Richter Belmont
Contributed by Sallong Sword

Character's History

Richter's accomplishments have made him one of the more celebrated Belmonts, and his popularity is second only to Simon's. Though, his plight was fairly more complex than most of the normal hunt-and-kill-Dracula Belmonts', his burden deeper. When the dark priest Shaft plotted to conquer the world by resurrecting Dracula and following the Dark Lord's lead, it was Richter who bore the troubling onus. Upon his return, Dracula commanded that his vile forces ravage the young Belmont's village and in the process abduct his girlfriend, Annet, her younger sister, Maria, and other women important to the village's long-term health. This act pushed Richter over the line and within him there was instilled a sense of justice; it was now his mission to exterminate evil's amassed army, to confront the instigating Shaft, to arrive in time to save the women, and to put the Count out of his misery.

What Richter didn't realize is that Shaft was more resourceful than originally thought. The dark priest survived his seeming defeat and lived to hatch a new plan: During their encounter, he cast on Richter a spell that would take effect much later. In time, it poisoned Richter's mind and coaxed him to the side of evil, removing him as an obstacle toward evil's goal of world domination. The turn was kept quiet, and to those ignorant, Richter had simply "disappeared." It was Maria Renard who set out to look for him. Sensing an imbalance tipping greatly in the favor of evil, powerful forces awakened the soul of Alucard, who rose from his slumber, braved the remodeled Castlevania, and with assistance from Maria freed Richter from Shaft's control.

Despite this excusable lapse, Richter is largely recognized as one of the more powerful Belmont warriors and for a long period its last in line: In addition to perfecting the special moves, he added those character-specific like the backflip, the air dash, the spinkick, and the slide kick; he also expanded upon the process of augmenting mystic weapons by instituting the item-crash (expanding on Juste's DSS system), thereby utilizing sub-weapons to their fullest.

Richter made one final appearance in Castlevania: Portrait of Ruin, where in playing his now-trademarked "secret character" role he teamed with the younger version of Maria Renard. The appearance has no bearing on the storyline and like Simon's appearance in Harmony of Dissonance is purely anachronistic (even in weapon use, where he, like Julius Belmont, had in separation both cross and boomerang sub-weapons). The speedy Richter brought to the dance all of his special maneuvers plus six sub-weapons and with Maria's help overwhelmed enemies who were glad this was all counter-reality.

Click any of the following links to see Richter in action for a given appearance: The Dracula X Games, Symphony of the Night and Nocturne in the Moonlight.

 

Appearances

Richter, like Simon, has appeared in multiple games. He first saw action in Dracula X: Chi no Rondo (better known as Dracula X: Rondo of Blood) for the PC-Engine: Turbo Duo. Richter is one of the more basic Belmonts: He starts out with his whip already powered up to morning star status, and it can't be powered up by normal means; however, by pushing the item-crash button when no sub-weapon is in his possession, he can use the hearts from his total to unleash a temporary flame-whip blast. In terms of sub-weapons: Richter brings back the stopwatch but eliminates from the mix Juste's sacred fist. Chi no Rondo was later remade as part of The Dracula X Chronicles--its version of Richter faithful to the PC-Engine original's.

          

Sub-Weapons
Striking Weapons
Dagger: Richter tosses a quick but relatively weak trio of daggers   Vampire Killer: The famed family whip, an effective chain-link whip and Richter's main weapon
Holy Water: When a vial is thrown to the ground, a deadly flame treks along the floor and engulfs foes
Flame Whip: When no sub-weapons are in his possession, Richter can use heart power to unleash a mighty flame-whip strike
Axe: An unwieldy but powerful axe thrown in an arc, capable of damaging enemies above and below
Cross: A boomerang-style projectile that damages enemies while both coming and going
Sacred Fist: A magical watch that stops time, in effect slowing down enemies for a few seconds
Holy Book: A holy book will circle Richter, cycling progressively outward to damage foes near and far

 

When Konami couldn't bring Rondo over to the American Turbo-Grafx CD or, at most, the SNES, they quickly threw together Castlevania: Dracula X to create the bridge leading to Symphony of the Night that we would otherwise miss. So this SNES remake is essentially the same tale, sans the absence of Shaft. As such, Richter starts out with his whip already powered up to morning star status, and it can't be powered up by normal means; however, by pushing the item-crash button when no mystic weapon is in his possession, he can use the hearts to power a quick flame-whip blast. This version of Richter loses the holy book and sticks to the usual five mystic weapons.

