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Trevor
Belmont
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Character's History
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However, it was still proving difficult to silence darkness. Dracula would not pass from this world in silence, and with his final words, the Dark Lord left upon all of Europe a demonic curse that enshrouded the people in misery and torment. Trevor investigated these matters and located the troublesome Isaac, a devil forgemaster who had some connection to the curse. It was the oblivious meddling of the vengeful Hector, the other forgemaster, that prevented Trevor from dealing Isaac defeat. Trevor tested Hector's resolve and defeated him easily, which reinforced his opinion. But after a second encounter, whence Hector held his own, it was clear to even Trevor that it was fate at work. He helped in Hector's mission by using drops of his powerful blood to in the abandoned castle open a seal that lead to Isaac's hideaway--an infinite corridor beneath the castle. When Hector slew the corridor's guardian, the castle began to shake, and Isaac used this opportunity to sneak up from behind and stab Trevor through the chest, leaving him for dead. Trevor would survive, thanks to the magic of Julia Laforeze, but he would because of his severe injury be unable to participate further. Even then, his further sacrifice to the cause would not be forgotten. To see Trevor in action, click here. |
Appearances

Trevor has only one game to his credit: Castlevania III: Dracula's Curse. After Sonia, his became the more typical arsenal that the future Belmonts would employ. Trevor starts with his regular short-length leather whip. Rather than crystals, Trevor can collect "mystic whip" symbols (pre-"morning star" symbols) to change the leather whip into a chain whip. A second symbol will allow the whip to reach its potential: It'll transform a chain whip into a morning star whip. On the flip side, Trevor mastered the five mystic weapons that Sonia had collected during her journeys.

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Sub-Weapons
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Striking
Weapons
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Dagger: A quick but weak dagger that Trevor can toss forward at long range |
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Axe: An unwieldy but powerful axe thrown in an arc, capable of damaging enemies above and below | |||
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Holy Water: A vial of holy water that when thrown to the ground cracks and burns, engulfing enemies | |||
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Boomerang: A cross-shaped projectile that damages enemies while both coming and going | |||
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Stopwatch: A magical watch that stops time for five seconds, freezing enemies in their tracks |
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Trevor in Castlevania: Curse of Darkness makes a second appearance in a more unconventional role--that of a supporting cast member who becomes a playable character within a secret mode. Though, his mission is inconsequential and purely for fun. He starts the mission with the Vampire Killer whip, which he can enhance by finding extensions and special skins. With any whip form, he can pull off strings of deadly combo attacks. He will also call upon two other abilities: He can double jump and guard dodge. More useful is that Trevor at all times has at his command the usual five sub-weapons; each can be enhanced via a "crash" effect that drains larger-than-normal heart totals.

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Sub-Weapons
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Striking
Weapons
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Axe: Ordinarily slow but powerul, this axe is instead tossed directly at enemies, two at a time | Vampire Killer: This leather form of the famous whip is used to dish out various striking combos |
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Dagger: Trevor tosses three quick but weak throwing-knives directly at a targeted enemy |
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Holy Water: When a holy vial hits the ground, large flames encircle and protect Trevor as a shield |
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Cross: Trevor tosses a boomerang-like cross capable of damaging enemies while coming and going |
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Stopwatch: A magical watch that stops time for a few seconds, freezing enemies in their tracks |
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