers, like Edge, don't display them properly.) I'm planning on adding two or three more over the coming days (creating even one of these is a time sink, I've been reminded). But that probably won't be all: In the future, if suddenly I get any ideas for interesting animations, I'll be sure to work them in. Otherwise: I've updated the design for the game-pages' basic-information tables (as you can see here); they're generally more colorful and now include little system icons. It was all part of a greater process of doing away with tiny text, like I've done on the weapons pages. Finally, after realizing that something was amiss, I rearranged the entries on the games page so that they're listed in the proper release order. That such errors exist or have existed is a reminder that there's a lot of work to be done to make a real website out of this place. 7/25/19: I've finished redesigning the stage pages. Of note is that I replaced those placeholder map images with actual map imagery from the respective games Well, save for Curse of Darkness, which I don't feel like playing at the moment, and games that don't feature maps either in-game or in their packaging material (as far as I know), like Castlevania: The Adventure and the N64 and Lords of Shadow games. My next order of business is to get a hold of some real stage maps so I can finally trash those tiny, poorly formatted thingamajigs that currently occupy the space. I oughta update that "Site Requests" list one of these days. While I was at it, I whipped up an original-mode map for Akumajou Dracula X68000 and added it to the Bloody Road section of Castleography; you can now swap between it and the arranged-mode map with a point of the mouse cursor. Also, I replaced whatever was left of those old GIF-dot-filled character sprites--mostly the bosses, including Dracula forms, and some lesser enemies. There's still one exception: Capturing the Spider Skeleton remains a problem, since the HUD in both Chronicles versions obscures its upper half, so I fixed up the existing sprite as best I could. 7/17/19: Well, I went and did it: I changed the review score for Castlevania Bloodlines, doing which was a long time in coming (as I mentioned in my Memory Bank piece). The text has been altered to reflect the change though not on a large scale; rather, think of what I've done as more a sprucing up of a given review rather than a rewrite. The reason for that is simple: I don't enjoy writing category-based reviews, since I've found that they're not an ideal way for me to express my thoughts on games. So think of those reviews as something merely customary (the text portions at least, since the rankings do actually reflect how I slot and compare them). Still, it does supply reason for the change. So check it out if you're curious. By the way: These reviews are all terrible writing-wise. One thought kept popping up in my mind whenever I tried reading one: "What idiot wrote this stuff?" Just awful. Do me a favor and never read any of them. Thanks! Also, I'm currently in the process of redesigning the stage pages. Changes include larger tables, the supplying of more information, and the correction of misinformation. The game most affected so far is Castlevania 64, whose page has seen a boost in imagery; I'll be doing the same for Legacy of Darkness soon (by "soon" I mean whenever I can convince myself to suffer through another 3D Castlevania). Really, though, I don't know what I'm going to for the PS2 games; the existing Lament and Curse of Darkness screenshots are horrible, and I can't replace them because I have zero desire to play through those games again. Hopefully something comes up. Otherwise, Francisco R. is back with more random goodies: Some early tunes (they're WAV files, so think of them as stand-in preview material) and official art for Castlevania: Grimoire of Souls. More official art for all three Lords of Shadow games: Lords of Shadow (24 pieces), Mirror of Fate (24 pieces) and Lords of Shadow 2 (44 pieces). Japanese-language and translated scans for a Symphony of the Night comic that appeared in Konami Magazine, an official publication. And casing scans for the vinyl release of Castlevania - Original Video Game Soundtrack, which was released to commemorate the series' 30th anniversary. 7/10/19: In the course of doing all of this maintenance, I couldn't ignore the fact that one other thing changed about browser displays a couple of years ago: They started bolding and/or lengthening text, which had disastrous results for my enemy tables. Suddenly names weren't correctly fitting into headers, and the text in my "Description" boxes was spilling down into unintended third lines, effectively stretching tables beyond their set values. So, finally, I went in and remedied the issue, and now everything should display as intended (I hope). Following up on what I said in the previous update, I filled in a whole bunch of those "Coming Soon"s in the Cast section--mainly the Lesser Enemy list. Everything except the Lords of Shadow bosses, which will have to wait until I've had the chance to play/replay the. Also, I made a change and introduced