Legion

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Castlevania: Symphony of the Night
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This version is called "Granfaloon" ("Legion" in the Japanese versions). The large membrane surrounds itself in a sea of corpses that seek its light. You'll be forced to break through the outer exterior and expose its center. This won't be easy because it'll pause to drop drown multiple corpses and command them to march toward you. As sections of the humanoids break off, you'll expose its tentacles, and each will begin opening randomly to fire beams; when all of the corpses have been destroyed, and the four sections that they represent have been broken off, it gains the potential to do this in eight directions. Attacking the membrane, while fighting off humanoids and avoiding beams, is the only way to damage it.

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Castlevania: Harmony of Dissonance
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This Granfaloon-based enemy very much mimics its big brother. The Legion is a three-tentacled eyeball that acts as a core for a collection of tortured souls. The objective is to expose the eyeball, by continuously striking the human formations which make up four sections, and destroy it; eventually, the sections will begin breaking off. To stop you from doing this, it'll command smaller legions to distract you. Also, if a tentacle is exposed during this time, it'll begin waving around and randomly firing a beam in a given direction. When the eyeball is exposed completely, the challenge begins via its most powerful attack, as all of the tentacles will begin firing beams in random directions; if you're unlucky, one or two beams will be coming at you at a time.

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Castlevania: Harmony of Dissonance
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Harmony features a second type of Legion: The Legion (Corpse). The second version, though, is a bit different in its method. Since its exterior of skull heads is indestructible, your whip attacks will appear to be ineffective. So in order to topple this ghastly-looking foe, you'll have to do some work. Mainly, you must whip its middle section repeatedly to force open a womb in which its core, a skeleton formation, rests. When it eventually opens up, you'll have to continue to whip the center so that it doesn't close up the wound. The Legion won't just allow you to do this; it will hold you off by two means: Deadly globule that sprays out from its sides and drips down from its frame, and poisonous larva that begins crawling out of its middle once its forced open.

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Castlevania: Aria of Sorrow
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"He is many, and he is one," as Aria's enemy list tells us. Before entering into the Legion's chamber, you'll see many human formations escaping from a chamber and marching toward it, seeking its light. The Legion is most similar to his previous forms, but the battle this time will be different--mainly, its chamber is a big room with a large center platform that has platforms branching out of its sides; the Legion will always be circling the platform, following you clockwise or counterclockwise, so you'll be going around and around. Once again, you'll have to break off its four human-shield sections to reveal its tentacle nucleus; all the while, it'll be releasing single humanoids to clutter up the surrounding platforms. As you break off sections, any exposed tentacles will begin firing those annoying beams, with the ability to do this in three directions once the nucleus is totally exposed. At this point, the Legion can move anywhere it wants, with an extra ability: It can curl into a complete ball and rebound around the chamber.

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Castlevania: Curse of Darkness
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This version of the Legion is Curse of Darkness' "secret" boss; it's described as a lump of flesh made from innumerable human sacrifices. Hidden deep below the Garibaldi Temple, where even the walls pulsate with hatred, is a chamber where the Legion incubates perhaps an ultimate evil (we meet only the unevolved Nuculais). The tall cylindrical chamber has lining its sides a spiral staircase, which rotates around the centered Legion. Hector must climb the staircase and attack the Legion from all sides, piece by piece eliminating the shell of souls. The task is not so simple: He will at all times be under siege by the many escaped souls, which will continue to rise up from the ground. After struggling for a short period, a soul will ultimately succumb and explode into a mess of melted flesh; any contact made with a soul upon its explosion will lead to critical damage--even your most durable Innocent Devil will fall easily to it. If you can avoid the swarm of souls and totally eliminate the shell, you'll find a second secret boss--the aforementioned Nuculais.

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Castlevania: Portrait of Ruin
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Portrait of Ruin isn't ashamed to borrow from past titles in the area of enemy and boss creatures, and it does so with sometimes perfect emulation. That's certainly the case here, where you'll encounter the Legion, which is pound for pound the very same enemy you knew as Granfalloon in Symphony of the Night. You know the drill: You'll have to clear away its shell of tortured humanoids and attack its nucleus; any tentacle exposed before total emasculation will protect the Legion by randomly firing a beam. Despite its same-skin nature, it has in this title one exclusive attack: When the nucleus is fully exposed, the tentacles can execute a protective measure where four of eight fire sustained flame-blasts while the Legion itself for a period rotates clockwise then counterclockwise.

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Castlevania: Grimoire of Souls
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Grimoire of Souls' version of the legion is patterned after Symphony of the Night's, and thus it functions very similarly. Like Symphony's, this legion (nicknamed "All for One") is a large membrane surrounds itself in a sea of corpses that seek its light, and defeating it as a matter of attacking its shell--breaking it off piece by piece--and then exposing and destroying the core of its membrane. As long as least one section of the shell is intact, the legion will attack by shedding multiple corpses, all of which proceed to lurch forward and attempt to grab onto their attacker, and release globulous projectiles that fly in random directions. Its exposed tentacles will intermittently spew flames over the area they cover; at times, pairs of them will prolongedly fire deadly purple lasers. The fully exposed membrane can execute three attacks: As it rotates (surviving) tentacles will spew flames or fire purple lasers, and it'll otherwise electrify itself and begin rebounding about the room.

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