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Blackmore, at first glance merely a
human figure, is a mysterious castle-dweller who sustains himself on the essence
of his victims' souls. Blackmore's true power is that of projection--the ability
to orchestrate for his victim a shadow play using the illuminated background
as his canvas. The shadowy creature resultant, while controlled by his articulation,
is the main threat. It has four means of attack, as avoided only by well-placed
heroes: It'll strike with an open-claw punch; lower the boom with a double-claw
smash; lean back and arcingly vomit three gooey projectiles; and hunch down
to spew a powerful beam, sometimes directly following a striking attack. After
absorbing a great deal of damage, it'll end playtime by doubling its efforts,
now utilizing an altered set of moves; it'll combine with its claw smash,
punch, and laser attack a three-step grab-strike combo and a double dose of
vomited projectiles (this sometimes paired with the open-claw punch, which
is a troubling scenario).
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Games In: Castlevania:
Order of Ecclesia
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Similar Enemies:
None |
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Forms List:
Not available |
As the remains of a long-dead dragon--most
likely a Wyvern--it rules over all others of its kind. While the lesser versions
of this evil (skeledragons) remain chained to walls for everyone's good, the
king roams free, damaging foes within its circular-moving path. The King is
also know to wave itself around wildly and confuse foes by disappearing into
gaps and reappearing elsewhere. Sometimes, striking one of these will cause
a part of its spine to fall off, wherein enough damage will cause it to flee.
In this case, the King in Castlevania III: Dracula's Curse must be
hunted down through a sunken city after an initial battle.
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Games In: Haunted
Castle, Castlevania III: Dracula's Curse, Castlevania
II: Belmont's Revenge, Castlevania Bloodlines
& Castlevania: The Adventure Rebirth
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Similar Enemies:
None |
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Forms List:
Available |
This is a vicious shapeshifting skeleton.
It attacks in three forms: First, what you see to the left; it'll elongate
its head and punch at you, and it'll channel energy and spew a downward-looping
flame. Next it'll become a vulture-like creature (top-right) that drops little
orange skulls on your head while flailing its tail-attached limbs around.
And last, a mound of skeletal parts that act as a blob; after it emerges from
a mound of bones, it'll dash along ground, only slightly retreating when you
whip at it. It'll continue dashing forward until defeated.
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Games In: Dracula
X: Rondo of Blood
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Similar Enemies:
None |
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Forms List:
Not available |
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Brachyura is a giant crab from the
depths of Castlevania history, a seemingly invincible foe that traps tower-climbing
heroes by emerging from below and forcing an upward struggle that can only
result in a crushing death. The surprise encounter unfolds into a four-stage
battle faced in successive tower heights, each featuring less terrain and
requiring more crafty maneuvers by heroes simply trying to survive. Brachyura's
attacks remain somewhat consistent throughout: It'll measure the distance
before slamming its right claw into the left wall and then spew a storm of
acidic bubbles; when angered, it'll begin crashing the same claw into the
ceiling, eventually causing its collapse and ushering the action to a greater
height. The hero has only precious seconds to reach safe ground before Brachyura
gives chase. When at the tower's peak, a rather cramped space, it'll endlessly
spew acidic bubbles until the hero figures out that the elevator above might
just hold the final solution.
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Games In: Castlevania:
Order of Ecclesia
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Similar Enemies:
None |
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Forms List:
Not available |
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Brauner is an artist who became a
vampire and renounced humanity. Still, he continues to enjoy his favorite
hobby and hopes to use it to bring heroes much pain. Brauner will start
the festivities, and all following sequences, with the Bloodart Technique,
where he'll using his nail to mime through the air a two-step pattern, which
will cause two large deadly blood-streams to draw themselves in to mimic
said movement; this can potentially trap the heroes for repeated blows.
At its conclusion (with damaging remnants covering the area if not cleared
away), Brauner will use the blood of past victims to summon one of two pairs
of furious souls: One pair (cyclopes heads) barrels in from high and and
then low, causing a curse state upon contact; the others extend spiky limbs
and while rotating travel forward in opposing directions, causing a poison
state upon contact. In following, Brauner will for a time possess a nearby
painting and become of it, floating, bouncing about and ramming into the
heroes.