a framed presentation for the Boss list. As things were, I had to visit all 200-plus boss pages anytime I needed to alter something in the "Select Your Enemy" table. This will obviously make it easier for me. So again continuing a theme: I added lesser enemy and boss lists for the latter two cell phone versions of Castlevania. There's Version 2 (lesser enemies and bosses) and Version 3 (lesser enemies and bosses). This was made possible by a fellow named Kya, who ripped all of the cell phone games' assets and created special patches that reskins Castlevania--turns it into the cell phone games, at least visually. Oh, and while I was at it, I added all of Simon Belmont's alternate-version sprites to the "Heroes" portion of Castlevania's page. 7/5/19: It's been bothering me for a long time, I tell ya. I don't know what changed about browsers' image-displaying processes about six-eight years ago, but suddenly all of the images on my site were turning up blurry no matter which browser I was using--because, I guess, I was keeping sprite rips at standard (read: small) size and doubling them in size using my page editor. Well, I couldn't take it anymore and decided to resize the vast majority of the site's images. So now everything should look clear and crisp. Continuing the theme from the previous update: I finally got around to completing the enemy lists for the three computer versions of Castlevania: Commodore 64 (lesser enemies and bosses). Amiga (lesser enemies and bosses). And DOS (lesser enemies and bosses). While I was at it, I added a "Port Differences" table to Castlevania's page and made comprehensive listings of all of the differences between the NES original and three ports (these lists, too, should have been made years ago). And while I was in the mode of filling in blanks, I went ahead and added all remaining Soul Powers and Glyphs images to the Dawn of Sorrow and Order of Ecclesia weapons pages, respectively, and replaced some of the poor-quality ones. Oh, and I changed up the site's logo a bit, if anyone noticed or cared. It's about all I can do given the restraints I'm under (any new logo has to retain the same file name and the same 460x266 pixel size, lest I choose the alternative path of making a newer, randomly sized logo and placing it by visiting all 1,000-plus pages, which absolutely ain't happenin'). My next focus is replacing all of those decade-old "Coming Soon"s in the Cast section. 6/25/19: More from the "Things That Should Have Already Been on the Site" files: I've updated the Rondo of Blood code page with instructions on how to locate the alternate routes/bosses. Previously I'd taken a shortcut and merely linked to the relevant-though-painfully-inadequate information on its stage page. While in the process, I cleaned up the code page in general, with the focus mostly on the "How to Find the Kidnapped Women" instructions, which has seen the abandonment of that strange text-sandwiching design and now has on display more imagery. Also, as I've been replaying the Japanese versions of the games via the Anniversary Collection, I've cleaned up and generally updated the "Version Differences" for the following: Castlevania, Dracula's Curse and Bloodlines. Finally, I added Castlevania: The Adventure Rebirth to the "Bloody Road" portion of the Castleography section; scroll all the way down to the page's bottom to see it. 6/21/19: I've added Castlevania: The Adventure Rebirth character/item sprites to the game's respective lesser enemies, boss and Weapons / Items pages (save for a few that couldn't be captured properly; I'll add them in the future). An updated Christopher sprite can also be seen on all heroes-themed pages. Also, I went about updating Rondo of Blood's code page to include breakable-brick treasures and the location of the castle-keep secret stairway; again--I'm not sure why these weren't already present. But now they are, so there. 6/12/19: Francisco R. continues to light it up. This time he supplies us the original soundtrack for the Castlevania Netflix series; two Curse of Darkness magazine ads (located in the "Media" section); Tom duBois' original cover-art piece for Dracula's Curse; and an update to the English translation of the Yami no Juin bonus manga. I should also mention that Rondo of Blood will be seeing another re-release--this time as one of the games included in Konami's recently announced TurboGrafx-16 mini plug-and-play console; unfortunately, though, it's exclusive to the Japanese version. The game's page has been updated to reflect as much. You can find more information on the News Wire page. 6/9/19: Got a couple of random items today. Francisco R. is the latest member of the fan art club. His newly added page contains two high-quality acrylics inspired by Super Castlevania IV visuals. Francisco has also contributed a scan of the Konami Japanese Catalogue for Super Castlevania IV (otherwise located in the game page's "Media" section) and the Tokyo Symphony Orchestra Medley from 2017. Also, since recently I've been putting a lot of time into Castlevania: Bloodlines, I decided "What the hell" and added Easy Mode passwords; it's just one of many little things that I've felt has been missing from the site. There will be more such additions in the future. 