
Castlevania References ![]()
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[Castlevania References] [Borrowed Elements]
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TMNT:
Turtles Tournament Fighter
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Date Released
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Created
By
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1993
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Konami
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Systems
For
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Playable
Characters
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SNES, Genesis
and NES
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Multiple TMNT
Mascots
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Reference
Made
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If
you don't move the cursor on the title screen, one of three demo modes
will begin shortly after boot up. Thereafter, it will spotlight one
of the characters by showing him, her or it in action, this followed
by a profile that shows nicknames, heights, weights, eye colors, ages,
weapons, favorite activities and goals. It's the erratic Wingnut whose
profile makes reference to our series.
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In the early 90's, fighting games, spurned by Street Fighter 2, were all the rage, for home consoles and especially in the arcades. Konami wanted to get in on the action, and they had a great license with which to work and apply--the Teenage Mutant Ninja Turtles, which had already peaked and would soon be ushered out by Power Rangers but was still an incredibly hot property. And Konami would show no shame and outright emulate Street Fighter 2's style of play with the Turtles characters plugged right in. Those characters include Leonardo, Donatello, Michaelangelo, Raphael, War, Aska, Wingnut, Armaggon, Chrome Dome, Cyber Shredder (this game's M. Bison) and secret characters Rat King and Karai.

Konami was given creative license to add to the characters' backgrounds, and they did so with our most notable specimen, Wingnut, whose profile lists its "Favorite Activities" as "Castlevania 2095." This is either a throwaway reference or foresight telling us how many sequels were to come. The mix seemed like a natural, but the game didn't fare too well critically or commercially despite fighting games' popularity or Tournament Fighter being available for the two most well-known 16-bit platforms; this may be why Konami maximized its available resources and even released a watered-down version of the game for the aging NES, which would again be following Capcom's lead in light of Mighty Final Fight. I used to play it a lot, actually, if only to abuse Cyber Shredder's aura-deflector shield.
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Contra:
Hard Corps
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Date Released
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Created
By
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1994
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Konami
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System
For
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Playable
Heroes
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Sega Genesis
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Ray, Sheena,
Fang & Browny
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Reference
Made
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Taking
an optional path on the game's third stage leads to a potential boss
encounter with an enemy who shares with the Belmont family of legend
a familiar fighting style, yet its appearance
could best be described as atypical of a Castlevania hero. While
the arena in which the battle occurs is standard Contra fare,
the music that rages in the background has Vampire Killer as
its intro.
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Castlevania and Contra are two series whose fates seem intertwined, as if they together represent the juncture of Konami's golden age, when the gaming giant's franchises stood shoulder-to-shoulder with other big-name company's heavyweights. While gone are those days, the two have been known to rekindle a friendship--lately starring together in the compilation Konami Collector's Series: Castlevania and Contra on the PC and GameTap but having shared their first glance way back in 1994, when the much-overlooked Contra: Hard Corps came to the Sega Genesis.

We find our Castlevania reference on the game's third stage, when nearing the exit the hero has a choice of clearing the stage or scaling a tall building, on top of which stands a well-dressed man whose association is unknown. The man makes the hero an offer: Accept his challenge (fighting a trio of bosses within the Arena) and earn some cash in victory. Should the hero accept, he'll immediately enter the cramped Arena and witness the entrance of his challenger--a bizarre combatant sporting a normal human frame but a huge alien-looking noggin. The unnamed foe, armed with a whip resembling the famed Vampire Killer, will start the festivities by striking the conveniently placed candelabra, which will drop its sub-weapon of choice--a big yellow fish which it can toss at short range.

The alien hippie has a simple pattern: It runs back and forth within the narrow confines and stops only to execute in alteration its two attacks--a jumping whip-slash, which is somewhat effective, and a toss of its yellow fish, a methodical offensive maneuver during which it's highly susceptible to rapid fire. After it's been damaged heavily, its cranium will explode, leaving behind a headless but surprisingly resilient challenger whose assault will continue as originally planned. A few more shots will put it down for good, setting up the next, more difficult boss encounter. As noted, the battle music that plays in the background has as its intro the first line of Vampire Killer, the Castlevania series' most popular theme. This same song plays again during the credits earned by clearing this secret stage.
Click here to listen the aforementioned tune, game track number 15, as heard during the boss battle or sound test (music file contributed by Akumajou Otaku).
