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Castlevania: Lords
of Shadow - Mirror of Fate
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Time Period:
1046 - 1102
- Main Heroes: Trevor and Simon - Antagonist: Dracula Mirror of Fate is a direct sequel to Castlevania: Lords of Shadow. Though its first chapter, a mere tutorial, features Gabriel Belmont's exploits one year before his PS3/Xbox 360 adventure, successive chapters chronicle three future heroes and their interconnected destinies. |
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In Retrospect
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Mirror of Fate is an unnumbered sequel to the original Castlevania: Lords of Shadow, in which protagonist Gabriel Belmont met a cruel and unusual fate. Though we were given a glimpse into a far-off future wherein the former Gabriel now hid in the shadows as the tortured Dracula, attempting to escape from his eternal damnation, the ending was in reality setting up Castlevania: Lords of Shadow 2, which is set sometime in proximity to the original. Mirror of Fate, the second in the trilogy, acts as a bridge to that finale, providing us a quick look into Gabriel's past but mostly focusing on future Belmont offspring Simon and Trevor, whose adventures are indeed their own but more or less a reflection on Gabriel's misdeeds. Our story opens in the year 1046, one year before Gabriel's encounters with the Lords of Shadow.
- - -
Gabriel
Belmont grabbed his wife, Marie, into his arms, neither knowing what the future
hold. For soon, Gabriel, a young warrior and a member of the Brotherhood
of Light, would depart, taking on a mission only the finest of their ilk could
endure. Mounting his stead, acknowledging Marie's worried gesture of farewell,
Gabriel head off for unholy land. By sundown, he arrived at the outskirts of
a detoriated outpost, its central tower channeling a storm of dark energy. Aided
by three sword-wielding comrades, the hooded Gabriel began his march toward
an unknown destiny. When a pack of shadow crawlers began to stir, abandonding
their fleshy feast and emerging from the surrounding woodland to pounce upon
this new prey, Gabriel displayed his skill with the famed Combat Cross and easily
dispatched of them; his allies could not hold up their end, falling to the deadly
creatures.
A large creature fly overhead, its destination
the decayed tower seen in the distance. Now alone, Gabriel gave chase; he slid
down a mountainous slope and sliced through more shadow crawlers as he crossed
a stone bridge. He arrived at the tower and was greeted by the vile Daemon Lord,
which emerged from its innards with amused laughter. Gabriel without hesitation
plunged the Combat Cross' chain into the monster's eyeball and violently removed
it from its perch; the Daemon Lord in response viciously flailed its spiked
tail, pinning Gabriel to a tree and piercing his abdomen. Proud of the result,
it boasted, "Is this the best the pathetic Brotherhood could send?"
The wounded Gabriel would cede no such edge; he instead grabbed handfuls of
his own blood and tossed it onto the ground, the entrails forming the symbol
of a crucifix. Unimpressed, the overconfident Daemon Lord foolishly tread over
the symbol and soon learned of its meaning, as a powerful, painful force began
envelopining its frame, pulling the winged beast toward the earth and restraining
him long enough for Gabriel to pull out a magic seal, which was then used to
capture the creature's soul.
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Unbeknownst to Gabriel, as he carry out his mission, elders from the Brotherhood visited his lovely wife, Marie, in their home. As she lay in her bed in a state of despair, she could only stoically gaze at the vision as seen through a special amulet, as shown to her by Pan; the clairvoyant artifact, somehow connected to the Mirror of Fate, clearly revealed Gabriel's unfortunate future. They had only one option: They must take from Marie her son Trevor, about whom Gabriel never knew. Trevor and his offspring would be the only ones capable of facing Gabriel in the future, and this lineage had to be protected from Dracula and his war against the Brotherhood who wronged him. The elders informed her that they would return at nightfall to take the boy into their care. The shaken Marie could only weep, knowing that the Brotherhood's plan was best for all involved. |
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Trevor
had grown to be a highly skilled knight, the Brotherhood having trained him
to be the best in their class. As he pondered his future, his wife, Sypha Belnades,
consoled the shaken warrior as she scold their son, Simon, for trying to grab
at the famed Combat Cross. "That's your father's," she lectured. "It's
not a toy." At the same timed, she wondered why the Brotherhood
waited so long to tell Trevor the truth about his father. Trevor could only
suspect that they believed the cursed Gabriel would not return. "It must
be me, Sypha," he believed. "It can be no other." For the honor
of his family, Trevor knew that he had to protect both Sypha and Simon from
the former Gabriel Belmont, now calling himself "Dracul," who had
taken residence in the mysterious castle formerly owned by the Bernhard family;
too, he must avenge his mother, whose death he blamed on Gabriel. As he prepared
to leave, he embraced Simon at the doorway, handing him a bracelet; he explained
that the bracelet originated from a magic mirror that reveals a person's true
fate. Though it never did for him, he hoped it would do so for Simon;
he asked that Simon always carry with him. Trevor then shared hugs with both
his son and his wife before making a request: Should he not return by dawn,
they were to assume the worst and flee to the forest. Sypha, distraught, could
muster only one response: "Come back to me, my love," she implored
as she grab hold of her son's hand.