5/19/19: As promised in the previous update, I've got some material for Castlevania Anniversary Collection's newly localized version of Kid Dracula. Its logo has been added to the game page's header. The "General Info." section has been updated to include Anniversary Collection version differences and the English synopsis. And I've added an ending page, which you can otherwise view from the game page's "Media" section. 5/17/19: I've updated the Castlevania Anniversary Collection page to include screenshots of the main menu and some sample shots of the bonus ebook. In the coming days, I'll be updating Akumajou Special: Boku Dracula-kun's page with information as it pertains to the Anniversary Collection's newly localized version of the game. On a separate note: I took the "European Beta Version" information from Bloodlines' "General Info." page and moved it to the proper place--to the Beta Version Screenshots page. I'm not sure why I neglected to do this years ago. I'm guessing brain damage. 5/2/19: Continuing on the subject of cameos: After neglecting to do so for, like, 20 years, I finally got around to adding Metal Gear Solid and Snatcher to the cameos section. If I've missed any other references, dear reader, kindly let me know. Otherwise, since I've been on a Castlevania kick lately, I've felt inspired to do some actual maintenance--address some design issues and update/correct some text--and attempt to get the site up to date before Konami has the chance to announce a new game, which I suspect the company will do at E3. Currently on my agenda: play Lords of Shadow 2 and start providing real coverage for it; and find some way to capture character sprites/images from games like Castlevania: The Adventure Rebirth, Castlevania: The Arcade and Castlevania: Lords of Shadow - Mirror of Fate. When any of this will come to fruition, I can't say, but hopefully it'll be sometime over the next 12 months. 4/30/19: I'm a little late in getting around to such, but I finally added Super Smash Bros. Ultimate to the cameos section. The entry includes information on characters and modes and supplies some additional media. I hate having to use an IGN-watermarked image of the adventure-mode map, but it was all I could do in lieu of piecing one together using several snapshots; that doesn't work out well when we're dealing with JPEGs, which is the only form uploaded Switch screenshots take. 4/18/19: Konami has released the final details for the Castlevania Anniversary Collection: Our four mystery titles are Castlevania II: Simon's Quest, Castlevania: The Adventure, Akumajou Special: Boku Dracula-kun (Kid Dracula) and the now-intrepid Castlevania: Bloodlines; and our release date is May 16th. Its game page has been updated to include this information; when the collection becomes available, I'll update the page with screenshots of menus and the like (if anyone can contribute screenshots of that type for other such compilations, like Castlevania Requiem, it would be much appreciated). Really, I have to say that I'm disappointed with Konami's choices here. In thinking about what had been announced, my sense was that the collection would focus on stage-based games, which meant that Rondo, the X68000 game, Bloodlines and such would be likely candidates. Turns out that their assemblage wasn't hinting at anything of the sort--that Konami has simply been drawing names out of a hat. Oh well--I won't complain too much; there is, after all, always the chance of a Castlevania Anniversary Collection Volume 2. But wait: There's more! There's a second half to this update, and you can chiefly attribute all that it entails to mega-contributor Francisco R. First there's a matter of a release I missed: Pachi-Slot Akumajou Dracula: Lords of Shadow (these pachinko games always seem to slip by me). I went and added a page for it. It doesn't feature much in the way of basic information, no (and might not for a long, long time), but there's a lot in the way of media; specifically, we've got some screenshots, a load of official art and the soundtrack. Additionally, Francisco has provided us some official art for Lords of Shadow 2 and the screenplay (a PDF document) for the Paul W.S. Anderson Castlevania movie that never came to fruition. 3/30/19: In response to Sega's Genesis Mini announcement, I went and added the proper re-release information to Castlevania: Bloodlines game page. For more details, please head on over to the News Wire. The best news, I can tell you here, is that Konami seems to be done holding the game hostage! And since I had plug-and-play devices on the brain, I remembered to update all of the NES Classic Mini info (previously I left out the names for the device's alternate incarnations and failed to make note of the differences between the three); these changes affect the pages of Castlevania and Castlevania II: Simon's Quest. Oh, and I got around to mentioning the Super NES Classic Edition on Super Castlevania IV's game page. I have no explanation as to why previously I failed to list it. 3/20/19: So Konami has announced the Konami Anniversary Collection, and it includes a trio of compilations (Arcade Classics, Castlevania Anniversary Collection and Contra Anniversary Collection). You can read about them and find a useful link on the News Wire page. I've begun altering the game pages for those included in the collections: Castlevania, Haunted Castle, Castlevania III: Dracula's Curse, Castlevania II: Belmont's Revenge and Super Castlevania IV. Information as to the collections' games and release dates will be added as it becomes available. Also, I've set up a page specifically for the Castlevania Anniversary Collection; there you can find some basic information and images. 