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Rusalka
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Rusalka is an aquatic demon whose powerful voice can influence the surrounding sea, which is compelled to obey her commands. Rusalka is all about keeping heroes off balance with quickly executed attacks depending upon their position: She'll attack distanced enemies by sweeping her hand across the battlefield's flooded surface and causing a violent ridge--a damaging wave--while carelessly approaching enemies will feel the sting of her lightning-quick tendrils. Rusalka can influence even normal surroundings, her powerful voice causing spiky stone pillars to fall onto the battlefield. Her grand attack, a crippling tsunami that pours over the entire area, will prove near-fatal for unprotected heroes, whose only means of shelter is positioning themselves beneath the very same stone pillars (assuming at least one remains).

Games In: Castlevania: Order of Ecclesia

Similar Enemies: None
Forms List: Not available


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Scylla
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The Scylla is a mythological sea monster comprised of multiple wolf-like heads and long serpents (Scylla Wyrms), controlled by a beautiful but deadly maiden. Its tendril attacks must be avoided, and the wolf heads and Scylla Wyrms must be sliced off if you want to concentrate your attacks on the real target and defeat this beast. The maiden herself will use magic to distract you from this goal.

Games In: Castlevania: Symphony of the Night

Similar Enemies: None
Forms List: Not available


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Shadow
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The Shadow is actually a flaming enemy generated by a possessed Maxim's hatred (and it bears a striking resemblance to a Zelda: Link's Awakening enemy). The Shadow itself cannot be harmed until it morphs into one of three formations: A black panther, a falchion sword or a moth. All three formations, which appear in that order, share the same energy. (1) The panther has two attacks after it emits a howl: It'll dash forward quickly, or it'll leap through the air, to the other side of the room. (2) The sword prefers to stalk you via the air; when it stalls, it's about to swing itself forward. Contact with the sword will cause you to be overcome by a temporary curse. (3) The moth will simply flutter through the air, mostly overhead, and drop a poisonous powder downward.

Games In: Castlevania: Harmony of Dissonance

Similar Enemies: None
Forms List: Not available


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Shaft
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Shaft is the dark priest who is responsible for resurrecting Dracula on two separate occasions, thereafter serving as one of the Count's top generals. Shaft isn't much as a physical force, but his black magic is something to be feared. In addition to his summoning power, with which he can call to action other ultimate evils, Shaft at all times commands a set or a series of orbs; these orbs will work together to somehow cycle, rotate or generally stalk through the surrounding space with displayed separate properties, like fire, electricity or magnetism. Whatever the case, it's a method of attack that serves well to distract from the real target--the very active Shaft.

Games In: Dracula X: Rondo of Blood & Castlevania: Symphony of the Night

Similar Enemies: Warlock & Necromancer
Forms List: Available


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Shaft's Ghost
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Defeating Shaft once doesn't end the threat, so he returns in spirit form. Again, his method of attack is letting other beasts do his work for him. He'll conjure bats and the remains of the Wyvern and the Raging Bull--it ascending from the ground--at different times. These conjured beasts will give Shaft time to float from one end of the room to the other to avoid taking damage. Whenever you finally make contact, he'll shift to the room's other side to restart the cycle.

Games In: Dracula X: Rondo of Blood

Similar Enemies: Warlock & Necromancer
Forms List: Not available


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She-Wolf
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Found at the top of a clock tower, this foe (most resembling Lypuston--"Werewolf") is as strong as it is quick; at the stroke of midnight, the woman will form into a werewolf, and the battle will be on. Not surprisingly, its jumping attacks are its main offense. As it jumps back and forth from one side of the area to the other, it'll begin to break off stones from the walls and fiercely throw them at you; when the walls are gone, it'll rip off portions of tower, the Roman numerals, and do the same. As a last resort, it'll rip a clock hand right off of the clock tower and use it as a battering ram.

Games In: Akumajou Dracula X68000

Similar Enemies: Werewolf
Forms List: Not available


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Sir Grakul
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Encased armor comes to life to reveal this deadly knight. Once a mighty warrior, it, like other undeads, serves under the influence of Dracula. Grakul rips its ax along the ground, causing flames to travel in either direction; also, it will throw its long axe forward like a typical boomerang, increasing its odds of striking the hero. When it's damaged enough, it'll throw the axe away and whip out a sword; it'll begin wildly swinging the sword overhead in a last ditch attempt at a kill.

Games In: Super Castlevania IV

Similar Enemies: None
Forms List: Not available


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Skeleton Dragon
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Just the way Dracula likes 'em--dead. The battle with this very large long-dead beast is made difficult due to the fact that you'll be fighting it while riding on a raft. Its attacks include breathing fire and striking the raft with its tail from underneath--both of which are designed to tilt the raft on an angle, to knock you off of it and into the water. If you try to jump up to whip its head while its assault is ongoing, you may accidentally slide off the tip of the raft. The dragon remains stationary, however, so it won't intrude on your space if you stay on the left end of the raft.

