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["The Best" Awards] ["The Worst" Awards] |
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Winner
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Castlevania
/ Akumajou Dracula for the Nintendo
Entertainment System, the Commodore 64, the IBM PC, the Amiga Home Computer,
the PC, the Game Boy Advance, arcades and cell phones!
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"And now, vile demons and creatures of the night, I present to you our speaker to this cause. I give you ... the cre-a-tor." |
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"Bon-zaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaiiiiiiiiii!" |
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On behalf of everyone at this ceremony--a lot of us created by you, ironically--I'd like to welcome you to the festivities!" |
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LAAAAAAAAAAAAAAAYAYA! YAAA-HAHAAAAAAAA-YA-LALALALA-HAH HAH! HAAAAAAAAAAAAAAAH! WAAAH WAAAH WAAAH WAH-WAH HAAAAAAAAA! YA-YA-YA HIIIIIIIIIIIIIYAAAAAAAAAA! HAHA-YAH!" |
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LA-YAAAAAAAAAAAAH-AYAYAYAYAAAAAAAAA! HA!" |
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BLACK OF WHITE! NIGHT OF DAY! EAST OF WEST! UP OF DOWN! BIG OF SMALL! LIVE OF TAPED! RUN OF WALK! HERE OF THERE! LIE OF TRUTH! COLD OF HOT! SMART OF DUMB! HOLE OF FILLED! AHHHH-HAAAAAAAAAAAAAAAAAA! HAHA-HAH!" |
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Think quick, old man. I know that there's a protocol tenant running around in this castle somewhere! If only... Wait a minute! Hey, YOU, over there!" |
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"I
say--hello there! Are you looking for me?" |
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LALA-YAYA-LAHAAAAAAAAAAAAAAAAA! HAHAHA! A-RAH HA-HAAAAAAAAAAAAAAAA! WAH, WAH, WAH-HAHA! LALALALALALALAAAAAAAAAAAAAAAA-HA! WET OF DRY! AH, HAAAAAAAAAAAAAAAAA!" |
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"No
friggin' clue." |
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Muhhh--guards! Show our little friend here to the Alchemy Lab, would you? There's a nice little collapsing bridge he might like to inspect from underneath. Poleratin' tinhorn... Oh, anyway. When all else fails, there's only one thing we can do: Activate the always-reliable Whacky-To-English Oscilloscopic Transmogrifier! Hit it!" |
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Now, where was I?" |
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Its title is Castlevania. It's a game we've cherished and long adored despite probably wanting to lay down a beating or two on its creators for the absolute hell they've managed to put us through. It's a strange process, really. Who could forget for the first time, on the game's second stage, being unceremoniously dumped into a bottomless pit thanks to mere contact with a perfectly timed Medusa Head? How about the raft ride in the catacombs, where assault by bats and fishmen was constant? Eagles dropping hunchbacks? Multiple failures against such cretins as Frankenstein and Igor and Death? Dracula returning for more just when you thought you had him licked? These were the tribulations that we may recall as being dreaded or painstaking, yet years later, somehow, they stand out as the hallmark moments that have come to define us as gamers. Specifically, we remember Castlevania because of these isolated experiences, and I'm sure that we at the time expected its sequels to live up to it in terms of progression. It's no coincidence, then, that the sequels we consider to be top-tier titles are the ones that did follow this template; they do capture our imagination because Castlevania demanded us to imagine so much. It's sad in many ways that this influence is all but lost (I know nothing of this--I swear) in an age where the gaming populace has become so squeamish about such factors, but this gives us all the more reason to go back to the NES classic again and again, if not only to be reminded that it's OK to have certain standards. Thank you, everyone! And congratulations to Castlevania!" |
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May your future projects bring you much success. Who knows--maybe one day, in the future, we can work together again. I'm always looking for a part in a future game, you know!" |
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YEEEEEEEE-HAAAAAAAAAAAAAAAAAAAAAAAAH! YAYA-HAH! WAH-HAHAHA! WAH WAH HA HA! AHHHHHHHH-HAHAHA! YAAAAAAAAAAAAA-HAH! YOU RAELLY SUCK! AH-HAHAHAHAHAHAHA! AH-HAHAHAHAHAHAH! HAAAAAAAAAAA-HAAAAAAH! IGARIN, IGARIOUT! AH-HAH HAAAAAAAAAAAAAAAAAA!" |
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Well, that was certainly interesting. What, is Tokyo having a sale on Dunkachinos or something? Fifteen for the price of one? Really. Let's move on and never speak of this again, shall we? Better yet, let's get all sophisticated as we welcome our next speaker for this evening: You know him as the the studier of lycanthropy. The solver of undead mysteries. The vampire-hunting master and unsung hero of Castlevania 64--let's give it up for Charlie Vincent!" |
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It's 'Mr. Charlie Vincent, the master of lycanthropy, the super sleuth of undead mysteries, and the definitive vampire hunter of this or any era!' " |
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Having gone through absolute hell today, you could at least cut me some slack!" |
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Not only is your diction severely lacking--your command of the language is clearly not up to par with mine! You have to learn to not be so extemporaneous." |
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"No grammar checksies.
CALLED IT." |
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Geez--with all this fuss, maybe I should read the nominees for the 'Best Sound' award!" |
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"Stop talking nonsense!
Leave the proceedings to me!" |
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And you're a pee-pee head. Infinity!" |
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Like the feature films of yore that inspired them, the many 'Castlevania' games for some are most strongly defined by their whimsical sense of harmony, a very certain heightening of one's senses--the chill of suspense and slight tremor for the danger that lurks ahead--and their skeleton-exploding, flame-engulfing and armor-shattering sound selections. To put it bluntly: Our fine series has become such a standard-bearer in the area of atmosphere-set-through-sound that people just demand a topnotch effort each and every time out, as if the very presentation of sound while essential is wholly its own entity as is, say, the music of John Williams compared to his enhanced works (Jaws, Star Wars and Superman among them). With these facets in mind, we give you the top five in this sector--five nominees of almost divine accord:
Just one click and I, your connoisseur of chorale, will reveal to you the winner." |
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Page 7: The Award for Best Sound
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