
This devilish beast's foremost power is to clone
itself at random until destroyed. To attack, the demon will reach back and
generate power from its fist only to unleash a powerful energy blast forward.
Each of the clones created are of equal strength and ability, too, so they
must be finished off quickly. While you deal with the clones, it'll generate
swarms of mud men to overwhelm you.
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Games In: Castlevania:
Symphony of the Night
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Similar Enemies:
None |
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Forms List:
Not available |
This mythological sea beast escapes
from its coffin to join in the dark rebellion. Huge and powerful, this super
gargoyle leaps high and hits even harder. Its powers are similar to Dracula's,
most notably the ability to spew large fireballs in threes. When it jumps,
you must run underneath it quickly before it lands on your head. The most
advanced strategy is to force it to one side of the screen, wherein you'll
limit its range and mobility. Since it's the third boss in a set of three--and
a very tough one at that--you'll probably have little energy left to get the
job done. Overall, this enemy is very similar to Dracula's Ghost in the Castlevania.
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Games In: Castlevania
3: Dracula's Curse
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Similar Enemies:
Dracula's Ghost (Castlevania) |
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Forms List:
Not available |
The Living Armor is just your typical
giant knight with a sword. Its pattern is predictable, of course, but overconfidence
can lead to a humiliating defeat. Its only real attack, which it'll use only
if you get too close, is to raise its large sword into the air and swing it
forward. While this attack may catch you off guard, it's not difficult to
dodge if you use your back dash. Regardless, the Living Armor is continuously
marching forward and becomes a threat if you allow it to back you into a corner.
To avoid this, you simply connect with three consecutive whip attacks; the
force of the combined blows will cause it to stumble backwards a few steps.
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Games In: Castlevania:
Harmony of Dissonance
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Similar Enemies:
Great Armor and Big Golem |
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Forms List:
Not available |
A Manticore is a man-eating creature
with a lion's head, a man's face, the wings of a bat, and a quilled tail--or,
in this case, a more dangerous scorpion tail. Despite having wings, the Manticore
will keep this battle firmly on the ground. Its only two attacks are reactionary
to where you are in the room: If you're in-close, the Manticore will protect
itself by extending its tail overhead and stabbing it forward; not surprisingly,
this will inflict a poison status upon the hero if it connects. If you're
standing away from the beast, it will begin spitting large fireballs, up to
three at a time, to keep you guessing and moving away as it continues coming
forward.
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Games In: Castlevania:
Aria of Sorrow
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Similar Enemies:
None |
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Forms List:
Not available |
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Before giving him those holy glasses,
Maria will tangle with Alucard in another one of those famed "test battles"
of which he can't get enough. The battle is different depending upon which
version you're playing. For the Saturn version: In the early going, Maria
will showcase her flying kicks, with which she can rebound off the walls;
normal ground kicks; and three fireballs released in succession. Otherwise,
she'll toss at an airborne Alucard three arcing daggers, and she'll push back
a crouching Alucard with her roll and tumble. When the going gets tough,
she'll use a spell to surround herself with four orbs, which protect her from
attacks and damage Alucard on contact according to color (electrocution, stone,
black hole, and ice). Maria can at this time continue with her normal attacks,
but she'll add in two devastating: She'll pour out in either direction heavy
flames, or she'll use a holy attack that sends out damaging beams in all directions.
In the Dracula X Chronicles version, she largely abandons the physical
game and looks to her animal friends for assistance--she attacks at close
range with her more recognizable doves while mainly relying on her cat and
dragon helpers (sometimes released in threes), at times in tandem, while less
frequently unleashing the shield-based bird and turtle powers. Too, when in
trouble, she can enhance the ferocity of the animals' attacks by augmenting
their powers with an item-crash.
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Games In: Dracula
X: Nocturne In the Moonlight (Sega Saturn) & Castlevania:
Symphony of the Night (The Dracula X Chronicles version)
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Similar Enemies:
Richter & Julius Belmont |
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Forms List:
Not available |
Maxim is just another in a long line
of heroes who have fallen to Dracula's power of possession. With the added
power and aggression of the dark lord, he, like past heroes-turned-villains,
becomes a considerable threat. Maxim has several attacks: (1) He can execute
the sword storm, a combination of a forward dash and many sword stabs. (2)
He can throw his shuriken like a boomerang. (3) From the air, he can quickly
dart diagonally downward with a jump kick. (4) He can use ninja magic to create
a duplicate of himself; it'll become a two-on-one affair, and both of them
will have the same powers, but only the real Maxim can receive damage.
And (5) he can use a spell to project countless images of himself forward--all
of which can cause damage--for a long period.
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Games In: Castlevania:
Harmony of Dissonance
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Similar Enemies:
Any hero-turned-villain |
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Forms List:
Not available |
The Max Slimer, quite simply, is the
largest slime formation in Castlevania history--think of the movie The
Blob. Its obvious battle plan is to use its size to overwhelm you. The
only question is if you can destroy it before it has that chance. The Max
Slimer moves by sloshing along the ground, so it's very slow, and it breaks
down as you attack it. As it breaks down, its lost matter becomes a smattering
of smaller slimes that are just as dangerous as the big one; it's important
not to let them pile up. At any time, the Slimer can lob itself upward and
latch onto the ceiling, where it becomes a more difficult target; it also
becomes a threat to drop on your head. Eventually, your repeated attack will
cause it to wither down to nothing.
