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["The Best" Awards] ["The Worst" Awards] |
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"And
the award for best sound selection goes to..." |
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Winner
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Castlevania:
Symphony of the Night
/ Dracula X: Gekka no Yasoukyoku
for the Sony PlayStation and the Sega Saturn!
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This is of no concern--I demand respect, you insidious wraith!" |
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"Someone rang?" |
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It's the same thing over and over with you guys. I'm trying to run an awards show here! I'm going to have to ask you to--" |
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Pah! You want a battle, you cloaked horror? Then let's put this thing to bed once and for all!" |
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"Scum!" |
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We have a show to finish here! Or I would hope. They don't pay me enough for this! It's unbelievable--eons of work, and what's my reward? They replace me with a Scottish chap who shows up less frequently than Lindsay Lohan's dad at family events. 'Oh, look at me--I'm all gung-ho!' " |
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"Speaking?" |
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"Geh..." |
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"Take
it easy, my inexplicably bereted ally." |
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Thus far, Symphony of the Night has been beneficiary of many well-deserved accolades, but none even come close when compared to how well it masters the melodic arts. Thanks to the supreme talents of Michiru Yamane, whose series' exploits began with Castlevania: Bloodlines, Symphony was afforded an orchestra-level feast of musical bliss--a proverbial smorgasbord of rhythm that includes such styles as rock, classical, rumba, disco, chant and many more. What else can we call her stunning work but a true 'symphony'? The game's CD-backed soundtrack is in fact so memorable that all titles following (and even some past) are judged by its standard. Every hall bursts with sound. And every castle section has its own coat of reverberation. No more is its effect prevalent than in the pure emotion sapped from the many gamers who visit the game again and again if not only to feel its soundtrack's raw empowerment. No--the developers didn't stop there: In charge of sound was one Mr. Kasai, who followed up Super Castlevania IV and Rondo of Blood's respective festivals of sound with the richest assortment of effects ever heard in a series' title. Be it screams of agony and rage, the rattling of dislodged bones, fiery banishment, howls of despair, or violent implosion, Kasai makes you feel like a viral part of Symphony's world. The sensation of death has never been so finely stressed. It's something I can truly appreciate. And you should, too! As part of the Symphony crew, I thank you all by sending out my gravest ill will! Die horribly now, won't you?" |
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Now, then--let's move on and welcome our next speaker for the evening. In a sea of white-haired vagrants, it's good to find a hero whose style and image have gone unaffected by some unfortunate family genes. Ladies and gentleman, help me in welcoming that feisty youth and hero of Circle of the Moon. You know him as--" |
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"Dude,
what's your problem?" |
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"Dude?" |
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"Dude." |
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"Old
dude totally told you off, dude." |
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Now, then, Nathan. Would you kindly present the nominees for the next award?" |
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... That rocked! Totally! Dudd-a-roooo - duddda-a-roooooo - bwah-bwooooow-wooooow vrah-dah-down-BWOWM!" |
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You know something, dudes? Everyone goes on nowadays about 'graphics this' and 'graphics that.' You don't see a game come out that isn't judged directly by how it looks in screenshots, which is one of the deciding factors for misguided consumers. I can understand, though, because back in the day, 'Castlevania' was one of the series that stood front-runner in the graphics race. And it still does. Though, it did it in a way that was true to its content. With that in mind, what I'll always remember most is that it was never about piling colors onto the screen or pushing polygons--it was all about recreating a 'worn' world, a believable game universe highlighted by dreary decor, ominous setting, viral backgrounds, and special effects that brought to life the ravenous landscape. Every game has done this in its own unique way, but we've selected the five that best fit the bill:
All you have to do now, dudes, is click that gnarly yellow text below. Awesome!" |
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Page 8: The Award for Best Graphics
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