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Castlevania III: Dracula's
Curse
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Time Period:
1476
- Main Hero: Trevor Belmont - Antagonist: Count Dracula The third NES entry is the direct sequel to Legends. Though it's noted in the game's manual that this is "100 years before the time of Simon Belmont," this is a mistake; its true placement is 200 years before Castlevania, which leaves room for another hero. |
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After Sonia's spectacular display
in temporarily ousting Dracula from his position of power, matters took an unfortunate
turn for the worst. Instead of coming to hail the Belmont family as heroic,
the people of Warakiya instead began to fear the Belmonts--they became not only
suspicious of the family's many abilities but fearful of what could happen if
those abilities were used for wrongful means. Forming
a coalition, they approached the Belmont family in its home and strongly suggested
that it leave the town and never return. The family, though disappointed and
resentful of these actions, willingly complied and ushered itself into isolation.
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He first met Grant Danasty,
the quick and agile pirate whose family had been killed by Dracula; Grant was
transformed into a vile beast by Dracula's dark magic and was forced to guard
the clock tower outside of Warakiya. It was Trevor's whip that undid the transformation
and returned to Grant his sanity. It was in a graveyard where he met Sypha Belnades,
a woman gifted with great magical power; having had a bad life, Sypha threw
it all away in favor of becoming a vampire hunter. She was ambushed by a Cyclops
and magically embedded within stone. After being granted freedom thanks to Trevor's
efforts against the Cyclops, she joined Trevor and would aid him with her strong
magic spells. Later, finally, Trevor met with in the catacombs a freshly re-risen
Alucard; Alucard sensed that his father had not been truly defeated,
and he waited patiently in a dark cavern for Trevor (whose power Alucard could
easily sense) to arrive. He would test Trevor's mettle in a contest and hope
to gain his trust so that the Belmont would help him reach the castle for an
inevitable showdown.
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Page 4: Betrayal
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