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Van
Helsing
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Van Helsing is a popular figure in Dracula's history. The original Van Helsing, who appeared in old novels and monster movies, was an elder man, a vampire hunter with great knowledge of vampire lore; he used this expertise to help protect Lucy Westenra (or other such potential victims) from Count Dracula. The character has appeared in other related films and novels, including his genesis in Bram Stoker's Dracula, to fill a similar role as the resident know-it-all. His character's latest incarnation appears in the 2004 big-budget film Van Helsing, where it receives a bit of a facelift; in this form, Gabriel Van Helsing (played by Hugh Jackman) is a brooding vampire hunter, his qualities somewhere between Blade and Alucard, who uses his tools of destruction--mainly rifles and a discuss blade--to destroy vampires and other creatures of the night, like our pals Dracula, Igor, wolfmen and the obligatory harpies and banshees. Following an industry trend, a video game based on the movie was in the works during its production. (Click on a screenshot for the larger version.)
The game is loosely based on the movie's sequences, but it recreates well the film's atmosphere. It's a somewhat familiar atmosphere, too, for one reason: Due to its nature and its source material, Van Helsing is already closely related to Castlevania. Clearly, it shares the same universe of ideas (so much so that I'm surprised that the game wasn't licensed to and produced by Konami, which seems to know this material better than the game's creator, Vivendi Universal). However, Konami had to have some sort of influence on the project, because Vivendi Universal gives it a proverbial "shout out" in the opening of Mission 3, where our starting point is a library. (Click on the image for a larger version.)
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It's in this library where Van Helsing can search a certain bookcase, as located on the room's left side, to find a tome that supposedly chronicles the history of old Transylvanian families. One book in particular catches the player's attention. As the game notes: "One well-worn book entitled 'The Belmonts' catches your eye." While it's merely a throwaway reference, it makes you wonder where the Belmonts were hiding while Dracula and friends were running wild. While an exact time-period can be identified (the year 1887, according to reader SaintofAthena), no true link can be made nor can any series overlap actually be proven. Oh, well.
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Dance
Dance Revolution Ultramix 3
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Date Released
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Created
By
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2005
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Konami
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Systems
For
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Playable
Hero
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X-Box
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You, the player
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Reference
Made
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One
of the songs included in the package is Akumajo Dracula Melody.
While you act out the song using your dance pad, an animated person
will come forward from the background and start dancing within the castle
grounds, which resemble an area that looks as though it might come from
Castlevania 64. During the song, there is for
some reason a scream.
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Dance Dance Revolution (known also as the acronym "DDR") is Konami's quirky music-game series that started life in Japanese arcades but through its rising popularity soon found its way to the world's most well-known consoles. There are, in fact, well over sixty iterations of DDR. To play a DDR game requires the use of a special dance pad (think "Power Pad") that's adorned with four directional arrows. To complete a song, the player must move in rhythm and dance in accordance to the arrows appearing concurrently onscreen. The iteration of DDR most important to us is Dance Dance Revolution Ultramix 3 for the original X-Box. (Click on the image for a larger version.)
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With multiple versions and sequels spread over several systems, it's odd that it took Konami this long to make a series reference--but it happens here in the form of Akumajo Dracula Melody, a specially made tune whose quick tempo changes very much remind one of the difficulty experienced in a Castlevania title. It at first sounds like a wedding song (The Wedding March, in particular); it freezes during the 13th note due to a loud scream; it resumes with gothic rock that plays in the form of Cross Your Heart; it picks up after a low beat with a more natural Bloody Tears; and it then ends with the ever-famous "Game Over" jingle. (Thanks to SpikeyZ for this information.) Click the link to listen to Akumajo Dracula Medley (MP3).
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Dance
Dance Revolution Universe
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Date Released
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Created
By
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2007
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Konami
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Systems
For
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Playable
Hero
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X-Box 360
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You, the player
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Reference
Made
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Though
in a lesser capacity, Castlevania is represented in Universe
much the same; it features the song Castlevania (Freestylin' Mix),
which is a remix of the classic Vampire Killer. The song is performed
on-screen to the game's usual trippy setting rather than decor taken
from the series.
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Dance Dance Revolution Universe, the first of three-part sub-series available for the X-Box 360, is your typical DDR game: The player dances on his or her dancepad in rythm to arrows as they float up from the bottom of the screen. Universe is another of its kind to feature music inspired by the Castlevania series; its song collection includes Castlevania (Freestylin' Mix), A Jazz-style remix of the fan-favorite Vampire Killer theme as performed by WaveGroup feat. Nicky G.
