

For tips and codes from the Saturn version, click here
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Tips:
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Quick
Tips
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Regular Castle Map Inverted Castle Map

These are the complete maps of the regular and inverted castles. Finding all of these locations and filling in all of the spaces will result in getting the best percentage. By attaining over 180% castle completion, it will allow you to use some of the codes and tips below.
The Reverse Castle: In order to enter the reverse castle and thus receive a good ending, you'll have to do a little extra work before fighting the Richter boss. If you instead reach Richter too early and kill him, you'll earn a bad ending and find no access to the reverse castle. To prevent this from happening, first collect the Silver and Gold Rings:
Now equip both rings at the same time and head to the giant clock room (where you first met Maria) in the Marble Gallery. The action will pause and thirteen gongs will cause the ground to open up beneath you. In the hidden room below, you'll again meet with Maria, and, by now, she'll be sure that Richter is under something's control. She'll award you with the holy glasses, which you can then wear during the Richter boss battle to see the real evil essence. Strike this floating essence while carefully avoiding Richter and you'll eventually break its control over him, and this will allow for the real story to continue.
The Sound Test: It's not every day that we're blessed with a Castlevania game that offers a way to listen to its music without playing the game. To do so here, complete a mission with Alucard while attaining over 180% castle completion; start a new mission in a separate slot and work your way to the Master Librarian's room in the long library. As an extra option in his selection, you can now listen to the game's music tracks.

Hidden Elevator: In the Outer Wall section of the castle rests an out-of-order elevator that can activated by hitting a switch; however, another of these elevators exists. To reach it, go into the room in the lower part of this section--the one guarded by an Armor Lord. Break the leftmost wall and stand in the crack until you hear a Simon's Quest-like sound. An invisible elevator will now transport Alucard (or Richter, who can use this trick for access) to the room below, which will allow you to collect some weapons you could ordinarily only collect later.

Bat Brothers: This is sent in by antiposeur@mindspring.com: This is simple enough. First make sure that you've collected the bat card and the soul of bat relic. Once you have both, turn on the bat familiar via your inventory. Normally, a single bat would join and help Alucard. But if you get the bat familiar up to level 20 and then transform Alucard himself into a bat while the familiar is turned on, three bats will join him instead--all of which can mimic Alucard's bat powers, including fireball and Echo of Bat attacks. If you are struck during this time, Alucard will go back to regular form, and two of the bats will fly off.
Twice Scorned: There is much to the disdain of speed-based players a period of lag when a ground-based Alucard swings a weapon; the very stalling between swipes could put a limit on how much damage Alucard can cause to an enemy that has left itself temporarily wide-open. Cure this by leaping into the air (using a quick jump, for best effect) and striking an enemy on the leap's descent--this right before he hits the ground; then immediately strike again. Alucard will as a result strike twice in a split second. Use this to quickly cut down minor enemies or otherwise improve your chances against Galamoth.
A
Helping Hand: In the Reverse Entrance, in the main
halls, flea man-mounted skeledragons called Orobourouses clutter up as
much space as possible by bouncing all around, serving as good team members
for the other enemies in this location. But if you'd rather have one of
these on your side, instead, free it from the flea man's control
by slaying the little guy. The Orobourous will fly near your position
and destroy the Wargs, Fire Wargs and other demons that get in your way. |
Holy Flame Power: In the Dracula X games, Richter could use a flame-whip slash by pushing the item-crash button while no sub-weapon was in his possession; he has a similar power if you use him in this game: By pushing the item-crash button without having a sub-weapon equipped, Richter, himself, will become a flaming entity, as will his hunter whip. During this long-lasting period, Richter's power and defense will increase. Though, this power does come at the expense of your heart-total.

Say Your Prayers: In the Royal Chapel, you may remember locating a confessional in the area's lower half. Though, it's not there just for show; by seating Alucard in the chair to the left, you can find reward (or pain) in confession. If arriving on the scene is a blue-cloaked holy person, it'll bestow blessing and then drop for your convenience a recovery item (like, say, grape juice). If instead a gray-cloaked holy person arrives, the curtain will close and you'll find yourself at the end of a multi-pronged assault. For fun, you can place Alucard in the chair on the right and play the part of good listener.
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A blue-cloaked holy
person...
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... will supply.
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A gray-cloaked holy
person...
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...will deprive.
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Librarian Secret: The Master Librarian ordinarily offers you an array of items at set prices--but his room also contains other rare items you can get for free. If you're in his little desk room, you'll see that his chair is placed over a narrow gap. Head to the room directly below this, where you can see the gap's bottom opening. Using your super jump, jump into the narrow gap and lift the Librarian up into the air--do this multiple times and make sure that he doesn't hit the ceiling before landing back in place. If you do this correctly, you will receive the Ring of Arcana. If you do it correctly twice thereafter, you'll receive Axe Lord Armor and the Dracula Tunic.

