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Death Bat
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The Death Bat is yet another of those creatures created by fusing together the genes of a human and a bat--this has translated into a vicious mutant that's looking to tear you to shreds. Its attack strategy is to use its bat form to methodically hover overhead until you're forced you into an inviting position; at that point, it'll gear up, outstretch its clawed limbs, and, with blinding speed, dart diagonally down toward you--if you fail to time your attack well, it'll pull this move off several times in succession. Other times, it'll utilize its human side by landing nearby and dashing in your direction, trying to overwhelm you before you can react.

Games In: Castlevania: The Adventure

Similar Enemies: Gaibon, Creature Bat & Flying Dragon
Forms List: Not available


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Death Dragon
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This is a dragon that was killed by Dracula, himself, in his early years--this to send a message that he, as the "King of the Dragons," had arrived. Dracula granted it new life to be a part of his own dark army. As you'd expect, it's huge enough so that only its front half will be shown on-screen. Its fire-breathing ability is ever-present, but it chooses to spit individual flame blasts sporadically as it moves its head up and down between three possible locations, to keep you guessing while moving. Like other bosses its size, it likes to crash into things--using its head--to make debris fall from the ceiling to further disrupt your movements.

Games In: Castlevania Legends

Similar Enemies: Dragon Zombies
Forms List: Not available


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Devil
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The Devil was a notorious lesser enemy in Circle of the Moon, so it's only natural that the winged hellspawn would return as a boss in its follow-up. The Devil will remain mostly airborne, and it'll constantly try to fly directly overhead and come in from difficult angles so that it can land on top of you. If it's unable to land, it'll eventually hover in place and fire a laser diagonally downward, slowly moving it from left to right (or right to left, depending on the direction it's facing). When it does finally land, it'll do one of two things: (1) Continue its laser assault--instead firing it straight ahead. Or (2) it'll reach back, generate flames to engulf its arm, and, with all its might, swing forward to unleash a fiery assault. Any contact with the Devil will result in a temporary curse.

Games In: Castlevania: Harmony of Dissonance

Similar Enemies: None
Forms List: Not available


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Dmitrii
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As one of the premier Dark Lord candidates, Dmitrii has the uncanny ability to learn and emulate others' abilities. Mainly, while cleverly ducking and dodging attacks, the amused Dmitrii will somehow utilize whichever Bullet and Guardian Souls that Soma currently has equipped. If Dmitrii is struck by a newly equipped soul, he will quickly enter a state of enchantment and then begin using that power.

Games In: Castlevania: Dawn of Sorrow

Similar Enemies: Most heroes-turned-villains
Forms List: Not available


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Dogether
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Dracula must have a thing for large floating eyes. This one-eyed cretin is constantly on the move, teleporting and out, as it executes its three main attacks: (1) It can channel energy streams, from its eyeball, and fire it in three-way streams--these streams resemble green arrows. (2) It'll send a multitude of flames looping downward, each rebounding off of the surface and blazing for long periods; each one can be redirected if struck by the whip. Or (3) it'll channel rocky debris to surround itself in a shield of stone as it moves about. Besides these attacks, it'll always try to use its size to crowd you into corners for repeated hits.

Games In: Dracula X: Rondo of Blood

Similar Enemies: None
Forms List: Not available


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Doppelganger
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If you can't beat 'em, recreate 'em. Dracula must have figured that if the Belmont clan was just too powerful--so he enlisted this apparition, an amoebae-like creature that takes the shape of any hero it so pleases. By taking their shape, it also gains the usage of some of their powers. So in order to get to Dracula, you'll have to defeat the toughest of enemies--yourself! Both Trevor and Alucard have to face these, including a second, harder version for Alucard.

Games In: Castlevania III: Dracula's Curse, Akumajou Dracula X68000, Castlevania: Symphony of the Night, Castlevania: Lament of Innocence & Castlevania: Portrait of Ruin

Similar Enemies: Soleiyu-Demon, Richter Belmont and Fake Trevor
Forms List: Available


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Dragon Zombies
.
        

Defeating two of these undead, moss-collecting dragons is a task to be had. First mentioned: Both dragons' necks are long enough for them to move their heads around their bodies' entire circumference. They'll swing their necks to and fro, all around, at varying speeds to throw you off; at certain times, one or both will swing their head viciously into a wall, making debris fall from the chambers' ceiling. The only difference between the two are their special attacks: The left one can breathe flames one after another--this while moving semicircularly upward--and the other can spit out singular exploding energy balls. If you're patient enough, you can defeat them by striking their heads.

Games In: Castlevania: Circle of the Moon

Similar Enemies: Death Dragon
Forms List: Not available


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Dullahan
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The Dhurons have a big brother in the person of Dullahan (also known as "Dyruahan"). Yet another knight decapitated in battle, its head, too, still has working ocular functions, though detached from its spine. It's a master with the lance, and all of its attacks revolve around the pointy weapon. These attacks include a long stabbing thrust and a jumping downward-sword stab. It can also make spikes rise up from the chamber floor by crashing the lance into the ground. Finally, if flustered, it'll throw its head into the air, and the head will stalk the enemy in an attempt to infect you with a temporary curse; also, the head can elicit a loud scream that'll make debris fall from the ceiling.

