

| . |
Water
Dragon
|
. |
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Large sea serpent that spits
both exploding water bursts and mobility-killing sludge; at
any time, it'll swing its arm in attempt to grab a heroand slam him or her to the ground |
| . |
Giant
Ape Skeleton
|
. |
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Large ape skeleton that runs
to specific locations and wildly swings its club; when it
smashes the club into the ground, the dead, in the form of skeletons, awaken |
| . |
Guardian
Skeledragons
|
. |
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Switch-guarding skeledragons
that spit out balls of steam until repeated attacks cause
their respective explosions, whence they begin to instead breath heavy, seeping steam |
| . |
Gilles
De Rais
|
. |
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Groundskeeping vampire that
stuns heroes with balls of steam; otherwise, he'll attempt
to grab onto them and suck their blood and therein inflict a curse |
| . |
Vampires
|
. |
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Undead nightmares that combine
acrobatic leaps with vicious claw swipes; they attempt to grab onto
the heroes and suck their blood, infecting them with a vampire curse
|
| . |
Vampire
Oldrey
|
. |
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Winged vampire that uses
its speed to execute successive claw swipes. It, too,
can grab onto the heroes and suck their blood to inflict a vampire curse |
| . |
Female
Vampire
|
. |
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Vampire prey that quickly
crawls along the floor and pops up for claw swipes and bloodsucking
attempts; when in peril, it adds abilities to become mist and conjure
bats
|
| . |
Harpy
|
. |
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|
Half bird, half shrewish
woman that fires pointed feathers; when grounded, it flaps its
large wings to influence strong winds that push the heroes off the battlefield |
| . |
Security
Crystal
|
. |
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Magic-containing crystal
that's guarded on all sides by by turrets that fire
grenade-like projectiles, semiautomatic bullet storms, or dissolving lasers |
| . |
Medusa
|
. |
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Eternally-suffering snake
woman who tosses snakes onto the ground and executes tail
whips; she can later fire arrows with a bow and take a mist form for invulnerability |
| . |
Spider
Woman Queen
|
. |
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Queen arachne that commands
small spiders to crowd the area while corralling heroes
with spindles. When unperched, she can fling them around using said spindles |
| . |
Demon
Bull
|
. |
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Reanimated demon that rams
the heroes with its horns and stops only to fire exploding beam-blasts;
it breaks down when attacked but can then poison through contact
|
| . |
Carrie's
Cousin
|
. |
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Vampirized relative of Carrie
who hurls homing and encapsulating three-way fireballs;
when close, she'll twirl around, her staff outstretched, and emit steam everywhere |
| . |
Rosa
|
. |
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Recently vampirized woman
with a death wish. She can spit fireballs, hurl thorns and
cause sonic explosions; if the hero is far away, she'll use her sword for a spinning slash |
| . |
Were-Leopard
|
. |
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Mutated leopard that relies
heavily on its speed. It speedily circles heroes and executes
successive claw swipes; it quickly recovers from damage to begin the cycle again |
| . |
Were-Bull
|
. |
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Mutated bull that glides,
undauntedly, forward with repeated claw swipes; it suddenly becomes
angry and channels energy, whence it'll charge forward with its horns
|
| . |
Were-Tiger
|
. |
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Mutated tiger that's slow
but powerful. It crouches down and flails its arms, which acts
as a two-fisted punch; it will also grab onto you and toss you across the battle area |
| . |
Were-Cougar
|
. |
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A mutated cougar that quickly
circles the heroes like prey before quickly lunging forward with successive
claw swipes
|
| . |
Warewolf
|
. |
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Ascetically mutated wolf
creature that rams the heroes with its shoulder and pounds the ground
to cause mini-quakes; it will also pick them up and slam them onto the
ground
|
| . |
Chimera
|
. |
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Ortega becomes this three-headed
creature using Dracula's power; on the ground, it
can claw swipe and breathe venomous clouds; in the air, it will instead emit sonic rings |
| . |
Death
|
. |
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Angel of Death that commands
sickles to randomly appear while utilizing a charging
scythe attack; at any time, it can conjure large barracuda-like demons from a portal |
| . |
Actrise
|
. |
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Evil witch that surrounds
herself in a regenerating crystal field. Protected, she'll cause crystal
shards to break through the ground and fire three-directional homing
balls
|
| . |
Renon
|
. |
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Renon's true form. It flies
through the air, at a distance, while attacking with an
endless barrage of steam blasts; it can also conjure Death's barracuda-like demons |
| . |
Charlie
Vincent
|
. |
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A vampirized Charles Vincent.
He tosses exploding, poison-inducing vials of holy water,
one after another, as he stalks the heroes in an attempt to grab on and suck their blood |
| . |
Dracula's
Servant
|
. |
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|
Dracula impostor that teleports
in and out, stopping to attack with three-way homing bats, sonic blasts
and pressurized flames; he can also grab heroes and suck their blood
|
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