III: Animal Skeletons

Skeleton forms are not limited to humans--any number of animals, mutants or legendary creatures can leave behind remains that pose an even greater threat. In this sense, they're more unpredictable than typical skeletons due to their vicious nature.

.
Ape Skeleton
.

What once was an ape is now a lumbering skeleton. Their slow nature is to your advantage, indeed, but some of them compensate for this deficiency by carrying and throwing barrels, which roll toward you and explode on impact. If you get overconfident once their barrel attacks are foiled and get too close, they can throw mean right hooks your way.

Alternate Names/Forms: Skeleton Ape

.
Death Swinger
.

These skeletal monkeys hang from trees by their tails and wait until you get near. At that point, they'll begin to swing back and forth, in semicircles, with their bladed banana-like sickles in hand; they can use the swings' momentum to make complete circles, which is an effective attack even if you somehow manage to sneak underneath one.

.
Dragon Zombie
.

The remains of large undead dragons sometimes lose their propensity for magic, in which case they become mindlessly violent. Monstrous in size, this means that they'll come to rely on their teeth and their tails, with which they'll pound the ground and cause debris to fly. Of most concern is their still-considerable lung capacity, which allows them to spew the series typical large deadly lasers.

.
Panther Skeleton
.

The only difference between these and the regular panthers/leopards you've faced before is that they have no skin--other than that, expect the same type of offense: They lie in wait in a crouched position and immediately charge forward and dive onto you when you come within range.

.
Pillar of Bones
.

The remains of slain dragons are often stacked onto one another or melded together to form two-, three- or multiple-sided cannons. Average bone pillars, in that regard, can spit fireballs high in one direction, low in another, and everywhere in between. To shake up this normal attack pattern, some of the skulls can breathe heavy flames or spit fireballs looping through the air. Advanced pillars have skulls that can change directions at any time, leading to multiple fire attacks coming at you high and low at the same time.

Alternate Names/Forms: Bone Pillar, Bone Head, Bone Tower & Dragon Skull Cannon

.
Skeledragon
.

Forever trapped within castle structures, the skeleton spines of long-dead dragons guard doorways and other passageways by waving around as to throw off your attack; at certain times, they'll spit fireballs from any possible location to further frustrate. Advanced skeledragons can extend their neck bones to reach far across the area. The strongest of their kind have escaped from their perch and now fly through the air, free to roam as they please. Too, skeledragons can be imbued with elemental properties, allowing them to freeze and jolt heroes.

Alternate Names/Forms: White Dragon; White Dragon Lv1, 2 and 3; Quezlcoatl; Frost Dragon; & Thunder Dragon

.
Skeleton Bat
.

Man-bat skeletons are vicious, undead creatures that circle their prey, looking for the right opportunity to strike. Despite being fairly quick, their sheer size makes them large targets. This won't matter much, though, since they tend to show up in crucial moments while you're hurrying to jump from platform to platform.

.
Skeleton Rex
.

If the influence of Castlevania has a way of awakening skeletal remains, there exists the chance that even the most ancient of species could reemerge for one last shot at fame. One such candidate is the Tyranasaurs Rex, the dinosaur king whose fozzilied remains have been given new life thanks to evil's will. Rex's attack scheme is no-nonsense--the vicious dino acts quickly in rushing the hero with dashes and jumps.

.
Spider Skeleton
.
    

When Arachnes or mutated spider-like creatures are slain, they become formidable skeletal foes. Spider skeletons are always coming forward, trying to trap you in a corner using their size and speed. It's possible to make them retreat with repeated whip snaps, but this will often set you up for a quick and unpredictable dash attack. Most spider skeletons loop bones, taken from their own frame, through the air.

Alternate Names/Forms: Anthro Skeleton

.
Spittle Bone
.

These four-legged skeletons, the remains of an unknown lizard, serve only one purpose--to forever circle around platforms, structures and sometimes whole rooms while dripping poisonous acid onto the ground. Contact with either them or the acid they drop will illicit a poison status. A separate species of spittle bone instead circles the area in question while periodically spewing deadly flame over a fairly large area.

