
Next Generation ![]()
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Rosa
is infected with the curse, so she, too, fights similarly to the typical
vampires. Her main attack is to spit fireballs while chasing you around.
In most cases, you'll wind up running in circles, which makes it difficult
to gain ground on her; however, if you stay close--not close enough to
where she could vampirize you--the fireballs will pass right by you before
they lock on, and you can score some hits before she comes after you.
If you don't keep moving, she'll follow up the fireballs by sending rose-thorns
darting in your direction. If you get too comfortable afterwards, though,
you'll fall victim to her Dracula-like sonic blast--this one is more wavy
and unpredictable. Finally, if you get too close, she'll take out a sword
and perform spinning slashes that'll surely cut you down. Striking her
down, instead, will finally convince the fleeting Rosa of your intentions. |
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Games In: Castlevania 64 & Castlevania: Legacy of Darkness |
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Similar Enemies: Carrie's Cousin |
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Saint
Germain
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When Germain's energy meter has been reduced to its last bit, he'll again teleport high above and in this instance reverse the flow of time, which will replenish the yellow portion of his meter and extend the encounter. He'll continue his surprise sword attacks and time-advancing technique, certainly, but he'll now have available a new option: When he shouts, "Here we go!", he'll pull out a pistol and relentlessly open fire; since the bullets cannot be blocked, Hector will have to react quickly to stifle Germain or suffer what could possibly be a quick death. |
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Games In: Castlevania: Curse of Darkness |
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Similar Enemies: None |
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This will be a little bit different. In the Tower of Science, only in Legacy of Darkness, a crystal rests atop the tower in the center of a circular room--the tower's control room.
In order to destroy the crystal, you'll have to get close enough to unleash an attack; however, the crystal is protected on all sides by small cannons. There are about 6-8 cannons, each with a varying power: They can either fire bullets rapidly, blast you with grenade-like devices, or attack with a dissolving laser. If you destroy any of the cannons, the system slowly replaces it with a new one; destroying two or three of them will give you a little time to focus your attack on the crystal. If you're not careful, you'll be bombarded by cannon combinations and thus destroyed hastily. |
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Games In: Castlevania: Legacy of Darkness |
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Similar Enemies: None |
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Skeleton
Diver
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Games In: Castlevania: Curse of Darkness |
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Similar Enemies: None |
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This
boss only appears in Castlevania: Legacy of Darkness, in the underground
caverns. The queen stands stationary in the north-most part of the room.
From there, she spawns smaller spiders in droves, which
more often than not distract your lock-on feature from the real target.
While you fight off the onslaught of spiders, you may get caught off guard
when the queen launches a spindle your way; if you get caught in it, she'll
pull you forward and kill you in one shot. When damaged enough, she'll
come out of her perch and chase you around. If she catches you in her
spindle this time, she'll wildly spin you around and launch you into the
air. |
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Games In: Castlevania: Legacy of Darkness |
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Similar Enemies: None |
| . | . |
The
Thunder Elemental is the most powerful of the elemental class. Even though
it fights similarly to the Flame and Frost Elementals, it does it in a
more unpredictable and effective way. The electrically charged Thunder
Elemental fights with an equally electrical staff, which it can use to
strike one-three times, randomly, and it can string together consecutive
hits if the attacks are not blocked or dodged; it can also block most
of your attacks and override most of them if you don't first allow
it to exhaust its current flurry of staff swings. Thunder Elemental has
its own selection of special moves: The first attack, which it tends to
overuse, is to command several lightning bolts to strike down at random
locations around the area where you're standing. It can surprise you by
executing a blazing dash, which will knock you far back. And it'll stab
its staff into the ground and cause electricity to spread out in an expanding
ring, another attack that will knock you back. In "Crazy Mode,"
it has an extra attacks: It has more combo attacks, those similar to Leon's,
and, while hovering in place, it commands lightning to strike down all
around Leon. |
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Games In: Castlevania: Lament of Innocence |
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Similar Enemies: Flame Elemental & Frost Elemental |
| . |
Trevor
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Games In: Castlevania: Curse of Darkness |
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Similar Enemies: Isaac |
| . | . |
The
undead parasite is a large virus that has infected and now inhabits a
portion of the castle, and it has grown into an even more gruesome-looking
entity. In order to drag out its true cause, you're going to have to do
a little work. First, you'll have to destroy its four eyeballs that are
implanted into the four corners of the room. While they offer no resistance
to your attacks, there are two other things to look out for: The soullesses,
two types of shapeshifting mud formations that pop up suddenly and lunge
onto you, and a giant floating worm that emerges from one of the large
openings on the wall and circles the area before exiting into another;
it can also expose its head from an opening and breathe flames successively
from left to right. When the eyes are destroyed, the fungal infection
that caused this virus will begin emerging from a hole in the center of
the screen, for seconds at a time, and from where the eyes once were.
