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In the clock tower's
opening area, you ride a large elevator upward, and as you ascend,
you have to engage with skeletons that fall in from above and
bats that spawn in from random locations. At the same time, you
have to watch out for solid platforms that appear on the sprite
layer; if you make contact with one of them, you'll take damge.
When you reach the top, you battle some ghosts, all of which appear
from out of nowhere, and then you head right, into the tower's
first horizontal passage. This passage is home to axe knights,
hunchbacks and ravens, which occupy the platforms that you use
to climb upward. These platforms lead up to a passage that contains
ghosts, axe knights, hunchbacks and a deadly swinging scythe.
From there, you ascend upward twice and traverse similar passages
that are filled with all of the aforementioned enemies and obstacles
plus regular and bone-throwing skeletons (including the type that
turn into ghosts when you slay them). The final passage takes
you to the left and over to the boss' chamber.

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