Trevor approached the wretched castle's entrance and breached its unholy church, where he discovered a new boomerang sub-weapon; he put this new tool to use, shredding to pieces a swarm of bats that crashed the party. His violent dispatching of the final specimen caused one of the church's balconies to collapse, granting him access to its upper levels, from which he sent a chandelier crashing into the ground, smashing open an entrance into the crypt below. As he trekked through the many caves, he discovered a large statue of a robed figure siphoning energy off of a smaller statue placed below it--the large beam of light blocking off the path downward; his reading of a nearby scroll, as dropped by a fallen member of the Brotherhood, revealed that the smaller statue was emblematic of a woman whose pitiful sobs could be heart emenating from the catacombs below. She was consumed for the love of a knight who betrayed the Bernhard family and thus threw herself into the pit while searching for him; her cries echoed for centuries under "the light of a guardian angel." Unable to fully understand the story, he instead headed the castle entrance's bridge.
As he walked upon the bridge, he spotted a rather unpleasant hunchback, who was looting the corpse of another fallen Brotherhood member; it took from the corpse a strange necklace and tossed it into a nearby stream, after which it gleefully fled from the scene. Though the necklace was of interest to him, Trevor continued toward the entrance. That giggling hunchback, however, wasn't through causing trouble: He returned not only with two of his friends but under their control the grisly Executioner, who after dispatching of his hunchbacked "friends" put Trevor's skills to the test. The determined Trevor cut down the hooded monster and approached the entrance, itself; he was greeted by the mysterious Lost Soul, who told him, "You cannot pass yet, Trevor," his words of a denial of entry. Since he was as of now locked out, he detoured around the bridge's underpass and picked up the previously tossed necklace, which turned out to be a Light Magic Medallion; it would surely help him unlock some of the castle's many secrets.
Trevor headed back to the crypt and used his new magic medallion to break the guardian-angel statue's energy flow, eliminating the barrier that blocked his path into the crypt labyrinth below. He descended down into the dark abyss, where after a bit of exploration he entered the domain of the Lady of the Crypt--the transmutation of the woman whose sobbing had haunted the castle depths. He defeated the accursed woman only to find that her crypt-crawler form was merely an outgrowth of a much larger terror--an enormous beast intent on squashing the one who disturbed its rest. Trevor, reacting instantly, plunged the Combat Cross into the beast's hide, quickly boarding it; as it tear through the castle's rocky foundation, Trevor hung on, struggling. He carefully climbed his way atop the monstrosity's head, from where the embedded lady controlled it; he grabbed her from behind, ripping her from her perch. The beast, now out of sorts, carried Trevor back toward the castle entrance, where it was finally felled--its cranium sliced in half by Trevor's retraction of the Combat Cross. As it keeled over, it crashed through the entrance's large doorway, granting Trevor forceful access.
It
was in the cold castle hall that greeted him where he again came face to face
with the Lost Soul, who was expecting his rather loud arrival. "How did
you know my name?" the impatient Trevor wondered. The Lost Soul explained
that it knew all; it existed for the purpose of making sure that everything
happened as it was supposed to happen, to act as destiny's guide. Trevor insisted
that the shrouded being step aside, rejecting its advice. Though, the Lost Soul
warned Trevor that he would not be able to complete his quest, for his
fate had already been sealed; nothing could be done to change it, and his wife
and child would suffer from his failure. Trevor at this prognostication angrily
drew his whip and struck the Lost Soul in the jaw, shattering the bottom of
its mask while robbing it of speech. Realizing that its presence was no longer
necessary, the Lost Soul faded away; Trevor stared at the mask's remains, seemingly
nonplused yet pondering its owner's words.
