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Were-Jaguar
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. |
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Mutated black-spotted tropical
cat that bounces in place before dashing forward
|
| . |
Werewolf
|
. |
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Mutated dog-like predator
that remains at rest and surprisingly charges forward
|
| . |
Wight
|
. |
|
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Scores of loyal zombie servants
rise from their graves in search of flesh
|
| . |
Will-o'-Wisp
|
. |
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Trapped spirits that slowly
hover through the air, clogging up the area
|
| . |
Were-Panther
|
. |
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Mutated large wild cat that
bounces in place before dashing forward
|
| . |
Zombie
Thief
|
. |
|
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More skillful zombie thieves
that dive onto you and drain your power
|
| . |
Alraune
|
. |
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Plant woman watered with
human blood that makes multiple leaflings rise from the ground
|
| . |
Arachne
|
. |
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Slow-moving mutated arachnids
that attack by spitting mobility-killing webs
|
| . |
Archdemon
|
. |
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Stationary horned devils
that launch consecutive fireball attacks in spreadshots
|
| . |
Catobeplas
|
. |
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Heavy-headed war-beast that
breathes a heavy stone-inducing mist at a long range
|
| . |
Dark
Armor
|
. |
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Armored and armed knight
that uses its sword for repeated dark energy blasts
|
| . |
Demon
Lord
|
. |
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Stationary supreme horned
devils that launch repeated fireball spreadshots
|
| . |
Devil
|
. |
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Supreme evil that uses fire
for heavy steam, flame and wind attacks; it can teleport, too
|
| . |
Dryad
|
. |
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Animated tree bark controlled
by a nymph that emits life-draining rings from its openings
|
| . |
Dullahan
|
. |
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Bloodthristy undead knight
who speeds back and forth, eternally seeking combat
|
| . |
Evil
Pillar
|
. |
|
|
|
Advanced devil tower sculptures
that spit waving stones capable of petrifaction
|
| . |
Fallen
Angel
|
. |
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Winged bat women shielded
by energy rings that they can command to attack
|
| . |
Fish
Head
|
. |
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Fish skulls stacked on top
of each other to spit sonic blasts in opposing directions
|
| . |
Fox
Hunter
|
. |
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Advanced fox archer that
crouches in a safe place and fires arrows at timed intervals
|
| . |
Franken
|
. |
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Extremely tough reanimated,
sewn-together zombies that slowly lumber forward
|
| . |
Golem
|
. |
|
|
|
Granite-composed demon that
slowly marches forward and breaks down when damaged
|
| . |
Ice
Armor
|
. |
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Armored knight that can turn
water into ice javelins and throw them high and low
|
| . |
Ice
Demon
|
. |
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Winged hellspawn that commands
three large iceballs to rebound around an area
|
| . |
Frozen
Shade
|
. |
|
|
|
Ice-wielding female spirit
that hovers in place and commands heat-seeking ice caps
|
| . |
Legion
|
. |
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Hovering membrane of tortured
souls that stalks the hero's life-force and elicits a curse
|
| . |
Lilim
|
. |
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Tailless winged bat women
shielded by energy rings that they can command to attack
|
| . |
Lizard
Man
|
. |
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|
Mutated scaly reptiles equipped
with shields and spears--they're slow but defensive
|
| . |
Merman
|
. |
|
|
|
Mutated fish creatures that
jump up from the water pools and spit fireballs
|
| . |
Mimic
Candle
|
. |
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Apparition possessing the
fiery essence of candelabras, escaping when they're whipped
|
| . |
Minotaur
|
. |
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Half man, half bull that
repeatedly smashes its axe into the ground, sending debris flying
|
| . |
Were-Horse
|
. |
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Mutated horse that repeatedly
smashes its mallet into the ground, sending debris flying
|
| . |
Wind
Armor
|
. |
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Armored and armed knight
that swings its sword quickly enough to cause deadly winds
|
| . |
Wind
Demon
|
. |
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|
Winged hellspawn that commands
three large, damaging sonic rings to fly outward
|
| . |
Witch
|
. |
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Outcast woman that flies
overhead and drops down, diagonally, a life-draining powder
|
| . |
Lilith
|
. |
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|
Winged bat women shielded
by energy rings that they can command to attack
|
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