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Frankenstein
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When a mad scientist, Dr. Frankenstein, longed to reanimate dead flesh, he transplanted a defected brain into the corpse of a monstrous body that was partly sewn together from pieces of other dead people--the original man was hung because the townspeople hated and feared his freakish nature. The result was this monstrosity, a zombie who now acts as a guardian for Dracula. Over the course of the series, he's had many attacks; whether he's been fighting alongside Igor, hitting you with chains, or trying to make bricks fall on your head, he's always been slow but high in the categories of power and strength.

Games In: Vampire Killer, Haunted Castle, Castlevania, Castlevania III: Dracula's Curse, Super Castlevania IV, Castlevania: Bloodlines, Akumajou Dracula X68000, Dracula X: Rondo of Blood, Castlevania: Portrait of Ruin & Castlevania: The Adventure Rebirth

Similar Enemies: None
Forms List: Available


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Gaibon
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As one of Dracula's highest ranking guardians, it hovers about, spitting fireballs downward at foes. Its most deadly attack has it crash into the ground and cause sections of the ceiling cave in--mostly stalagmites that were lining the ceiling. When it gets angry, it'll turn red and steps up its fireball attacks, rapidly spitting multi-directional flames downward. He and Slogra must have fallen out of favor after exhibiting their inability to slay Simon Belmont, since they were demoted to fighting together as a team early in the castle in Symphony.

Games In: Super Castlevania IV & Castlevania: Symphony of the Night

Similar Enemies: Death Bat & Flying Dragon
Forms List: Available


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Galamoth
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Without a doubt, this is the biggest, strongest and baddest boss on these pages. Its size is the primary concern, since getting too close could mean a hasty whipping from its high kicks. It has 3 other attacks of note: (1) It'll simply back up, gain steam, and try to bash you over the head with its scepter. (2) It'll charge up the scepter, lean over, and command lightning to blast downward in long streams, repeatedly striking the hero should he or she get caught between its net. And (3) it'll stand upright and command the scepter to shoot large, circular balls of energy toward, and they travel a fair distance--this attack is made worse if Galamoth crowds you to one side of the room. Striking its head does the most damage--but getting up to eye-level to get close enough is a challenge in itself.

Games In: Castlevania: Symphony of the Night

Similar Enemies: None
Forms List: Not available


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Gargoyle Bat
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If anything, at first, this resembles a normal phantom bat, but it attacks differently than those bats of Castlevania past. Most notably, you'll be forced to fight this bat atop the Leaning Tower of Pisa; it'll try to take advantage of that by flying around the hero quickly, creating strong enough winds to make the tower wane. Its pattern is fairly predictable: While airborne, the end of its tail will send three-directional rocks flying downward at 45-degree angles, each set in alternating directions; it'll follow that up by flying overhead and trying to whip at you with its elongated tail; as a final attack, when it's weakened, it'll forego all other attacks and bounce about the tower's top repeatedly.

Games In: Castlevania: Bloodlines

Similar Enemies: Phantom Bat
Forms List: Not available


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Gear Steamer
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What happens when spirits inhabit the inner workings of a clock tower? You get gears that are ready to strike. This formation of gears and cogs contains an orb inside its middle--its weak spot--but the gears shapeshift and move around as to protect the orb from damage; the steamer itself will toss smaller bladed gears toward you, either straight-away or looping downward. You'll have to dodge the creature's other rolling, buzzing and jump attacks--it taking the forms of all kinds of vehicles during these periods--to get in a clean shot at the orb.

Games In: Castlevania: Bloodlines

Similar Enemies: None
Forms List: Not available


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Gergoth
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Gergoth was a once-friendly beast imprisoned in solitude long ago, and it gradually grew evil and demented. The odd-looking Gergoth walks on two legs, stomping and diving about its chamber while trying to crowd and thus crush the hero with its size and spiky underbelly. Gergoth will other times use its considerable lung power to suck in huge amounts of oxygen and then use it to unleash a devastating beam--up and down in the direction it's facing. When severely damaged, it will grow angry and cause the ground to collapse, taking the battle to a level far below. While it this time gains no new powers, it will primarily use its jump attacks to finish off what is sure to be a worn-down hero. The Portrait of Ruin version, while about identical, has no angry spell, and there's thus no collapsing of any groundwork.

Games In: Castlevania: Dawn of Sorrow, Castlevania: Portrait of Ruin & Castlevania: Harmony of Despair

Similar Enemies: None
Forms List: Not available


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Giant Eyeball
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The giant eyeball is exactly what its name suggests: An oversized ocular capsule measuring in at two-times the size of its heroic opponent. But this globular foe is more than simply a larger form of the minor rolling eyeball (which was the original Game Boy title's standout enemy). No--this rather bloodshot fellow is quite bouncy--the attribute using which it'll throw itself about the room in addition to using the expected rolling for a more direct assault. Whenever the eyeball is struck, it'll quickly snap back, rebounding off of the chamber walls with a certain momentum; depending upon your timing, this will either result in handy combo setup or unexpected pain. It'll eventually increase its activity by tossing out a steady stream of the smaller rolling eyeballs, which will certainly crowd the area and distract from the real target.