Trevor eventually arrived in the castle's vertical prison, whose exit was sealed by four engraved symbols. A slain Brotherhood's scroll held the key: By finding the author's four fallen comrades, Trevor would learn the correct order in which the symbols must be illuminated using a combination of light and dark magic. Thanks to some good fortune, as he seach, he located a Dark Magic medallion as formerly owned by yet another deceased Brotherhood member. After escaping from the prison, he entered the abandoned mine, his access beyond cut off by a lengthy lava pit. He had no choice but to climb up into the mine's upper tunnels, where he took out a second Executioner and discovered an engraved holy symbol; placing his weapon within this enchanted engravement upgraded it into the Improved Combat Cross, which gave it the strength to tear through stone walls.
Continuing on this alternate path, he took an elevator up into the clock tower and cagily maneuvered around its many deadly mechanisms, his efforts carrying him to the tower's top, where he came into possession of the long-jump-enabling Speed Boots, which were created by the Toy Maker. Too, he managed to reach the belfry--the castle's belltower. As he survey his surroundings, a troupe of pesky rafter-dwelling hunchbacks spotted him; looking to have some fun, they hastily sawed throught he support structure from which a large bell was suspended. The dislodged bell nearly crushed the surprised Trevor, who dodged just in time. Though, this instance of peril was far from over: The bell began rolling down the belfry's damaged, sloped surface, forcing Trevor to carefully descend down the tower--wall-sliding and swinging around the wrackage while the bell slowly drop through the barely resistant woodwork above. While his efforts to avoid getting squashed were successful, there was no solid ground; he could only fall to the castle's lower levels, knocking himself unconscious upon impact. As Trevor lay there prone, the Lost Soul reappeared momentarily and dropped before him a cube of unknown origin. When Trevor came to his senses, he noticed the mysterious object and secured it.
As fate would have it, his long fall landed him back in the abandoned mine, site of the previously impassible lava pit. Trevor used his new legwear to leap the fiery gap, beyond which stood an unpenetrable door whose center lacked an essential cube-shaped piece. What luck, then, that he had previously procured a cubical artifact, which fit perfectly in the shutter. Inside lay not treasure but instead a trio of witches, who were performing a ritual; as he watch on, Trevor could only roll his eyes, knowing that this ceremony would result only in more pain for him. His assertion was correct: The ritual beckoned the return of the sadistic Daemon Lord, who was more than happy to carry out his benefactors' desire to eliminate the Dark Lord and claim dominion over the castle. Perhaps sensing that the demon's ultimate destination, Trevor made his presence known, plunging his Combat Cross into the Daemon Lord, who even then charged his way toward the castle's heights; Trevor could only hang on for dear life, releasing his grip only to run across the castle's outer structures whose extremities would provide the runway to summarily hop back on. When they crashed down at the belfry's entrance, Trevor used the Combat Cross to grab hold of a stony fragment and shotput it into the Daemon Lord's face; a few more well-timed swings of the weapon deprived the demon of its arms and then its life, as the Cross rip through its abdomen, cutting it in half. As the triumphant Trevor gather himself and head back inside, an amused Toy Maker watched on from above, laughing inexpicably.
Trevor
continued his acension, finally arriving at the castle keep. The Lost Soul watched
on as Trevor dash up the long stairway, again fading out with a silent expression
that could only be construed as disappointment. As it had foreseen, Trevor burst
into Dracula's throne room, demanding that the Dark Lord come out face him.
The former Gabriel suddenly materialized, unimpressed by Trevor's hubris. "It
was unnecessary for them to send someone special to meet me," he explained,
noting that he had planned to pay visit to the Brotherhood, anyway. He noticed
that Trevor was carrying the Combat Cross, the weapon as crafted by Gandolfi,
and deduced that the Brotherhood had in their desperation deceived him; that
is, Dracula would know the name of the warrior who holds the Cross, but
he wasn't aware of Trevor's existence, suggesting that he was merely a pawn
in their game. Feeling an introduction appropriate, Trevor characterized himself
as "someone for whom Dracula's very existence brings shame upon his family."
He knew who and what Dracula was, and he seeked to claim vengeance for
his mother's murder. "So it's personal," Dracula gleaned. That tohim
made things far more interesting, for revenge was a powerful emotion and for
many years his closest companion. Dracula's boasted that he killed so many,
sending them to a "better life"; he had no interest in getting to
know his victims and plead ignorance to the charge of knowing Trevor's mother.
"But you do know!" Trevor angrily countered. "You knew
her very well, and I'll cut it right into your heart!"
The two luminaries drew their weapons, each ready to claim a kill. They battled using their skill, their wits, and their command over light and dark magic. Their fierce, violent encounter shook the castle keep in which the battle raged. In desperation, Dracula used his magic to toss Trevor high into the air, soon accosting him as he fall. Trevor got the better of the airborne tangle, the Count's back-first drop leaving him prone. All that remained was for Trevor to dodge Dracula's last-ditch fireball onslaught before earning the chance to plunge his Combat Cross through the Dark Lord's heart. Whatever it was that ensued was obscured by the splattering of debris as caused by the pair's crashing back to the ground.