2/13/19: Francisco R. is back with more comic scans. This time they're of Volume 1 of the official Yami no Juin / Curse of Darkness comic. It measures in at a whopping 129 pages, so prepare for a lot of clicking. 2/4/19: For the first update of the year, we've got a new Fan Remix MP3 page. This one is for Jan van Valburg, who has put together a MIDI-style rearrangement of Vampire Killer's soundtrack. Jan, for those who don't know, programmed the MSX version of The Great Gianna Sisters. More information is available on the MP3 page. 12/26/18: Got some musical goodness this month. Contributor Tailikku has submitted all of Super Smash Bros. Ultimate's Castlevania-related music tracks. Ultimate's assortment includes both directly ripped tunes and a lot of rockin' arrangements/remixes. You can find them all here, on the "Special Soundtracks" page. 11/8/18: We've got some more comic goodness from Francisco R.: This time it's complete scans for each issue in the Castlevania: Belmont Legacy series. The scans have been added to the existing pages: Belmont Legacy #1, Belmont Legacy #2, Belmont Legacy #3, Belmont Legacy #4 and Belmont Legacy #5. 10/22/18: A couple of miscellaneous Curse of Darkness items today. Newcomer Francisco R. has contributed a Yami no Juin Sample CD-exclusive music track and super-high-quality scans of the Prelude to Revenge promotional comic. I didn't want to replace the existing scans, since I'm not comfortable with the idea of erasing past contributions, so I decided to treat this item as supplementary and therein provide a link to the ZIP file that contains said images. 10/3/18: I've put up a page for the newly announced Castlevania Requiem: Symphony of the Night & Rondo of Blood. You can also access it via the "Compilations" link in the games section. Additionally, the relevant game pages (Rondo of Blood and Symphony of the Night) have been updated to include release information. 9/5/18: Pretty cool item to share this month. A fellow named ZeroTheEro has sent me a beta version of Castlevania: Bloodlines. This build, Version 3.0, actually precedes the one depicted on the currently existing beta page (Version 5.0). In reaction to this, I've updated the beta page with screenshots of this earlier version, and I've also provided some notes that specify what's different. 8/8/18: So it finally happened: Castlevania has found representation in the Super Smash Bros. series! Super Smash Bros. Ultimate will include Castlevania content! This is pretty exciting news to me, since I'm a fan of both series. While Simon Belmont's inclusion has always felt inevitable, the stark predictably of such an event doesn't dampen the surreality of seeing him mix it up with Samus, Link and the rest of these iconic characters. Yet his presence here represents just a single element of a much larger-scale crossover. Additionally, Richter Belmont appears as his "echo fighter" (his closely-matched clone, basically), though he's said to exhibit some unique animations. Alucard makes it in as an assist trophy, his appearance and fighting moves modeled after those we recall from Symphony of the Night. A whopping 34 musical compositions--those classic and newly arranged--will help to further bolster Ultimate's already-gargantuan soundtrack. And the world of Castlevania, itself, finds representation in the form of a castle-keep-themed stage, whereupon a number of familiar series enemies (Medusa, the Mummy, the Creature & Fleaman, Death, Carmilla, and the Werewolf) will randomly appear (as may Kid Dracula, if a certain silhouette isn't meant to mislead us). Count Dracula, too, will intrude upon the action and do so in a unique way, though the details of which have yet to be specified. Head over to the news wire page to read a more succinct explanation and find a convenient link to the Nintendo Direct video, which contains some amazing animation sequences. Sakurai and crew went all out for this one! 5/11/18: Well, this is unexpected: Konami has just revealed Castlevania: Grimoire of Souls, which will be coming to the iOS and Android stores sometime in the future. I've put up a short preview here. When more information becomes available, I'll get to providing Grimoire its own game page in the games section (under the category of "Spin-Offs," of course). I can't promise much in the way of content, though, since I won't be playing the game anytime soon (I've yet to purchase one of those magic-rectangle devices that everyone carries around these days). Until such time, I'll be stickin' to the basics. 