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Games In: Castlevania:
Harmony of Dissonance
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Similar Enemies:
None |
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Forms List:
Not available |
Made by Drolta Tzuentes, an attempt
at a high-tech boss, the Mecha Knight (aka Armor Battler) attacks with power
and speed, but it breaks down as it receives damage, losing vital pieces of
its armor. No matter how damaged, its attacks are short-ranged, be it a spear
lunge, ax swipe or a kick. Its only real strength is its jumping ability,
as it'll try to land on your head. The more damage it receives, the more fierce
it becomes as it goes into survival mode. If you give it the chance, it can
even dash quickly--an indefensible attack.
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Games In: Castlevania:
Bloodlines
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Similar Enemies:
None |
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Forms List:
Not available |
Medusa was once a beautiful maiden.
On one fateful day, she was seduced by Poseidon. Her act enraged Poseidon's
significant other--Athena, another of the gods of Olympus. Athena punished
Medusa by transforming her into a hideous snake woman who would be forced
to suffer in that form for all of eternity. However, with that suffering comes
a significant power: One look from her eyes can turn any creature, alive or
dead, into stone. Because of this, Medusa is more than happy to assist in
Dracula's assaults on mankind. To make it worthwhile, Medusa is skilled with
both a bow and arrow and a sword.
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Games In: Vampire
Killer, Haunted Castle, Castlevania, Castlevania
3: Dracula's Curse, Super Castlevania 4, Castlevania:
Bloodlines, Akumajo Dracula X68000, Dracula X: Rondo of
Blood, Castlevania: Symphony of the Night, Castlevania
Legends, Castlevania: Legacy of Darkness,
Castlevania: Lament of Innocence,
Castlevania: Portrait of Ruin & Castlevania: Order of Shadows
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Similar Enemies:
None |
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Forms List:
Available |
Menace is a humongous amalgamation
of many powerful demons. The battle is a two-part affair: During the first,
Menace is hunched over to where Soma is trapped within its skeletal barriers.
At this point, Soma must focus his attack on a face implanted into Menace's
knee while avoiding giant stabbing blades and the bent-over head's poisonous
breath. When the knee-face is damaged enough, Menace will stand upright and
begin marching back and forth over the area, attacking with stomps and punches
depending upon Soma's position. There are two targets that must now be destroyed:
What's left of the knee-face and another implanted within Menace's protective
jaws. Though, to make the situation dire, Menace will continuously crowd the
battlefield with annoying, resilient flying snap-jaws.
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Games In: Castlevania:
Dawn of Sorrow
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Similar Enemies:
None |
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Forms List:
Not available |
 |
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Yet another Minotaur-like creature, Minotaurusu (also
known as simply "Minotaur") attacks with an ax, and it'll put all
of its strength into each associated manuever. Its initial attack usually
involves a short jab of the ax, but it will randomly execute a jumping swipe
in its place. When in close, it will often resort to spitting acid in the
face of its foe, inducing upon them a temporary stone status; or, in a more
dirty fashion, it will reach to the ground, grab a handful of rocks, and toss
them into the air. At any time, it'll gather itself and air-dash forward,
wherein it will become lodged in the wall whether it hits or misses the target.
After its defeat, it'll will pull off a last-ditch Ryu-like uppercut, a showy
move that yields no consequence. In Symphony of the Night, the very
same Minotaur serves as a spell-induced Richter's servant alongside Lypuston.
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Games In:
Dracula X: Rondo of Blood, Castlevania:
Dracula X, Castlevania: Symphony of the Night, Castlevania:
Harmony of Dissonance & Castlevania: Curse of Darkness
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Similar Enemies:
None |
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Forms List:
Available |
Simon's reflection comes to life as this doppelganger-like
creature. It jumps, ducks and cleverly moves around and has the ability to
whip in six directions--just like Simon--making it the toughest of its kind.
Its speed is its most overwhelming trait, since it can escape most predicaments
by swinging the whip like a buzzsaw. Also of concern is that it can use Simon's
current sub-weapon and through its repeated use drain his heart-total.
It has one minor weakness, to keep things somewhat fair: Direct contact with
Simon will damage the Mirror Creature, for the first time reversing video
game canon. Depending on your energy-level, a slugfest may or may not be the
best strategy.
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Games In: Akumajo
Dracula X68000
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Similar Enemies:
Doppelganger, Soleiyu-Demon & Richter Belmont |
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Forms List:
Not available |
The undead are always among Dracula's
favorites. From the pyramids in Egypt, these mummies have been shipped over
to Transylvania to visit ol' uncle Drac. Having been embalmed, wrapped in
cloth, and entombed for centuries, they awaken whenever called upon by their
unholy leader. Mummies, slow and menacing, almost always travel in pairs,
and their wrappings are always deadly to touch. Over the course of the series,
mummies have always relied on their ability to throw waving shards.
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Games In: Vampire
Killer, Castlevania, Castlevania 3: Dracula's Curse,
Dracula X: Rondo of Blood
& Castlevania: Portrait of Ruin
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Similar Enemies:
Akmodan & Akmodan II |
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Forms List:
Available |
Grant, like Alucard, becomes an ally--but
you first have to snap him out of his nightmare by defeating his possessed
form. Fast and agile, Grant clings onto walls and ceilings to evade your attacks,
and he'll drop axes and daggers onto cornered foes. His jumping ability makes
him a little tougher to defeat without a sub-weapon--especially when fighting
him on the ground, since he can creep under your whip attacks. Grant is persistent
in his attack method, too, as he'll plow through your attacks regardless of
their effectiveness.
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Games In: Castlevania
3: Dracula's Curse
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Similar Enemies:
Fake Grant |
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Forms List:
Not available |
Page 7 | Back