Games In: Dracula X: Rondo of Blood, Castlevania: Dracula X, Castlevania: Curse of Darkness & Castlevania: Portrait of Ruin

Similar Enemies: None
Forms List: Available


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Eligor
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Eligor, in vying for the a certain series honor, is an absurdly large demon that was summoned to protect the castle. The systematic battle, which requires that a number of hurdles are cleared before the main target can be approached, commences once the presumptive hero mounts the seemingly inanimate corpse of Eligor and is soon sent crashing into the room's right wall; it's from this point where the hero will have to work his or her way beneath the indeed active Eligor, then to its left side, and finally onto its back if he or she hopes to get a clear shot at its vulnerable (and oddly placed) eye. Only after breaking its red crystal kneecaps, which will eventually regenerate, will it stand on its hind legs, in great pain, and leave opportunity to run beneath it; this must be done while it alternates between dealing two sword attacks (a downward stab or a swipe-and-drag motion, depending upon the hero's position) and hunching down to fire arrows from an installed crossbow, which can be destroyed. Once below, the hero will have to safely position his or herself as Eligor treks to and fro, this to avoid direction contact and its front-leg kick; it'll soon after execute a jump attack, which leaves the hero time enough to exit to its left side. From here, another set of crystal kneecaps must be destroyed as Eligor disrupts the effort with a back kick, a tail-stab, or arrows as fired from its second, more rapidly crossbow. The kneecaps destroyed, Eligor will slump to the ground, its tail now easily climbable and the main target accessible; it will eventually recover and limit the onslaught with a shoulder-block, a tail whip, or a curled-tail stab, and, when damaged greatly, a leaning headbutt, any of which can potentially knock the hero back down to the right side for an unfortunate restart of the cycle.

Games In: Castlevania: Order of Ecclesia

Similar Enemies: None
Forms List: Not available


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Elizabeth Bartley
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Here's the niece of Dracula in the flesh. Her plot to revive her uncle was just another chapter in Dracula's assaults on mankind. As a boss: Elizabeth makes 4 spheres, each of which contain an element in their center--fire, ice, dagger, etc.--float around in a circle; a countdown then begins in the form of the orbs circling inward toward a center position where they'll intersect. She'll then begin randomly appearing on one side of the screen, firing flame blasts until you finally strike her. If you don't get the required number of hits on Bartley, which equals the number of spheres, before they reach center, you'll fall prey to a powerful sword, fire or ice attack. If so, Bartley will then reappear center screen and continue the cycle.

Games In: Castlevania: Bloodlines

Similar Enemies: None
Forms List: Not available


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Evil Tower Guardians
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These two pious illusions disappear and reappear at timed intervals. The faces breathe hatred in the form of blue spherical projectiles that rebound around the room when the faces disappear; after the faces temporarily fade out, the blue spheres will continue to bounce around the room, stalling you from attacking the real target--a sacred tower pillar that is the faces' essence--until the faces reappear. To defeat them and move on, you must destroy the pillar completely; the faces themselves cannot be damaged.

Games In: Castlevania: Bloodlines

Similar Enemies: None
Forms List: Not available


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Executioner
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It seems slow at first, but that's just a ruse to set you up for its mad dashes and long jump attacks. Using its ax, it'll march toward you to do its dungeon-inhabiting job. It's not so much that it's hard to defeat--it's that the construction of its chamber makes it hard to maneuver around. The Executioner often plants himself on a platform right above you, swinging his axe wildly, leaving no way to escape. Try not to get cornered and you might have a fighting chance.

Games In: Castlevania Legends

Similar Enemies: None
Forms List: Not available


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Fake Heroes
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These are zombies impersonating Trevor Belmont, Grant Danasty and Sypha Belnades--Fake Trevor, Fake Grant and Fake Sypha, as they're known. Due to Alucard's close relationship with the real Trevor Belmont, this is Shaft's cruel way of playing mind games. Fake Trevor attacks with the classic Belmont whip while throwing holy water or boomerangs with varying power and distance. If he's slain, Fake Sypha (if she hasn't slain), can revive him continuously in a weak zombie form. Fake Grant mainly climbs on the ceiling and drops daggers from overhead; despite his agility, he's useless to the team while on the ground because his axe and short dagger attacks aren't considerable enough, and he only becomes a target. Fake Sypha constantly hovers, effectively keeping you grounded, while using all of the spells that the real Sypha could use in her earlier adventure, including ice, fire and lightning. The trio returns years later to antagonize Jonathan Morris in much the same way; the only difference is that Trevor can now use cross and lightning crash attacks.

Games In: Castlevania: Symphony of the Night & Castlevania: Portrait of Ruin

Similar Enemies: Any doppelgangers or hero-turned-villain
Forms List: Not available


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Flying Armor
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The Flying Armor is a sinister cape-clad figure that hovers in the air with its arms crossed; all the while, its two psychically-controlled swords hover on either side. It can execute with the swords three separate attacks: (1) It will line up the swords adjacent to each other and twirl them around while giving chase. (2) It will order the swords to dart in the hero's direction. Or (3) it will send the swords to an off-screen position from where they'll dart in from left and right respectively.

Games In: Castlevania: Dawn of Sorrow

Similar Enemies: None
Forms List: Not available


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Flying Dragon
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Its attack method emulates Gaibon in that it flies back and forth, spewing streams of fireballs downward. When it lands on the ground, it simply walks back and forth a short distance--this is the perfect time to attack it. Even though its attack method is predictable, it can finish you off with haste, since the stage it appears on is an energy-drainer. This is merely a sub-boss, though, so the battle should be shorter than expected.

Games In: Castlevania Legends

Similar Enemies: Death Bat & Gaibon
Forms List: Not available

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