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Alucard
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Character's History
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As he balanced his way across the towers' link, he was ambushed by the Daemon Lord, whose might proved too much for the still-depleted Alucard. The tortuous creature dropped Alucard down onto the conclaved surface below, which luckily for him had moments before become a moat due to fallout from Simon Belmont's trek up the nearby vertical prison. With available no means to quickly ascend toward the castle's heights, he was forced to take the long path through the estate's many haunted halls, caverns, and corridors. It was through his trials and brushes with near-death that he discovered his new powers, like the penchant to transform into mist or a werewolf plus the ability to fly short distances and rebound off walls. He realized his efforts were concurrent to those of Simon's when from out of sight he saved the red-haired wonder from a seemingly endless onslaught of macabre puppets; in light of the Lost Soul's confirmation of his inquiry, he learned, too, that Simon was indeed the son he once knew. He similarly came to his son's aid in the Toy Maker's funfair, his dealings with Simon this time more personal. While he would not reveal the true nature of their relationship, instead shielding his true identity, Alucard tested Simon's mettle, asking him to wonder about how he could succeed in his mission where "his father" couldn't. Regardless, he assured Simon that he would not stand alone in the final battle against Dracula.
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Appearances

Alucard
follows the blueprint as drawn up by Simon Belmont. Since his chapter ("Chapter
III") proceeds Simon's, he inherits all of the advanced abilities and
level gains (including the associated learning of combo attacks) as previously
procured. His starting weapon is the Dark Pain, which is his version of the
Combat Cross; it'll later be upgraded to the Improved Dark Pain, which will
allow for increased castle accessibility. In
addition to his transformation powers, he'll eventually expand his inventory
to include the Shadow Claws and Demonic wings, which allow him to wall-jump
and temporarily fly, respectively. In terms of secondary weapons, he'll come
to possess two sub-weapons--one of which is necessary to the plot.
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Sub-Weapons
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Striking
Weapon
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Bat Projectile: Upon his order, a swarm of bats will attack a nearby target, stunning it for a few moments and giving Alucard the upper hand |
Dark
Pain: This
is Alucard's starting weapon. Created by the Toy Maker, this dark version
of the Combat Cross will be sufficient early on
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Stopwatch: The Toy Maker's stopwatch, made with vampire plasma and powered by blood, temporarily slows down time in the immediate vicinity |
Improved
Dark Pain: This
upgraded version of the Dark Pain allows Alucard to ride upon the magnetic
rails strewn throughout the castle
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