
Next Generation ![]()
The Castlevania series, in this day and age, is like any other that saw its roots in the early days of gaming--it's moving on up from its 2D roots and is always trying to find its place in the realm of 3D. It will continue to move in this direction in future titles as the hardware becomes more powerful, leaving portable gaming as the last vestige for 2D offerings. As mentioned on the page before: It doesn't seem appropriate to stick these three-dimensional foes on the list with the regular bosses. So this page will be reserved for them, the bosses from the next-generation games found on systems like the N64, PS2, GameCube, etc.
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Actrise
only makes a boss appearance in Carrie's mission in Castlevania
64 and Legacy of Darkness. She antagonizes Carrie all of the
way until their eventual battle. Actrise positions herself in the center
of the battlefield and surrounds herself with multiple crystals. You'll
have to crack your way through the barrier while running, since the attack
will be on. But as you destroy each crystal, others will be spawned; quick
work will be needed to clear enough space to strike Actrise. While you're
running in circ les,
looking for an opening, sharp crystal shards will be breaking through
the ground--always near your position--so you won't be able to stand still.
Actrise is also capable of using a 3-directional homing ball attack while
you fend off the protruding crystals. Finally, Actrise can fire a blue
projectile from her staff that will temporarily freeze you on contact,
making you susceptible to shard and homing-ball attacks. When you finally
make contact, she'll teleport in and out, starting the cycle again. |
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Games In: Castlevania 64 & Castlevania: Legacy of Darkness |
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Similar Enemies: None |
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![]() Carrie
is a descendent of Sypha Belnades, as are her magic-using relatives. In
order to play mind games with Carrie, Actrise and Death use her own cousin
against her. Days earlier, Carrie's cousin tried to venture into Castlevania
to find and slay Dracula, but Actrise and company were able to capture
her and turn her into a vampire before she could complete the task. As
a boss, Carrie's cousin is another vampire-like enemy, capable of regular
projectile and homing ball spells--both in threes; the regular projectiles
are capable of trapping you within a crystal, wherein you'll be susceptible
to her other attacks. As an in-close tactic, she'll spin her Warakiya
staff through the air and emit steam all around the immediate area. She'll
constantly hovering, which makes it easy for her to quickly catch up to
you if you run--it's tough to break away, so you'll have to fight this
one at close range. |
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Games In: Castlevania 64 & Castlevania: Legacy of Darkness |
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Similar Enemies: Rosa |
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![]() Charles
Vincent may be a friend early on, when you meet him in the Villa Mansion,
and the one who unmasks Malus later, but if you waste too much time in
Castlevania 64 and Legacy of Darkness en route to Dracula,
it will affect conditions so that this arrogant vampire hunter reaches
Dracula before you do. Of course, to his own surprise, he'll stand no
chance against what awaits in the castle keep and thus become a vampire
who you'll have to face. His thirst for blood will surely mimic that of
other vampires: He'll slowly stalk you around the room and try to suck
your blood. His favorite (and only) attack, when you're far away, is to
throw dark holy water vials all over the room, their lingering effect
covering a fair amount of ground--contact with the residue of the holy
water will result in a poison status. If you can keep your distance, you'll
have a fighting chance. |
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Games In: Castlevania 64 & Castlevania: Legacy of Darkness |
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Similar Enemies: All vampires |
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Crazy
Armor
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Games In: Castlevania: Curse of Darkness |
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Similar Enemies: Dullahan |
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![]() This
seemingly dead creature comes back to life for one last fight. It circles
the heroes in an attempt to charge in with its horns; if it misses, it'll
either begin circling again or spew a ray that explodes over a large area--it
can do this while standing on two legs, too, for longer range. If it makes
contact in its initial horn-ramming, you'll be knocked for a loop--susceptible
to another horn ram or a laser. You have very little time between when
it stops charging and starts charging again, so every chance you get is
critical; the area is so large that you'll spend 80% of the battle chasing
it and dodging. Its monstrous size makes it a huge target, but its speed
when running makes it hard to catch up to for a clean attack. You can
strike it anywhere, though, but making contact with its damaged middle