When the dust settled, Trevor opened his eyes and gazed upon the Mirror of Fate, which resided in the castle keep. The Lost Soul descended upon him and hovered for a few seconds before disappearing into the Mirror's light. This was surely not a moment of victory for Trevor, who lay there bleeding and badly wounded, impaled by his own weapon. "I understand now," he uttered, as he observed the "magic mirror's" vision for the first time. "I understand everything." He had fought against his fate even though it was in vain, whereas Gabriel had accepted his fate, was betrayed at every turn, and yet still followed the path even though it doomed his wife, Marie. Fate is cruel, he learned, expressing pity for Dracula, who he acknowledged as "father." Trevor then pointed at the Mirror, urging the befuddled Dracula to give it a look. As he gaze into the Mirror, he could see a visage of Marie, which made everything clear. "Why?" he gasped. "No!" He quickly teleported over to Trevor, taking the breathless warrior into his arms. He removed the Combat Cross from Trevor's chest, trying to revive him; as a desperate measure, he cut open his wrist and let the blood pour into Trevor's gullet. "Son," he painfully exclaimed in a moment of true sadness.
As a final gesture, Dracula placed the lifeless Trevor in a tomb, the garishly decorated chamber enshrined in the castle keep under the watchful stare of the Mirror of Fate. The tomb's occupant could be only be surmised by the name inscribed along its cover: "Alucard," the meaning of which would be clear in time.
Intertwined Fate
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The story from this point chronicles the exploits of two separate heroes: Simon Belmont and Alucard, thirty years after Trevor Belmont fell to Dracula. Since their respective missions run concurrent, the details will be neatly combined into one episode. To eliminate confusion, Simon's story elements will be typed in green text, with Alucard's in white--a hero's portion of the tale told from his own perspective.
- - -
Simon
Belmont grabbed what rest he could, the grizzled barbarian nestled against the
wilderness as he sleep. As it was since the incident, he was haunted by the
same recurring dream: As his mother lead him into the woods, the two hand in
hand, the prepubescent Simon could only glance back at the pack of monsters
that gave chase. It was no sooner would they catch up to the protective Sypha,
administering a fatal barrage, that Simon would awaken in a hyperventilated
state. Though, there was no time to reflect on the past; after gathering himself,
he extinguished the fire that had burned through the night before mounting his
horse and riding off toward the village ahead. Not long after after entering
the cursed hamlet, he found himself under assault from a horde of zombies; one
such victim had embedded in its skull a special throwing axe, which Simon took
as his own but not before depriving the undead fiend of its cranium.
The tomb that for decades was sole exhibit of the castle keep bristled with activity. Its occupant, identified only by the name inscribed across its cover, had awaken from his slumber, nudging the lid off of his coffin. As he remove himself from the garish chamber, he surveilled his surroundings, his pained expressions suggesting that he knew well this castle. He walked toward the keep's entrance and approached the Lost Soul, who as always was waiting expectantly. "Who am I?" he asked of the masked prophesier. The Lost Soul pointed toward the castle's right tower, to a destination whose very structure told the whole story. The aptly named Alucard fell to his knees, deeply anguished. "NO!" he screamed. "Please not this! It's not supposed to be like this!" When he asked of Dracula's location, the Lost Soul again looked toward the castle heights and handed Alucard the Dark Pain, which was a dark version of the Combat Cross. It was this weapon using which he'd have his final revenge. "It is time for us to meet once more, father," he said, his eyes locked on the distant tower.
As Simon moved beyond the village, he neared the castle's outer wall, its drawbridge already drawing to a close as if sensing his arrival. His entrance point cut off, Simon instead dropped down into the depths, the watery caverns below no more welcoming; loitering beyond the vast pools was the Lost Soul, which upon spotting Simon floated toward the castle's lower entrance, as if beckoning him. His escape from the cavern brought him face to face with the mysterious being. "Who the hell are you?" has asked, not nearly as interested as his tone suggested. "Stand aside!" Unable to vocalize its thoughts, the Lost Soul somehow made Simon's necklace glow; Simon, fascinated, stared into the luminous heirloom, interested in the vision it was projecting. His enthralled gazing was cut short, the Lost Soul refusing to show him any more; even then, Simon gleaned enough to know that one such image was of the Combat Cross, which was once wielded by his father. He asked the Lost Soul if the weapon still hide somewhere in the castle, to which it nodded approvingly but discouragingly. It was no matter--Simon would reclaim the weapon, he swore, and this "Lost Soul" would not stand in his way.
