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Necromancer
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Necromancer is Shaft-like in that he'll make up for his physical weaknesses by magically conjuring zombies to flood the area. At any time, he'll surround himself within a shield of orbs before launching them one after another in your direction. When he's taken enough damage, he'll shed the robe and reveal his true form: A devilish skeleton. In this form, he'll continue to conjure foes--in this case bone-throwing skeletons--and he'll turn himself into a big green ball of energy and rebound around the room quickly; he'll repeat these attacks until defeated.

Games In: Castlevania: Circle of the Moon

Similar Enemies: Shaft & Warlock
Forms List: Not available


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Ninjotaur
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This long-haired minotaur-like creature may not be anything more than a sub-boss, but it's ready for a fight. It likes to exhibit its high-jumping skill by lunging forward between the three elevated platforms contained within the chamber; the two gaps in between them will be your only means for safety. Because of its size, it's difficult to run underneath its high jumps and position yourself for an attack.

Games In: Castlevania Legends

Similar Enemies: None
Forms List: Not available


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Olrox
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This magical vampire conjures the tormented souls of unworldly beasts and skull heads to attack you; like its master, Dracula, it'll teleport in and out, sometimes hovering through the air to its next location, and make waves of flame rise up from the ground. When damaged enough, it'll shapeshift into a large green monster that attacks with beams--exploding shots that make flames rise from the ground--and it'll spit fireballs, sometimes at a seemingly endless rapid pace.

Games In: Castlevania: Symphony of the Night

Similar Enemies: None
Forms List: Not available


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Order Knight
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The Order Knight, judging by its name, is apparently a high-ranking officer within Dracula's armor-based contingent of undead warriors (or, in this case, The Order, a subservient froup formed by Rohan Krause). While many of those more normal are limited to ground and close-range combat, the Order Knight is a high-flyer who takes it to the next level. While its ability to at any time leapfrog the Belmont is what will keep the hero off balance, in the fear the heavenly armored foe will land on his head, it's the weaponry that'll cause the most harm. Mainly, the Order Knight will attack a nearby hero with its sword--a fairly predictable attack--or one distanced with bloody daggers, which can be thrown one after the other, with little warning and thus little time to react.

Games In: Castlevania: Order of Shadows

Similar Enemies: None
Forms List: Not available


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Orphic Vipers
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Always one (or two, in this case) to guard the subverted waterways around Dracula's castle, water dragons come at you with dual flame attacks, sometimes short-length or sometimes in fireball form, and some will spit water in bursts. They move in erratic patterns and come in from unexpected locations, always managing to throw your timing, both with your whip and mystic weapons. Because of their unpredictable nature, it's never wise to get too close to them or a platform's edge--but you'll be forced to if you're short on axes or boomerangs, and you'll have to cleverly maneuver in order to strike their heads.

Games In: Castlevania III: Dracula's Curse, Super Castlevania IV, Castlevania: Dracula X, Dracula X: Rondo of Blood & Castlevania: Legacy of Darkness

Similar Enemies: None
Forms List: Available


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Paranoia
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This is a foul fiend that nests inside mirrors. This is a two-part battle--first against a miniature version of the Paranoia, and then against the real deal. Both battles are largely the same: The Paranoia dances about the air with its pirouette-like movements in an attempt to drive the hero mad with its damaging curtsies; at any time, it will retreat into one of the room's four corner-mounted mirrors, all of which will adjust to different positions. The Paranoia's arm will then reach out from any mirror and fire out a crippling beam, which will deflect off of the three other mirrors and possibly into the hero; it will fire two such beams before reemerging into open space.

Games In: Castlevania: Dawn of Sorrow

Similar Enemies: None
Forms List: Not available


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Pazuzu
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Pazuzu appears to be a Satyr, a legendary creature that's half man, half goat; in ancient times, it would cagily coax innocent people into doing evil deeds. Pazuzu, like the Leviathan, likes to jump around in an attempt to land on your head, so your positioning within the room is key. When grounded, Pazuzu will release a spreadshot of fireballs to keep you at a distance; good sliding and dash skills will help you to find a hole in this attack. As secondary offense, Pazuzu will command a flock of Tiny Devils (Imps) to fly in from overhead and temporarily distract you. When damaged enough, it'll step up the fireball spreadshot by releasing three sets of them in a row.

Games In: Castlevania: Harmony of Dissonance

Similar Enemies: Leviathan
Forms List: Not available


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Peeping Big
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The Peeping Big is a mutated version of those pesky floating eyes (also called "Peeping Eyes") that have been annoying you since Dracula X: Rondo of Blood. It doesn't bring much in terms of offense as it's simply another boss designed to overwhelm you with size. The Peeping Big will mainly stalk you about the room and attempt to whip you with its spike-tipped tail. Your whip slashes will propel it backwards or cause it to bounce off the walls, floor and ceiling, so it's important to be prepared for the backlash. The only way you can destroy it is to strike its giant eyeball--but it can only be damaged when the eyelid is open. If you let it live long enough, it'll tuck in its tail and begin rebounding around the room endlessly.

