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General
Information
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| Date Released: 1990 |
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Heroes: Trevor Belmont, Grant Danasty, Sypha Belnades and Alucard | ||
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| Stage Number: 16 |
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Size: 512KB | ||
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Original
System(s)
Nintendo Entertainment System (NES) |
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Ported
To
PC CD-ROM | Cell Phones | GameTap (download service) |
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Alternate
Names/Systems
Famicom: Akumajo Densetsu -- translation: Legend of Demon Castle |
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Re-release Information (1) 2002: Re-released
as part of Konami
Collector's Series: Castlevania and Contra for the PC CD-ROM |
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Manual Story Description
IT'S A CURSED WORLD WE LIVE IN |
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Objective/Overview In Castlevania 3: Dracula's Curse, Konami marks the return of the series' classic formula after its short vacation in deference to Simon's Quest. That is, we're again presented the tried-and-true style of stage-by-stage action. Though, Dracula's Curse is anything but content and complacent, and the objective's description is hardly fitting: You must take take control of Trevor Belmont and guide him through a number of stages--each crammed with enemies, loaded with traps, and resided over by boss guardians--to infiltrate the ancient Castlevania, to arrive at the castle keep, and to destroy the confident Count Dracula. The game's greatness is defined by how you accomplish this task: Available to Trevor are four possible routes, each with an unassigned but noticeable difficulty level, that take him across the countryside and eventually through Castlevania. On any path, you can meet up with at least one ally that has been assigned to it, a system that offers multiple replayability combinations in terms of paths and allies; though, you can only have one ally at a given time. Once you clear the game, you can partake in a second, tougher quest with the assistance of the ally, if any, with whom you defeated Dracula (though, you can't swap allies the second time through). It's in this harder quest where you'll run across some enemies you hadn't seen the first time around. |
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Japanese/European Differences There are plenty of differences in the Japanese version: (1) Some of the main characters have slight deviations on their names. Strangely, Trevor's name is "Ralph Belmondo" (in the manual mainly, as the "o" is missing here). (2) The zombie sprites are different--a bit drunkard-looking--as are those for the mad frogs and the mummy men; also, the mud men are a bit different and more animated. The boss named leviathan also sports a slightly different look plus it spits smaller fireballs. (3) Hunchbacks are replaced by gremlins (as you've seen in Super Castlevania 4). (4) Instead of using a stabbing dagger, Grant uses throwing daggers as his regular weapon. (5) The music is more instrumental (read: much better) because the cart utilizes a chip called VRC6 (created by Konami) that produces better digital sound in a Famicom game. (6) Because his main weapon is already a throwing dagger, Grant can only collect the axe and stopwatch sub-weapons. (7) There are timing differences in some of the enemies' patterns and attacks, and there's some different item placement for candleabras and breakable bricks. (8) There are a lot of color differences for most stages and some enemies, most prominently a green phantom bat, and there is significantly less detail in some stage areas. (9) Medusa has female characteristics. (10) Water dragons breathe flames downward, too, and hold the attack longer no matter the direction. (11) The boss mummies throw shards high and low instead of in wavy patterns. (12) There are no skull heads, armed knights or robed zombies in the second quest (or in the game, period). (13) Skeledragons and the Bone Dragon King can be damaged by weapon contact anywhere rather than just the head. (14) Ghostly eyeballs and bone-throwing skeletons have attached to their respective attacks sound effects. (15) For the Dracula battle, you begin outside the keep stairway if killed--instead of near the pendulums. (16) Disrobed statues and religious themes are not masked, as they are in the west, which you can see in this animation. More noticeably, the cross in the intro bears rays. (17) The text is a normal font rather than the gothic font used in our version. (18) The second-quest and starting-ally passwords do not work. (19) The "ally switch" sound differs. And (20) the Japanese version is generally easier than the western version; enemy projectiles seem to travel slower, for example, and Trevor can more quickly power up the whip. There are some minor European differences: First is that the game was in part published by "Palcom Software," a Konami team that used to handle PAL conversions; this is noted on the game's title screen. Also, as in the western version compared to the Japanese version, the rays have been removed from the cross in the intro. Finally, the stopwatch's duration seems to last longer than expected--an extra second than is usual. (Thanks to Danny, Enrico De Castro and Carl for some of this information.) |
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Soundtrack and Credits Soundtrack Links |
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Other Characters Lesser Enemies:
Skeleton, Zombie, Vampire Bat, Fishman, Knight, Medusa Head, Hunchback,
Skeledragon, Blood Skeleton, Ghost, Harpy Raven, Pillar of Bones, Axe
Knight, Winged Guard, Slime, Spider, Ghostly Eyeball, Fireman, Mud Man,
Mummy Man, Skullhead, Whip-Toting Skeleton, Balloon Pod, Whip-Toting
Blood Skeleton, Bone Scimitar, Mad Frog, Owl, Dhuron, Ball of Destruction,
Armed Knight and Robed Zombie |
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Character Lists |
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Main Arsenal
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Hero
Image
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Statistics
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Full Name: Trevor C. Belmont | |
| Main Weapon: Vampire Killer Whip | ||
| Weapon Power-Up: Chain Whip & Morning Star Whip | ||
| Alternate Weapons: None | ||
| Sub-Weapon Power-Up: Double and Triple Shots | ||
| Special Abilities: None | ||
| Armor: None | ||
| Limitations: Trevor is identical physically to Simon in Castlevania: He treads slowly both while on the ground and while climbing on stairways plus his attacks are executed at only a fair speed. Trevor, however, is the most well-rounded when compared to the three available allies. In that regard: He's the most durable of the three, due to a tougher exterior; his jumping ability and speed are average, which is still better than two-thirds of the helper crew; and he's the most stocked in terms of sub-weapons, as all five of the usual assortment are at his command. As with his descendant, Trevor's real strength lies in his utilization of the sub-weapons, which often help him compensate for what his limited whip-span. |
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Hero
Image
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Statistics
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Full Name: Grant Danasty | |
| Main Weapon: Short Dagger (throwing dagger in Japanese version) | ||
| Weapon Power-Up: None | ||
| Alternate Weapons: None | ||
| Sub-Weapon Power-Up: None | ||
| Special Abilities: Can climb on walls and ceilings | ||
| Armor: None | ||
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Hero
Image
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Statistics
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Full Name: Sypha Belnades | |
| Main Weapon: Warakiya Staff | ||
| Weapon Power-Up: None | ||
| Alternate Weapons: None | ||
| Sub-Weapon Power-Up: None | ||
| Special Abilities: None | ||
| Armor: None | ||
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Hero
Image
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Statistics
