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Stella and Loretta
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Having failed to defeat the intruders on her own, Stella combines her physical force with her sister's magical propensity for a hellish tag match. While Stella will occasionally attack with a far-reaching sword swipe, she'll mostly assist her sister in the execution of ice spells. In the most frequent instance, Loretta will create in Stella's hands a giant ice sword, which together they'll crash onto the heroes, in devastating fashion. There's much more: Loretta can create a large ice crystal and attempt to crowd the heroes for repeated blows, and Stella will at spell's conclusion shatter the crystal and send flying deadly shards; Loretta can cause ice shards to rain down from a seal for a long period; Loretta can conjure from said seal four icy wolf heads and command them to fly forward; or, finally, Loretta can keep the heroes at bay by unleashing from the seal a blizzard storm.

Games In: Castlevania: Portrait of Ruin

Similar Enemies: None
Forms List: Not available


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Succubus
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This mythological creature, a seductress who feasts on human emotions, invades men's dreams, telling them lies and convoluting their minds. One would assume, from this, that her goal is to take over men's souls, but it's actually the torture of the prey that better suits her needs. Most famously, she was temporarily able to fool Alucard by taking the shape of his mother, a highly sympathetic figure, and trying to seduce him to the side of evil, "where he belongs." She's tried similar stunts against other heroes who were able to resist. The veil fallen, she'd take to battle in a most deadly way. The Succubus is best known for using its wings to cut people to pieces, its fangs to suck away life-force, and its power of illusion to confuse the enemy.

Games In: Castlevania: Symphony of the Night, Castlevania: Lament of Innocence, Castlevania: The Dracula X Chronicles (Rondo remake) & Castlevania: The Adventure Rebirth

Similar Enemies: None
Forms List: Available


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Talos
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Early in the game, Talos was the enormous foe that tried to prevent you from entering the castle. It finally shows up again in the underground areas to finish the job it started. Its size isn't a problem since its weak spot, its damaged left ankle, is already accessible. Talos will try to protect the open wound and fend you off with two separate attacks: It'll strike with a one-two combination, a high punch followed by a low one. Or it'll kneel down and strike with a fierce backhand chop. At any time, it'll replace its hand with a sword and use a more powerful slashing attack instead. Like all foes its size, you'll want to avoid letting Talos back you into a corner; by repeatedly striking his weak spot, you can knock him back and thus prevent this.

Games In: Castlevania: Harmomy of Dissonance

Similar Enemies: None
Forms List: Not available


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The Undermole
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These creepy creatures roam around the crevices and potholes of castles, monitoring foes, waiting for the perfect time to strike. When they do strike, it's in large numbers. They can jump really high, and they can crouch under your whip attacks. You'll have to have eyes in the back of your head to see where the next one will pop up. On the downside (for them), they're incredibly weak.

Games In: Castlevania: The Adventure

Similar Enemies: None
Forms List: Not available


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Vampira
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The possession of Camilla, a long-dead countess, this female vampire's mask's main battle scar, a missing eye, now serves as its means for attack; deadly to anything it touches, the blood that flows through its very being can put any soul to rest. Vampira likes to circle the room, stopping randomly to drip said blood from its eye socket; when the blood hits the ground, it'll break into three small fireballs that'll spring upward and travel in your direction.

Games In: Castlevania II: Simon's Quest

Similar Enemies: None
Forms List: Not available


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Wallman
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The Wallman is an odd-looking and highly bizarre castle habitant who at first seems invincible. The portly adversary, best described as Penguin-meets-Bomberman, is by all precedents a proponent of the hit-and-run style of offense. The Wallman tosses out into random locations three specially created bombs--four-sided devices that upon exploding expel rays of fire in all directions and leave little in the way of shelter for the hero whose only refuge are those tiny openings where the rays fail to intersect. While the hero calculates the points of safety, the Wallman will cast the Paries Glyph, which when fully absorbed will allow him to hide within the walls and avoid the blasts. Any attempt to ambush the Wallman will be nullified when he whips out one from his endless supply of super potions and fully restores his health (though it won't make a difference, he'll occasionally drop a super potion for your convenience). The Wallman will prove to be anything but invincible when it's discovered that he can be killed instantly by absorbing his Glyph--if the hero can do so without getting caught in a blast.