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Games In:
Castlevania: Portrait of Ruin
&
Castlevania: Harmony of Despair
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Similar
Enemies: None |
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Forms List:
Not availabe |
Camilla is a vampire, a female temptress
in her operation, and a devoted follower of Count Dracula. Camilla has played
the role as both a guardian (of sorts) and as the main instigator in
her never-ending question to resurrect and forever serve the Dark Lord. So
infamous is the countess Camilla, the habitants of Transylvania named a cemetery
in her honor. Camilla's mostly uncredited work began in Simon's Quest,
where her mask, Vampira (presumably under her control), tried to end
Simon's adventures. She years later fought aside her own personal servant,
Laura, by riding atop a giant skull while using dark magic; it was Laura who
was more the main focus of this battle, and Camilla's appearance, here, would
only serve to influence the future character "Skull Sorceress,"
as dubbed by western localization. Check the forms list to view individual
appearances.
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Games In:
Dracula X: Rondo of Blood & Castlevania:
Circle of the Moon
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Similar Enemies:
Vampira & Skull Sorceress |
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Forms List:
Available |
This 3-headed guardian hound was
in charge of protecting the Isle of the Dead (Hell) from sea travelers.
In mythology, this creature was defeated by Hercules seemingly once and
for all. Think again--it now roams about wherever he pleases under the leadership
of, you guessed it, Dracula! Almost all of the attacks in its multiple appearances
involve the use of fire and flame blasts. Cerberus is also very agile, and
it'll use that agility to dive overhead, dash forward quickly, swipe with
its claws, and bite a chunk out of our heroes.
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Games In:
Castlevania: Dracula X, Castlevania:
Symphony of the Night, Castlevania 64, Castlevania:
Legacy of Darkness & Castlevania: Circle of the Moon
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Similar Enemies:
None |
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Forms List:
Avaiable |
The Creaking Skull is a skeletal
torso, the corpse of a giant whose body collapsed under its own weight.
The skeletal adversary now crawls slowly along the ground by pulling itself
forward with only one arm; it carries a weapon, one of its leg bones, in
the other. It will raise this large femur high into the air and crash it
into the ground, quickly, powerfully and at a long range; this range makes
it impossible to jump over the skull if he gets too close. The fire burning
within its ribcage affords it another power: It can spit single fireballs
the length of the chamber. Both attacks are designed to keep you at a distance,
but you must remain close to initiate offense and keep from becoming cornered
on the room's left side.
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Games In:
Castlevania: Aria of Sorrow
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Similar Enemies:
None |
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Forms List:
Not available |
What? It's not Frankenstein? Its description sets
it apart from its monster-movie counterpart: The Creature was made by sewing
together different parts of long-dead warriors. As a reanimated amalgam of
warriors, it has a host of new tricks--it can attack by rolling itself into
and blasting back and forth within the room, steamrolling over the hero with
its protruding wiring. If you get in-close, however, it'll hold you at a distance
by gearing up and devestatingly smashing its huge hammer forward, with your
head as the target.
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Games In: Castlevania:
Symphony of the Night
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Similar Enemies:
All forms of Frankenstein |
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Forms List:
Available |
The creature bat is the product of
evil's diabolical experimentations: The result is a fiendish artificial life
form that was created by fusing together the abilities that of a bat and a
human being. This superhuman creature will fly overhead, back and forth, until
it finds a comfortable position, where it'll hover at a distance. Almost immediately,
it'll stretch out its claws and quickly loop downward, toward your position,
for an attack. Because of its speed and awkward landing pattern, it's capable
of inflicting multiple unanswered hits in a row.
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Games In: Castlevania
Legends
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Similar Enemies:
Gaibon, Death Bat & Flying Dragon |
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Forms List:
Not available |
This is a one-eyed beast whose origin
is linked to great titans of history. Instead of fighting against Ulysses,
it now acts as sort of an independent contractor, restraining anything that
tries to infiltrate the areas surrounding Castlevania. With its strength,
short dashes, and a huge hammer, it can do just that; its slow speed, however,
gives the common vampire hunter an advantage. And it can only be harmed by
striking its eye. The Harmony version is quicker, stronger and can
execute jumping and dash attacks. Most infamously, the Cyclops is responsible
for capturing and imprisoning Sypha Belnades within stone during the early
years of the series.