portion will hurt it the most. As you beat it down, it'll shed parts of
its skin, dragging its skeletal remains along the ground when in its worst
shape. At this point, it loses its mobility--but it gains the ability
poison you through contact. |
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Games In: Castlevania 64 & Castlevania: Legacy of Darkness |
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Similar Enemies: None |
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Games In: Castlevania 64 & Castlevania: Legacy of Darkness |
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Similar Enemies: Dracula & Walter Bernhard |
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When
Reinhardt or Carrie enter into the den that rests below the Villa's hedge
maze, this corpse will drop from the ceiling as a grim sign that her vampiric
predator is about to appear. After its defeat, the woman will surprisingly
spring to life to continue the assault. Like a young version of Maria
Renard, the woman will constantly be stalking you with a speedy crawling
technique; when she gets near, she'll quickly stand upright and attack
with the usual dual claw swipes or blood-sucking grabs. After you strike
her, she'll acrobatically leap away and begin conjuring small bats to
distract you while the stalking continues. When she's close to being destroyed,
she'll begin channeling energy to turn herself into mist and thus become
temporarily invulnerable; while in mist form, she'll continue conjuring
bats while slowly, undedectedly, creeping up on you to reappear without
warning. The tail-end of the battle will see this pattern repeat until
the woman is defeated. |
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Games In: Castlevania 64 & Castlevania: Legacy of Darkness |
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Similar Enemies: All vampires |
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This
flaming demon spawn is one of three such elemental demons. Flame Elemental
is a sword-wielding devil with the offensive and defensive skills to back
up its fire-based attacks. In a close-combat situation, Flame Elemental
will slash its sword one-three times, randomly, and it can string together
consecutive hits if the attacks are not blocked or dodged; it can also
block most of your attacks and override most of them if you don't
first allow it to exhaust its current flurry of sword slashes. Otherwise,
Flame Elemental, while not the most packed of its kind in the special
moves department, can call upon its flame essence for two attacks: It
can slice its sword toward the ground and cause a wave of flame to rise
up in your direction, or it can fiercly stab its sword into the ground
and cause a ring of flame to expand outward, which will damage you heavily
and knock you far back. In "Crazy Mode," it has an extra attack:
It gains a five-step sword slash, similar to Leon's five-step weak-whip
combination. |
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Games In: Castlevania: Lament of Innocence |
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Similar Enemies: Frost Elemental & Thunder Elemental |
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The
Forgotten One, a tortured demon who has been locked away for eternity,
is best described as a three-dimensional version of Symphony's
Beezelbub. This long battle takes place in three stages: (1) Its lower
half. If you want to get this demon's attention, you'll have to destroy
its lower organs and torso. At first, you can strike them by standing
close, but when organs explode, you'll have to start aiming higher. A
lot is going on at this time: Diving maggots of two sizes are jumping
off of it and clogging up the platforms. If one connects with a dive,
you will be cursed and unable to double jump; and its blood will spilling
out into puddles, which will poison and kill both you and the maggots
if either moves over them. When its lower torso has been destroyed, the
platform moves up for the second round. (2) Its upper torso. Your concern
now is its arm, which it drags along the platform left or right, crushing
you against the walls; it pounds the ground where you're standing; and
it opens a wound on its hand and drops its poisonous blood over large
areas. Striking its arm will do more damage than striking its chest. (3)
Its head. The Forgotten one will scream so loud that giant rocky debris
will fall from the ceiling, and the bigger rocks are your only means for
protection against its more dangerous attack: Its can spit out a crippling
energy beam left to right and vice-versa, sometimes in succession. Each
rock can take three hits before giving way, but there will always be at
least one to hide behind. There are some differences in "Crazy Mode":
There are more maggots crowding the area in round one, and they stone
you instead of inducing a curse; and in round two, it uses the arm-dragging
attack three consecutive times with unexpected time differences between
each; it round three, it begins by spitting out the energy beam without
warning. |
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Games In: Castlevania: Lament of Innocence |
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Similar Enemies: None |
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The
Frost Elemental is a solid number two in the order behind the Flame Elemental.