Simon's determined march continued into the cavernous basement, where he happened upon a crystal resting in a pedestal. He picked up the crystal and inspected it, hoping to realize its significance; ultimately unimpressed, he tossed it aside. As he turn away, just then, he was ambushed by an ill-intentioned gang of mermen and harpies. Overwhelmed, he could only fend them off as best he could, failing to gain any tactical advantage over the rabid pack. Responding to his plight, a robed female specter emerged from the crystal and began acting as protective shroud, shielding him from the monsters' attacks while allowing him to get the upper hand. It wasn't long before he had crushed his venomous assailants, victorious only due to the spirit's intervention. Otherwise thankful, Simon continued utilizing her services--particularly for passing under the cavern's soul-infected, life-draining waterfalls
Thanks to his new magical power, the Spirit of Belnades, Simon escaped from the watery depths and entered into the castle hall. A few steps in, he noticed a grubby scaven scouring about; upon being spotted, it hurried off to the adjacent room. Simon followed the creature into the pillared corridors, whose side entrance opened ominously to reveal the Night Watchman, who wondered what, exactly, had dared enter his domain. The ghostly Watchman was in no mood to entertain guests and attacked Simon with its flame-adorned lantern. After a long struggle, Simon's whip proved itself the superior weapon, the Watchman rendered defenseless. As a last-ditch, perhaps cowardly move, the Watchman gave a whistle, summoning forth a colony of scavens that theoretically should have swarmed their master's attacker; instead, seeking a much-easier-to-attain lunch, they pounced on the Watchman, whose mass was enough to satisfy their hunger. As they conclude their feast, a large, shadowy creature emerged from the foreground and crushed the scaven that was unfortunate enough to still be lingering, the scene disturbing but not witnessed by Simon.
Simon continued through the guards hall and the dungeon-like cells, where he procured an oil flask sub-weapon that would prove useful. When he breached the inner cells, he looked high up to an open chamber, where hovered a sword-wielding specter--its intentions not clear; though he lacked the means to ascend to such heights, Simon knew he'd soon have to pay this specter a visit. For now, he could only climb and swim up through the nearby vertical prisons, which thanks to his activating of certain mechanisms slowly became flooded. Though the rising pool afforded him access to the castle's upper levels, it also damaged the prison's foundation--the pressure causing a sinkhole through which the prison's water drained, the contents filling the craterous land outside.
Alucard
rushed down into the belfry and exited the bell tower through a portal, which
led out onto the tower link--a central structure that would conveniently and
hastily carry him over to his destination. He balanced his way across the steel
support and reached a central platform, where he was rudely greeted by the recently
resurrected Daemon Lord. "Look what you've become," the insolent demon
said in inspection of the pale warrior. "You don't remember me?" Not
caring for the creature's appraisals, Alucard drew his weapon and tangled with
the large antagonist. His power still weak, Alucard suffered defeat; the Daemon
Lord grabbed hold of him and slammed him to the ground. "I've been waiting
a long time for this," the creature disclosed before lighting Alucard ablaze
and dropping him to the craterous real-estate below; thanks to some good fortune,
the concaved surface had moments ago become a moat due to a sinkhole that had
emptied into it the vertical prison's watery contents. Alucard plunged into
the newly formed pool, still conscious; realizing that he had no more need for
breathing, the undead vagabond immediately swam to the right, entering into
the abandoned mine as foundation to the right tower.
When Alucard finally emerged to dry land, he became encircled by a swarm of bats. Rather than destroy them, he dispatched the fanged flock by tapping into his vampire sensibilities and channeling their energy to create a Bat Projectile sub-weapon--the first step in the slow regeneration of his power. He navigated his way around the depths and arrived at the kitchen, where a group of sinister hunchbacks attempted to dump onto his head the boiling contents of their cauldron; without even knowing he had such an ability, Alucard shifted into mist form and evaded the scorching liquid. He then killed off the irksome hunchback troupe and exited the kitchen, his magical propensity increasing by the minute.
