Today you can find endings for Boomer's Adventure In ASMIK World, Dragonheart, Nobunaga's Ambition, and more. Special mention to Kaeru no Tame ni Kane wa Naru, commonly known as "For the Frog the Bell Tolls". What's so special about this game? Link's Awakening's engine and some characters (such as Richard) come from this game, which is pretty cool.
There are a couple more Saturn endings posted too: Ghen War, and Thunderstrike 2.
Across the years people have asked me to do the Fire Emblem endings, specially since the majority of them have been fan translated already, but I've always felt reluctant to devote the amount of time and energy needed to complete just one game. However, with the recent resurgence of Fire Emblem popularity with Awakening, and Fates, I decided to try again. Foolishly, I claimed that I will complete EVERY Fire Emblem game. Instant regret, but I am not one to give up yet again. So without further ado, here's the completed Fire Emblem ending for the Game Boy Advance. It covers all three stories (Lyn, Eliwood, & Hector) and it includes every dialogue variation, all single & paired epilogues, and every CG screen. It also includes the extended adult Hector and Eliwood scene that was removed from the European version. I already finished another Fire Emblem game, and there are two more done that just waiting for a better translation. Those will be posted in the future. Thanks to Darrman, and the guys from the Serenes Forest forums for their help and corrections.
Other NES endings posted too: Boulder Dash, Demon Sword, Fantasy Zone, Ghoul School, and more. As always, check the What's New up there to see everything that was added.
And there's also Dungeon Explorer, it doesn't seem like it from the name, but this is actually the 3rd game of the series. Thanks to King Arthur Pendragon for sending the ending!
And Smasher 100 has sent a bunch of Commodore-64 endings, such as Batman, Black Tiger, Dragon's Lair II, Superman: The Man of Steel, and many more.
Here's the slightly depressing ending for the incredible moloko plus drinking squirrel in Conker's Bad Fur Day. Some parts without text boxes have spoken dialogue, so hover yer mouse over those images to read what it's being said.
But, we do have a cool ending for the excellent FMV adventure Lunacy (it includes the full ending if you rescue all the residents). And lastly, there's also the ending for Terra Cresta 3D, sequel to the Terra/Moon Cresta series.
New endings for robots and monsters - or Kikou Keisatsu: Metal Jack, and Super Godzilla. Also, Wario's Woods, which has a completely different ending than the NES version. And in more comparison news, Jonny2x4 has translated the ending for the Japanese TwinBee: Rainbow Bell Adventure, which was released in Europe as Pop'n TwinBee: Rainbow Bell Adventures. What's the big difference? Well, the Japanese version is a non-linear platformer with six endings, while the European version was reformatted into a linear adventure with one measly ending.
For more retro gaming goodness, check out his Twitch channel too.
The ending for Kaizou Choujin Shubibinman 3 Ikai no Princess for the Trubografx CD has been translated by Jonny2x4. You might recognize the game from the prequel, released as Shockman for the Turbografx-16. And of course, there's the original and a fourth one too.
You can also find the endings for Decathlete, and Scud: Disposable Assassin.
Among them, the nice RPG Faria, Juuouki (Altered Beast), the Japanese version of Hatris, Super Spy Hunter, all the ending variations for Maniac Mansion, and many more.
Today we have Burai Fighter Deluxe (all endings), both endings for Game & Watch Gallery 2, all endings for Mercenary Force, Ninja Boy 2, Wizardry Gaiden: Suffering of the Queen, and more.
There's also the ending for Virtual On, and all the ending variations for Nights Into Dreams which depend on which character you beat the game first as, or if you finished the game with both, and if you got "A" Rank on all missions or not.
There are also a couple more Saturn endings, such as G Vector and Rayman.
There's also the ending for the dragon fighting game Kouryuu Densetsu: Elan Doree, and the funny multi-genre Mr. Bones. Thanks to Seth, Kirin, and Kishi from the Talking Time forums for helping me understand some of the mumbling the characters where emanating from their mouths. Remember to hover the mouse over the images, or tap them on a smartphone, to read the spoken dialogue.
A lot of people aren't aware that the game has a hidden Karma system that changes depending on your actions. If your Karma is positive or negative, it affects the conversations, and it also affects the endings. I managed to get every sindle ending variation for today's update.
Thanks to the contributors below, we have a bunch of translated endings for Akuma Kun, Devil Man, Fudou Myouou Den, Hiryuu no Ken 3, Just Breed, and Kujaku Ou. There's yet another Japanese translated ending: Rampart, which is a completely different game from the American Rampart. There are a few other endings posted, such as Mighty Bomb Jack, Young Indiana Jones Chronicles, and more.
In addition, here are all the endings for Last Bronx and Panzer Dragoon 2 Zwei.
For those that don't know, Princess Crown is a beautiful action/RPG with huge well-animated sprites, and it is the spiritual precursor to Odin's Sphere, of Vanillaware fame. The game only came out in Japan for the Saturn and the PSP, and gamers have been asking for a translated version for... well, decades. There is a fan translation in the works, but like all big projects, it can take years to before it's finished. So, in the meantime, enjoy the English endings.
Oh, and the Final Fantasy 9 ending is finally here! I included the extra scenes you get when you have Cinna's Hammer in your inventory. And no, there aren't any other scenes if you get the Save the Queen sword, despite what the Internet says. One final thing, thanks to Kayleigh for letting me know Prism Land Story has a bad ending (it's updated now).
Also, here are all the endings for Virtua Fighter Kids.
There's also some lighter stuff like Animaniacs, Kid Klown In Crazy Chase, and Valkyrie's sidekick Whirlo. Although, Whirlo is a really hard game and not light at all. Finally, I have posted two games with lots of hard to get endings which took me weeks to complete. First is Square Soft's Live A Live (requested by Jeff), and second is Human's SOS. Thanks to Tropicon for making a map of the entire Ship and to Vehek for verifying there weren't any more endings to find.
And oh yeah, the translated ending for Front Mission 2!! It also includes the different dialogues you get depending on which character deals the last blow to the last boss. Thanks to Seihen for the translation help.
As a bonus, I've updated the In The Hunt Arcade ending with three missing endings that I had no idea existed. I found out about it thanks to a passing mention in a Japanese site.
You can also see the endings for some cult favorites such as Elemental Gearbolt and From Software's punishing King's Field. There's also Star Wars Rebel Assault II The Hidden Empire, featuring heroes dressed as TR-8Rs. I have to mention something about the ending to Lost World: Jurassic Park: Jeff Goldbloom is a douchebag. If you get all the secrets in the game, you unlock a special message from him being all condescending towards gamers. Check it out for a laugh. Also in Mortal Kombat Mythologies: Sub-Zero, you unlock a special outtakes movie if you manage to run away from the last boss. And finally: Parasite Eve, Square's RPG take on a book.
There's also the ending for Hitman 2 Silent Assassin, Incredible Hulk: Ultimate Destruction, Mario Party 7, and all three Pikmin endings.
Let's kick it off with some Playstation endings with this trio of fighting games: Battle Arena Toshinden 2, Dead or Alive, and Mortal Kombat 4. There's also Nuclear Strike, the rhythm game PaRappa The Rapper, the 3rd Ray with RayCrisis, and the 4th raider with Tomb Raider: The Last Revelation.
Huge thanks to Monoxide219 for his help finishing all the tracks.
For this update he sent the endings for Chuck Rock, Chuck Rock 2 Son of Chuck, Dr. Robotnik's Mean Bean Machine, Indiana Jones and the Last Crusade, Mortal Kombat 3, and Sonic Blast.
There's one more: the translated ending for Ganbare Goemon: Hoshizorashi Dynamites Arawaru, which is the best portable Goemon game.
There are a few more endings posted, such as Duke Nukem: Time To Kill, Syphon Filter, and more.
We have the obscure Browning ending, which is a great action game, with hints of Metroid-like exploration. Also, a couple of shoot'em ups with Super Darius 2, and R-Type Complete CD. The latter one has three different cutscenes depending on the difficulty, and strangely enough, the Hard mode ending is the worst one. Taking a cue from Castlevania 2, huh? And finally, the fantastic Ys 4: The Dawn of Ys, which has beautiful full screen ending cutscenes, for our enjoyment. Thanks to all the contributors and translators for their help with these endings.