11/15/17: Khefz, the newly arriving hack-creator, gives all of us here the first look at Ultimate Castlevania, which has been created in celebration of the series' 30th anniversary. The files included modify the original Castlevania's look and level design in some interesting ways. So head on over to the Homebrews section and check it out. Also included is a cool little bonus: the original Castlevania's manual redesigned to reflect the hack's changes; the PDF file in question can also be found in the artwork section. 10/28/17: The Crossman is back with two new entries for Darkness Never Dies: the final two chapters in the first story's third arc (Chapter 10 and The End). And this second sentence is here just to pad things out. 7/24/17: I've posted a "Memory Bank" piece for Dracula X: Chi no Rondo. This is the final Castlevania-related memory piece, actually. Future Castlevania blog posts will likely appear in the "Treasure Trove" section, within which I focus on current experiences (new games plus re-plays of those older). 6/15/17: The Order of Shadows MP3 listing has been updated to accommodate the arranged version of the game's soundtrack, which composer Vincent Diamante recently released to the public. Many thanks to VGMuseum overlord Rey for sending in the files. 4/23/17: Two quick items today: First is a new chapter in the Crossman's fan fiction Darkness Never Dies (the ninth chapter in the first story's third arc). And then there's a new "Fun Fact" for Symphony of the Night called "Cardiology Test," which points out an interesting attribute about save rooms. Also, I'd like to remind everyone that I cover new happenings on my news wire page, whose latest headline pertains to Simon Belmont's future appearance in Super Bomberman R. 3/29/17: Well, isn't today your lucky day: It seems that I've got another one of these "Memory Bank" pieces up for viewing. This one is for Castlevania: Symphony of the Night. So set aside a Sunday or six and give it a read. 3/3/17: I've posted a new "Memory Bank" piece for Castlevania 64. Now you, too, can share in my horror! 2/22/17: Here's some more audio goodness from BJBergeed and the crew from Tailikku: four missing tracks from Castlevania: The Adventure Rebirth (Stage Intro, Vampire Killer [Second Version], Final Battle Intro, and a standalone version of Riddle) and all of Rondo of Blood's cut-scene dialogue (both Japanese and English versions--all ripped from Castlevania: Dracula X Chronicles). 12/21/16: Just a heads up: Castlevania: Dracula X is headed to the New 3DS Virtual Console, as reported here. Also, I've updated the re-release information for games like Vampire Killer and Kid Dracula. I want this information to be as current as possible, so if you can, kindly alert me to any missing re-release info. I make this request because Konami tends to sneak some of these out under the radar. And, well, that's all I got for this year. Here's to hoping that 2017 brings something more substantial. Enjoy your holidays, everyone! (Update: Apparently Dracula X missed its target date. I'll update my information when it actually releases.) 11/2/16: BJBergeed is back with even more musical goodness. This time it's with the full soundtracks for Castlevania: Lords of Shadow, Castlevania: Lords of Shadow - Mirror of Fate, and Castlevania Lords of Shadow 2. We're talkin' over 240 MP3s and 2 gigabytes worth of Castlevania goodness. 10/19/16: I've got another big musical update today. BJBergeed, via Tailikku, has submitted the following soundtracks: The Commodore 64 version of Castlevania. Three separate sound-card variations for the IBM PC / DOS version of Castlevania. And CR: Pachinko: Akumajou Dracula. Also, the long-lost The Demon Guest returns with a MIDI composition of Pagoda of the Misty Moon from Lament of Innocence. Not related to music is Danny's interesting "Guarded Entry" submission on Symphony's Fun Facts page. 9/10/16: I've got a couple of random bits today. Dusk Raven has contributed two Battle Arena-based tips for Circle of the Moon: "Fighting the System," which I've classified as a code, explains how to use magic power where the game attempts to forbid it; and the exploit "Battle for Eternity" shows you how to glitch your way into full Arena accessibility. Also, Danny has helped me to clear up a lot of the confusion surrounding name-entry codes for Symphony of the Night (most of them turned out to be fake). The information on the Symphony and Nocturne code pages has been updated. 9/7/16: You know--I almost forgot that my News Wire page existed. I've kind of been out of the loop over the past few years. Allow me to begin remedying the situation by directing you there for news about the digital re-releases of two older games: Super Castlevania IV and Haunted Castle. Their respective game pages, too, have been updated to reflect this information. 