As Simon ride up the elevator overlooking the castle's outskirts, he noticed an enflamed humanoid figure dropping from the sky. Though curious as to what he had just seen, it didn't register from him more than a shrug. Though, as he turn to exit into the kitchen, it had curbed his focus just enough for him to not notice the blunt object flailing toward his face; he was knocked unconscious by a devilish hunchback, which grabbed his leg and began dragging him toward the boiling cauldron as stirred by his giggling companions. Simon regained his senses just in time to fend off their murderous plot. After again avoiding becoming a main course, he escaped from the kitchen and entered the theater, where he jumped on stage and dispatched some possessed puppets. As he shred them to pieces, he looked to the ceiling and through a large grate, beyond which he noticed a figure furiously sprinting about before fleeing. After the stage had been cleared cleared, he got an up-close view of the mysterious figure, who dropped down and quickly fled, declining Simon's request to "wait!" Seconds later, a more-familiar actor appeared: The Lost Soul, who Simon began questioning. Did it know who that busy figure was? It gave no answer. Simon, growing frustrated, demanded that the Lost Soul respond to his query, but the silent manifestation could only calm his nerves by pointing him forward, its stare aimed toward the castle heights.
Alucard
entered into the upper level of the theater and looked down through a grate
to see something interesting: A red-haired man locked in battle with a seemingly
endless stream of macabre puppets. "It's not possible," he told himself
as he looked over the monstrous mechanism that rest before him. Sensing that
the large contraption and its weird elemental blocks had something to do with
puppet's continuous spawning, he swiftly moved the blocks about and sabotaged
their entire creative processes. Having saved the frisky warrior from the marionette
madness, Alucard rode down on a lift to get a closer look at the man. No words
were exchanged, and Alucard quickly fled despite the man's sudden demand that
he wait; ignoring the loud request, he jumped up to a balcony above and
again found himself kneeling before the Lost Soul. "Is it him?" Alucard
cryptically asked. The Lost Soul nodded yes to confirm whatever suspicions Alucard
had. "What is he doing here?" Alucard could only wonder.
Trusting the visual advice he had received from the Lost Soul, Simon headed onward and upward, through the library and into the courtyard, whose branching interior held the item he most desired: The Combat Cross, which was conveniently enshrined upon a pedestal. He took possession of the weapon, which moved him one step closer to completing his mission. As he briefly mediate, the ghostly Necromancer appeared and yanked the Combat Cross from his grip. "Your father, too, was unworthy of this," it said, its blitzing rush knocking Simon back through the room's stain-glass window and down into the courtyard proper. Simon quickly recovered and with the assistance of the Spirit of Belnades defended himself against the Necromancer's initial offensive. It was just like Simon to "hide behind a woman" it taunted before commandeering the power into the tip of its scythe. Simon, left to his own devices, pierced the Necromancer's veneer and shattered its scythe, evening the playing field. Simon eventually floored the soulless phantom, extracting from its innards the Combat Cross that rightfully belonged to him. This victory earned him the approval of the now-ever-present Lost Soul, whose motivation at least to Simon was not clear. Now with the means to do so, he headed back into the inner cells and used the grappling capability of the Combat Cross to reach the upper chamber and approach the sword-wielding specter; though it at first took a defensive stance upon sight of Simon, it recognized the coruscated blue aura as projected by the Spirit of Sypha, which reached out to the sword-brandishing Sprit of Schneider, who now knew he could trust and join with the red-haired vagrant.
The theater's balcony gave way to the terrace, where a large elevator awaited a passenger. Alucard's trip was cut short by a giant Reaver (the remains of the Night Watchman), which landed atop the elevator and destroyed it, forcing hum back onto the terrace's base. The nasty Reaver and its execrable scaven offspring did their best to obtain a midday snack, but the ever-capable Alucard instead cut them to pieces, thereafter dumping the Reaver into a nearby abyss; as it fall to its certain death, the Reaver grabbed onto Alucard and took the unwilling inhabitant into its creepy clutch. Though his cagey maneuvering freed him from the creature's grasp, it was another of his learned-on-the-spot abilities that ultimately saved the day--his Shadow Claws, which allowed him to cling to the walls and climb back up to the terrace and beyond that the clock room. Located at the center of the room was an engraved holy symbol whose shape matched his Dark Pain. Before he could place the weapon, the symbol retracted, its withdrawal beckoning from the clock's sides two mechanized reapers that would ordinarily converge and strike a bell; the target of their scythes this time, though, was Alucard, who thanks to yet another suddenly-learned ability--his Wolf Form--was able to deflect their blows and escape damage-free. His new wolf transformation was convenient for another reason--it allowed him entry into the Toy Maker's workshop, where he'd find the Stopwatch sub-weapon that was necessary to constrain the clock room's electrical currents that served as obstacle to his ascension. Atop the clock room stood the previously retracted holy symbol, using which he was finally able to upgrade his weapon to the Improved Dark Pain, which increased its strength and allowed him to ride along magnetic rails.
