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["The Best" Awards] ["The Worst" Awards] |
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"And the winner is..." |
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Winner
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| Castlevania: Aria of Sorrow / Castlevania: Akatsuki no Minuet for the Game Boy Advance! |
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"I'm blowin' away the competition!" |
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"Hey, remember: It's always
proper to be kind and a good winner." |
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"Oh, yeah? Cry about it
tonight on your huge pillow." |
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"Will you just say your
piece already!" |
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I suppose I should tell you blokes about about Aria of Sorrow. You see: There comes a time in any popular franchise's life-span when you simply can't tell the same story in the same way without compromising the games' universe. Aria went far beyond just resting on the laurels set forth in past releases--it proved that you could expound on ideas in unexpected ways, that you could have a game that's not 'Dracula versus the Belmonts' and make it only seem so. That's what makes the story so interesting; it's Soma Cruz, a seemingly ordinary young man, who holds the fate of good and evil's perpetual struggle in his own hands while the classic combatants, the Dark Lord and Julius Belmont, linger in the background only as symbolic links to his cause. In essence, Genya Arikado and the other cold, calculating forces pass unto Soma that burden, for if he represents both sides--good's will to do what's right and evil's will to absorb, to take life away; he is then the true representation of the balance they seek. So, then, it's up to him to decide which of the encompassed feelings he harbors more. Genya's hunch was correct; Soma was indeed the 'good soul' they were hoping to find, and he brought about the balance they sought--Dracula quietly sealed away in his own empty realm while those dependable Belmonts lived on to hunt the night. In short: Aria's deep story manages to be quaint yet anything but formula." |
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"Hammer ... I'm shocked.
That was absolutely beautiful!" |
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"Blahhhhhh--it was the 'Final Thought' on Jerry Springer last week, matey. Now where was I? Oh, yeah... Ye-HAHHHH! Ratatatatatata-tatat-BOOOOOOM! Eat that, Symphony and Dracula's Curse! Exploooooooooooooooode!" |
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(Sigh...) |
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"And thank you ... kurrr-wahh-horrhh--aaahhh-other guy for joining us. Incidentally, if you're the hero from Castlevania: The Adventure, stick around for a while." |
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"Why's that?" |
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Bugger off now--we have to move this ceremony along. Folks, if I may, I'd like you to welcome the next speaker for the evening. You know him as our famed series' pioneer into the three-dimensional world. That's right, my friends; I'm speaking of that modern-day hero and forever a ladies' man--let's hear it for the courageous Reinhardt Schneider!" |
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"And now, a laconic study
of the economy of Uganda." |
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"All right." |
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There are those designers who get it right by not limiting themselves to such an archaic vision. We'd like to give them the credit they deserve specifically through their creations. So, if I do declare, the nominees for best stage design are:
We have a winner, ye of third
estate, and it lurks just one page away."
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Page 4: The Award for Best Stage Design
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