It's an altogether similar foe. Frost Elemental fights with a lance, which
it can use to strike one-three times, randomly, and it can string together
consecutive hits if the attacks are not blocked or dodged; it can also
block most of your attacks and override most of them if you don't
first allow it to exhaust its current flurry of lance slashes. As the
second in line of power, Frost Elemental has a nice-sized collection of
special attacks: It can jut its sword in your direction and accurrately
fire a freezing laser. It can surround itself with blocks of ice and cause
them to dart in your direction, one after another. It can hold the lance
across its chest and spin around like a top, another attack that can string
together multiple hits. And it can crash the lance into the ground and
cause a ring of frost to expand outward, which will damage you heavily
and knock you far back. In "Crazy Mode," it has an extra attack:
It gains a five-step sword slash, similar to Leon's five-step weak-whip
combination. |
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Games In: Castlevania: Lament of Innocence |
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Similar Enemies: Flame Elemental & Thunder Elemental |
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This
is more than just a larger version of a regular ape skeleton. This particular
skeleton is equipped with a giant club, which it can use to swipe forward
with or bat you over the head. The only way to hurt it is to strike its
head, but you'll have to jump to do it (unless you're Carrie), which is
made difficult since it likes to run a lot. To get the odds in its favor,
it'll strike the ground with its club, awakening the dead, as regular
skeletons will pop up in threes and give chase. After an initial battle,
it'll flee; you'll have to give chase and finish off it and its motorcycle-riding
friends. The Legacy of Darkness version can cause electrical mini-quakes
by jumping high into the air and crashing into the ground--this after
generating lightning to surround itself in a shield; unlike the Castlevania
64 version, you have to attack its limbs and its head, depending
on how much energy it has left. |
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Games In: Castlevania 64 & Castlevania: Legacy of Darkness |
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Similar Enemies: None |
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Gilles
De Rais is one of the trio that attempted to raise Dracula from the grave
in Legacy of Darkness. He ran into Cornell in the crypt located
in the Villa hedge maze and tested his mettle in order to see how the
young man-beast measured up to his dark lord, Dracula. As a boss, Gilles
De Rais is just another typical vampire, running, swiping and trying to
vampirize you. When standing still, he can release a continuous stream
of steam in the hero's direction for a long period--this until he's exhausted.
When defeated, Gilles will have some parting words for the man-beast,
mostly boasting about the impending return of Count Dracula. In effect,
Gilles De Rais realized the potential power of Cornell; this led to he
and Actrise using this information to surmise that his wolf form, after
being encapsulated within a crystal as a sacrifce to replace Ada, could
be used to make Dracula's real rising be that much more ideal. |
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Games In: Castlevania: Legacy of Darkness |
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Similar Enemies: All vampires |
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Once defeated in this form, its power source under its right arm will be revealed, and round two will begin. At this point, it'll continue to protect itself with roundhouse punches, and it'll unveil a new attack: It can dislodge its chain-attached arm and quickly crash it into the ground at long range; only a precisely timed dodge will prevent it from connecting for a crippling amount of damage. Hit or miss, though, the arm will become stuck, and as the Golem tries to wrest it free, it will leave its power source wide open for an assault. In "Crazy Mode," debris falls from the ceiling whenever it takes a step. |
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Games In: Castlevania: Lament of Innocence |
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Similar Enemies: None |
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These
strange creatures guard the castle wall in Castlevania 64 and Legacy
of Darkness. Two skeledragons are attached to a control panel that
houses a switch to raise one of the gates at the stage's start. They must
be attacked from all angles if you hope to fend off their attacks, and
both of the skeledragons must be destroyed. At first, both will spit out
mobility-killing balls of steam; when damaged, each skeledragon will explode,
and they'll gain the ability to breathe heavy pressurized flames that
are capable of seeping through structures. While running around and circling
them repeatedly is the best strategy, it's a good idea to stay as close
as possible, wherein you can break away from their sight--this way, while
following you, the skeledragons will unwittingly wrap themselves around
an object and become stuck. |
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Games In: Castlevania 64 & Castlevania: Legacy of Darkness |