There's Alpha Mission 2, Crossed Swords, and Metal Slug, which are pretty much the same as their Neo-Geo versions, except Real Bout Fatal Fury 2, which has portraits of the bosses when it asks you to save the game at the very end. Nothing major, but it's something at least.
Take a loot at the Soul Blade ending. Some people don't know that when the game was ported to the Playstation, it added new endings and each ending has two different outcomes depending on your actions. It also includes the original Arcade endings, unlocked through the Edge Master mode. Anyway, it's all there for the viewing. Also, you can find the ending to the awful Fade to Black. The only reason I'm mentioning it is because it's the sequel to Flashback, which is a good game. The are a few more endings to unmentionable games, but I'll finish with the Vandal Hearts 2 ending. It took me a week, but here are all the endings and variations for the game. Including the developer message you get by beating the game in Advanced mode. Enjoy.
Let's start by mentioning some of the translated Japanese endings posted today: Bio Senshi Dan, Fighting Road, Guevara (Japan version of the Che-less Guerrilla War), Dodge Danpei 2, Jikuu Yuuden: Debias, Kouryu Densetsu: Villgust Gaiden, Lagrange Point (excellent Konami RPG), Makai Island (unreleased), Outlanders, Photon Hikari no Senshi, Shadow Brain, Space Hunter, Star Luster, Super Chinese 3 (third Little Ninja Bros. game), Taito Chase H.Q., and Wizardry II Legacy of Llylgamyn (this is the third game, but it was released second in Japan). GForce also saved me from torture by sending me some other hard to get endings, such as: Defender of The Crown, and Uncharted Waters. Adventures of Gilligan's Island is nice to look at, same with Jurassic Park, Totally Rad, and many more. Thanks to all the contributors and translators for making this update possible.
There's another Video Game Museum on facebook: Facebook.com/VGMuseum And a differnt one on twitter: Twitter.com/VGMuseum They have nothing to do with us, and they unfortunately took the VGMuseum name before we could despite their sites not even having that name in their address. The Facebook one seems to be a fan group that rarely updates (I wonder how they have so many likes? Maybe people thought it was us?). And the Twitter one seems to be about retro collecting information, but lately it's more about plugging their ebay store. Anyway, our name on those social sites is VGMuseum1. If you've ever followed them thinking it was us, then please like/follow us for real using the facebook/twitter buttons up there, or the ones down here: Follow @VGMuseum1 We've never really made any money off this site, so you'll be just liking us for appreciation, not to fill our pockets. Oh yeah, and here's a Gamecube endings update! Bloody Roar: Primal Fury, Freedom Fighters (great game and music, by the way), Lord of the Rings: The Third Age, Mortal Kombat: Deadly Alliance, Prince of Persia: The Sands of Time.
Also, Gekioh: Shooting King (a really fun Raiden-type shoot'em up) and Tiny Tank (you play as a funny sentient tank). There are some more endings posted too.
Follow @VGMuseum1 As for today's update, there are several great translated TurboGrafx-CD endings! All translated by Jonny2x4: Blood Gear, a really cool action/adventure game. Mad Stalker: Full Metal Force, which has an additional ending not found in the other versions. And Golden Axe, unlike all the other versions, has a different ending for each character in the form of cutscenes. Really nice. Hover the mouse over the images (or tap on mobile) to read the translated dialogue. Also translated by Johnny2x4 is Star Parodier. You might know it as that infamous Fantasy Star Soldier canceled for USA release back then. The Japanese version has 4 endings, depending on the difficulty. And finally, Dungeon Master: Theron's Quest, contributed by DMWeb from the Dungeon Master Encyclopedia. If you like Dungeon Master games, check out his great site.
Anyway, I also have the Mega Man Legends 2 ending. Part 2? Where's the ending for the first game, you may ask. Well, I already posted it on the N64 section as Mega Man 64. It is the exact same ending, and I wouldn't have had any issues doing the PS1 version too, except the ending has a TON of variations and I was not in the mood to repeat that feat again. No siree. Unlike the first game though, the sequel has a plain linear ending. There are more endings, such as Descent, Sorcerer's Maze, and World Is Not Enough 007, but I want to talk about one of the PS1's early shoot'em up games: Philosoma. If you poke inside the game's disc, you'll find three ending epilogues. They are narrated by the hero, the female sidekick, and the computer - respectively. However, you can only get two of them by playing the game in Normal or Hard (Easy gives you nothing). Even worse is that the USA/European version uses the ones narrated by the hero, and the computer, while the Japanese version (which also has all three epilogues inside the disc) uses the ones narrated by the female sidekick, and the computer. I'm going to assume the third epilogue was going to be used for Easy mode, but it went unused. However, if anyone else knows how to trigger it ingame, let me know! As for the game? The gameplay is pretty forgettable, but the story is pretty awesome. Spoiler: Your team of space fighters receive a distress call from a nearby planet. Once you get there, you start to tell things are wrong, the deeper you get, the worse it looks. Once you get to the alien's lair, it tries to inseminate you. Turns out the planet itself was one big ass living organism! Creepy. End Spoilers.
I also have the Soul Calibur II, LotR: The Return of the King, Time Splitters: Future Perfect endings, and a few more not mentioned here.
Let's start with the Resident Evil 2 ending. I did the Dual Shock Edition because it has a new mode not found on the regular version. I made sure to include all those cool images you get when you unlock bonus content. Have you ever seen the Tofu ending? Check it out then. Also posted are the G Darius, and Street Fighter EX2 Plus endings. Unfortunately, they are the same as the Arcade versions. The G Darius one is even worse because instead of porting the endings along with the game, they just recorded the Arcade endings with what seems to be a VHS camera and converted them to an even lower quality movie file. Do yourself a favor and just stick with the Arcade version. There's still some more stuff, such as the very first Dynasty Warriors game, which started out as a fighting game. Viewpoint, a remake of the Arcade/NeoGeo classic. And finally, it bears to mention: Who Wants to Be a Millionaire: 2nd Edition. Regis Philbin has always been kind of a troll, but in this game he takes the cake. Apparently gamers are too dumb to tell that when you finish the game, you don't actually win a million dollars, and Regis makes it condescendingly clear that oh yes, they have the money, but you don't win jack squat. All those people living in a van down by the river got so screwed.
Battle Arena Toshinden, one of the first PS1 fighting games, with very plain endings. In contrast, Capcom vs. SNK Pro has better ones, and each character at least has an ending quote. Something the other versions of the game didn't have. Also, here's the ending for Tomb Raider, the real 3D Prince of Persia. And Xevious 3D/G+, which includes several Xevious games in one package. And finally, a couple of 2D goodness in the form of Rapid Reload (known as Gunner's Heaven in Japan), and Silhouette Mirage: Reprogrammed Hope.
Here are the endings for Sega's Dark Edge, Fantasy Zone, and its spin-off/sequel Opa Opa. Also, a few shoot'em ups enter the fray with G Darius, Scramble Spirits, and Xevious 3D/G. More to come in a later date.
Feast on Blaster Master: Blasting Again, a totally competent 3D sequel to the NES classic. You can even find a fossil of the Plutonium last boss, from the NES Blaster Master. There's also the Jikkyou Oshaberi Parodius: Forever With Me ending. It's basically the same one as the SNES version, except this one has two new characters: Dracura, and Kid-D. In addition, the Street Fighter EX Plus Alpha, and Command & Conquer endings, which have different endings when compared to the Arcade and PC version, respectively. And finally, Guilty Gear, the series with more revisions than Street Fighter 2. This game showed that the PS1 could do hand drawn fighting games just as well as the Saturn, damn it!
Flying Omelette sent me the King Arthur & The Knights of Justice ending a long time ago, and thanks to Jonny2x4, and Enigmaopoeia, I was able to add a translation to Popeye: Ijiwaru Majo Seahag no Maki , Jikkyou Oshaberi Parodius (the 3rd Parodius), and Rushing Beat Ran. This last one is the Japanese version of Brawl Bros, and just like the first game (Rushing Beat / Rival Turf), the USA version was butchered. In the original Japanese version, the dialogue is more serious and you get a nice credits scene. In the USA version the dialogue is just ridiculously made up, and the credits were cut.