While you attempt to finish it off, the soullesses and floating worm will
continue to wreak havoc. In "Crazy Mode," there will be more
soullesses scouring the battlefield. |
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Games In: Castlevania: Lament of Innocence |
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Similar Enemies: None |
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![]() Vampires
are more numerous than the usual array of bosses, and they can pop up
almost anywhere. They're never "true" bosses in the sense that
they guard the exit to a given stage, but they will be major foes during
your journey. In their vampiric form, they can jump high, run fast and
climb on ceilings and walls. They'll mostly chase you all around, trying
to get close enough to do two things: (1) Their most persistent attack--to
come forward with quickly-executed successive swipes with their claws.
(2) Since they're attracted to warm blood, they'll they grab onto you
and slowly suck your blood, using it to regain their own energy meanwhile
infecting you with the vampire curse if you don't manage to break free.
Most vampire bosses become minor vampires (lesser enemies) later, continuing
to be a further menace to your cause. |
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Games In: Castlevania 64 & Castlevania: Legacy of Darkness |
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Similar Enemies: Charlie Vincent, Female Vampire & Gilles De Rais |
| . | . |
When
Cornell infiltrated the Oldrey Villa Mansion, he stumbled into the bedroom
to find Master Oldrey bickering with his wife, who had locked herself
in the next room. Cornell soon learned the crux of that bickering, as
Oldrey, recently bitten, revealed his true vampiric form. As a foe, he'll
use his supernatural abilities to chase Cornell around in order to grab
and suck hi s
blood, or he'll stop to throw two flailing claw swipes in succession.
When he's had enough, he'll turn into a bat and fly off. Years later,
he'll show up to antagonize Reinhardt and Carrie when they enter the mansion,
using the same fighting techniques before flying off. Finally, he'll show
up at stage's end for a final round, again sticking to his strengths--and
he'll show off his super jumping ability by clinging to and trekking along
the ceiling to drop on your head. |
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Games In: Castlevania: Legacy of Darkness |
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Similar Enemies: All vampires |
| . | . |
Walter
is an all-powerful vampire and the ruler of his own castle within the
Forest of Eternal Darkness. Even though his existence predates Dracula,
he fights very similarly to the Dark Lord. Without saying, he has the
ability to teleport in and out and appear elsewhere within the chamber.
To initiate the real battle, you'll first have to destroy his ebony stone
by connecting with a shot using the Vampire Killer whip. Thereafter, the
attack is on. If he doesn't immediately relocate after a teleport, he
can do three things: He can fire a three-pronged homing ball in your direction.
He can release one or three glowing orbs that will explode and potentially
capture you within their net for repeated damage. And he can charge into
you with his shoulder and knock you back. When his meter has been depleted
halfway, he'll occasionally teleport to near his throne and show his "true
power" by causing a small nuclear explosion that will engulf the
whole middle of the chamber. He'll also throw in an extra attack to his
teleport cycle: He'll command five circular symbols to appear underneath
you as you run, each releasing small explosions that can amount to successive
damage. In "Crazy Mode," there are some differences: (1) He
doesn't teleport as much if you stay close, and (2) he uses the nuclear
blast over and over again until you attack him, only with the whip, while
he's executing it. |
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Games In: Castlevania: Lament of Innocence |
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Similar Enemies: Dracula & Dracula's Servant |
| . | . |
![]() As
part of Ortega's continuing mind games with Cornell, he presents to him
one of the true man-beasts that was able to break the man-beast seal and
reach his full potential using Dracula's added aesthetic power--the "Warewolf,"
as it's called, the strongest and most relentless of all the were-beasts.
