

| . |
Giant
Ape Skeleton
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Large ape skeleton that runs
to specific locations and wildly swings its club; when it
smashes the club into the ground, the dead, in the form of skeletons, awaken |
| . |
Guardian
Skeledragons
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Switch-guarding skeledragons
that spit out balls of steam until repeated attacks cause
their respective explosions, whence they begin to instead breath heavy, seeping steam |
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Vampires
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Undead nightmares that combine
acrobatic leaps with vicious claw swipes; they attempt
to grab onto the heroes and suck their blood, infecting them with a vampire curse |
| . |
Female
Vampire
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Vampire prey that quickly
crawls along the floor and pops up for claw swipes and bloodsucking
attempts; when in peril, it adds abilities to become mist and conjure
bats
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| . |
Demon
Bull
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A reanimated demon that rams
the heroes with its horns and stops only to fire exploding beams; it
breaks down when attacked but therein spews deadly poison
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| . |
Carrie's
Cousin
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Vampirized relative of Carrie
who hurls homing and encapsulating three-way fireballs;
when close, she'll twirl around, her staff outstretched, and emit steam everywhere |
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Rosa
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Recently vampirized woman
with a death wish. She can spit fireballs, hurl thorns and
cause sonic explosions; if the hero is far away, she'll use her sword for a spinning slash |
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Were-Leopard
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Mutated leopard that relies
heavily on its speed. It speedily circles heroes and executes
successive claw swipes; it quickly recovers from damage to begin the cycle again |
| . |
Werewolf
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Mutated wolf creature that
can glidingly dash through the air with a claw swipe;
otherwise it can strike quickly with sweeping and sliding kicks |
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Were-Bull
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Mutated bull that glides,
undauntedly, forward with repeated claw swipes; it suddenly becomes
angry and channels energy, whence it'll charge forward with its horns
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| . |
Were-Tiger
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Mutated tiger that's slow
but powerful. It crouches down and flails its arms, which acts
as a two-fisted punch; it will also grab onto you and toss you across the battle area |
| . |
Death
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Angel of Death that commands
sickles to randomly appear while utilizing a charging
scythe attack; at any time, it can conjure large barracuda-like demons from a portal |
| . |
Actrise
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Evil witch that surrounds
herself in a regenerating crystal field. Protected, she'll cause
crystal shards to break through the ground and fire three-directional homing balls |
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Renon
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Renon's true form. It flies
through the air, at a distance, while attacking with an
endless barrage of steam blasts; it can also conjure Death's barracuda-like demons |
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Charlie
Vincent
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A vampirized Charles Vincent.
He tosses exploding, poison-inducing vials of holy water,
one after another, as he stalks the heroes in an attempt to grab on and suck their blood |
| . |
Dracula's
Servant
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Dracula impostor that teleports
in and out, stopping to attack with three-way homing bats, sonic blasts
and pressurized flames; he can also grab heroes and suck their blood
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