Stair Master: The Royal Chapel's entrance area is infamous for its long stairway, which is swamped by bone pillars and corner guards. While making your way up is never fun, you can make the reverse trip a joy ride while turning the tables on the stair-guarding foes. It's simple: When entering the room from the right, locate the bone pillar with a spiked ball in place of its upper skull; vanquish the lone skull and then follow the spiked ball as it bounces its way down the entire stairway, destroying any enemy in its path.

An In-and-Out Experience: This tip is sent in by Kong: "To start, you must have the Duplicator and at least a Power of Sire, a Pentagram or a Bat Pentagram, and you must be in the reverse castle. Go to the reverse chapel, to the room where the Spectral Sword lurks. Equip the duplicator and, say, the power of sire and any familiar you want leveled up. When you enter the room, from a bottom entrance, activate the power of sire; the Spectral Sword should die along with all of its javelins and shields. Make sure all shields and javelins die and then quickly go back to the previous room. If you managed to wipe out the sword and all its components with one activation, keep repeating the process by going back and forth between the two rooms until the familiars reach level ninety-nine. Each process should raise the familiars' experience by twenty-thirty-plus."
Become
a Gargoyle: When Alucard comes in contact with a
yellow Medusa Head or the petrifying skull attacks of a Stone Rose, a
stone curse becomes of him. However, there's a small chance that either
of these methods could lead to Alucard becoming a giant stone gargoyle--a
rare but useless opportunity this turns out to be, as nothing special
comes with being a gargoyle. After pushing the directional pad back and
forth, Alucard will shake away the pebbles as he does for a regular stone
condition. |
Metal Gear Mind Probe: This tip comes to you from ray_e1x3@lycos.com: This is related more to the Metal Gear side. If you have a Symphony save on your memory card when you play Metal Gear Solid, there will be a minor difference in the gameplay: When you reach the telepathic Psycho Mantis boss, it'll tell you how many times you've saved your game, how many items you have, and how you are doing overall; then it'll probe further into your unconscious and say, "I can see into your mind. You like Castlevania, don't you?" Other such characters will also show the ability to read off of your memory card and react accordingly.
Liberal Media: Symphony of the Night is filled to the brim with so much depth that it spills over to even the game's very media. By taking the game's CD, placing into your PC's CD-ROM drive, and attempting to listen to it with a media player, you'll receive a message from Alucard (or the voice actor, in this case): "As you can see, this is a Playstation black disk. Cut #1 contains computer data, so please--don't play it. But you probably won't listen to me, anyway, will you?" It will then play a unique jingle (an unnamed tune measuring in at four minutes) that has mixed in a little Dracula's Castle. (Contributed by Hyderman.)
Spells: Below is an image directly from the game, showing the correct button combinations for each spell. Use these button combinations at any point in the game to learn the spells (assuming you have the relics associated with the bat and wolf transformations).

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The
Codes
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Play as Richter: After completing the game with Alucard, attaining the appropriate percentage, start a new mission and enter "Richter" as your name. Doing so will allow you play as Richter Belmont, in classic Castlevania whip-and-jump action. Since Richter is fairly limited, he cannot enter some of the areas Alucard was able to reach (areas beyond grates). Since he has no inventory, all equippable goods will be replaced by single hearts; also, the money collected from candles is useless to our Belmont hero. His moves are as follows:
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Brandish the
whip!
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Sweeping slide
will floor 'em
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Super jumps become
uppercuts
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Slash your way
through the air
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Play as an Axe Lord: After completing the game with Alucard, attaining the appropriate percentage, start a new mission and enter "AxeArmor" as your name. This will give Alucard special Axe Lord armor in his inventory that when equipped will allow him to take the form of an Axe Lord from the Dracula X games. As an Axe Lord, he moves very slowly, and his jumping ability is sorely lacking; however, his strength is great, and he can kill bosses quickly--if he can reach them regularly.
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What?
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Limited but deadly
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Other Name-Entry Codes: Try inputting the following names in order to start under special conditions.
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