I completed the butchered Ace Combat 3 Electrosphere for you all. Eventually I hope to also do the Japanese version which has something like 6 endings with anime cutscenes. Much more enjoyable. Here are a couple more classic shoot'em ups endings: Thunder Force 5 and Zanac X Zanac. And the ending for Mega Man X6, a game about robots, lightsabers, and lots of spikes. There are a couple more to see on the Playstation page.
There were a lot of endings with missing content, specially the Resident Evil ending which I originally only posted the FMV scenes, but it was missing so much more. Now I included the spoken dialogue (hover your mouse over the images), all the variations you get depending if you rescue or if you let your companions die, and the bonus images for beating the game under 3 hours. This is definitely the Resident Evil game with the most ending variations. Other endings that received additions are: RayStorm (added training and 13 Ships mode endings), Resident Evil 3 (added the special message for beating the game 8 times), Ridge Racer Revolution (added the mirror tracks endings), Street Fighter Alpha 3 (added world tour, survival and dramatic mode endings), Street Fighter The Movie (added credits you get for fighting the secret last boss), and Vandal Hearts (added congratulations image for becoming a Vandalier). Next time, I'll bring new endings.
Also, check out the Gradius Rebirth ending. This game is a prequel to the three MSX Gradius/Nemesis games, and it atually has three endings and not just the classic "planet explodes cut to credits" trope that most Gradius games unfortunately have. And here are some Mario goodies with the Mario Kart Wii, and New Super Mario Bros. Wii endings.
But in the meantime, check out the endings for Flashback, and Megamorph that NPI sent for the FM Towns. And I did Marchen Maze, Knight Arms: The Hyblid Framer, and a couple more for the Sharp X68000.
I'm about halfway done (up to the letter M), but I decided to post some of the ones I've done so far because since the images are so much better, it's almost as if you're seeing them for the first time. It also gives me a chance to show the added endings that I never included in the first place. Some of the games with added endings are: Ace Combat 2 (all 3 endings), Klonoa (secret level ending), Final Fantasy Origins (credit images for the 2nd playthrough), and Gran Turismo 2 (simulation and arcade endings). And these next endings, on top of now being organized better, many now have the previously missing scenes, dialogue and text added: Air Combat (missing pre-FMV scenes), Alundra (missing FMV scenes), Castlevania: Symphony of The Night (missing credits), Darkstalkers 3 (missing credits), Final Fantasy Tactics (missing credits), Final Fantasy 7 (missing FMV scenes), Final Fantasy 8 (missing FMV scenes), Grandia (missing dialogue text), Mega Man 8 (missing FMV scenes), Mega Man X4 (missing FMV scenes), Mega Man X5 (missing credits), Metal Gear Solid (missing dialogue text). Another thing I should mention is that the Playstation suffers from the same resolution woes as Nintendo 64 games. Meaning, that games have a myriad of different resolutions, and many games switch their resolutions in real time, several times even. And that makes it a pain in the ass for me. Let me explain (click for image examples): Some of those resolutions are your standard 256x224, 320x240, or 640x480, but many games have weird resolutions like Ace Combat 2 (320x480), and Final Fantasy 7 (640x240), usually during FMVs or credits. As you can see, the visuals look squished or stretched. No one remembers or noticed games looking like that back then because TVs of the time (the old standard definition CRTs) basically scaled all resolutions to 640x480 (4:3 ratio) automatically. The developers could count on that, and thus, they could create higher half-resolution visuals knowing they wouldn't look distorted on an actual TV. But with emulators, you can finally see the real internal graphics and resolution console output. My problem arose when making the decision to post the native, but ugly, resolutions or fake the 'correct' TV aspect ratio everyone remembers. Thing is, every TV did their own scaling, so there's no way for me to replicate that. So after many hours of thinking, I decided: "Why not both?". From now on, whenever I encounter a game with a weird resolution, I'll just resize the image to the nearest decent looking resolution and just include both. But, that's only if the original image looks distorted and can be properly resized without losing quality. Games like Gran Turismo 2 have weird resolutions, but they look fine. However, Final Fantasy 7 does not, so those get resized. To finish, while most of you will never notice anything of what I just said while browsing, you now have the option to click on Final Fantasy 7's pretty aspect-ratio corrected FMV images to see the original native resolution images. There are several other games in which you can do that too. That allows me to keep the original native visuals the developers created, while also showing the "corrected" ones to the public. However, you won't be able to tell which images have been resized unless you hover the mouse on top them, but that's intentional to avoid confusion. A final note: now some parts of the site can be browsed on mobile phones and tablets without needing to zoom in on everything. It's still not perfect though. I apologize, but when the site was designed, smartphones didn't even exist!
Check out the respective console sections to see what was added.
I've posted the Valkyrie No Densetsu ending, translated by Jonny2x4, with a great title screen by FlashVP. You can also find endings for Marchen Maze, Parasol Stars: The Story of Bubble Bobble III, and several others.
Here's also the Final Fantasy: Crystal Chronicles ending. It should have been called Secret of Mana: Crystal Chronicles since it has more in common with that game than with Final Fantasy. The music is incredible though. Anyway, I never managed to beat Gladius back in the day (it's a western Fire Emblem-type strategy game), but now I've corrected that. I even got the endings for both characters. Next is the Resident Evil Zero ending, which unfortunately only has one ending. And to finish off, here's the ending to a very good FPS with cel-shaded graphics: XIII (Thirteen). There are still more new endings in the Gamecube section, take a look.
P.S. I would really love to do the Samurai Shodown RPG ending for it, IF that translation ever comes out.
Anyway, here's the Guilty Gear XX Accent Core ending. It doesn't have a story mode, unfortunately. You'll have to wait for the Plus version for any kind of real ending. I also completed Wario Ware: Smooth Moves, and the amazing Super Mario Galaxy. The latter one includes the variations/additions you get when all 120 Stars are collected, and it also includes the Luigi ending, even though it's really not different. Big thanks to CosmoCourtney for helping me achieve that.
Also, here's the Castlevania: Legacy of Darkness ending, this game is superior in every way to the previous one since it includes all the levels and characters from the first game, plus refined controls and camera. If this would have been the version released in the first place, then Castlevania 64 wouldn't have left a sour taste in so many people's mouths. And it's also the Castlevania game with the most endings to date. Other mentionables are the endings for Mario Golf, Rakuga Kids, Spider-Man, Vigilante 8: 2nd Offense, and more.
Let's kick things off with a bunch of translated Japanese games. On one side we have several RPG/Adventure endings that are no longer lost in translation, such as Goemon Gaiden 2, Deep Dungeon IV, Famicom Wars, Hokuto no Ken 3 (an RPG, unlike the prequels), and Elysion. And on the other side we have several action games, such as Armadillo, Konami Wai Wai World (very cool mix of several Konami characters), Mottomo Abunai Deka, Super Xevious: Gamp no Nazo, and Spelunker 2 (unlike the first game, this one plays like Castlevania 2). Thanks to all the translators for their great help. In addition, check out the Air Fortress ending, for both the North America and Japanese versions. For some reason both regions got different endings. Next up we have the endings for Batman Returns, Duck Tales 2, Low G Man, and the always terrible Rambo. And finally, here are the last Koei endings that no one though I would ever get: Romance of The Three Kingdoms II, Nobunaga's Ambition II, L'Empereur, Genghis Khan. There are a bunch more endings posted that are not mentioned here, so make sure you step into the NES Endings section.
In the meantime, here's a Gamecube update with endings to Geist, Eternal Darkness: Sanity's Requiem, Time Splitters 2, among others.
Continuing on, I have the endings for some translated Japanese RPGs, such as: Arabian Nights, Emerald Dragon, Feda: The Emblem of Justice, and Mystic Ark. But those aren't the only translated endings in this update, there's Dead Dance by Jaleco, which is what the west knows as Tuff E Nuff, except the western version butchered all the endings. Another butchered Jaleco game is Rival Turf!, but now you can also see the full original ending for the Japanese version: Rushing Beat. Almost done, so here are a couple of Nintendo translated endings for Mario & Wario, and Wrecking Crew '98, the sequel from Mario's carpenter days. And I saved the best for last... here's the Ganbare Goemon 3 ending! Unlike all the other Super Famicom Goemon games, this one is a mix of adventure, like The Legend of Zelda; and platforming. I was a huge pain getting all the Cat Statues to get the alternative ending, but I conquered, for your viewing pleasure. Thanks to all the contributors for their translations, and of course, there are plenty more endings in the update than the ones mentioned here.