Games In: Castlevania: Harmony of Dissonance

Similar Enemies: Giant Eyeball
Forms List: Not available


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Phantom Bat
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These phantom guardians, closely related to our Dark Lord, will do anything to protect their master. The usual method of attack for a Phantom Bat is to hover above, out of reach, and dash at foes when the opportunity presents itself; they can in addition usually spit fireballs. Other phantom-bat forms can break up into a swarm of smaller bats, remaining as such to continue the battle, typically crowding the area before reforming into a whole bat.

Games In: Vampire Killer, Castlevania, Castlevania III: Dracula's Curse, Dracula X: Rondo of Blood, Akumajou Dracula X68000, Castlevania: Dracula X, Castlevania: Harmony of Dissonance, Castlevania: Order of Shadows & Castlevania: The Adventure Rebirth

Similar Enemies: Gargoyle Bat & Zapf Bat
Forms List: Available


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Princess of Moss
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Initially taking the shape of a normal woman, posing no realistic threat other than to hover around, it can be harmed to the point where it will reveal its true form. The moth itself flies around unpredictably, spreading a powder-like substance all through the air. As a second attack, it drops eggs onto the ground, commanding its young to surround you if allowed to hatch. As a final attack, it'll stop, gather itself, and dash downward quickly.

Games In: Castlevania: Bloodlines

Similar Enemies: None
Forms List: Not available


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Puppet Master
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The Puppet Master is the cursed king of dolls, and it controls said dolls as well as the dimensions. The four-armed terror will summon many smaller dolls to hover about and crowd the area, to distract from the rather large target that is the master's head. During the chaos, it will pull off its best trick: It will quickly construct a human-sized puppet and attempt to place it into one of four spike-adorned tombs, after which it will use its dimensional control to swap the puppet with Soma, who will instead feel the spikes' devastation if he's unable to thwart the attempt.

Games In: Castlevania: Dawn of Sorrow & Castlevania: Harmony of Despair

Similar Enemies: None
Forms List: Not available


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Puwexil
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As a skull of an otherwise huge unknown creature, Puwexil has a long tongue that it will use as its main offense--it'll lash the blasted thing across the entire room if need be. Also, it can use its tongue to make steam blast forward, creating an otherwise impassible obstacle. Puwexil is so huge that striking it will send shockwaves through the surrounding chamber, causing some ceiling and background particles to cave in and fall to the ground. The real test is finding a way to fight through the debris and still destroy Puwexil quickly.

Games In: Super Castlevania IV

Similar Enemies: None
Forms List: Not available


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Rahab
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Rahab is a water dragon type that dominates the sea. Within the watery battlefield, Rahab will speedily navigate around and use its sheer size as a weapon. Though Rahab spends most of the battle swimming below, air bubbles from its rapid movements serving as its only trace, the action is confined to the water's surface, where Rahab has some surprises: It can dive out from the water, straight up, for a drill attack. It will rise up into the open space and spit out freezing water-blasts--this attack can freeze the water's surface to create temporary platforms should you wish to altogether avoid water-based combat. Or it will lunge through the air, well overhead, and using its chilling disposition cause icicles to rain down.

Games In: Castlevania: Dawn of Sorrow

Similar Enemies: Orphic Vipers
Forms List: Available


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Richter Belmont
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Richter becomes a boss when Shaft corrupts his mind and forces him to the side of evil--the "Master Vampire Hunter," as listed on Symphony's list. Initially, Richter will attack with his Belmont whip and a boomerang (cross), and he'll item-crash the cross to dish out major punishment. When damaged enough, he'll unleash his unbridled power, insanely, in the form of slide kicks, uppercuts, midair dashes and stepped-up whip and mystic weapon attacks. The green sphere above him, which is revealed to be Shaft if you're wearing the holy glasses, can be attacked to free Richter from that control rather than defeating him.

Games In: Castlevania: Symphony of the Night & Castlevania: Portrait of Ruin

Similar Enemies: Any hero-turned-villain
Forms List: Not available


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Rohan Krause
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Rohan Krause is another in the long line of deviants who wished to see the resurrection of Count Dracula, his reasoning more a personal matter between himself and the Belmont family. It's his admiration of the Dark Lord and his wicked ways that inspired Rohan's fighting style. Rohan can teleport about at his own convenience, and he commands some familiar attacks: These include three-directional fireballs, the middle of which accelerates at a higher speed than those surrounding; a larger blue fireball which moves slower but causes much more damage; a mid-size storm of flames within which he finds sanctuary; and lightning, a crippling bolt of which he can toss out horizontally over a fairly long range.

Games In: Castlevania: Order of Shadows

Similar Enemies: Graham Jones & most Dracula forms
Forms List: Not available


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Rowdain
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A powerful jouster in his day (his living days), Rowdain mounts his horse, or whatever's left of it, to continue the battle. This time, though, his intentions are a little bit different. While riding his horse, he'll try to impale you with his lance while the horse spits tiny fireballs in your direction. When the horse has been slain, he'll weakly march toward you, trying to muster enough strength to unleash a swing of the lance. As a last-ditch effort, he'll break apart and try to reform quickly elsewhere to surprise you.

Games In: Super Castlevania IV

Similar Enemies: None
Forms List: Not available

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