7/31/16: Pretty big musical update this week. Tailikku has provided rips for two separate soundtracks: Castlevania Tribute Volume 1 and Castlevania Tribute Volume 2. He's also contributed all other non-Castlevania tracks for Wai Wai World and Wai Wai World 2: SOS!! Paseri Jou. This brings the total number of audio files on the site to over 2,000! Thanks to everyone involved! 7/24/16: Our boy Danny returns after a ten-year absence with some Symphony of the Night tidbits: He's got three new glitches/fun facts (four if you include a small addendum to the already existing Flip-Flop Flame entry), the recognition of some unused audio, some newly found information about the Ring of Pales, and a correction for the code page's Librarian Secret. 6/22/16: I've added a new game page for CR Pachinko: Akumajou Dracula, the latest of Konami's Japan-only pachinko machines. The page is largely barren for now, but this will hopefully be remedied in the future (if I can ever be motivated to care, that is). 6/12/16: Castlevania maestro Sr. Lan Belmont returns with a special rap-style arrangement of Super Castlevania IV's Treasury Room. 6/2/16: It's a quick turnaround for our busy pair, as Mark supplies a new character model (the Arachne from Aria of Sorrow) and The Crossman whips up a new chapter for Darkness Never Dies. 5/30/16: Following a long absence, Mark "Top Modeler" Patraw returns with another sterling work: The transparent Hunting Girl from Symphony of the Night. Also, The Crossman is back with a new chapter in the fan fiction Darkness Never Dies. 11/5/15: Add Vampire Killer to the list of "Memory Bank" pieces. There are only a handful of series-related pieces remaining, and they should all be landing within the same two- to three-month window. 10/27/15: Here's another piece of my history: It's my story with Castlevania: Bloodlines. Please try to contain your excitement. Oh, and The Crossman has submitted a new chapter (the 8th entry in the third branch) in his long-running fan fiction Darkness Never Dies. Combined, they should keep you busy for at least the first half of the NBA season. 9/13/15: I've got a new blog entry up for Castlevania: Dracula X. Give this, uh, "quick" entry a look if you want to know how I really feel about that game. 8/7/15: A couple of small notes: Thanks to information received from contributor SallongSword, I've added two "localized" translations to the games page--two Japanified titles for Castlevania: Order of Shadows and Castlevania Puzzle: Encore of the Night (neither has actually been released outside of North America, no). Also, I've updated the re-release information for Symphony of the Night and The Dracula X Chronicles in regard to their PlayStation Vita compatibility. If I'm missing re-release information for any game, please let me know. 7/29/15: Sr. Lan Belmont has whipped up another arrangement for your enjoyment. This one is titled Stage 4-2 (Clocktower Mansion) and originates from Super Castlevania IV. 6/10/15: So you've been meaning to learn about my history with Castlevania II: Belmont's Revenge, have you? Of course you haven't. But kindly hit up this link anyway. Also, be sure to share some memories in the blog's comments section--it's getting lonely down there. 5/4/15: The Akumajou Special: Boku Dracula-kun soundtrack listing has finally been completed thanks to contributor Tailikku. 4/24/15: The Crossman's epic fan fiction Darkness Never Dies is another chapter richer. It's this time Chapter 9 of Curse of Blood's first story arc. 4/5/15: My latest Castlevania-related "Memory Bank" piece is up. This time, it's for Super Castlevania IV. And it's kinda long again. Sorry! 4/5/15: Long-suffering series fan Lashen needed to vent his frustration in image form, and my artwork section is just the place. Check it out. 3/23/15: Sr. Lan Belmont hits us with a unique MP3 arrangement: Michael Jackson's Billie Jean recreated in the style of Dracula X. Don't think twice about clicking this link. 2/11/15: So it's year #16 for this site, and it's about time to get with the program. Namely, I've set up my own Twitter account from which you can keep up with site updates without having to come here to check the main page. I've been told that people don't use Email much anymore and have had trouble contacting me, so here's what I'm hoping is a viable alternative. You can access it via the previous link or from the table above. 12/20/14: It may not be directly related to this site, but I've now covered my history with Castlevania: The Adventure on my "Memory Bank" blog. It's kinda long. I guess. 11/5/14: A Circle of the Moon glitch centered around the Iron Golem and sequence breaking has been added to the game's Glitches and Fun Facts page, courtesy of CVFan25. 10/21/14: I've finally gotten around to putting up a new poll. This time around, I ask you choose which game has the best soundtrack. The winner of the previous poll, which inquired about your opinion on the series' best portable game, was Castlevania: The Dracula X Chronicles. I found this surprising, since I thought fans had a lot more love for the DS games. Not according to this site's pollsters, who I believe are implying that all y'all mommas are quite fat. 10/8/14: Sr. Lan Belmont has added a new jazz-funk arrangment of Opus 13 to his MP3 page.