.
Wereskeleton
.

Although you may believe that this is the inner workings of your classic werewolf or wolfman, it's actually another in line of evil's experimentations on "living" things--in this case, an undead skeleton. When you draw near, wereskeletons will extend their spines in order to crash their skulls into you. As the next part of their pattern, they'll launch a bevy of rib bones into the air, each with an erratic arc.

.
Winged Guard
.

When a hero kills a gargoyle, evil forces pick it up, dust it off, supply it a (useless) shield, and send it back into battle as a guardian. These skeletal adversaries, appearing in endless numbers, fly through the air and like all true cannon-fodder utilize the infamous Medusa-head flight-pattern. Though easy to defeat, they show up at the most inopportune times--mainly while you're frantically climbing or tussling with other minor enemies. The advanced Winged Skeletons have more freedom of movement but otherwise serve the same purpose.

Alternate Names/Forms: Flying Bone , Winged Skeleton & Flying Skeleton

.
Wolf Skeleton
.

These are wolf skeletons animated by dark magic. When a foe enters their space, they give chase and pounce, charging at and diving onto the target. A second class of wolf skeleton--those that are the corpses of fenrirs revived as zombies--like to hide in their own shadows and sneak up on their prey.

 

IV: Special Skeletons

These elite skeleton forms have no discernible origin when compared to others of their kind; these remains are those of unorthodox beasts, magic users, or any number of types of unique beings. Their most dominant traits are certain special abilities that set them apart from the skeleton norm.

.
Astral Fighter
.
                    

These skeleton fighters teleport about using the Astral Plane. Mainly, they like to suddently teleport to a new location and strike with a surprise attack. The two advanced forms--the astral warriors and the astral knights--are tougher and carry deadlier weapons, but they pretty much stick to the same tactic.

Alternate Names/Forms: Astral Warrior & Astral Knight

.
Blood Skeleton
.
 

At first, blood skeletons seem to be nothing more than just regular skeletons; after pounding them into submission, you'll soon find that these blood-soaked skeletons are invinicble--they can pull themselves back together every time. As such, they can only be temporarily immobilized into a heap of bones before they quickly reconstruct and continue their death march. The best strategy to deploy is to hit and run. (Incidentally, only Sypha's ice magic can truly defeat them.)

Alternate Names/Forms: Red Skeleton

.
Bone Ark
.

This a portable Skull Shrine carried by the skeletal remains of dark priests. Their job is to carry the shrine to your location and angle the dragon skull so that it can spit out a powerful exploding fireball attack. If the dragon head is defeated, the skeleton priests will flee in terror.

.
Clear Bone
.

Clear bones are an advanced form of your average regular skeletons, employing the same bone-throwing ability you'd expect. However, clear bones can temporarily render themselves invisible and invulnerable at the same time. Because of this power, they can reappear at any time and surprise you--more so when you try to quickly pass one by rather than waiting for it to reappear--and inflict serious damage.

.
Electric Skeleton
.
                

Once magicians who wielded the power of lightning, their electrical skeletons are all that remain. This selection of skeleton mark their territory and stay within its range. When the hero comes near that area, they'll use their electrical power to send a devastating electric current trekking along the ground at a distance of half a screen.

.
Exploding Skeleton
.

Exploding skeletons look and initially act like regular skeletons, and that's their strength. A crackling sound will signal that one of these bad boys has made its way up from underground. From there, they'll be in hot pursuit of the hero, and they won't stop chasing until they serve their purpose--after a fixed time, they'll explode, blowing up anything in their way.

.
Gladiator
.

When two Roman skeleton warriors board a horse-pulled carriage, the battle they seek is on. One skeleton will drive the vehicle back and forth over a set distance while the other loops two flaming arrows into the air and onto the ground, where they continue to burn for a short while. Because of their speed and size and the distance they cover, they're difficult to maneuver around.

.
Gold Skeleton
.