Here are a few Wii endings, namely the ones for Blaster Master: Overdrive, Contra Rebirth (all the difficulty levels), Punch-Out!! (all three endings), and Sonic The Hedgedog 4.
Also in this update are the endings for the surprisingly good port of Forsaken, Konami's Hybrid Heaven, Magical Tetris Challenge, Pilotwings 64, South Park, and many more.
The rest of the endings are not scandalous, but they are much better. Among them, Download 2, Mystic Formula, Sorcerian, Sylphia, and many others. Thanks to all the contributors that translated those endings for me.
There are many more where those came from. /tease
First, here's the translated ending for the amazing shoot'em up Sin and Punishment: Successor of Earth. Also, nothing fancy, but I posted the ending for the Gamecube sequel some time ago, so 'ere is the ending for the original 1080 Snowboarding too. There are a lot more endings posted, but I won't talk about those because, well... most of them suck. Enjoy, or not.
What, confused? The DSi was actually a more powerful hardware home to a lot of exclusive games, the difference was that those exclusives were digital games, and not physical releases. And the most important part to this new section: they were not backwards compatible with the DS, thus, making them DSi exclusive. It's home only to one ending right now though: Mighty Flip Champs! The credits cotain random drawings, hopefully I managed to catch'em all. Also I have updated the MSX, MSX2, and Commodore 64 ending sections with a few endings. Thanks to the contributors for some of those endings.
Glance over at a couple of sequel endings: Bubble Bobble 2 and Duck Tales 2. Both are complete with all their ending variations. The Fighting Simulator: 2 In 1 Flying Warriors ending is also posted. Don't be fooled by the awful name, this is a true sequel to the Flying Dragon/Flying Warriors (Hiryuu no Ken) series. Oh, the cult classic Trip World finally shows up in this update too. Also... not that anyone cares, but the Populous ending is also available. The only reason I'm breathing that name is because I think no one in the history of mankind has seen this ending before. No one has dared spend more than three seconds with this awful port. Anyway, aside from many other endings available, I also bring Japanese games translated to English, such as: Alien vs Predator (different ending from the western version), Ganbare Goemon: Sarawareta Ebisumaru!, Konami GB Collection Vol. 3, Picross 2, and the obscure X, which is basically a ground-based prototype Star Fox. The game also received a sequel for DSiWare some years ago.
I still haven't posted the N64 version, but 'ere is the ending for the sequel: 1080° Avalanche. Also in this update, the ending for Super Mario Sunshine (the one where Mario goes to jail), and the surprise hit Alien Hominid. Oh yeah, and Wario Ware too.
Let's kick off the sections with the endings for Legend of Zelda: The Wind Waker and Mega Man 9.
By some miracle, Eien Ni Hen managed to translate the Eltale Monsters ending, which is Quest 64's Japanese ending. In case you were not aware, the Japanese version is much longer and better, and now you can enjoy it in English for the first time anywhere. Another Japanese game that got the translation treatment was Wonder Project J2, a beautiful 2D point-and-click adventure by Enix. Thanks to TheFado, and Jotaro Raido for making it happen. But it doesn't stop there, there are more end sequences: one of them is Blast Corps, with its crazy ending requirements. Another RARE one with Diddy Kong Racing (both endings). Mega Man 64 including every single ending variation (it was hard, believe me), Pokemon Stadium, and Star Fox 64 with the endings for both routes and difficulty levels. There are some more endings on the N64 section. Also, remember that whenever you see "Mouseover Text Feature is On" on a page, that means the ending has spoken dialogue which you can experience in text form through the magic of placing your mouse cursor on the appropriate image, or by tapping the image if you are on a smartphone.
Also included are the endings for Aerofighters Assault (including the hard to get special ending), Bomber Man 64, Dr. Mario 64 (every single ending variation), Pokémon Snap (have you seen the ending when you complete the Pokedex?), Star Wars: Shadows of the Empire (the complete ending!), Winback: Covert Operations, and several others.
Check out some pretty cool endings for some pretty cool games, such as: Banjo-Kazooie, Mystical Ninja Starring Goemon, Vigilante 8, and several others. And lastly, let me talk a bit about Elder Scrolls 64, I mean, Aidyn Chronicles: The First Mage. There's some misinformation around that Godric has an ending scene, but he doesn't. The only characters that have ending dialogue are Rheda, Abreccan, and Brenna. Any other character will not appear in the ending.
The Dungeons & Dragons set is now complete thanks to AdamL: Heroes of The Lance, Dragons of Flame, Hillsfar, Pool of Radiance. Also we have several translated games such as: Digital Devil Monogatari: Megami Tensei II, Quest of Ki, Ganbare Goemon Gaiden: Kieta Ougon Kiseru, Romancia, Magic John, and many others. Other endings posted are: Fire 'n Ice (sequel to Solomon's Key), Ultima: Warriors of Destiny, Wizardry II The Knight of Diamonds, and both Rainbow Islands (USA) & Rainbow Islands (European) versions, which are completely different. Finally, the Zelda 2 en..., I mean, Battle of Olympus ending is now available. And there's plenty more to see on the NES Endings section.
A special mention to the Mischief Makers ending, which you can see in its entirety here. Also included are the ending variations you get if you received a good average rank, and the age selected for Marina.
The FDS had a small library, but there were no shortage of quirky games. One of them is Air Foot Kick Challenger, a cool overhead platformer in which you play as a tomato with Tennis shoes. And his name is Tomato Bowerman. Doesn't that give you a frothing demand to play the game right away? Next we have Deep Dungeon 2, a nice first person dungeon crawler. The sequels were released for the Famicom, which will be posted in the future. Druid: Kyoufu no Tobira, very good adventure/RPG with shoot'em up elements. Janken Disk Jou, a Lolo clone starring Nintendo's own Famicom Disk mascot. Gall Force: Eternal Story, a shoot'em up from when HAL made stuff other than Kirby games. And finally, Kiki Kaikai: Dotou Hen, a very confusing version of the Pocky & Rocky series.
Here today you can see the endings to Tactics Ogre: Let Us Cling Together and Ogre Battle 64: Person of Lordly Caliber! It was quite an ordeal! For the longest time I always wanted to tackle Tactics Ogre. The endings were well documented, but its branching story with its myriad of characters scared me quite a bit. I started the game, naively thinking it was going to take a week to do, but it ended up taking several months of my time. You see, Tactics Ogre is kind of evil when it comes to which ending to show you. Let me explain: the characters have ending priorities. For example, you might have 10 characters, but only 5 of them will show up in the ending, and the other 5 will not. To get the other set of characters to show up, you have to kill or discharge the ones with ending priorities. You can imagine the amount of testing, killings, mixing and matching that went on in that last battle to be able to get all of those variations. But in the end, I conquered. Every single variation, no matter how minimal, is now documented. As for Ogre Battle 64, I wasn't even going to try due to the disproportionate amount of misinformation going around about how many endings and variations the game has (and I wasn't about to spend two more months again). However, thanks to Etria and Adam35711's help from GameFAQs, I was provided with the necessary help and information to finish everything in less than two weeks. In addition, Zoinkity was able to dump the game's script so I could confirm there were no other endings. I'm very pleased how they all turned out and I'm glad I was able to get all of their endings. If you want more, here are some of the previous Ogre Battle postings: Ogre Battle: The March of The Black Queen (Super NES) Tactics Ogre: The Knight of Lodis (Game Boy Advance) Legend of Ogre Battle Gaiden: Prince of Zenobia (Neo Geo Pocket Color)
Looney Tunes Collector: Alert! and Marvin Strikes Back! are two underrated adventure games a la Legend of Zelda. Don't let the license fool you, both games are pretty cool, you can play as several Looney Tunes characters each with their own abilities. The games are very simple, but pretty fun. Another underrated game is The New Addams Family, it was only released in Europe, but if you like games like Maniac Mansion, you should give this one a try. Also posted is the ending to Toki Tori, a hidden gem back in the day. Still is, I guess. And finally, WayForward's Sabrina The Animated Series: Spooked!, another licensed title, but you can tell this is a proto-Shantae, which means it's pretty damn cool. And speaking of the devil, here's the Shantae ending too (take a look at that humongous last boss!). Also on this update, we have some Nintendo classics, such as Balloon Fight GB, Game & Watch Gallery 2 and Wario Land II to quench your thirst. And to finish for today, we have some Japanese originals completely translated: Grandia: Parallel Trippers (thanks to threetimes for contributing that), Hiryu no Ken Retsuden GB (color port of the GB Flying Warriors, but with a better ending), and Super Chinese Fighter EX (fighting games using the Ninja Boy / Little Ninja Bros characters). Thanks to Jonny2x4 for the translations. But that's not all, there are many more endings not mentioned here. Go take a look.
