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["The Best" Awards] ["The Worst" Awards] |
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"I'd like
to be the first insect politician." |
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Loser
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Castlevania
Legends / Akumajou
Dracula: Dark Night Prelude for the classic Game Boy!
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Well, let me tell you something, Rambo: I'll pull those overalls up so far and tie that whip around your neck so tight that you'll be looking and talking like Mickey Mouse." |
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"I'M DETECTIVE
JOHN KIMBLE!" |
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"So you're
saying I have no brain? Is that
what you're saying?" |
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"Oh,
you're damn ri--" |
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"I
came first, sweety! You talk tough, b--" |
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"I
sai--"
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"You
ca--"
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"While I provide some more therapy for our little fireball over here, why don't you attend to more important matters, Miss Sonia. Oh, this could get ugly, in a Nick Nolte post-DWI kind of way. But I'll get everything well under control. Pray for me." |
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Loud, annoying, repetitive, irritating. No, not Maria--I'm this time talking about the sounds of Castlevania Legends. If the series was partly built around delivering to us, the playing audience, striking musical scores--daunting and oppressive in their omnipresence--and sound selections that bring the action to life and never fail to capture us, Legends was the mother-in-law we only saw on the holidays; it pushed us away and broke us to point where we questioned nature about its whole 'hearing' thing. I may be exaggerating a little, but the mediocre sounds and sub-par soundtrack are very much indicative of the entire development process--that's to say rushed and not well-planned. The high-pitched tunes screech out from the Game Boy's tiny speaker like a slightly-more-creative emergency broadcast signal, and they loop endlessly, it seems, across six overly long stages. And in the seven years in between the release of Belmont's Revenge and Legends, they still couldn't solve the hardware to the point where presented in sound is anything but 'PSH!' and 'DUDEL-LOO.' Good job, guys. Maybe by the end of 2005, you'll get it right. As for me--sanity fading. I see pale women in green miniskirts everywhere, talking and talking! MAKE IT STOOOOOOOOOOOOOPPP!" [runs screaming in terror] |
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Our little 'talk' did Maria good, though; she should regain consciousness soon enough. Sure--the library now looks like Oakland after a Raiders Superbowl victory, but it's a small price to pay. But let's for a minute forget about ugliness. Let us remember that there are things in life that are pure and innocent--those moments and occasions that make us remember happier times. I'm of course talking about our next speaker, the young woman who proved that it's all about the extension of the will and not the sharpness of the blade. Give a warm welcome to one of the heroes of Castlevania 64--the strong and determined Carrie Fernandez!" |
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"Lol, thanx
u" |
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"LMAO" |
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"ROFL" |
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"LOL, u sux" |
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"Ah u peeple,
i am teh beST spelleE in here." |
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"WAT U SAY"
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"u got teh
pwned, lol!"
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Got it! When all else fails, switch on the the all-purpose 'AOL Biosense Spell Check and Translator'! Ready, Miss Carrie?" |
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About graphics: In a great many cases, the benchmark of excellence is purely the realization of high-quality visuals, which for some are tantamount to nirvana. This is the extreme, yes, but there's something to be said about a game's 'look.' While actual gameplay is most important, the objective gamer agrees that a great presentation can help boost both the appeal and the personality of a game. If this application fails, the game usually fails with it. For those that succeed, we instead hold its scruffy and unbecoming appearance as an aberration. True--even some of the best of games are visual clunkers, but we can't help but wonder what if the eye candy were as sweet as the rest of the fruit basket. Lull! In the case of our five nominees, wonders never cease:
Now if you'd like to see my picks, La Mayo, please click the link soars below. He. He." [Spell-check: Off] |
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Page 17: The Award for Worst Graphics
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