After Ortega sics the beast on you and leaves, the battle within the caged
domain will begin. The quirk of this battlefield is that the floor near
the four corners of the cage is partly missing, replaced by small lava
beds that will drain your energy; this is meant to discourage you from
avoiding combat. The Warewolf can pull off three offensive moves depending
on where you're positioned: (1) If you remain at a distance, it'll continue
to charge forward with shoulder blocks that cause mini-quakes, each made
more painful by its bulky frame. (2) To change things up, it'll dive into
the air, with its limbs extended, and try to land on top you; if it misses,
it remains vulnerable until it can get back to a vertical base. (3) If
you stay too close, it'll slash one of its claws upward, lifting you into
the air if the attack connects--mostly, you'll land in the lava beds where
your energy meter will begin to drain. |
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Games In: Castlevania: Legacy of Darkness |
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Similar Enemies: Were-Tiger and Were-Bull |
| . | . |
The
Were-Bull is the strongest and toughest were-beast in Castlevania 64
and overall second-toughest of the N64 games' selection. Deep into the
Duel Tower, when you enter into its caged domain, it'll pop out from a
center lift, ready for bear. The catch is that the cage sides aren't strong
enough to hold up the chamber's ceiling, so it will be lowering gradually
as you battle the beast; if you can't destroy the bull fast enough, the
walls will give way, and both yourself and the bull will be crushed to
death. To make sure that death falls upon you either way, the bull will
come at you with typical were-beast offense: Most prominently, it'll execute
a uninterrupted gliding dash that sees it flail its claws wildly. Other
times, it'll harness its raging tendencies, becoming enflamed before lunging
toward you with speed and power; if you make contact at this point, you'll
be knocked clear across the chamber. The Legacy battle is slightly
different in that you face the bull within a ring of fire. If the bull
misses its raging lunge this time around, it'll get caught in the fire's
net and become immobilized until it can gather itself. |
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Games In: Castlevania 64 & Castlevania: Legacy of Darkness |
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Similar Enemies: Warewolf & Were-Tiger |
| . | . |
![]() The
long-clawed Were-Cougar is exclusive to Legacy of Darkness' Duel
Tower. The battlefield this time around is a moderately-sized square platform
that's surrounded on all sides by the tower's molten lava. When the cougar
emerges from a lift in the northern corner, it'll begin its mission to
kill by trying to overwhelm you with offense or by trying to knock you
off of the battle area and into the lava. Overall: The Were-Cougar is
like a combination of a Were-Leopard and Werewolf. It'll constantly, quickly,
remain in motion, circling around the hero while trying to come in at
difficult angles. Its offense includes only a series of successive claw
swipes; the in-close slashes are nothing to fear, but its dashing swipes
can knock you far back, potentially into the lava if you're not centered
on the platform. While not the toughest were-beast, it truly is the quickest
and peskiest. |
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Games In: Castlevania: Legacy of Darkness |
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Similar Enemies: Were-Leopard and Werewolf |
| . | . |
In
either game's Duel Tower, the Were-Leopard will be one of your test battles
within one of those caged domains where the ceiling is slowly lowering.
The Leopard is a no-nonsense foe that'll immediately pop out from a center
lift and begin circling you quickly, looking for an opening, whence it'll
charge forward with successive claw swipes; it won't let up this assault
until it connects with a blow or until you fend it off with one of your
weapons. However, this particular were-beast's strength is that is has
the quickest recovery time--once you strike it, it'll instantly recoup
and start charging forward again with more claw swipes. The only time
it'll let up is after it makes contact, wherein it'll simply back off
and begin its circling motion again as you recover. Remember: You must
act quickly to defeat it before the ceiling falls. |
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Games In: Castlevania 64 & Castlevania: Legacy of Darkness |
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Similar Enemies: Were-Cougar & Werewolf |
| . | . |
The
musclebound Were-Tiger, while easier to defeat than the others because
of its sloth, is still strong enough to be relegated to third in the order.
As it pertains to the Duel Tower: The tiger will be the last of the were-beasts
that you'll face within another of those caged domains. Despite its slow
nature, the tiger is so large that you won't be able to break away and
get to a safe distance; your ingenuity will be tested within the small
battle area. The tiger has two offense moves that are both crippling:
(1) When it gets close to you, it'll crouch down slightly and flail its
arms through the air, knocking you far back on contact. If it misses on
both punch attempts but manages to stay within range, it'll pick you up
and throw you a pretty long distance. Even though it does make its most
important appearance in the Duel Tower, it does show up in the Forest
of Silence early on as a sub-boss. |
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Games In: Castlevania 64 & Castlevania: Legacy of Darkness |
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Similar Enemies: Warewolf & Were-Bull |
| . | . |
The
more common Werewolf is last in the order of were-beasts, but you'll find
that it hardly seems the case. The Werewolf is typically a lesser enemy,
but it becomes a boss only in Castlevania 64's Duel Tower, where
it serves as test #2 within a ceiling-lowering caged domain. The Werewolf
is very quick and full of stamina, which makes this foe perfectly suited
for this kind of boss role; it'll always be riding you even if it appears
that you've broken away. The wolf is a reactionary enemy that executes
its attacks depending on the distance at which you stand. If you're close,
it'll crouch down and trip you up with a spinning sweep-kick. When you're
at a medium distance, it'll steal one of your moves and come forward
with a sliding kick. If you're far away, it'll charge forward with a typical
gliding claw swipe. |
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Games In: Castlevania 64 & Castlevania: Legacy of Darkness |
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Similar Enemies: Were-Cougar & Were-Leopard |
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