This is a pretty big update, which include games like Bomber Man GB 3, Cave Noire, Dragon Slayer Gaiden, Fortified Zone, Great Greed, Ikari no Yousai 2 (sequel to Fortified Zone), King of Fighters: Heat of Battle, Mystical Ninja Starring Goemon, Parasol Stars: Rainbow Islands II The Story of Bubble Bobble III (actual name), Tower of Druaga, World Heroes 2 Jet and many more.
But first, let's get this out of the way: the Cho Aniki ending has been posted. Even if you haven't played it, you probably know it as that homoerotic shoot'em up that people love to make fun of. But actually, that nonsense started with the sequels. Although, this one is tame and contains nothing weirder than what quirky Japanese games usually have. I am, however, very pleased as to how the game was translated by Jonny2x4. By looking at those screenshots you wouldn't even know it was Japanese in the first place. There are more cool endings that have been translated, most have voiceovers though, so whenever you see "Mouseover Text Feature is On" on a page, just place your mouse cursor on certain screenshots and the game's dialogue will pop up in text form. Some of those endings are for: Avenger, Black Hole Assault, Image Fight II, Mugen Senshi Valis (which was strangely passed over in favor or the sequels) and Neo Nectaris. Other nice endings include: Dungeon Explorer II, Efera & Jiliora, Strider Hiryu, Side Arms Special and Might and Magic 3. Finally, I had high hopes for Kaze Kiri: Action Ninja, and Gotzendiener (I'm a sucker for isometric perspective games), but it's too bad that their gameplay is so boring because they are beautiful games. Thanks to all the people that helped me with the translations.
Doesn't matter, I'm here now with the most teased and epic update ever: 23 new ending sections have been added! Chapter 1 So let's begin with some very old systems. For a start, the Amstrad GX 4000 section has a nice collection of endings, even if most of them are just ports. The FM 7 Endings features an obscure Telenet shoot'em up called For AV Luxsor: Night Over Egypt. Next, Sega's first console, the SG-1000, features just a couple of endings... it's hard to find games with endings for such an old console, you know. Additionally, endings for the ColecoVision, Intellivision and the predecessor to the Spectrum, the ZX 81 are operational. And finally, the Sharp X1 Endings, featuring a different Sorcerian: Dragon Slayer V ending than what most ports had. Also, we have the Kagirinaki Tatakai ending. "What the heck is that?", you might ask. Well, while the ending is just a single screen, this was the game that served as the inspiration for Treasure's Bangai-Oh. Huge thanks to NPI for making most of these endings. Chapter 2 Now, let's talk about the infamous 3DO. NPI went crazy making endings such as Iron Angel of The Apocalypse, Star Wars: Rebel Assault, Gex (including the hard to get special ending full of development artwork). Also the Soccer Kid and Out of This World endings, which feature different scenes than what you normally saw on their ports, specially the Out of This World ending which integrates the intro of the sequel into the ending. Additionally, be sure to check the hilarious Plumbers Don't Wear Ties ending. Whenever you see "Mouseover Text Feature is On" on a page, it means you place your little mouse icon on certain screenshots and the game's dialogue will pop up in text form. If you're on a smartphone/tablet, just tap the image and the text will pop up. Anyway, Plumbers Don't Wear Ties... you can almost hear the douchebag and the bimbo's voice while reading the text. I'm so glad that the FMV/Live Action era was just a short fad, even if we get to miss funny crap like these. I only did the Way of The Warrior ending, you might remember it as that awful Mortal Kombat clone Naughty Dog did. As for that other infamous console 90's: the Philips CD-i, well... it can't be mentioned without talking about Hotel Mario, Link: Faces of Evil, and Zelda: The Wand of Gamelon. Go have a laugh. There are some more endings, such as The Apprentice, which some poor souls that only had a CD-i swear it's a good game (it's not). But wait! There's another infamous 90's console: the Atari Jaguar! NPI did a bunch of endings for this one too, such as Double Dragon 5 (which is actually worse than the SNES version), Defender 2000, Tempest 2000, and the awful Trevor McFur In The Crescent Galaxy. The ending won't give you any insight of its awfulness, but take a look at the game screenshots, proceed to laugh and laugh, and then ponder about how this is almost a 2D live-action crappy version of Star Fox. As for me, I did the endings for Rayman and the-I-didn't-know-there-was-a-3rd-Bubsy-game Bubsy In: Fractured Furry Tales. Speaking of Atari, new ending sections for Atari 2600 VCS, Atari 5200 and Atari 7800 are available. There's a surprisingly big amount of VCS games with endings for such an old console. If you can call them endings, that is. Chapter 3 Moving on to NEC, maker of the TurboGrafx-16, but before that, they had success with two computers: the PC-8801 and the PC-9801. The former features some endings for Dragon Buster (which has a completely different ending), Xanadu II and the infamous Super Mario Bros. Special. As for the latter system, you can see endings for Compile's shoot'em up Rude Breaker, Farland Story and Rusty. Rusty is a special case, because it's a blatant Super Castlevania 4 rip-off, and not a bad one at that either (it has great music). Anyway, all games are translated for your enjoyment. So what came after the TurboGrafx-16? Well the PC-FX! Famous for its ample library of not-so-good hentai FMV games, although it had a decent game here and there. For now, I only have one ending, arguably the best game of the system: Kishin Douji Zenki FX: Vajra Fight, completely translated by Jonny2x4. Chapter Gaiden Let me sidestep for a bit to mention that I also have some Game.com endings. This system was a horrible attempt at a handheld. It had some big name games, but the entire puny library was mediocre at best. Eventually I will post more endings for that. And the MSX Turbo-R Endings, which was the MSX's last iteration, only features one ending: Seed of Dragon. Hopefully I'll be able to get more endings in the future. Chapter 4 There is more Sega love, don't worry. I welcome you to the Sega Saturn and Sega Dreamcast ending sections. For the Saturn we have endings for Final Fight Revenge, Cotton Boomerang, Panzer Dragoon, among others. For the Dreamcast, we have endings for Cannon Spike (that obscure Capcom action/shoot'em up where you play with Cammy, Arthur, Megaman, Charlie, to name a few.), Capcom vs. SNK, Power Stone, Project Justice (the sequel to Rival Schools), and the game that put the Dreamcast on the map: Soul Calibur. Chapter 5 We're almost done, so let me introduce the Sony PSP endings section. Lots of good endings included for a first time: Final Fantasy 1, 2 & 3, Lunar: Silver Star Harmony, Mega Man: Powered Up, Mega Man: Maverick Hunter X, Metal Gear Solid: Portable Ops , Metal Gear Solid: Peace Walker (both endings!), Ultimate Ghosts 'n Goblins (three endings!!), among others. Chapter 6 Good old Nintendo doesn't stay behind, no sir. The Nintendo Satellaview (also known as the BS-X), gets its own section. While you already saw the BS Zelda and BS Zelda: Inishie no Sekiban endings on the SNES section, these endings have been updated and have been moved to their own section. There are some new endings too, all carefully translated by a bunch of great people: BS Super Mario USA: Power Challenge, Kaizou Choujin Shubibinman Zero (the final game of the Shockman saga) and Treasure Conflix, a decent Square Soft treasure hunting RPG. There's one final Nintendo console, one that has been notably absent all these years... yep, the Nintendo 64. I managed to post the endings for Castlevania, Zelda: Ocarina of Time, Mario Kart 64, Paper Mario, Super Mario 64, Yoshi's Story, among others. And just troll everyone: the Superman ending, muahahaha. A note about Yoshi's Story, this has to be the Mario-related game with the most ending variations! There are different epilogues depending on which stages you picked and different messages depending on your final score. Credits Thanks to Floppy Joe, Death-Adder, HatCat, Ashura, Ben, Kaminari, Wushu, Zblack, Tokugawa Corp and everyone that contributed.