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Similar Enemies: None |
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![]() This
half woman, half bird remains mostly airborne, flying all around, back
and forth, above the castle's outer wall and through the unforgiving sky--so
much so that it'll throw off any typical attack you can muster. From the
air, it will either try to blast you by darting its sharp-pointed feathers
in threes, or it'll try to swoop down and catch you in its claws, which
will damage you greatly before the release. As a final attempt to finish
you off quickly, it'll land and flap its wings wildly, which'll cause
fierce winds that can push you off the edge of the small battle area if
you don't resist. But the battle remains mostly in the air--you'll spend
most of your time chasing the Harpy around, trying to get your lock-on
feature to find its mark, so that you can strike at a distance. If you're
strong enough, and you get lucky when trying to lock on to it, the battle
shouldn't be all that difficult or last all that long. |
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Games In: Castlevania: Legacy of Darkness |
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Similar Enemies: Ortega |
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Isaac
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Games In: Castlevania: Curse of Darkness |
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Similar Enemies: Trevor (boss) |
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Joachim
Armster is a vampire menace, and, at first, it may seem like the arrogant
foe is invincible. He surely has no intention of giving you time to figure
out the puzzle. Joachim has the unique power to symbiotically surround
himself with five swords and use them as both a circling shield and as
means for his attacks: He can command multiple jagged, glassy shards to
rise up, breaking through the ground to stab you. He can make five portals
appear around you in random yet proximate locations, and it's from here
that his five swords will come blasting out at a cross-section. He'll
cause flames to rise up from the ground in the direction you're running.
And he'll raise the swords overhead, each pointing in a different direction,
and use a spinning, slashing maneuver that can be used to rebound around
the room. To damage him, you'll first have to weaken the source of his
power--the three electrical spheres resting in the room's three visible
corners. Once they're destroyed, Joachim can be hurt, and he'll scurry
about in desperation until he finds time to regenerate the spheres, which
you'll then have to destroy again. |
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Games In: Castlevania: Lament of Innocence |
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Similar Enemies: None |
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Nuculais
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Games In: Castlevania: Curse of Darkness |
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Similar Enemies: None |
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![]() After
years of secretly hating Cornell, Ortega had a really good plan to defeat
his former friend. Ortega chooses to partake in battle by transforming
himself into a Chimera, a three-headed beast, by using "Dracula's"
added ascetic power of which man-beasts ordinarily are not capable. Initially,
the beast will chase you around and swipe at you, as the lion portion
sends its claws slashing everywhere. At this time, the goat head can spew
a deadly venom all around. After a while, it'll take to the air, out of
the reach of attacks. While in the air, its snake head will emit waves
of sound that translate into large, hard-to-dodge sonic rings. When the
goat and snake heads are decapitated, the remaining lion will continuously
dive at you and swipe with its claws. Defeating this creature will put
an end to Ortega's pain, and he'll gain a newfound respect for his former
friend. |
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Games In: Castlevania: Legacy of Darkness |
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Similar Enemies: Harpy |
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The
demon salesman from Hell will certainly help you out during your journey,
but spending too much money on his items will ultimately make Reinhardt
the one who pays a price, as Renon will turn into a boss that you must
face at the end. Reinhardt finds that the fine print was written in demon
script, noting that he could not spend over thirty thousand gold without
forfeiting his soul to Satan. As a boss who looks to carry out that sentence,
Renon changes form and fights most similarly to the Grim Reaper. Right
from the start, Renon will bombard you with an endless barrage of steam
blasts; you'll have to maneuver frantically to dodge this onslaught and
lock on to the hovering foe. When damaged enough, he'll twirl his trident
wildly to signal his next attack--conjuring the same barracuda-like beasts,
from Dracula symbols, that Death once used. While these beasts teleport
in from all directions, the steam assault will continue. |
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Games In: Castlevania 64 & Castlevania: Legacy of Darkness |
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Similar Enemies: Death |
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