You can always see evil's concerted effort to toughen up one of its lacking divisions: The basic skeleton. They've done so, here, with gold skeletons, which were forged using a hard, unknown material similar to gold. In addition to being leagues tougher than normal skeletons, they can also toss a shower of hard-to-counter bones, each with its own arc. The rarest of their kind is equipped with a clubbing weapon.

Alternate Names/Forms: Golden Bones

.
Jp Bone Pillar
.

Impaled dragon skulls, which you would otherwise see as part of bone pillars, gain a method of transportation via the weapon in which they were defeated. In short: They use the metallic poles as their own personal pogo sticks to continuously propel toward you. They can't make contact while you're ducking, so you're more likely to find Jp Bone Pillars amongst other types of lesser enemy.

.
Kicker Skeleton
.

These cool scarf-wearing customers look like ordinary skeletal remains at first. When you come near, however, they'll jump straight up into the air and then lunge diagonally downward with a quick and powerful blazing kick that can knock you clear across the room.

.
Mimic
.

The mimics are clever prey-seeking skull heads that disguise themselves as the money bags you may otherwise see laying around a well-guarded room. When you attempt to collect it, the mimic will pop out for a surprise attack. To further their unassumed nature, they can also inhabit money bags that fall out of candles.

.
Mirage Skeleton
.

The cunning axe-armed mirage skeletons use the power of illusion to protect themselves. That is, they create duplicates of themselves to confuse the foe and create cover. They're known to have one situational weakness: Their duplicates do not cast shadows, so an opponent observant of nearby reflective surfaces will easily detect the real McCoy.

.
Nova Skeleton
.

A nova skeleton is the remains of an unknown three-eyed demon. Because it looks like a normal skeleton, it's easy to fall victim to its attack; when it senses that you're near, it'll begin generating energy and soon unleash a powerful laser beam directly forward. This laser's power can be described in one word--devastating.

Alternate Names/Forms: Beam Skeleton

.
Phantom
.

Phantoms are skeletal monsters that don the aura of darkness to become virtually invisible. Only by identifying and tracking faint mist formations will you be able to get a sense of their present locations. While you're attempting to do so, the nimble phantoms will be busy bouncing around and attacking with their clubs.

.
Skeleton Breeder
.
            

The skeleton breeders are in charge of maintaining the castle's supply of skeletal hounds and beasts. The breeder will send out its companion to sniff out and charge at the hero on sight. All the while, the breeder will protect itself by swinging around and slamming into the ground its special roped sickle. If either of the undead duo is killed, the other will also see its demise.

.
Skeleton-Claw Combo
.

At first, all you'll see is a flashing sword-wielding skeleton (scimitar) with a pair of hands next to it. When you approach the combo, the hands will grab onto you, and the skeleton will fully appear, ready to swipe its blade forward. If you react fast and destroy the skeleton, you'll break free from the claw's grasp. If not, you'll be stabbed and knocked back.

.
Skeleton Farmer
.

This is an appropriately dressed skeleton that is known to sow haunted plants. While you decide your path, it will reach into its bags and toss onto the ground seeds, which will sprout either short-lived unes (thornweeds) or mandragoras, their damaging screams ever a threat. Though it has no physical attacks, the farmer is unexpectedly stamina-filled.

.
Skeleton Flower
.

These are large flowers formed completely from bone. When their petals are spread open, they spew a deadly poison. Otherwise, they detect foes' locations and attack by slamming or drilling their heads into the ground where he or she currently stands.

.
Storm Skeleton
.

These are the reanimated bones of people who died in storms. The club-armed storm skeletons break themselves into many pieces and in a whirlwind reconstitute elsewhere; this allows them to escape danger and find more favorable positioning.

.
Three-Eyed Skull
.

This is called a "3-eyed skull" for lack of a better name. The objective is simple: You must destroy all three of its eyeballs in order to move on. This won't be easy, though, since it floats in at angles in order to trap you in corners, surrounded and shielded at all times by three tortured souls. Patience and skilled whip-and-jump techniques will be needed to defeat it, unless you have an axe in hand.

Page 3 | Back