Simon
climbed back up through the library and entered the Toy Maker's funfair. As
he walk upon its grotesque carousel, the nightmarish device started to spin
rapidly; he tried to jump off, but some unseen force activated a magic seal
that blanketed the carousel and prevented his retreat. He was forced to hurriedly
tread against its rightward rotation, dodging the metallic heads that jut from
the carousel's center, and quickly gain some sense of equilibrium as it repeatedly
reverse its axis; when it paused momentarily, allowing him the precious seconds
needed to catch his breath, he looked down, through a grate, and once again
saw that mysterious figure working feverishly--this time pushing an odd-looking
machine. Without a sense that the ride would ever end, Simon ran to the point
of exhaustion until the carousel simply ceased functioning, seemingly under
its own power. Unrelated or not, the mysterious figure, now more readily identified
as a pale, white-haired gentleman, came into view and warned Simon not to get
any closer. As he look upon Simon's frame, he noticed the Combat Cross and asked
where he got it; Simon responded that he felt drawn to the weapon, which was
left there by his father years ago when he came to the castle seeking Count
Dracula. The pale-skinned recluse asked in follow-up: "What happened to
your mother?" Simon explained that she was killed by Dracula, who must
have been angered by his father's attempt to kill him. Now with a clear sense
of who the rugged Simon really was, the brooding figure warned that his father,
Trevor, was not able beat Dracula. He wondered, too, about what made Simon think
he could. "What do you know of my father?" the aghast Simon
inquired. He received no answer except for a non sequitur: "Know this:
You will not stand alone against him," the figure promised as he absconded
to a balcony above.
Using his new rail-riding ability, Alucard breached the Toy Maker's domain and found himself in the carousel's engine room; he looked through a ceiling grate and witnessed a scene that annoyed him greatly: His red-haired friend had gotten himself in trouble again, now trapped on an out-of-control carousel ride with no end. Noticing that a beam emanate from the room's bottom-right wall, he acted quickly to line up a series of reflective-orb devices and redirect the ray toward the carousel's underpinnings, which damaged the structure while short-circuiting the terrifying attraction. Again feeling the need to check on the condition of his stressed companion, he came face to face with the man. "No!" Alucard warned. "Don't come any closer." The red-haired man recognized Alucard as the one who earlier saved his bacon and asked that he share his identity. "What do you know of my father?" he asked. The reticent Alucard had no desire to answer the question and instead made a promise before making an unceremonious exit: "Know this: You will not stand alone against him." Unbeknownst to the pair, Dracula had been eavesdropping on their conversation, listening from the floor above.
Alucard's next stop was the resurrection room, where the vile Daemon Lord was conducting his dark experiments on behalf of his supplier, the Toy Maker. "I'm glad to see you've powered up," he directed toward the intruder. It would be more fun for the Toy Maker, he thought, to have a more powerful soul on which to experiment. Though the Daemon Lord had, this time, even more tricks up his sleeve, Alucard destroyed its mechanical toys and stood his ground long enough to deposit the demon into a nearby chute, down which both parties fell; as if reliving a prior experience, Alucard skillfully escaped the plummeting creature's clutches by chopping off its limbs. The chute's particular texture impervious to his claws, the falling Alucard was left without the means to scale his way back to the surface; instinctively, however, he unlocked another highly useful ability--the Demonic Wings, which allowed him to fly back up to the resurrection room.
From there, he worked his way past the vampire tower and up into the throne entrance, where he happened upon an large, emblazoned door with on either side a gargoyle-statue structure. He would not be able to open the firmly sealed door unless he inserted into the statues two blood orbs, which were currently missing. He located one such orb in the nearby vampire tower but otherwise had to scour the entire castle to find the other; he found it in, of all places, the kitchen, as clutched in the arms of a dead hunchback. After some effort, he relieved the deceased nudnik of its ill-gotten prize and headed back to the throne entrance; after placing the blood orbs in their proper vestiges, he watched as their plasmic contents spill into the veins that embellished the entrance's doors, forcing them open.
Simon
worked his way atop the deteriorated main tower, climbing and ledge-hopping
up to another locked door. Forgoing the search for a key, he instead crashed
his way through the stain-glass window that stood gloriously above the barricade.
As he enter the tower's hold, he came to question the reliability of his senses;
its interior was not that of an eroding castle but of a lush utopia.
Lurking on a nest above a pillar, a succubus called to him, promising him unending
pleasure should he enter her embrace; he hesitantly crept forward, his inspection
of the surroundings ongoing if not focused on the many seductresses lying about.
