The Mummy

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Castlevania & Vampire Killer
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The Mummies mostly attack in pairs, and that is most certainly true of the duos you'll face in these two games. These particular Mummies are slow but menacing in that they're constant pacing can lull you to sleep and force you to make a poor attack maneuver--ultimately, they'll sandwich you or back you into a corner. They use an attack that becomes their prevailing theme: Each can throw waving shards that are difficult to target and avoid. The true secret to damaging them is to attack them when they're together, since isolating one results in little damage.

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Castlevania III: Dracula's Curse
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These two aren't that much different from the duo you'll face in Castlevania. They, too, shoot out waving shards and utilize slow and annoying pacing to corner and sandwich you. Again: The most damage can be done by attacking them when they're together. Usually, the duo is just fodder for the other set of bosses (Cyclops or Leviathan or both) that they're teamed up with.

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Super Castlevania IV
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This particular mummy goes by the name "Akmodan," but it has no partner this time around. It confronts you atop the clock tower using several short-range fireballs and, of course, waving shards. This mummy, though, can teleport in and out to other locations via those very same shards, making his attack somewhat unpredictable. Since there isn't much room to work with, the battle becomes more difficult if you're near a gap, as you risk getting knocked in by a shard or fireball.

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Dracula X: Rondo of Blood
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Shaft will conjur this mummy as part of a group of bosses from Castlevania for a deja vu moment in the battle against the belmonts. Primarily, it'll put its arms together to form a shard-like blade that it'll elongate forward. After doing this, it'll command three huge blocks to rise up and fly forward in your direction; if you don't climb them quick enough, you'll get crushed against the walls as they move forward. If you do make it over the obstacle, however, you'll have to dodge the hundreds of loose shards that he's already sent flying everywhere.

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Castlevania: Symphony of the Night
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This one takes the name "Akmodan II," but its relationship, other than being a mummy, to its Super Castlevania IV counterpart is unknown. It isn't all that similar in attack, either. Instead, it's more like the Rondo of Blood mummy. He stabs at you with his arms, elongating them to the shape of a blade; while doing this, it drags the coffin around as sort of a shield. It can also poison its victims by spewing a short-ranged acid cloud that'll hover around it.

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Castlevania: Portrait of Ruin
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Portrait of Ruin's Mummy Man is a member of a royal family who became a mummy in search of everlasting life. If it bears a striking resemblance to Rond of Blood's Mummy Man, it's because the bandaged baddie was in terms of its look ripped right from the PC-Engine classic. Except for one similarity (this Mummy Man, too, can command blocks to rise up and form walls whose sides are lined with spikes and are quickly closing in on the heroes), they're quite different. This version of the foe, like Akmodan, has teleportation power, and it will use this ability between assaulting heroes with two attacks: While standing still, it will hold out its arms and release a heat-seeking train of shards--at a considerable duration; or it will use its magic to cause floor tiles to usher into the background, where they form a certain pattern before darting, one after another, toward the heroes.

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