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Castlevania II: Simon's
Quest
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Time Period:
1698
- Main Hero: Simon Belmont - Antagonist: Count Dracula The second NES installment follows closely in line; it through its unique gameplay style continues telling the tale of the previously documented Simon Belmont a few years after his Castlevania exploits end and his new troubles begin. |
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After
defeating Count Dracula at the heights of Castlevania and destroying his haunted
abode, Simon Belmont continued fueling the family's legend by earning even the
respect of kings. Through his heroic efforts, he had indeed proven himself to
be the culmination of a noble bloodline. That fame, however, came with a price:
Over the following seven years, Simon slowly started to grow more and more ill--he
began to feel pain all over his body because the wounds inflicted upon him during
his battle with Dracula would not heal, and the anguish therein began to gnaw
at even his soul; in time, he would surely succumb to the pain. More
troubling to him was the fact that Dracula's dark forces continued to roam free
even though their master had been defeated; as a result of their continued rampage,
the Transylvanians were forced to hide in their homes at nighttime as swarms
of zombies marched through the streets and monsters of all kind threatened to
breach the largely defenseless residential areas. None of the village habitants
could understand why evil remained steadfast in its destructive storm despite
the defeat of its leader, and the resulting fear and paranoia slowly started
affecting them, too, as normal citizens began taking on a deviant nature,
be it a cynical attitude or the playing of mean-spirited pranks.
With no answers apparent to him, Simon fell into depression. One night, a beautiful maiden appeared to him in a dream and revealed that his "pain" was none other than the effect of Dracula's curse! She explained to him that in order to lift the troubling curse, he'd have to scour the countryside to collect the five body parts of Dracula--his rib bone, his heart, his eyeball, his nail and his ring--and burn them away in the heart of his tattered castle. She said in closing, "If you have the courage to risk your life, then you will find the strength to win again." As most beautiful visions do, she disappeared as though never having been. Simon quickly absorbed the meaning of her words; come morning, he grabbed a hold of the Vampire Killer and set out to complete a new quest.
Though, Dracula was more
clever than anyone had suspected, as the maiden foretold: He knew very well
his propensity to infect a Belmont hero with a curse and the means necessary
to void it, so he before his defeat seven years prior ordered that his strongest
guardians keep him safe until his next re-rising by dividing up his remains
and hiding them in five local mansions. The mansions chosen were Berkeley, Rover,
Laruba, Bodley and Brahm's, which his followers were ready to guard, protecting
the remains at all cost. Despite their earnest efforts, Simon dredged through
monster-filled towns, graveyards and marsh pits; he gathered, traded for, and
mastered in the use of new magical items and weapons; and he infiltrated the
mansions, solved their respective mysteries and puzzles, and collected the five
body parts of Dracula.
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Page 9: A Foolish
Endeavor | Back to Page 7
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