Matt Carr sent me the Tanglewood and Exodus 3010 endings, which are apparently incredibly hard to get and that very few people have seen... at least that was the consensus 5 years ago when he sent me those endings. Heh. Worth noting, even if it's for a disappointment, but the Zombi ending is also included in this update. Why is it worth noting? Well because this is the predecessor to a little wee game known as Zombie U, you might have heard of it. Ubi Soft says the games are not related, but... yeah right... Unfortunately, I know you guys like my long-winded updates, but my Amiga knowledge is so limited that I really don't know what else to mention aside from the fact that most of the endings on this update (and the ones yet to come) have been done by the always awesome NPI, and also from Cody Jarrett from the Hall of Light. Thus, I kept it short... until next update at least, which will be the biggest one this site has ever seen. I actually teased that update back in... 2008 or something. This time it's really coming. See you next week!
First of all, the Galaga '90 page was updated with the Hard Mode ending, which also contains an additional four endings. Thanks to NPI for the update. Moving on into kusoge realm, the ending for Kato Chan & Ken Chan has been posted along with its localized version J.J. & Jeff . I don't know who the hell thought that was an interesting game to localize (it sucks), but at least we get to see those awful and funny enemy descriptions the ending has on both versions. Finally, some good games! I have the translated Down Load ending here for you. It's a pretty cool shoot'em up, but the ending is nothing special. Wait for the sequel. Next, Military Madness, the ending for the best Turbografx strategy game is now online. Enjoy. And finally, the translated Tower of Druaga and Youkai Douchuuki endings are available. The former is a pretty great remake of the original and the latter has the same hilarious endings the Arcade and NES versions have. Thanks to Jonny2x4 for the translations.
So let's start with some notable endings, shall we? ...Actually, I was planning on making a huge post, but no one really reads them I guess. So I'll just cut this short...er. Notable endings: Bubble Bobble 2, Clash At Demonhead, Cowboy Kid (pretty cool Goemon clone, check it out), Destiny of An Emperor, Duck Tales (including the rare "zero money" ending), The Immortal (did you know that this game has a bad ending?), Isolated Warrior, Little Samson, Might & Magic, Parasol Stars, Star Force (yes it actually has an ending), Tombs And Treasure, Tower of Druaga, Ultima: Exodus, Wall Street Kid, Wizardry and many many more. Want more? Well, every Dragon Ball ending has been posted: Dragon Power, Dragon Ball: Daimaou Fukkatsu, Dragon Ball 3: Goku Den, Dragon Ball Z II Gekishin Freeza!!, Dragon Ball Z III Ressen Jinzouningen, Dragon Ball Z: Gekitou Tenkaichi Budoukai , Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku. Thanks to the people that translated them for me. Phew, here are a some Koei endings I thought I would never live to see! Bandit Kings of Ancient China, Gemfire, Nobunaga's Ambition, Romance of The Three Kingdoms and... what the hell, Shingen The Ruler too! It's not a Koei game, but it might as well be. It's been so long since a NES update that these are probably common knowledge by now, but here are some endings that have been updated since the last time they were posted: Battletoads, it actually has 4 random endings. Thanks to AdamL for letting me know. Ganbare Goemon (all 8 endings). Karnov, the Japanese version has 3 endings. Milon's Secret Castle, there's an extra ending message if you beat the game two times in a row. There are even more on the NES page. Did you know that in the first Famicom version of Punch Out!!, which was offered as a promotional game, the last boss wasn't Mike Tyson, but Super Macho Man? And that there is a fifth Adventure Island-ish game in Japan called Takahashi Meijin no Bug-tte Honey? And that Thexder does have an ending, you just have to finish stage 99 to see it? There you go, news for your ears. In Prototype news, I posted the Batman ending with the early cartoonish cutscenes. And also the Earth Bound ending along with its Japanese version: Mother. And in famous pieces of crap news, the endings for Atlantis no Nazo, Super Pitfall and Takeshi's Challenge are now posted. Why do they get a mention? Because they are so horrible, that I just have to. Here some Japanese versions of endings that were changed when they were localized: Bomberman in which he turns into Lode Runner instead of a human. Twist! Chou Wakusei Senki: Metafight, known as Blaster Master. The frog did not exist in the Japanese version. The tower is different and there's an anime-ish image of the characters in the credits. Gradius, you get different messages for each loop you finish. Gun-Nac, the Japanese ending is longer and prettier. Mad City, known as Adventures of Bayou Billy. The Japanese version has 4 endings. Ninja Cop Saizou, known as Wrath of the Black Manta. This ending is radically different from the USA one. Power Blazer, known as Power Blade. The ending, along with the game, is completely different. There are even more ending differences, for games such as Hiryuu no Ken II, Kame no Ongaeshi (known as Xexyz), Jigoku Gokuraku Maru (known as Kabuki Quantum Fighter), Moero Twin Bee (known as Stinger), Star Wars, Top Gun, among others. And finally, here are some translated Japanese endings. Thanks to the guys from the HG101, Romhacking, InsertCredit, Gamehacking, Lost Levels and Talking Time forums for their help on some of the translations. Bloody Warriors, Cosmic Wars (obscure Gradius strategy game), Deep Dungeon 3, Digital Devil Monogatari: Megami Tensei, Ganbare Goemon 2 (Ebisumaru is a girl, yo!), Grand Master, King Kong 2, Rolling Thunder, Venus Wars, Wily & Light no Rockboard (everyone though this game was endless, but it ain't), Youkai Douchuuki (like the Arcade version, this one also has multiple hilarious endings). Until next time.
Here's another ending I thought I would never feature here: Street Fighter 4 for the Arcades. The endings for this version are mostly different from the Console versions, so they are worth a look if you've only seen those ones. Not to mention that the Arcade version was never officially released in English, so I'm sure most people haven't even seen these endings. The Arcade version used short mildly-animated images, while the console versions used longer FMV cutscenes for its endings. You won't know the difference if you're just looking at screenshots though, which feature beautiful fullscreen drawings.
I'll start with some updated endings by Kung Fu Furby, Iron Knuckle and NES Boy. The Accele Brid was updated with the bad ending and a variation of the good ending. Aero Fighters was updated with the bad ending, which is inaccessible in the western versions of the game, but it was found by Kung Fu Furby. Tetris Attack was updated with a bunch of endings for the other modes that I missed the first time around. Yoshi's Safari was updated with the second quest ending and Super Bomber Man 3 was updated with... something, I don't remember what. It's been several years! Now, moving onto the new stuff. I decided to feature select unreleased or unused endings, the first one is for Mega Man's Soccer. The game was released, but after the last match, the game ended abruptly. Which seemed odd and prompted me, in 2010, to look into the game's code, which yielded the staff credits in text form. I suspected that this game had an ending or credits scene hidden away somewhere. No one seemed to be able to find anything, until a year later Kung Fu Furby managed to make a code to access the ending. With the help of JLucas and Hybrid, the complete ending and credits sequence was restored. In RPG news, the Brandish 2 Planet Buster ending has been posted, goes along nicely with the ending for first game. Other RPG endings include Dungeon Master, the piece of crap The Lord of the Rings: Volume 1, Might And Magic III, Ultima VI The False Prophet and... drumroll please! The Final Fantasy 5 ending! What's the big hoopla? Well, you see, the ending for this game has like 50 variations depending on who is alive or dead after the last battle. I really doubt you'll find a place online that will list and show every single variation. That's the big hoopla. In KOEI news, the endings for Gemfire, Nobunaga's Ambition and Romance of The Three Kingdoms II are now operational. I never thought I'd see the ending of a KOEI strategy game, but here they are. There's more where those came from, so don't fret KOEI fans (all two of you). The ending for Congo's Caper has been posted, but the only reason I'm mentioning it is because a lot of people don't know that this game is actually the sequel to Joe & Mac in Japan, and what we know as Joe & Mac 2 Lost in the Tropics is actually the 3rd game in Japan. Neat. Other endings include: Super Probotector: Alien Rebels, this is the European version of Contra 3, which replaced the humans with robots. It's weird seeing the ending images with robots, instead of Jimbo and Sully. Saturday Night Slammasters a surprisingly fun wrestling game. Teenage Mutant Ninja Turtles: Tournament Fighters, the only good Konami fighting game. Populous, the Sim/God game that I never thought I'd see the ending to. I didn't even know it had an ending! And Mario is Missing, say what you will about it, the game is fun and educational. Other notable endings include: Super Chase HQ, Wolfenstein 3D, Uniracers, among others. And finally, let's end with translated endings. I want to start with the Ashita no Joe ending (translated by Jonny2x4) because for the longest time no one knew how to get the true ending, which is actually a bad ending disguised as the true ending and it's even more difficult to achieve than the good ending. Anyway, all you have to do is let the time run out on the last fight without getting knocked down. It's actually harder to wait it out than to beat the last boxer. Next we have the Panel de Pon ending, translated by Iron Knuckle. This is the original Japanese version of Tetris Attack, with fairies instead of Yoshi Island characters. We also have Mario's Picross, which unfortunately never left Japan. What a shame. In addition, another Cotton ending has been translated, this time it's Cotton 100%. I believe all the Cotton endings are now posted in English, except the Dreamcast one. You can also take a look at Gokujou Parodius' multiple endings. This game was released in English for the Arcades & Playstation as Fantastic Journey, however, all the distinct ending quotes were changed to a single generic quote. But now you can see all the ending quotes here, even if they are just short sentences. Now, for the coup de grace: the Kirby no Kirakira Kids and the Ganbare Goemon 2 ending. That's the only SNES Kirby game that never left Japan (it was released in English as Kirby Star Stacker for the Game Boy). And Goemon 2, you might know it as the sequel to Legend of the Mystical Ninja. It's a damn shame that this game was never released outside Japan, because it's really really good. Anyway, you can now see both endings in English. I'm particularly proud how both of those ending translations turned out, you might confuse them with actual official translations if you didn't know any better. And that's all folks. FYI, this update is less than half of what is yet to be posted. More (and better) endings will come in the future. Oh yeah, we also crossed the 5000 endings mark!
