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Flame Elemental
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Elemental demon born out of fire; it can slash its sword one-three times, block attacks,
cause fire to trail along the ground, and spread flames in all directions

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Frost Elemental
.
Elemental demon born out of ice; it can slash its lance one-three times, block attacks,
release a paralyzing beam, spread frost all around, fire ice blocks, and spin-slash

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Thunder Elemental
.
Elemental demon born out of electricity; it can slash its staff one-three times, block
attacks, spread electricity all around, command lightning bolts, and dash in a blaze

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Doppelganger
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Amoebae-like foe that copies Leon's attacks. It executes overriding whip combos, expertly dodges attacks, and uses regular and orb-powered sub-weapons

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Doppelganger 2
.
The amoebae-like foe returns. Now it fights with flame-powered limbs while executing combos and evasive attacks; also, he spreads flame all around while using sub-weapons

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Forgotten One
.
This behemoth is fought in three phases: You fight its lower maggot-infested lower
portion, then its arms-protected midsection, and finally its energy-emitting head

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Undead Parasite
.
The virus' four eyes--protected by a flame-spewing floating worm and soullesses--must
first be destroyed. Then the relocating fungus-like parasite must meet the same fate

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Golem
.
A giant rock creature that wildly swings its limbs and causes miniquakes. During round
two, it fires its chained arm toward the hero, which reveals a weak spot at its joint

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Succubus
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Seductive dream-lurker who commands deadly plant life; fires one- and three-way
projectiles; dashes in a wave; magically clones itself; and conjures harassing thornweed

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Medusa
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Snake women who lunges from either side; fires a petrifying bream; rebounds around the room; spills its poisonous blood; commands snakes to attack; and fires large stones

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Joachim
.
Magically-protected vampire that uses its swords to cause stabbing proximity shards, cross-section portals, and flame blasts; or otherwise for spinning, rebounding assaults

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Walter
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Vampire that teleports in and out, using shoulder blocks; three-pronged homing balls or one-three exploding orbs; and proximity floor blasts. Also caused are huge explosions

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Death
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Angel of death that swings its scythe and throws it, twirlingly; it also fires five-pronged homing balls, summons skulls, repels sub-weapons, and utilizes ringed flame-blasts

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