Games In: Castlevania: Order of Ecclesia

Similar Enemies: None
Forms List: Not available


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Warlock
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As Castlevania: Dracula X's version of Shaft, it's not physically powerful at all. Instead, the Warlock uses its magic to create hordes of lesser enemies to distract you while it attacks with fire. When damaged, it'll regain all of its energy and start disappearing and reappearing, and it'll surround itself with a shield of demon tombstones. As more lesser enemies are being summoned--mostly skeletons--it'll begin launching the tombstones in your direction. Underestimating its first form is always a mistake, as you'll need all of you energy when he changes.

Games In: Castlevania: Dracula X

Similar Enemies: Shaft & Necromancer
Forms List: Not available


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Water Magician
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It's exactly that--a master at using water spells. Its method of attack if simple enough: It'll command an energy sphere to flood the area with endless streams of water. The flooding will stop temporarily when you strike the magician--until he gathers himself and reappears elsewhere. If it senses your proximity or makes contact with you, it'll disappear quickly and change location. Time is of the essence, as letting it live too long will be your drowning downfall.

Games In: Castlevania: Bloodlines

Similar Enemies: Darkside & Ice Lord
Forms List: Not available


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Werewolf
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Half man, half wolf, this creature (also known as "Lypuston") is as fierce and deadly as it is quick, and it will no doubt be waiting for its hunter under the veil of a full moon's light. Avoiding a werewolf's vicious attacks are one thing, killing it is another. (In mythology and horror-movie lore, only an object of pure silver can kill a werewolf or wolfman.) Werewolves related to this game series use their speed and abnormal strength to overwhelm with a combination of quick strikes and unexpected spurts of power, using which they can pummel heroes with a variety of objects. For more on this particular enemy, please check its form list.

Games In: Dracula X: Rondo of Blood, Castlevania: Dracula X, Castlevania: Symphony of the Night & Castlevania: Portrait of Ruin

Similar Enemies: She-Wolf
Forms List: Available


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Wyvern
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This is definitely a family member of the dragon--some say a wyvern is a more evolved dragon or a distant relative of the dragon (see Shadowgate). That might explain why this particular specimen is not as powerful as you'd suspect a dragon would be. It can, of course, breathe fire; as it spews flames, each separate blast will hit the ground and bounce either left and right. The flames are threatening, yes, but the wyvern's lunging claw attack make its game-plan predictable. Later on, Shaft will summon its skeletal remains to assist in his ghostly battle.

Games In: Dracula X: Rondo of Blood & Castlevania: Curse of Darkness

Similar Enemies: None
Forms List: Available


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Zapf Bat
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This is a bat made up entirely of gold pieces and rare jewels. When struck, it sheds some of its coins, each dangerous to touch as they fall to the ground. When damaged enough, it'll break into three smaller bats, all of which also shed coins when struck; these smaller bats drop single coins straight downward, too, on top of that, so there's no angle for protection--it'll mostly be a hit-and-run affair. Your best bet for success is to group the smaller bats into the same area, preferably low, and strike them all at once, which'll drain this foe's energy meter faster.

Games In: Super Castlevania IV

Similar Enemies: Phantom Bat
Forms List: Available


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Zephyr
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Zephyr is a demon with mastery over time. The long-clawed nightmare is quick and nimble, and it can indeed stop time at any point. Its most basic attack is to chuck daggers, but it will hardly rely on this. Rather, it will use its claws for either close-range or long-sweep dashing swipes, both of which will send the hero flying far back; it will often stop time before doing this. Otherwise, it will jump into the air, gather itself, and then swiftly dive in the hero's direction--it will during this attack drop down a dagger to ensure a reaction; if this dive attack carries it into a wall, Zephyr will rebound off of it with an unexpected missile dive.

Games In: Castlevania: Dawn of Sorrow & Castlevania: Portrait of Ruin

Similar Enemies: None
Forms List: Not available

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