Castlevania: Order of Shadows

- Time Period: Approx. 1680
- Main Hero: Desmond Belmont

- Antagonist: Rohan Krause, Dracula

While not its first venture into the realm of mobile phones, Order of Shadows is the series' first original title for the platform. It stars Desmond Belmont, who with the help of his sisters, Dolores and Zoe, must confront a longtime family foe and eventually a greater evil.

 

The Examination

Order of Shadows is our first "Tale of Gaiden," which I describe an isolated storyline unrelated to the main series. With the number of game platforms increasing by the year as the industry expands and developers' dependence on big-name titles ever-growing, it was bound to happen that they'd eventually run out of space and resort to breaking the lineage with tales that branch into alternate realities and what-if scenarios. I say this not from failing to fit together the pieces and falling back on process of elimination but by taking to heart the words of game-director Tyrone Rodriguez: "Officially, Order of Chaos is considered a 'gaiden' or side story to the Castlevania canon."

So where does it fit in? Rodriguez only gives us a vague time-period of "the late 1600s," which would overlap with the adventures or at least the early life of Simon Belmont, who took up the challenge in 1691. It would make sense to plug it in somewhere around the date of 1640, which would be the midpoint where there exists a one-hundred-year gap between titles (Belmont's Revenge and Castlevania); however, this would serve to justify it as a main-series title where the developers were only looking for "gaiden" status--perhaps because Konami has other plans for this specific time-period. That the description for Desmond's "Doves" sub-weapon is "Pets used by a family friend for protection" speaks that Order of Shadows' universe, whether alternate or not, is at least somewhat consistent with the main universe.

More so than any undead nightmare, Count Dracula's greatest ally in this world is any of the corrupted humans whose inexplicable craving for darkness would beckon the return of its prince. Fitting the bill was Rohan Krause, who desperately wanted to resurrect the Dark Lord for nefarious means. Years after a series of altercations with the Belmont family, the members of which he hated, Krause started a group called "The Order," an organization that welcomed wicked men and women who sought to strengthen themselves by aligning with the dark spirits. The Order's ultimate goal was to raise Count Dracula from the underworld in the hope that he would grant them greater power and eternal life. The Order's disciple's worked night and day to construct a mansion from where they'd put into action their plot. The dark spirits sensing their master's return, the mansion was suddenly graced by the appearance of monsters, whose legions began terrorizing the countryside as Dracula's forces always had.

Enter siblings Desmond, Zoe and Dolores, the culmination of the Belmont bloodline. While the young trio was highly aware of Krause's considerable power and his past deeds (or at least a version of events whose telling had Krause pegged as a family rival), more urgent to them was the knowledge that The Order was attempting to resurrect Count Dracula. They hurried to The Order's mansion in search of the Sacrificial Altar, the location from which the unholy incantation was to commence. They decided to split up, with Desmond clearing the mansion of evil souls while sisters Zoe and Dolores search for the altar's precise location and a "special item" as spoken of by Giovanni, a family friend (it had gone missing as a result of their parents' untimely passing, believed to be the result of natural causes).

After Desmond slew the Twin Bats, a pair of mansion guardians, Zoe appeared before him in a hurried state. Her main concern was his health, which was holding up despite his observation that the mansion foes were getting more powerful as he plowed deeper into the sinister hellhole. Of importance were the sisters' findings: While exploring the mansion halls, which Zoe described as interconnected, they located a den-like cave whose secret passage was probably a direct path to the altar, itself, if not to an entirely separate estate; more useful was their procuring of an enchanted gauntlet, the "item" about which Giovanni had spoken. The gauntlet, Giovanni confided in the sisters, was tied to Belmont legend; for Desmond, this meant he could now harness the power of alchemy and specifically a series of spells.

Desmond entered the mansion's Inner Sanctum only to find his sisters waiting, their mood more downcast. The sisters' search yielded one last find, a rather painful truth: They were all lied to. Untold sources (most likely fallen Order members) revealed to the sisters that Krause was not just a simple Belmont-family antagonist--it was he who was responsible for their parents' deaths all those years ago. Why this secret was kept from them was to the now-mature heroes an obvious omission of fact and yet somewhat understandable--they realized that knowledge of such an incident could have very well clouded their better judgment and season their training with anger, vengeance, and other unwanted ingredients. The sisters decided to head back to the mansion, to continue their investigation; the final encounter was better left in Desmond's hands, they felt, and they before leaving made known to their brother the wish to see Krause taken down once and for all.

Desmond finished off the mansion's last line of defense and breached the Sacrificial Altar, before which stood Rohan Krause. The callous Krause, pleased to see Desmond in possession of the Vampire Killer whip, taunted, "Do you think you can stop Lord Dracula's return?" He questioned further, wondering about the youth's motivation: "Are you here for revenge?" After pondering the question, the focused warrior finally responded, "No--vengeance isn't what compels me. Sorry to disappoint you, Rohan." He was only there for the job, the point of which hit a cord with Krause, who knew a true Belmont when he saw one. "The whip didn't save your father then, and it won't save you now!" Krause prefaced his declaration of war, playing upon his actions of twenty years prior.

Krause could not defeat the worthy Belmont descendant, whose power was now fully realized. Defeat for Krause, who hoped to stand at Dracula's side, wasn't ultimate disappointment, for he spoke confidently that it was too late--by through his own death offering up a sacrifice of his highly sufficient blood, Krause would be able to complete the final stage of the ritual; the Count would be revived and "could never be stopped," according to the bitter Krause, who promised with his last breath that he'd see Desmond's parents "in the underworld." Bothered not by any of these misguided notions, Desmond rushed to the castle keep, where indeed a freshly risen Dracula stood steadfast.

"Please forgive my appearance," the somewhat depleted Dark Lord begged, for he didn't expect to return so soon. Dracula was glad that Krause through his sacrifice was able precipitate his return, but not to overcredit the man, the Count cryptically suggested that Desmond was somehow a willing partner; this confounded Desmond, who rejected any and all subtext. "Enough!" he yelled, tiring of Dracula's spin and ready for battle. Dracula, whose new goal was to consume the hero's life-force, was more than willing to oblige, setting in motion the final encounter.

True to his lineage, the able Desmond brought the Count to his knees. To Desmond's surprise, sisters Zoe and Dolores, fearing for his safety, emerged from the throne room's entrance, rejoining him on this, the grandest stage. Defeated again, Dracula could only mutter empty threats, swearing that neither Desmond or his ancestors would ever truly vanquish him; this belief would be his only relic. It was all over but for one final strike of the Vampire Killer, a thunderous snap that sent back to the underworld its most popular tenant. Exhausted from the day's events, the siblings agreed that it was time to head home.

As he exited the mansion, Desmond could feel a looming presence, a strange sense registering in his brain. Days after the incident, he returned to the mansion to spy--to calm his fears of any residual activity. Oddly, the mansion stood firm, not a stone crumbled. Desmond could only wonder what powerful evil was preventing its banishment if not for Dracula's. He continued to survey the mansion from a nearby mountain cliff, the answers for now escaping him.

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