Games In: Castlevania: The Adventure Rebirth

Similar Enemies: Peeping Big
Forms List: Not available


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Giant Golem
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The Giant Golem possesses too much mass, it seems, for a retro-style series entry to handle. That is, we're not given the benefit of seeing its entire frame, the display limited to a shoulder-down view of the rocky foe. Ever-visible are its large fists, which it'll initially smash into the ground three times--the first punch close-ranged, the second thrown at a distance, and third again at close range--each blow causing flames to spread in either direction, surely nipping a more passive Christopher. The punches' force summons five flat-headed rock creatures, which march about on the Golem's ornamental attire (bracelets and belts, on which you, too, can climb), drawing away your fire while at the same time revealing the creature's weak point--its mid-section. It'll shake off your offensive and temporarily escape by jumping straight up, soon after slamming itself down into the ground and once again causing flames to spew in either direction but this time over a much larger area. As its energy depletes, the speed of its assult increases.

Games In: Castlevania: The Adventure Rebirth

Similar Enemies: Balore
Forms List: Not available


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Giant Merman
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The Giant Merman is a master of its element and indeed king to mermen and fishmen alike. When this larger adversary pops up from the watery depths, it'll command a current to rise up and wave forward in your direction. Soon after, it'll roll itself into a ball and spin itself quickly in your direction. If the Giant Merman fails to eliminate you by this time, it'll call for backup; both fishmen and mermen will begin popping up from below in an attempt protect their master by drawing away your fire. As this is going on, the Giant Merman will continue its water wave and rolling attacks.

Games In: Castlevania: Harmony of Dissonance

Similar Enemies: None
Forms List: Not available


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Giant Rock Creature
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This huge mound of living granite is suspended by a chain attached to the girder around its arm. Mainly, it'll lower down to eye-level, break its right forearm into a pile of smaller rocks, and send the debris flying forward; it'll then regenerate the arm using the surrounding stone structures and repeat this process. You'll have to back into a corner to goad the creature into lowering down far enough for you to get a good shot in at its jaw. The only problem: Most of the time, it senses when you swing your whip and uses the chain to pull itself back quickly, continuing the rocky onslaught. Your only hope is to finish it off quickly.

Games In: Haunted Castle

Similar Enemies: None
Forms List: Not available


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Giant Skeleton
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The Giant Skeleton is the remains of a giant humanoid-type creature that was condemned to life sentence in prison, which is the very site of the battle. The sounding of the prison's emergency alarm will bring to life the Giant Skeleton, which while methodical covers large amount of space with its stalking movements plus its far-reaching but telegraphed punches and kicks; it'll occasionally move to grab a hero, who if caught will fall victim to flurry of gut-shots before being released. A cornered hero will be forced to leap over the Giant Skeleton, which will prove its intent to kill by literally bending over backwards, walking on all fours while continuing to throw hooked punches--this until the again-cornered hero has no choice but to revert back to face-to-face action.

Games In: Castlevania: Order of Ecclesia

Similar Enemies: None
Forms List: Not available


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Gobanze
.
          

This heavily armored knight moves slowly and methodically, trying to bully you with its considerable girth. Its right arm has been replaced with a chained spear, and it has the ability to elongate that spear a fair distance--usually crashing it into the ground. You can jump over Gobanze, via the platforms hovering above, but it can extend the spear upward, too, to stab at you. Depending on the length of your whip at the time, this battle could either be unnecessarily difficult or an uneventful cakewalk. If you let Gobanze corner you, however, it's all over.

Games In: Castlevania: The Adventure

Similar Enemies: Iron Doll
Forms List: Not available


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Golem
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This monstrous Golem starts out huge, its very foundation mountainous rock. It's similar to your battle with Koranot in that you'll have to make its upper half crumble and wither down until it becomes short enough--to the point where you can attack its one weak spot--its stone-protected skull. Of course, since it'll keep punching the ceiling with its long arms, you'll have to watch out for rocks and falling debris, hurrying to the safe spot in the left corner. When the protective rock surrounding its head is gone, the Golem will try to protect its red skull by covering it with its big hands; it cannot be damaged during this time.

Games In: Castlevania: Bloodlines

Similar Enemies: Koranot
Forms List: Not available


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Golem
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This Golem is not unlike the ones you've faced before or even the giant rock fighters you've fought in Rondo. If anything, it's a combination of those past foes. Initially, in its constant march forward, the Golem will either jump high or pound the ground to cause rocky debris to fall from the cave's ceiling. In between, it'll raise its fist to the air, signaling a devastating punch that can knock you clear across the room. Its ball and chain, which replaces its right arm, will serve to prevent you from staying too close. When damaged enough, its head will crumble, revealing a crystal eye which now becomes its only weak spot. The Golem, however, will continue its death march, but to protect its eye, it'll stop often to release a wave of rocks and stone successively forward.

