
Rusalka is an aquatic demon whose powerful
voice can influence the surrounding sea, which is compelled to obey her commands.
Rusalka is all about keeping heroes off balance with quickly executed attacks
depending upon their position: She'll attack distanced enemies by sweeping
her hand across the battlefield's flooded surface and causing a violent ridge--a
damaging wave--while carelessly approaching enemies will feel the sting of
her lightning-quick tendrils. Rusalka can influence even normal surroundings,
her powerful voice causing spiky stone pillars to fall onto the battlefield.
Her grand attack, a crippling tsunami that pours over the entire area, will
prove near-fatal for unprotected heroes, whose only means of shelter is positioning
themselves beneath the very same stone pillars (assuming at least one remains).
|
|
Games In: Castlevania:
Order of Ecclesia
|
|
|
Similar Enemies:
None |
|
|
Forms List:
Not available |
The Scylla is a mythological sea monster
comprised of multiple wolf-like heads and long serpents (Scylla Wyrms), controlled
by a beautiful but deadly maiden. Its tendril attacks must be avoided, and
the wolf heads and Scylla Wyrms must be sliced off if you want to concentrate
your attacks on the real target and defeat this beast. The maiden herself
will use magic to distract you from this goal.
|
|
Games In: Castlevania:
Symphony of the Night
|
|
|
Similar Enemies:
None |
|
|
Forms List:
Not available |
The Shadow is actually a flaming enemy
generated by a possessed Maxim's hatred (and it bears a striking resemblance
to a Zelda: Link's Awakening enemy). The Shadow itself cannot be harmed
until it morphs into one of three formations: A black panther, a falchion
sword or a moth. All three formations, which appear in that order, share the
same energy. (1) The panther has two attacks after it emits a howl: It'll
dash forward quickly, or it'll leap through the air, to the other side of
the room. (2) The sword prefers to stalk you via the air; when it stalls,
it's about to swing itself forward. Contact with the sword will cause you
to be overcome by a temporary curse. (3) The moth will simply flutter through
the air, mostly overhead, and drop a poisonous powder downward.
|
|
Games In: Castlevania:
Harmony of Dissonance
|
|
|
Similar Enemies:
None |
|
|
Forms List:
Not available |
Shaft is the dark priest who is responsible
for resurrecting Dracula on two separate occasions, thereafter serving as
one of the Count's top generals. Shaft isn't much as a physical force, but
his black magic is something to be feared. In addition to his summoning power,
with which he can call to action other ultimate evils, Shaft at all times
commands a set or a series of orbs; these orbs will work together to somehow
cycle, rotate or generally stalk through the surrounding space with displayed
separate properties, like fire, electricity or magnetism. Whatever the case,
it's a method of attack that serves well to distract from the real target--the
very active Shaft.
|
|
Games In: Dracula
X: Rondo of Blood & Castlevania: Symphony of the Night
|
|
|
Similar Enemies:
Warlock & Necromancer |
|
|
Forms List:
Available |
Defeating Shaft once doesn't end the
threat, so he returns in spirit form. Again, his method of attack is letting
other beasts do his work for him. He'll conjure bats and the remains of the
Wyvern and the Raging Bull--it ascending from the ground--at different times.
These conjured beasts will give Shaft time to float from one end of the room
to the other to avoid taking damage. Whenever you finally make contact, he'll
shift to the room's other side to restart the cycle.
|
|
Games In: Dracula
X: Rondo of Blood
|
|
|
Similar Enemies:
Warlock & Necromancer |
|
|
Forms List:
Not available |
Found at the top of a clock tower, this foe (most
resembling Lypuston--"Werewolf") is as strong as it is quick; at
the stroke of midnight, the woman will form into a werewolf, and the battle
will be on. Not surprisingly, its jumping attacks are its main offense. As
it jumps back and forth from one side of the area to the other, it'll begin
to break off stones from the walls and fiercely throw them at you; when the
walls are gone, it'll rip off portions of tower, the Roman numerals, and do
the same. As a last resort, it'll rip a clock hand right off of the clock
tower and use it as a battering ram.
|
|
Games In: Akumajou
Dracula X68000
|
|
|
Similar Enemies:
Werewolf |
|
|
Forms List:
Not available |
Encased armor comes to life to reveal
this deadly knight. Once a mighty warrior, it, like other undeads, serves
under the influence of Dracula. Grakul rips its ax along the ground, causing
flames to travel in either direction; also, it will throw its long axe forward
like a typical boomerang, increasing its odds of striking the hero. When it's
damaged enough, it'll throw the axe away and whip out a sword; it'll begin
wildly swinging the sword overhead in a last ditch attempt at a kill.
|
|
Games In: Super
Castlevania IV
|
|
|
Similar Enemies:
None |
|
|
Forms List:
Not available |
Just the way Dracula likes 'em--dead.
The battle with this very large long-dead beast is made difficult due to the
fact that you'll be fighting it while riding on a raft. Its attacks include
breathing fire and striking the raft with its tail from underneath--both of
which are designed to tilt the raft on an angle, to knock you off of it and
into the water. If you try to jump up to whip its head while its assault is
ongoing, you may accidentally slide off the tip of the raft. The dragon remains
stationary, however, so it won't intrude on your space if you stay on the
left end of the raft.
|
|
Games In: Akumajou
Dracula X68000
|
|
|
Similar Enemies:
None |
|
|
Forms List:
Not available |
The Skeleton Leader will suddenly appear
in a cloud, ninja style, with a surprise attack, a ninja star to hold you
off while it finishes transporting in. The Leader will then begin sizing you
up for one of its mad sword dashes; if it misses in this attempt and instead
hits a wall, it will be knocked back, stunned momentarily and ripe for a counterattack.