The Arcade BlazBlue: Calamity Trigger only came out for Japan, but now you can enjoy the ending completely in English. Thanks to Jonny2x4 for the credits translation. But I'm not kidding about the warning. This game uses sub-HD resolution, which means the screens are absolutely huge. If you're still using an old low res monitor, then fuggedaboutit!
In addition, the crappy King of Fighters XII ending has been posted. Skip it and wait for the KoF 13 ending.
Now you can finally link to something when you're arguing on some forum if Ash is a girl or not. (Hint: he is. I mean, she is. Is he, or isn't she?)
The good news is that I'm just getting those out of the way because I have some other extremely nice endings that I'll be posting soon. Tee hee.
Let's begin with the Aero Fighters 2 and Aero Fighters 3 hilarious multiple-ending fest. I spent a long time trying to get all of those endings, including the elusive random last bosses. Thanks to Sonic Wings Wiki for making things easier by listing all the paths and secrets to trigger all the endings. Next we have several fighting game endings such as Galaxy Fight, King of the Monsters, King of the Monsters 2, the cool Ninja Master's, Ragnagard, and Savage Reign. There are more endings for some action games, such as Shock Troopers: 2nd Squad, some shoot'em ups, beat'em ups, a few sports games and the strange shmup/puzzle hybrid Twinkle Star Sprites. And finally, several endings were updated such as The King of Fighters '97 page which now includes the 3 special team endings that only show up in the Japanese version of the game, they are translated by Jonny2x4 for your enjoyment. The Mutation Nation page was updated with the 2-Player ending. And the Real Bout Fatal Fury Special page, updated with the different credits screens you get for beating the game several times. Good times.
Matou no Houkai: The Hero of Babel, which is a nice Castlevania clone. A bit more similar to the MSX version though. Also, you can check out the Gyruss ending, which unlike every other version, this one has a decent ending! In addition, the Moero Twin Bee ending has been completely translated. This game was released in the USA as Stinger, with a completely butchered ending though. There's more to see, such as the ending for Aliens 2 (unreleased), All Night Nippon Super Mario Bros. (Nintendo was romhacking way before they released NES Remix for the WiiU), Falsion, Fire Bam, Gun Smoke (it has ending additions removed from the USA release), Sword of Kalin, Hao Kun no Fushigina Tabi (released in the USA as Mystery Quest, with an almost non-existant ending), Mystery of the Murasame Castle and many more. Thanks to Jonny2x4, Al LaPrade, Kobushi and Eien Ni Hen for their ending translations!
The Ogre Battle Gaiden: The Zenobia Prince ending for the Neo Geo Pocket Color, completely translated. Probably the only place online where you'll get to see this too. Unfortunately it doesn't have as many endings as the previous Ogre Battle games, but you still get some variations depending on how you answer the last boss before you fight him. Huuuge thanks to Last Cetra for translating all the endings.
First, a note: Several Neo-Geo games were only released for the Arcade board (MVS), and not for the Home console (AES). So, I moved the Neo-Geo endings that only came out for the Arcade board out of the Neogeo console section and into the Arcade endings section. Ok, let's begin. Finally, all of the (hilarious) endings for Aero Fighters and Aero Fighters Special have been posted. Aero Fighters Special? What's that, you might say? Well, you might know it as Sonic Wings Limited (released for the Playstation and Saturn as Sonic Wings Special). Thought to be the only game in the series to not get an English release. But it did... in Taiwan of all places. So, enjoy the English ending, which you will not find anywhere else. Next, I've posted the whole series of Bubble Bobble, Bubble Symphony and Bubble Memories endings. The second game, specially, has a lot of endings! Too bad the 3rd one didn't try to match or improve that. On that same note, I finished posting the rest of the confusingly named Puzzle Bobble/Bust-a-Move series: Bust-A -Move Again EX and Super Puzzle Bobble. Also posted are the Neo-Geo MVS versions of Double Dragon and Real Bout Fatal Fury Special, which are pretty much the same as the Neo-Geo AES (console) versions except that the Arcade version of the former has an extra set of credits if you beat the game without continuing and the latter had Geese removed, so no ending for him in the Arcade version. Moving on to the translations. You can check out the translated endings for Cotton 2 and Cotton Boomerang. I never thought I would get those done, but thanks to Paul Jensen and Jonny2x4 I was able to. In more translations news... Did you know that Dragonninja, the Japanese version of Bad Dudes, has a completely different ending? Well now you do and it's translated too. Another "did you know?"... that the Japanese version of Final Fight has several developer messages after the credits (if you beat it without continuing) that were cut from the English versions? The Japanese text is written in the Kansai-Ben dialect, which according to everyone, is pretty different from standard Japanese and hard to translate. So as you can see by the long list of contributors, I had to enlist the help of a LOT of people to get that translation allegedly right. Continuing on, here are a few more translated endings for Gokujou Parodius and Twin Bee Yahho!, two Konami shooters that I always wanted to see translated. In addition, I have posted the translated endings for Phelios, Rabio Lepus (butchered and released in the USA as Rabbit Punch) and Youkai Douchuuki (you might know it as Shadowland), which up until a few years ago, no one knew how to achieve all of the torturous and hilarious endings. I have also meaningfully updated the endings for Night Warriors: Darkstalkers' Revenge, which has an epilogue for each character removed from the English releases and Super Street Fighter II Turbo, which removed the dialogue for both of Akuma's endings. Those are now restored and translated. Thanks to Jonny2x4 for letting me know and for the translation. Speaking of Darkstalkers, the endings for both Vampire Hunter 2 Darkstalkers Revenge and Vampire Savior 2 Lord of The Vampire are translated now. Man, these translations, they look so good that you wouldn't even know they were originally Japanese if no one told you. Oh wait, one more! The translated ending for Wolf Fang has been posted, known outside Japan as Rohga Armor Force and sequel to Vapor Trail / Kuhga. You see, when the game was released in English, they removed all the split paths and alternative endings, which you can now see here. I also posted the ending to the 3rd game: Skull Fang. This one also had content removed for the English release. Maybe in the future I'll find someone to translate that ending. In fighting game news: Ultra combooooo!! The Killer Instinct 2 ending is here! Did you know that for many years no one knew that this game had several more ending variations? If it wasn't for a curious Paulina Jaramillo poking inside the ROM, it would have probably taken a lot longer for people to find out about it. Anyway, after she showed me the game script, I decided to play around with the game and found several new endings by doing specific in-game tasks. But there were still a lot more endings missing according to the script inside the ROM. Turns out the game has a bunch of unused endings that were never tied to the game, much to my dismay. However, thanks to Abystus, you can see all of them over at The Cutting Room Floor. That's not all, here are some more fighting game endings for Soul Edge and Soul Edge Version 2, send by Ed like a million years ago. Also Jojo's Bizarre Adventure and Ring of Destruction: Slam Masters II. And finally, the ending for Dungeons & Dragons: Shadow Over Mystara has been posted. It took so long because I spent years trying to get all of the character epilogues (there are 4 per character) and some of those were almost impossible to get due to all the variations that can trigger them. But now it's done and you can enjoy them all. Other notable mentions are the endings for: Batsugun, Battle Rangers, Breaker's Revenge (one of the several Neo-Geo endings moved over to the Arcade section), Darius 2, Dungeon Magic, Dynamite Duke, Finest Hour, Forgotten Worlds and Storm Blade.