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Full Name: Alucard (real name: Adrian Farenheights Tepes) | |
| Main Weapon: Ball of Destruction | ||
| Weapon Power-Up: Two- & Three-Way Balls of Destruction | ||
| Alternate Weapons: None | ||
| Sub-Weapon Power-Up: None | ||
| Special Abilities: Can turn into a bat, it powered by hearts | ||
| Armor: None | ||
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Weapon
Name
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Weapon
Image
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Description
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Vampire
Killer
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Standard
family-created leather whip
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Chain
Whip
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Steel-enhanced
short-length whip
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Morning
Star
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Longer,
stronger chain whip
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Short
Dagger
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Small
stabbing dagger that's easy to handle
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Throwing
Dagger
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Weak
but quick throwing knife (Japanese version only)
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Warakiya
Staff
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Short,
weak magical staff used for quick downward slashes
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Ball
of Destruction
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Fireball
attack that can be powered up
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Magical
Items
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Item Name
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Image
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Found In
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Usage
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Morning Star
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Candle, Enemy
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Trevor and Alucard
Power-Up
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Heart
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Candle, Enemy
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Powers Mystic Weapons
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Big Heart
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Candle, Enemy, Wall
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Powers Mystic Weapons
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Invisibility Potion
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Candle, Enemy
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Renders Invincible
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Rosary
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Candle, Enemy
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Clears Screen of
All Enemies
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Money Bag
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Candle, Enemy, Wall
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Adds to Point Total
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Double Shot
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Candle, Enemy, Wall
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Throws Two of One
Weapon
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Triple Shot
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Candle, Enemy
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Throws Three
of One Weapon
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Pot Roast
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Wall
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Restores Energy
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One-Up
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Candle, Wall
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Adds
One Life to Your Stock
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Crystal
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Boss Creature
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Clears Stage of
All Evil
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Sub-Weapons
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Weapon
Name
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Image
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Heart Consumption
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Comments
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Dagger
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One
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Only Trevor and
Grant
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Holy Water
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One
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Trevor Only
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Boomerang
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One
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Trevor Only
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Axe
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One
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Only Trevor and
Grant
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Stopwatch
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Five
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All Can Use
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Holy Flame
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One
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Sypha Only
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Ice
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One
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Sypha Only
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Lightning
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One
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Sypha Only
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Screenshots & Media
Local Title Screens
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U.S.
Title Screen
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Japanese Title
Screen
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European
Title Screen
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Action Shots


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Alternate Version
Screenshots
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Cell Phone
Version
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Quick-Reference
Links
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Category
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Availability
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What's
Inside
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Stages:
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Complete stage
overview plus complete stage maps
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Review:
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A look at
why I believe this to be the series' pinnacle
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Codes:
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Mapped-Out
Passwords | Name-Entry Codes | Other Tips
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Magazine
Coverage
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Item Name
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Description
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Shown are the front
and back magazine covers plus select page samples
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Text Documents
and Help Files
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Walkthroughs
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FAQs
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Other Files
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Scenes,
Packaging Scans and More
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American
Version
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Japanese
Version
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European
Version
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[Home] [What's New?] [CV Library] [Stages] [Reviews] [Weapons] [Castleography] [Multimedia] [Codes] [Links] |
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