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The Grim Reaper
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As the soul of a lesser god who rebelled against the more powerful of its kind thousands of years ago, it was punished by being given the task of carrying souls from their earthly bodies to where they'd be judged, and, ultimately, to their destiny. Of course, its existence in mythology has many different origins concerning the "path to the afterlife," so no one explanation is sufficient. While it's taken numerous forms over the course of the series, its main method of attack has remained consistent: It'll attack with its scythe--using it as a sort-of boomerang or using it to execute a swoop attack--and magically conjure endless amounts of sickles to stalk heroes. As the harbinger of death, he and Dracula are natural allies.

Games In: Vampire Killer, Castlevania, Castlevania II: Simon's Quest, Castlevania III: Dracula's Curse, Super Castlevania IV, Castlevania: Bloodlines, Akumajou Dracula X68000, Dracula X: Rondo of Blood, Castlevania: Dracula X, Castlevania: Symphony of the Night, Castlevania Legends, Castlevania 64, Castlevania: Legacy of Darkness, Castlevania: Circle of the Moon, Castlevania Harmony of Dissonance, Castlevania: Aria of Sorrow, Castlevania: Lament of Innocence, Castlevania: Dawn of Sorrow, Castlevania: Curse of Darkness, Castlevania: Portrait of Ruin, Castlevania: Order of Ecclesia, Castlevania: The Adventure Rebirth & Castlevania: Harmony of Despair

Similar Enemies: None
Forms List: Available


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Headhunter
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This quirky demon collects the severed heads of his victims, placing them on a mantle for use as temporary hosts. It starts out by donning its countess head; the countess walks aimlessly about and, at any time, will glide forward with its dagger outstretched. Once she's destroyed, its wizard head gives it Shaft-like power: From a magic seal, it can make three parallel lightning bolts blast down from midscreen, or it can make twin-dragon flames crisscross each other through the air. The real battle begins when it wears its lizard head. The lizard will quickly crawl along the ground, or it will cling to the walls and ceiling. From any location, it will lash its tongue long distances to damage you. When climbing on the walls and ceiling, it adds an extra attack--it can spit an acidic substance that causes a poison state.

Games In: Castlevania: Aria of Sorrow

Similar Enemies: None
Forms List: Not available


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Hellhound
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Even though its back half has already begun rotting, this hound isn't ready to go just yet. Its mobility is limited due to its decaying state, so it'll resort to spitting out a wavy, short-ranged flame. When it gets angry, it'll begin howling, shattering the windows in the background, each piece deadly to touch as it falls to the ground. Since it tends to remain stationary most of the time, you may become lax, wherein you'll be set up its short dash attacks.

Games In: Castlevania: Bloodlines

Similar Enemies: None
Forms List: Not available


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Hippogryph
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The enemy list in Symphony of the Night describes this a combination of a horse, a lion and a bird. It has two ways of attacking: It will either fly back and forth atop the screen, dropping eggs that produce annoying offspring, or it will walk back and forth along the ground, stopping to spit a short-ranged flame blast. While in the air, it will also try to swoop-attack you with its claws.

Games In: Castlevania: Symphony of the Night

Similar Enemies: None
Forms List: Not available


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Hugh Baldwin
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Hugh's rivalry with his friend combined with Dracula's power makes him Nathan Graves' worst nightmare. Mostly: He'll chase Nathan around and swing his sword forward when he gets close; he'll follow this up by throwing a mystic weapon--axe, dagger, boomerang or holy water--depending on your position. He has two other powers: He can thrust his sword into the ground and make flames rise up, and he can elongate the sword and lower it down quickly. When damaged enough, he'll gain more power and continue the chase. This time, his mystic weapons will have item crash-like power, with multiple daggers, axes, boomerangs, and towering holy flames. From this power, he gains the ability to create multiple spectral swords that will follow you around.

Games In: Castlevania: Circle of the Moon

Similar Enemies: Any hero-turned-villain
Forms List: Not available


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Hydra
.

The Hydra, which has the body of a serpent and multiple dragon/snake-shaped heads (in this case four), is in its own way setting a trap when first encountered in that only one of its heads is peeking out into the open; this largely stationary extensions will attack by either viciously snapping its head or spitting out a large green globule. When this head is slain, the Hydra takes the battle to the pillars above, revealing its four other heads and its now-vulnerable body. The two red-colored heads are its main protectors and have specific jobs: The one on the right spits out four flames that cover most of the pillar-space while the one on top rams its head into the ground and violently swings back and forth. The blue-colored head to the left, which rests directly on the pillars, complicates things by spitting out a stream of electrical orbs along their surface.

Games In: Castlevania: The Dracula X Chronicles (Rondo remake)

Similar Enemies: Orphic Vipers & Water Dragons
Forms List: Not available


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Ice Lord
.
         

This cloaked sorcerer must be a distant relative of the Water Magician, because they fight almost alike. His main attack involves creating three scythes that can damage your energy and three green blobs that ca decrease your heart-total. Disappearing and reappearing anywhere, he uses magic to make sections of the floor rise, cornering you between ice pillars while he plans his next attack--summoning a huge beast to mid-screen that'll breathe steam onto your side of the screen, moving it upward about twenty degrees before the attack ends.