Games In: Castlevania: Harmony of Dissonance

Similar Enemies: Golem (Bloodlines) & Iron Golem
Forms List: Not available


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Goliath
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Goliath is a monstrous bully, only the weight of his blasphemies more massive. The Philistine of legend, an intimidating presence who stomps his way to and fro across a holding chamber now unfit to contain him, pummels heroes with brutish attacks with sometimes devastating aftereffects. Goliath's wind-up punch, for instance, forcefully crashes into the ground, at which point long-reaching spikes protrude from his fist; his jump attack, a flying axe-handle punch, causes a violent whirlwind over a large area. Goliath will also uppercut the ceiling with such oomph that wooden debris will rain down chamber-wide. When it appears that Goliath is crouching into a defensive position, he'll quickly grab a lingering hero, deliver a series of punches, and then fling the helpless carcass into a wall. Goliath's most deadly posture is his room-long death march, which if not negotiated around will result in a trapped hero on the receiving end of a devastating flurry of rapid punches.

Games In: Castlevania: Order of Ecclesia

Similar Enemies: Frankenstein, The Creature & Man-Beast
Forms List: Not available


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Graham Jones
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Graham was a missionary who had managed to absorb some of the castle's power, which led him to believe that he was actually Dracula incarnate. As such, Graham fights very similarly to the Count you've fought many times before. Graham will teleport from place to place, and, in between, execute one of three magical attacks: (1) The usual three-directional fireballs. (2) He'll send out two balls of dark energy, low and then high. (3) He'll send out four balls of dark energy successively high. After taking some damage, he'll teleport to center screen and continuously make trios of energy balls rotate around him, progressively outward. When damaged after being hit in the head the appropriate amount of times, he'll use his power to change form. In this case, Graham is encapsulated in the creature's center, which must be attacked; the hands on the sides grab inward after due warning to damage and keep you on defense. While this is going on, a ringed skull formation will be hovering directly above, blasting down large bolts of lightning.

Games In: Castlevania: Aria of Sorrow

Similar Enemies: Rohan Krause & most Dracula forms
Forms List: Not available


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Granfaloon
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I could best describe this, a huge legion, as a membrane surrounded by a plethora of tortured souls. The task at hand is to break through the barrier of humanoids to reveal its nucleus. It's not that easy, however, as hordes of humanoids will be dropping to the ground--marching towards you--trying to overwhelm you through large numbers. When its center is revealed (seen right), its eye-tipped tentacles will begin opening up, trying to blast you with powerful green beam attacks. Attacking the nucleus, while fighting off humanoids and avoiding beams, is the only way to harm it. As sections of humanoids break off, it affords the nucleas more open tentacles from which to open and fire beams. When totally exposed, the tentacles will gain the ability to fire several of these beams at once, in multiple directions.

Games In: Castlevania: Symphony of the Night, Castlevania: Harmony of Dissonance, Castlevania: Aria of Sorrow, Castlevania: Dawn of Sorrow & Castlevania: Portrait of Ruin

Similar Enemies: Legion (Corpse)
Forms List: Available


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Gravedorcus
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Gravedorcus is a fish-like creature that burrows beneath the surface and tracks its prey through following vibrations in the earth. Its predatory practice entails the use of surprise attacks and with little delay popping up in random locations. These maneuvers include simply diving out from the gravel, even when partly submerged, and crashing itself into the hero; peeking its head out from the gravel to spew poisonous mist or a host of annoying, deadly urchins; and emerging from beneath a large stone structure, thereafter breaking it into pieces that fly across the battlefield in a projectile swarm. When just its fan pops up from the rubble, it's a clear warning that Gravedorcus is about to execute its most dangerous but risky attack--it'll quickly burrow its way across the battlefield and at its halfway charge out, its momentum carrying it into the wall; the sheer force of the collision will leave Gravedorcus temporarily unconscious and vulnerable.

Games In: Castlevania: Order of Ecclesia

Similar Enemies: None
Forms List: Not available


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Great Armor
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Great Armor is a heavily-armed soldier built out of the corpses of great warriors; it's a giant guardian knight that excels in defense. Its giant shield is able to defend against and neutralize even the strongest of attacks. The only way to harm such an armor is to strike its head or attack low with a sliding kick. Since, realistically, this is tough to do, it's better to rely on a large weapon that can extend over its shield and nip the armor's chest area. It won't just let you do this; it will keep you guessing by erratically stepping forward and back while using its sword in two ways: It'll quickly stab the sword downward after little warning, or it'll raise the sword into the air and deliver a mighty slash.

Games In: Castlevania: Aria of Sorrow

Similar Enemies: Living Armor and Big Golem
Forms List: Not avaiable

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