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Unfortunately, in contrast to the series' audio exploits experienced in other DDR titles, Freestylin' Mix does not come with its own background theme or special backdrop; rather, either a generic-looking male or female punker dances to the song as one of DDR's patented "whimsical, abstract" environments engulfs the action. Up to four players can compete to see which series fanatic can best execute the art of interpretive dance. Click the link to listen to Castlevania (Freestylin' Mix) (MP3).
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DDR:
SuperNOVA 2
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Date Released
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Created
By
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2007
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Konami
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Systems
For
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Playable
Hero
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Arcade and
PS2
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You, the player
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Reference
Made
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Konami
again calls upon its classic Castlevania music to help fill out
a Dance Dance Revolution soundtrack. It's this time SuperNOVA
2, which features an arranged version of Bloody Tears--one
of the more popular series tunes.
Of note is that players react to onscreen directions as layered over
a familiar (for PS2 owners) background animation sequence.
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We don't measure Dance Dance Revolution by the pure amount of titles available but by its distinctively named sub-series. This version in particular is the second of the SuperNOVA sub-series, which has been available only in arcades and on the PS2. Despite the existence of new modes, Supernova 2's is classic DDR, with players dancing in rhythm to commands as they appear onscreen. They'll find this especially exciting as they rock out to Bloody Tears (IIDX edition), a Castlevania series standout.
What they'll find most surprising is that the sequence accompanying the gameplay is one familiar; the animated background is Curse of Darkness' opening movie, which will play uninterrupted as dancing fiends undoubtedly pay it little attention as they struggle to keep pace with the onscreen commands. While Bloody Tears has no actual relevance to Curse of Darkness' soundtrack, Hector, Isaac, Zead, St. Germain, Trevor Belmont and Julia Laforeze will appear, regardless, to perform a scene they've acted countless times before. Click the link to listen to the IIDX edition of Bloody Tears (MP3).
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Pop'n
Music 15 Adventure
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Date Released
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Created
By
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2007
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Konami
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Systems
For
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Playable
Hero
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Arcade
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You, the player
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Reference
Made
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Pop'in
Music 15 is another of Konami's music games to feature a tune from
the Castlevania universe. It's in this case Akumajo Dracula
Medley, a rather famous arrangement. As the tune plays, an animated
Simon Belmont can be seen marching along to the beat.
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Konami's game-and-music studio, called "Bemani," is responsible for all of the company's rhythm- and music-based games (including, of course, all such titles represented on this page). Another in its line of music series is Pop'n Music, which has multiple entries spread across arcades, consoles and portables. The earlier sequels were simply numbered until the arrival of the twelfth edition, when Konami began adding subtitles. This particular entry is Pop'n Music 15 ADVENTURE. Like just about all popular music games, Pop'n Music features notes scrolling down slots (in this case nine) and requires that the player hit a corresponding button when the note passes through the symbol bar placed at the screen's bottom. The player must stay alive by keeping the song going, matching as many notes as possible, or risk failure via draining of a life bar that depletes any time a note is missed. Included in its collection, of course, is Castlevania music. As an arranged version of Akumajo Dracula Medley plays, a large Simon Belmont animation can be seen marching along to the song, whip in hand. |
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Click the link to listen to its rendition of Akumajo Dracula Medley (MP3).
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GuitarFreaks
& DrumMania V6
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In this era of music-based games like Guitar Hero and Rock Band, it's not really a surprise to see Konami, the creator of longrunning music-game series predating this craze, throw its hat into the ring with Dance Dance Revolution and now its GuaitarFreaks and DrumMania franchises. Both are in line with standard music games, with notes scrolling down a slot and past a symbol bar whose icons correspond to buttons/shells the player must push/strike to record the note. The difference is that one uses a guitar peripheral while the other uses plastic drums. With the exception of a PS2 home adaptation, both are predominantly arcade series. And rather than sequels, they get "new versions," the latest of which is Version 6.
Making it easier to follow is the that Konami eventually combined the two series starting ay Version V, with the arcade machines for the respective games placed side by side, able to link together for competition supporting up to three players. In either version, you can play alone or compete against one or two friends to see who can better master the rhythm and pacing of Vampire Killer, ripped directly from Castlevania Judgment for the Wii. While the music plays, an action-heavy movie is shown to the slots' right side, adding context to the jamming session and lending the experience a Castlevania flare. Click the link to listen to its rendition of Vampire Killer (MP3).
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