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Japanese Logo
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General
Information
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Date Released: 1989 | Heroes: Christopher Belmont | |||
Stage Number: 4 | Size: 64KB | |||
Original
System(s)
Game Boy |
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Ported
To
Game Boy Color (GBC) |
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Alternate
Names/Systems
Dracula Densetsu -- translation: Legend of Dracula (Japan) |
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Re-release Information 1997:
It's re-released in Japan as part of
Konami Classics, for the regular Game Boy, and the compilation
features Super Game Boy utilization |
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Manual Story Description SHEER
TERROR AT HAND |
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Objective/Overview Castlevania: The Adventure was the first series' title available for the classic Game Boy. When it arrived for play on the system, it did so without a defining storyline. It was originally intended to be another adventure for the popular Simon Belmont, but when it came time to produce a direct sequel, it was the perfect opportunity for Konami to change its mind and instead designate the Game Boy titles as their own mini-series with their own hero. Thus, its hero character would much later be coined "Christopher Belmont." Due to the Game Boy's limitations, Adventure presents more or less a watered-down version of the series' classic style of play: You'll take control of Christopher and guide him through four stages of torture (and I don't mean the variety inflicted by the enemies). With only the famed Vampire Killer whip in his possession, Christopher must encounter and defeat the four stage bosses, the final of which is the ever-present main villain, Count Dracula. In terms of mechanics, any perceived changes to the formula are superficial at best. For example: Because there are no sub-weapons, there are two types of hearts that instead act as energy restores. |
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Japanese/European Differences In Japan, Castlevania: The Adventure was re-released all the same as part of the Konami Classics series, which were compilations of Konami's early Game Boy efforts stuffed into one cart (other titles include Contra, Gradius and Konami Racing). The only new element afforded to the re-releases is the picture frame available when playing the game using a Super Game Boy. Both the original and the re-released Japanese versions remain unchanged from the western version in terms of mechanics. The only notable change is something we expect: Christopher's last name is instead "Belmondo," the usual slight deviation. Most interesting is an item not related to actual gameplay: The manual, which unlike the western-localized version speaks of the true chronology, which rightfully has Christopher placed 100 years before Simon (misinformation in the localized Dracula's Curse manual has Trevor placed 100 years before Simon when it's not true--Trevor in series canon precedes even Christopher). In Europe, the game was re-released as part of its own Konami Game Boy Collection series (it entails the additional titles mentioned above), which found its home on the newer Game Boy Color. The draw is that each stage area is supplied its own look thanks to four-color schemes. There are no resulting gameplay changes. |
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Soundtrack and Credits Soundtrack Links |
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Other Characters Lesser Enemies:
Mad Man, Goblin, Punaguchi,
Vampire Bat, Raven, Rolling Eye, She-Worm, Knight and Zeldo
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Character Lists |
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Main Arsenal
Hero Image
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Statistics
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Full Name: Christopher Belmont | ||
Main Weapon: Vampire Killer Whip | ||
Weapon Power-Up: Chain Whip & Fireball Whip | ||
Alternate Weapons: None | ||
Sub-Weapon Power-Up: None | ||
Special Abilities: None | ||
Armor: None |
Limitations: Christopher is probably the slowest of all of the Belmonts (this mainly due to Game Boy limitations) when it comes to mobility, and his whip movement is equally tedious. The powered-up whip forms will help strength-wise, but the crystals that power them are hard to come by; the fireball-spewing whip, especially, will be a nice weapon to have in the later levels. Unfortunately, contact with enemies leads to a direct regression in whip power, so more often than not, you'll be confined to the level-1 whip. There are no sub-weapons, sadly, so his options are limited. Chris also has major problems when it comes to long-distance jumping: It's required that he be positioned right at the edge of a platform before leaping if he hopes to clear the distance. The final problem (which is a big one) is his rope-climbing ability: He climbs at a snail's pace, and he can't swing the whip while on ropes; this will lead to frustration and a quickly-draining energy meter. |
Weapon
Name
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Weapon
Image
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Description
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Vampire
Killer
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Standard
family-created leather whip
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Chain
Whip
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Steel-enhanced
short-length whip
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Fireball
Whip
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A
powered-up chain whip can spew fireballs from its tip
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Magical
Items
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Item Name
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Image
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Found In
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Usage
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Magic Crystal
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Candle
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Whip Power-Up
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Heart
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Candle
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Partial Energy Restore
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Flashing Heart
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Candle
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Full Energy Restore
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Cross
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Candle
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Renders Invincible
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Coin
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Candle
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Adds to Point Total
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One-Up
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Candle
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Adds One Life to
Player
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Spirit Crystal
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Candle
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Summons Boss Creature
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Screenshots & Media
Local Title Screens
U.S.
Title Screen
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Japanese Title
Screen
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Action Shots
Compilation Screenshots
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Quick-Reference
Links
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Category
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Availability
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What's
Inside
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Stages:
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Complete coverage
of all four stages plus complete stage maps
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Review:
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Is this the
worst Castlevania title? Check inside to see.
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Codes:
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Hidden Rooms
| The Candle Trick | Early Life
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Magazine
Coverage
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Item Name
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Description
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The game is overviewed,
its stages mapped out, and generally dissected
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Text Documents
and Help Files
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Walkthroughs
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FAQs
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Other Files
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Scenes,
Packaging Scans and More
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American
Version
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Japanese
Version
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European
Version
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