Games In: Akumajou Dracula X68000

Similar Enemies: None
Forms List: Not available


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Skeleton Leader
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The Skeleton Leader will suddenly appear in a cloud, ninja style, with a surprise attack, a ninja star to hold you off while it finishes transporting in. The Leader will then begin sizing you up for one of its mad sword dashes; if it misses in this attempt and instead hits a wall, it will be knocked back, stunned momentarily and ripe for a counterattack. The Leader, also, will often hold the sword up parallel to itself and fire a devastating expanding beam forward. Otherwise, this skeletal foe is rather explosive: To foil your air attacks, the Leader can arc a single stick of dynamite into your direction; and after it receives damage in any way, it'll throw out a lot more dynamite and exploding ninja stars in all directions while it recovers.

Games In: Dracula X: Nocturne In the Moonlight

Similar Enemies: Skull Knight King (Harmony)
Forms List: Not available


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Skull Knight King
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This minotaur-like skeleton dons a knight's armor in an attempt to strengthen an otherwise weak part of Dracula's army. Wielding a sword and a shield, this knight patrols the graveyards and encompassing areas around Transylvania. Slow-moving, it can block your whip attacks, but its weak counter-sword-attack won't compensate for its lack of strength. Here's the catch: Every time you strike it, a bone breaks off of its frame and flies around until destroyed, so you'll have to dodge a lot of flying bones while focusing on your own offense. Weaker versions of this enemy don't utilize the latter attack.

Games In: Castlevania III: Dracula's Curse & Castlevania: Harmony of Dissonance

Similar Enemies: None
Forms List: Available


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Skull Sorceress
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If in Castlevania: Dracula X you don't save all of the women before making it to the clock tower, a giant skull head will possess Annet and become the Skull Sorceress, who will then control the giant skull's motion. When the battle begins, the skull's eyes will pop out their sockets and attack in three formations (which, as a nod to its Rondo of Blood influence, emulates Shaft's spheres attacks): (1) As two flaming entities with stalking propensity. (2) As magnetic energy spheres that throughout their trek circle each other. Or (3) as two lightning orbs that float erratically command downward a series of parallel blasts. (More than Shaft's trademarked sphere attacks, the Skull Sorceress' look and general motion was clearly inspired by Rondo foe Camilla.)

Games In: Castlevania: Dracula X

Similar Enemies: Camilla
Forms List: Not available


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Slogra
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Once half human, half lizard, the remains of this high-ranking powerful beast pose an amalgamous threat. Slogra is a master with a trident, and its high-jumping ability will have foes guessing where it'll drop down next. When grounded, it'll simply stalk you with the trident outstretched, stopping to blast powerful flames out from its tip. When damaged enough, it'll ditch the trident, whip out its claws, and continue the pattern of dropping down from different locations; at this point, it'll repeatedly crouch low and use its beak for quick dashes forward. In Symphony of the Night, it teams up with Gaibon.

Games In: Super Castlevania IV & Castlevania: Symphony of the Night

Similar Enemies: Iron Doll
Forms List: Available


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Soleiyu-Demon
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When Dracula wanted to end the Belmont threat once and for all, he used his magic to possess Christopher Belmont's son and turn him into Soleiyu-Demon. He fights, well, like a Belmont--with his mighty whip and an item crash-like dagger attack. He'll generally scurry from one side of the room to the other, sometimes leaping to an upper platform, other times occupying the lower path; the threat of direct contact imminent, he uses this tactic to keep his father off-balance and hesitant to attack. He'll from any given point toss out three daggers, which will hover for a few moments before quickly darting towards Christopher one after another. Soleiyu's range is long, his power considerable, and his pattern of movement, though limited, is still unpredictable.

Games In: Castlevania II: Belmont's Revenge

Similar Enemies: Richter Belmont and any hero-turned-villain
Forms List: Not available


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Spectral Blade
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The Spectral Blade is best described as the ultimate form of the minor enemy Spectral Sword; it's at the least related to such poltergeist phenomena. The possessed blade will magically surround itself with striking and stabbing weapons, which will circle the blade as a protective force. It's at first generic swords, which the apt-to-parry Blade will use to keep you at a distance before it disperses, the swords raining down and becoming stuck in the ground until cleared away. It'll then whip out curved-edge and short swords, which will soon be tossed out with traditional homing ability. Finally, it'll unleash the wide-width Final Swords, which much like those previous will be released from the host with a homing ability. The Blade will sometimes take matters into its tip, attempting to stab Christopher directly; hit or miss, it'll become temporarily lodged into the ground, open for repeated whip-strikes.

Games In: Castlevania: The Adventure Rebirth

Similar Enemies: None
Forms List: Not available


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Stain-Glass Knight
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The knight is nothing more than a spirit inhabiting the refracting light of a stained-glass window. It jumps around wildly, holding its short sword close. In essence, all it really does is jump up and down. Contact with it is the only real danger, as hunchbacks may or may not be crowding the area.

Games In: Haunted Castle

Similar Enemies: None
Forms List: Not available


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Stella
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The heroes' first physical encounter with the sisters will be a solo battle against Stella, the older and more physically inclined of the two; she's quick and can avoid attacks in a blur. As a master of swords, she'll often use the weapon to execute upperhand swipes and other attacks; this bag of sword-based tricks include the furious wave, in which she'll rip it across the ground and cause green energy to wave across the surface, and she can also use the force of her swing to throw forward a hurricane projectile. Finally, Stella will fix into position four curved blades, which after her word will dredge one after another toward the heroes (mere contact with a floating blade will also cause damage).

Games In: Castlevania: Portrait of Ruin

Similar Enemies: Astarte
Forms List: Not available

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