When Simon neared her receptacle, the Succubus clasped onto him; "We've
been waiting for you," she said as she lean over to give him a kiss. Fighting
against his natural instincts, he was able to resist her dire show of affection--an
amenity that turned into an assaultive soul-stealing attempt; he subsequently
slew the Succubus and her minions. As the illusion fade--the utopian setting
shattering to reveal the more-logical dilapidated setting--the grim, drab picture
came into focus. "Forgive me, my Lord," the dying Succubus pleaded
as her master look on.
Before Simon sat Dracula, resting on his throne. "You fight well--worthy of the name 'Belmont,'" he complimented. Simon wasted no time in making clear his intent: He had come to avenge his parents and destroy the Dark Lord. Dracula laughed, wondering how, exactly, he planned pull off such a feat. "With the Combat Cross?" he asked, amused. "That relic has no power over me." Dracula boasted that he had killed his father and then promised that Simon would suffer the same fate. His arms becoming fiery with enchantment, Dracula made one final threat: "You'll die in vain as did your father." Steeling himself, the assured Simon held his ground: "We'll see about that, won't we?" As the two prepare for battle, the tower's door suddenly opened, the light pouring in as accompaniment to the figure who Simon recognized as his unsociable ally but who Dracula knew specifically: "Good of you to join us, Alucard."
Alucard entered into his final destination only to witness Dracula standing defiantly against his red-haired friend, who in response to the new arrival exclaimed: "It cannot be." Dracula, in contrast, was quite pleased to see the lugubrious figure: "Good of you to join us, Alucard," he welcomed. Alucard had not come for a family reunion--fate had given him a second chance, and he was there to finish what he started all those years ago. Disappointed, Dracula explained that he had hoped Alucard would join him in his war against the humans. Alucard could not accept such solicitation, for he had no room in his existence for hatred. "No matter," Dracula said, shifting his attention toward Simon. "The Belmont blood cannot be allowed to continue!" As Dracula lunge toward Simon, Alucard intervened, distracting the Dark Lord and giving the heroic pair an opportunity to double-team the Count. The resilient Dracula managed to knock Simon out of the picture, leaving him unconscious and evening the odds; father and son dueled until Dracula retreated to his throne, from where he used his magic to take control of the insensible Simon. Careful not to harm what he now recognized as his son, Alucard continued to grab and shake Simon, eventually breaking Dracula's control over him. Growing tired of the games, Dracula returned to action, grabbing hold of Alucard using his weapon and draining his life-force; Simon regained his senses and struck Dracula before he could apply the deathblow. Combining their might, the duo ultimately overpowered the Dark Lord. Alucard grabbed Dracula from behind, hooking his arms; "Now, Simon!" he shouted, signaling to his son that he had procured for him the opportunity he'd awaited ever since his mother's death. Relishing the occasion, Simon ferociously charged forward, plunging his Combat Cross into Dracula's chest. There was no dramatic death, nor were there any cryptic final words--Dracula had simply been obliterated.
As
they stand there, deliberating over what had just occurred, Alucard remarked,
"This is not how a vampire is supposed to die." His words left Simon
confused. Before any explanation could be given, a surprised Simon turned to
see the Lost Soul hovering before him, holding out its hand. It wanted the pendant,
Alucard explained--the bracelet he had always worn around his neck. "Not
a chance," Simon retorted, rejecting the request, for it represented
the only memory he had of his father. Alucard continued: "Your father gave
you that without knowing its true power." As long as Simon wear it, he
would not be able to decide or act entirely for himself; it would guide and
manipulate his actions forever. "Do you think you're here by your own free
will?" he quizzed. He had
to let it go, Alucard argued, because it didn't belong to either he or
his father. Bending to his wish, Simon handed the bracelet over to the Lost
Soul, who was the manifestation of the Mirror of Fate and the rightful owner
of the bracelet to which it was counterpart; it took the bracelet into its care,
returning to its place of origin. Simon had one last question for his dark ally:
"Will you tell me now who you are?" Alucard's only gesture was to
touch Simon's face and slowly walk away.
Alucard returned to his tomb atop the castle's left tower. He noticed a crack in the ground and a bit of debris wedged within it. He cleared away the rubble only to find to find a battle-worn Combat Cross. As he take the weapon in the hand, the castle began to crumble. In a fit of urgency, he transformed into a bat and smashed through the tower's window, escaping the rotting haunt. Standing much farther away from the scene, on a nearby cliff, was Simon. "Farewell," he said, directing his parting thought at Alucard as he fly off into the distance. From his safe perch, Simon watched as the castle collapse unto itself, ending the nightmare.
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