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Games In: Castlevania
III: Dracula's Curse & Castlevania Harmony of Dissonance
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Similar Enemies:
None |
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Forms List:
Available |
Dagon is an impervious swamp creature
with a mutated frog embedded into its highly curved tail. This odd-looking
foe will be encountered in a habitat of its liking--a small cove within the
castle. Dagon's most patented trick is to suck up the room's entire reserve,
the creature's middle swelling to ridiculous proportion, and then slowly spit
it back out (down, up and then down again) in an overwhelming stream, until
the room is again full; in the meantime, the creature can release from the
chutes on its head leafy landmines, which float to the water's surface and
prevent the heroes from keeping a distance. To make things interesting, it
can at any time wildly leap from one side of the room to the other. Since
its whole front and middle frame is impenetrable, the heroes will have to
strike the mutated frog, which is indeed vulernable; controlled jumps will
be required if the heroes hope to clear Dagon's head and get in clean shots
on its scaly backside.
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Games In:
Castlevania: Portrait of Ruin
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Similar Enemies:
None |
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Forms List:
Not available |
At first, they appear to be your typical
undead couple, but at second glance, you'll find that these two (Paula Abghoul
and Fred Ascare) have made dancing into a deadly art. Free to roam through
solid objects like true specters, they'll quickly dance around while attacking
with a pair of lances. Using those lances, they'll crowd you into corners,
striking you multiple times. As is their pattern, they'll sometimes throw
3-directional lances in your direction, following that up with a elongated-lance
dash attack. To make all of this worse, they'll flicker in and out of visibility.
Although visually unimpressive, they're tougher than most.
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Games In: Super
Castlevania IV
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Similar Enemies:
None |
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Forms List:
Not available |
Dario, another of the Dark Lord candidates,
is a man with inflammatory powers. Using a Dracula-like ability, Dario will
teleport in and out to set up his three fire-based attacks: (1) He can in
surprising fashion toss a hellish fireball. (2) He can ram his fist into the
ground and thus cause a giant flame to wave forward. And (3) he'll throw his
arms into the air and command three pillars of flame to rise in succession--one
to the right, the next the left, and the final in between--where the hero
stands, hopefully trapping him or her. When you fight him later in the game
(which can result in a bad ending), he'll retain said powers but add in a
twin-dragon attack, wherein two flame dragons crisscross through the air;
also, his fireball toss is upgraded to three-directional.
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Games In: Castlevania:
Dawn of Sorrow
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Similar Enemies:
Most Dracula "first forms" |
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Forms List:
Not available |
The controller of the elements, Darkside's
existence is directly linked to the Belnades family because of his appearance
and his staff's power. Darkside looks to blast away foes with lightning and
fire. Using his staff, he'll command an overhead cloud to blast lightning
right at the precise point in which the hero stands, making flames spread
all around the blasting point after crashing into the ground. He'll then disappear
and reappear elsewhere in the form of a crystal--this before retaking his
human form--the only point in which he's vulnerable to attack.
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Games In: Castlevania
II: Belmont's Revenge
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Similar Enemies:
Ice Lord, Water Magician & Fake Sypha |
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Forms List:
Not available |
Contrary to what most gamers think,
this boss does indeed have offensive abilities. First, it'll fly back and
forth atop the screen, bobbing up and down, trying to whack anything within
its long wingspan. Also, it will gather into either of the upper corners and
begin flapping its wings wildly, creating strong winds that'll send the hero
crashing into the walls. Very rarely, it will pull off a now-typical giant
bat maneuver, twisting itself into a needle formation and trying to drill-attack
you by flying in horizontally. If you let it live long enough, you'll find
these to be true.
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Games In: Castlevania:
Symphony of the Night
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Similar Enemies:
Phantom Bat & Zapf Bat |
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Forms List:
Available |
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