          

Sub-Weapons
Striking Weapons
Dagger: Richter tosses a quick but relatively weak trio of daggers   Vampire Killer: The famed family whip, an effective chain-link whip and Richter's main weapon
Holy Water: When a vial is thrown to the ground, a deadly flame treks along the floor and engulfs foes
Flame Whip: When no sub-weapons are in his possession, Richter can use heart power to unleash a mighty flame-whip strike
Axe: An unwieldy but powerful axe thrown in an arc, capable of damaging enemies above and below
Cross: A boomerang-style projectile that damages enemies while both coming and going
Stopwatch: A magical watch that stops time, in effect slowing down enemies for a few seconds

 

Richter returned once more in PlayStation's Castlevania: Symphony of the Night and its Sega Saturn clone, Nocturne In the Moonlight, as both a supporting cast member and a playable character. (In Symphony, he must be unlocked. For more on how to unlock him, click here.) You'll find that though he's similar in look and basic movements to his Dracula X counterparts, he has a bit more up his sleeve: He starts out with his whip already powered up to morning star status, and it can't be powered up by normal means; however, by pushing the item-crash button when no sub-weapon is in his possession, he can use the hearts to become a temporary flaming entity, where each whip slash is powered by fire. Also, like Simon and Juste, he can brandish the whip. Plus he has access to the new mystic weapons that were originally made for Alucard.

          

Sub-Weapons
Striking Weapons
Axe: An unwieldy but powerful axe thrown in an arc, capable of damaging enemies above and below   Vampire Killer: The famed family whip, an effective chain-link whip that Richter can brandish wildly
Dagger: Quick but weak daggers that Richter can toss forward at long range, three in rapid succession
Flame Whip: When no sub-weapons are in his possession, Richter can use heart power to unleash a mighty flame-whip strike
Holy Water: When a vial is thrown to the ground, a deadly flame treks along the floor and engulfs foes
Cross: A boomerang-style projectile that damages enemies while both coming and going
Stopwatch: A magical watch that freezes some enemies in their tracks while slowing down others
Rebound Stone: A small diamond that rebounds about the room and cuts up enemies in its path
Aguen: A magical artifact that floats forward and upon command fires lightning bolts in all directions, repeatedly if Richter desires
Bibuti: Richter tosses deadly ashes onto the ground; enemies that trek over them will become trapped and damaged repetedly
Holy Book: A holy book will circle Richter, whipping from side to side to damage surrounding enemies

 

Richter, ever-relishing his role of "secret character," returned for a final time in Castlevania: Portrait of Ruin as part of a two-person crew consisting of he and the Rondo of Blood version Maria Renard. Richter, though, is patterned after his Symphony skin: Richter is always in command of the Vampire Killer, bound to its long-chain form, and has at his disposal several special maneuvers; while it can't be powered up, the whip can be wildly brandished after being swung normally. Due to a lack of inventory compared to the main characters, Richter is afforded the ability to switch between six always-available sub-weapons.

          

Sub-Weapons
Striking Weapons
Dagger: Richter quickly tosses forward a pair of weak but long-range daggers   Vampire Killer: The famed family whip, an effective chain-link whip that Richter can brandish wildly
Holy Water: When a vial is thrown to the ground, a deadly flame treks along the floor and engulfs foes
Axe: An unwieldy but powerful axe thrown in an arc, capable of damaging enemies above and below
Boomerang: A cross-shaped projectile that damages enemies while both coming and going
Holy Book: Richter unleashes the power of the Bible, which rotates around him in a protective shield
Cross: Around Richter burns a giant flaming cross that repeatedly damage enemies that near it

 
 
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