Games In: Akumajou Dracula X68000

Similar Enemies: Water Magician & Darkside
Forms List: Not available


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Iron Doll
.
     

This is a heavily-armored dragon-like creature. Like Gobanz, it lumbers around, trying to corner you. Its sword has good range, but a powered-up whip will keep it at bay. When its armor is damaged enough, it'll shed it to reveal a really thin enemy--but then it shows you incredible Slogra-like agility and speed, wherein it'll dive at you with its sword extended. It's the best (worst?) of both worlds.

Games In: Castlevania II: Belmont's Revenge

Similar Enemies: Gobanz & Slogra
Forms List: Not available


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Iron Golem
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The Iron Golem shows its rocky face in a gear-filled machine tower shaft. Steadfast and powerful, it'll try to intimidate you by marching forward regardless of the circumstances. When its ready, it'll pound on the ground and make many of those gears fall--flamingly--to the ground, rebounding left or right if they're not destroyed immediately. If you get too close, it'll throw a punch that can knock you clear across the room. This Golem is magical, too, so if you don't keep wailing on it, it'll use its power to rapidly regain lost health.

Games In: Castlevania: Circle of the Moon

Similar Enemies: Golem (Harmony)
Forms List: Not available


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Julius Belmont
.
                         

The battle with Julius is unique in that it's the first time that you, as the one controlling "Dracula," will be battling a Belmont. This quick vampire hunter fights very aggressively, always coming forward with whip slashes and sliding kicks; he also attempts to make you commit to coming forward so that he can strike with a jumping kick. Julius will use a dodging dash move to avoid your ground-based offense and better set you up for any of these moves. When he's finished playing around, he'll whip out three mystic weapons--an axe, boomerang and holy water--and combine them with the aforementioned attacks to make for a more intense fight.

Games In: Castlevania: Aria of Sorrow

Similar Enemies: Richter, Soleiyu and Maxim
Forms List: Not available


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Karasuman
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A vulture-like demon that is lord of the ravens, the Karasuman (also known as "Malphas") is another one of those bosses that can defeated before you even see any of its offense. Its first attack is to command ravens to fly all around and clutter the open space; as a similar variation, it'll gather on one side of the screen and command a continuous flock of ravens to fly forward. Less frequently, it'll conduct energy using its hands and fire energy spheres toward you. Finally, it'll hover in place and blast flame-engulfed swords in 6-8 directions.

Games In: Castlevania: Symphony of the Night & Castlevania: Dawn of Sorrow

Similar Enemies: None
Forms List: Not available


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Keremet
.

Keremet is a slimy demon that lives in small, enclosed spaces. The enclosed space is in this case a pot of boiling green liquid. Since Keremet is none too friendly, it'll take a little coaxing to encourage its repeated appearances; that is, the heroes will have to continuously strike the pot until it gets annoyed and responds by popping out. Keremet will at this point keep them guessing with one of two attacks before quickly retreating: It'll spit forward, way atop the screen, a giant red globule to counter the potential jumping attacks that were surely meant to approach and strike its weak point (the head); or it'll spew downward a small shower of deadly slime. Its sloshing about will sometimes leave on the ground small puddles, and these remnants will grow into slow-moving slime creatures that specialize in cluttering the area.

Games In: Castlevania: Portrait of Ruin

Similar Enemies: None
Forms List: Not available


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Koranot
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This creature is made up completely of rock. It uses its very essence to attack--it hurls stones around (similar to how Frankenstein does in Castlevania III: Dracula's Curse). What makes it more menacing is its size, as it paces back and forth across the room, cornering you on one side in most instances; however, striking Koranot will reduce its size accordingly. You can take a chance by remaining grounded to fight him, or you can utilize the two moving platforms on either side of the room. To keep you grounded, though, Koranot will stomp on the ground and make pieces of the ceiling cave in.

Games In: Super Castlevania IV

Similar Enemies: Golem (Bloodlines)
Forms List: Not available


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Kumulo and Nimbler
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Twins that are forever trapped on the walls of a plant castle, these Minotaur-like creatures use their pitchforks to block attacks while they take turns firing projectiles at foes sandwiched on the raising pillar in between them. The strange part is, the pitchforks won't stop your whip from seeping through and striking their heads. However, their job is to keep you centered on the pillar and thus off balance; since both slide forward and back into the walls, you may have to take wild leaps to strike a blow. They both share the same life-energy, fortunately.

Games In: Castlevania II: Belmont's Revenge

Similar Enemies: None
Forms List: Not available


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Legion (Corpse)
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The Legion (Corpse), like the Legion (Saint), is heavily based off of Symphony's Granfaloon. The second version in this game, though, is a bit different. In order to defeat this enemy, you'll have to do some work. Since it has no visible weak spot, your whip attacks will appear to be ineffective. To the contrary, you must force it to reveal its weak spot--the skeleton formation that resides within its center--by continuously striking it. Slowly, its middle will break open to reveal that weak spot, and you'll have to relentlessly pound on it to prevent the Legion from closing the wound. While battling the Legion, you'll have to be wary of two things: The deadly globule that'll spray from its sides and drip from its frame, and the poisonous larva that'll begin crawling out of its wound once you break it open.

Games In: Castlevania: Harmony of Dissonance

Similar Enemies: Granfaloon
Forms List: Available

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