To start things off, let me mention the weirdest game: Famicle Parodic (and the sequel), which its sole reason to exist is to parody the Famicom (as the name cleverly suggests). Nothing is more obvious to that cleverness than the fact that the last boss looks exactly like an obese Mario (wearing a KFC bucket). So umm, yeah. Moving on. The next games are the worst, but I spent so much time trying to beat them that I have to at least mention that the endings for both Ash Guine and Ash Guine 3 are posted and translated. But let's talk about the good stuff now. I managed to beat the Metal Gear clone with the confusing name of D' [Dixdaef] SF Violence RPG, for those interested. Also, you can find all three Randar endings posted and translated. Randar, for those that don't know, is Compile's mascot. A blue round creature that sold you stuff in The Guardian Legend and had cameos in several of Compile's shooters. This time, he is starring in two games (released in special promotional discs) , while on the third he is relegated to supporting character. Next, following Randar's example, we have all three Rune Master endings posted and translated. Another MSX exclusive Compile series that started its life in promotional discs and they consist of throwing dice to move through a board-like stage to reach towns, caves and bosses (think Mario Party, but more RPG-ish and less cheating). It's pretty fun. Speaking of Compile, you can now enjoy the ending for the Golvellius spin-off titled Super Cooks, also released on promotional discs. Now take a look at the great Firehawk (Thexder 2) ending. It's long, pretty and... translated! It look me a looong time to capture and assemble that full size last boss. That thing moved, you see. Also, the Valis 2 ending has been completely translated, even that long message after the credits telling you how to participate in a contest. I never thought I was going to find someone to translate all of that, but thanks Jonny2x4. In addition, I posted the translated Usas ending since it has a longer ending than the version released in Europe (titled Treasure of Usas). It makes me glad to mention that the Dragon Slayer series of endings are complete, you can find the endings for Xanadu (Dragon Slayer 2), Romancia (Dragon Slayer 3), Sorcerian (Dragon Slayer 5), Sengoku Sorcerian and Pyramid Sorcerian. They were really hard to get. (Dragon Slayer 4 and 6 were already posted.) Also note other cool endings posted and/or translated: Andorogynous, Feedback, War of The Dead Part 2, Undeadline, among others. Last but not least, the endings for both XZR and XZR 2 have been translated. You might know them better as Exile, from the ports/sequels released for the Turbografx-CD and Genesis. Anyway, in the original versions, the games touch many controversial themes such as religion, drugs... and the fact that you need to kill the president of the United States to be able to finish the game. Wicked. And finally, the endings for Gambare Goemon! Karakuri Douchuu, Xak and Ys 3 have been updated with new content. This version of Goemon, unlike the NES version, has seven distinct loops with different endings each. I missed that the first time, but it has been corrected. On Xak, there's a bonus scene after the credits, which has been added and translated. As for Ys 3, depending if you finish the game on Easy/Normal or Hard mode, there's a part of the epilogue that changes, it has been added now. Hope you enjoy this update!
To start things off, here's the translated Panorama Cotton ending thanks to SamIAm, Jonny2x4 and Paul Jensen. The translation looks so good, that you wouldn't even know it was originally in Japanese if no one told you. You'll see lots more translated endings from those guys in the future. And have a look at the Gynoug ending, which is kind of like a proto Cho Aniki. If you don't know what Cho Aniki is, that's good! Anyway, the game says "fuck you" when you beat the 2nd loop on the hardest difficulty, how rude! I also have the Syd of Valis ending, a localization so lazy that they didn't even bother to translate the credits. Even the title is just mispronouncing the Japanese name: SD Valis (as in, Super Deformed Valis). In some good news, I managed to get all of the Valis and most of the Cotton endings translated for the other consoles, so stay tuned for those. There are more endings displayed on this update such as Chase HQ 2, Columns 3, Gley Lancer, Super Fantasy Zone, Virtua Figther 2 (what?) and... just go look, I'm not going to mention them all.
You can amuse yourself with the translated ending for the cult classic Mother 3. I also added the Wario Land 4 ending... it took a long time, but I managed to include every single variation. Say "thank you rey". There are a few more endings for games like Dragon Ball Z: Supersonic Warriors, Klonoa 2, and Mr Driller 2, which (as per my usual fashion) include every single ending. In addition, I do want to give special mention to the Game Boy Advance version of Star Wars Episode III Revenge of The Sith. If you never bothered to play the game because you thought it was just another loveless licensed cash-in, then stop and go play it. It's a fast Beat'em Up with very good gameplay, pretty 2D graphics and animation. Lastly, the Game Boy Advance Teenage Mutant Ninja Turtles simply titled TMNT is another underrated brawler/Beat'em Up that I recommend. It has touches of River City Ransom in the sense that you can purchase gear, health items and abilities. After the Konami-made TMNT's, this is the only one that comes close to that quality.
In addition, the Parodius ending has also been updated and completely translated. Other notable mentions that you can enjoy to hate are the endings to the three Hydlide and Dragon Slayer games, which were very difficult to obtain.
The last time this site was active, youtube wasn't a shadow of what it is today. Today you can find pretty much every game ending over there, which means that ending screenshots are kind of irrelevant now if all you're looking for is to see how a game ends, plus there's the whole deal of screenshots not having music and stuff. But god damn if screenshots don't look pretty and crispy clear. The way you can capture a specific moment just makes everything feel like a boss. But whatever, guy, take your fancy videos with music. Glimmer of hope though, at least there's someone putting the images to good use (as opposed to all the people that steal them for posting at GameFAQs, as if that's going to give them a bigger dick). That someone is Jeremy Parish, former 1up.com writer/editor/dragon boss and current writer/editor/dragon boss at the newly formed USGamer. He's dissecting the level design for several classic series such as Castlevania, Zelda, Mario, Metroid (to name a few) over at his ever-name-changing site. I don't have to mention that they are really awesome articles. You will most certainly learn something new about your favorite games after reading those articles.
Some years ago I updated the Playstation endings section with the Lethal Wea... I mean, with the Policenauts and Fatal Fury Special: Dominated Mind endings. Just thought people should know... Tomorrow I'll be back with more endings. Please don't send me new stuff, or else I will never finish posting everything that has accumulated over the years.
I also updated the links section with a lot of new links for a bunch of great sites.
You can also find even more full game screenshots for Saturn, Master System, FM7 and Nintendo DS games. Check the What's New to see everything that was added.
PD: NPI wants to let you know that there are 3000 more on the way.
Anyway, the purpose of this update is to post Contra 4's gamepics and ending. You will find screenshots of the entire game in the Nintendo DS Gamepics section, including all the unlockable content such as the museum (which is actually using screenshots from site), hidden characters, Contra 3 & 4 promotional comics and an interview with Nobuya Nakazato. If you aren't good enough to unlock all the hidden content, then you can quench your curiosity there. I have also posted the ending on all three difficulty settings. So if you haven't been able to finish the game on hard, you can then thank me for doing the dirty work for you. Oh and by the way, BUY THIS GAME so we can get more awesome 2D games like this.
The NES section, thanks to Sogetsu, was updated too with the ending for *takes a deep breath* Downtown Special: Kunio-Kun No Jidaigeki Dayo Zenin Shuugou! - Also known as the sequel to River City Ransom. "They saved the cheerleader, now it's time to save the world."
Nice sequel to a great game, enjoy. |
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