The Leader, also, will often hold the sword up parallel to itself and fire
a devastating expanding beam forward. Otherwise, this skeletal foe is rather
explosive: To foil your air attacks, the Leader can arc a single stick of
dynamite into your direction; and after it receives damage in any way, it'll
throw out a lot more dynamite and exploding ninja stars in all directions
while it recovers.
|
|
Games In: Dracula
X: Nocturne In the Moonlight
|
|
|
Similar Enemies:
Skull Knight King (Harmony) |
|
|
Forms List:
Not available |
This minotaur-like skeleton dons a
knight's armor in an attempt to strengthen an otherwise weak part of Dracula's
army. Wielding a sword and a shield, this knight patrols the graveyards and
encompassing areas around Transylvania. Slow-moving, it can block your whip
attacks, but its weak counter-sword-attack won't compensate for its lack of
strength. Here's the catch: Every time you strike it, a bone breaks off of
its frame and flies around until destroyed, so you'll have to dodge a lot
of flying bones while focusing on your own offense. Weaker versions of this
enemy don't utilize the latter attack.
|
|
Games In: Castlevania
III: Dracula's Curse & Castlevania: Harmony of Dissonance
|
|
|
Similar Enemies:
None |
|
|
Forms List:
Available |
If in Castlevania: Dracula X
you don't save all of the women before making it to the clock tower, a giant
skull head will possess Annet and become the Skull Sorceress, who will then
control the giant skull's motion. When the battle begins, the skull's eyes
will pop out their sockets and attack in three formations (which, as a nod
to its Rondo of Blood influence, emulates Shaft's spheres attacks):
(1) As two flaming entities with stalking propensity. (2) As magnetic energy
spheres that throughout their trek circle each other. Or (3) as two lightning
orbs that float erratically command downward a series of parallel blasts.
(More than Shaft's trademarked sphere attacks, the Skull Sorceress' look and
general motion was clearly inspired by Rondo foe Camilla.)
|
|
Games In: Castlevania:
Dracula X
|
|
|
Similar Enemies:
Camilla |
|
|
Forms List:
Not available |
Once half human, half lizard, the remains
of this high-ranking powerful beast pose an amalgamous threat. Slogra is a
master with a trident, and its high-jumping ability will have foes guessing
where it'll drop down next. When grounded, it'll simply stalk you with the
trident outstretched, stopping to blast powerful flames out from its tip.
When damaged enough, it'll ditch the trident, whip out its claws, and continue
the pattern of dropping down from different locations; at this point, it'll
repeatedly crouch low and use its beak for quick dashes forward. In Symphony
of the Night, it teams up with Gaibon.
|
|
Games In: Super
Castlevania IV & Castlevania: Symphony of the Night
|
|
|
Similar Enemies:
Iron Doll |
|
|
Forms List:
Available |
When Dracula wanted to end the Belmont threat once
and for all, he used his magic to possess Christopher Belmont's son and turn
him into Soleiyu-Demon. He fights, well, like a Belmont--with his mighty whip
and an item crash-like dagger attack. He'll generally scurry from one side
of the room to the other, sometimes leaping to an upper platform, other times
occupying the lower path; the threat of direct contact imminent, he uses this
tactic to keep his father off-balance and hesitant to attack. He'll from any
given point toss out three daggers, which will hover for a few moments before
quickly darting towards Christopher one after another. Soleiyu's range is
long, his power considerable, and his pattern of movement, though limited,
is still unpredictable.
|
|
Games In: Castlevania
II: Belmont's Revenge
|
|
|
Similar Enemies:
Richter Belmont and any hero-turned-villain |
|
|
Forms List:
Not available |
The Spectral Blade is best described
as the ultimate form of the minor enemy Spectral Sword; it's at the least
related to such poltergeist phenomena. The possessed blade will magically
surround itself with striking and stabbing weapons, which will circle the
blade as a protective force. It's at first generic swords, which the apt-to-parry
Blade will use to keep you at a distance before it disperses, the swords raining
down and becoming stuck in the ground until cleared away. It'll then whip
out curved-edge and short swords, which will soon be tossed out with traditional
homing ability. Finally, it'll unleash the wide-width Final Swords, which
much like those previous will be released from the host with a homing ability.
The Blade will sometimes take matters into its tip, attempting to stab Christopher
directly; hit or miss, it'll become temporarily lodged into the ground, open
for repeated whip-strikes.
|
|
Games In: Castlevania:
The Adventure Rebirth
|
|
|
Similar Enemies:
None |
|
|
Forms List:
Not available |
The knight is nothing more than a spirit
inhabiting the refracting light of a stained-glass window. It jumps around
wildly, holding its short sword close. In essence, all it really does is jump
up and down. Contact with it is the only real danger, as hunchbacks may or
may not be crowding the area.
|
|
Games In: Haunted
Castle
|
|
|
Similar Enemies:
None |
|
|
Forms List:
Not available |
The heroes' first physical encounter
with the sisters will be a solo battle against Stella, the older and more
physically inclined of the two; she's quick and can avoid attacks in a blur.
As a master of swords, she'll often use the weapon to execute upperhand swipes
and other attacks; this bag of sword-based tricks include the furious wave,
in which she'll rip it across the ground and cause green energy to wave across
the surface, and she can also use the force of her swing to throw forward
a hurricane projectile. Finally, Stella will fix into position four curved
blades, which after her word will dredge one after another toward the heroes
(mere contact with a floating blade will also cause damage).
|
|
Games In: Castlevania:
Portrait of Ruin
|
|
|
Similar Enemies:
Astarte |
|
|
Forms List:
Not available |
Page 9 | Back