Ghosts

 

 

I: Regular Forms

Regular ghost are those haunting visions that exist on another plane while using their essence to appear to you as a fiery or transparent obstacle. They can suddenly appear for a surprise attack or they can flicker in and out of visibility to mask their presence.

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Ghost Soldiers
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Not Available

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Spirit Essences
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Not Available

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Vassago
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Not Available


II: Poltergeists

Poltergeists are a phenomena where trapped spirit essences can instead cause objects to move around and attack simply by will. If you see an otherwise inanimate object come to life and begin stalking you, you can be sure that a poltergeist is causing it.

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Crystal Shard
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Many of these crystals can be found in the castle's sorcery tower. As seemingly just minor distractions to your lock-on feature, they'll come to life suddenly by channeling sonic energy that refracts through the crystal and blasts the hero with a beam; this attack is effective in that the tower's platforms are slippery and narrow. Often times, they're placed out of a weapon's range so that they can make life hell from a distance.

 

III: Possessed Things

Instead of appearing to you in some hideous form or controlling objects from another plane of existence, some ghost essences can actually consume a living force and become of it. It can then use its new form as means for an attack.

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Bloodborn
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These blood-spawned creatures take a jelly formation, and they can liquefy quickly and expand back to form. When an enemy enters its target range, it'll spit a three-directional poisonous sludge their way. If the enemy gets too close, it'll liquefy to avoid taking damage before popping up again

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Ice Monster
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These are like the hydro versions of the bloodborns, utilizing similar strategies. Ice monsters can turn into a puddle of water and crystallize back into ice form at will--they'll take liquid form when they sense a foe's proximity. While in whole form, they'll try to knock you back by breathing freezing-cold mist at a long range. Their real strength is that they show up on narrow platforms.

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Machine Gun Guard
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These stationary deathtraps (turrets) rotate around, patrolling whole areas. If they sense something nearby, they'll quickly spin in that direction and fire away with a barrage of bullets, lasers, pellets, etc. After a while, if they miss or lose sight of you, they'll defer back to their usual pattern of rotating slowly. Speed and patience are needed to destroy these.

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Mist
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Not Available

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Soulless
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Not Available

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Stain-Glass Knight
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Like earlier versions of stain-glass knights, these spirits occupy the refracting light through windows. After its sonic property crashes through the window and takes form, the knight will speedily run toward you, and it'll stop to take a long overhead swipe forward with its stain-glass sword.

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