Mystic Items

Mystic and special weapons can best be described as the sub-weapons activated by pushing the directional pad upward and pressing the attack button. I've divided them up into six different sections: (1) Basic Items: A look at the five mystic items implicated into the Belmont-Dracula war by Leon and Sonia's doing. Below each is a table that looks at any additional power that different family members were able to add onto those weapons. (2) Special Additions: A look at single weapons that have made an appearance within the time-periods of certain heroes. (3) Sypha's Spells. (4) Maria's Weapons. (5) Sonia's Soul Powers. And (6) Haunted Castle-exclusive.

For Item Crashes, Click Here

Basic
Weapons





Dagger
To say that the dagger is universally hated would be an understatement. The dagger holds the distinction of being the
weakest of all of the sub-weapons--but even so, it's by far the
quickest-moving. Due to this attribute, it's easy to throw many of
them in a row to stifle most enemies before they can even react. Its other distinction: It's also, always, the most questionably-hidden weapon, always showing up when and where you don't want it.

Hero
Item Differences
Grant Danasty
Grant Danasty can drop daggers downward while clinging to ceilings
Richter
Richter Belmont gains the ability to throw daggers in sets of threes
Alucard
(Symphony) Alucard can throw up to three daggers in rapid-fire succession
Maria Renard
A dagger in possession allows Maria to throw three long spears
Nathan Graves
In one such special mode, Nathan Graves adds homing power to the dagger
N64 Heroes
When three are collected, the daggers will become enflamed when thrown





Holy Water
Holy Water (known earlier as the "firebomb," for religious
purposes) has always been a weapon of choice against vampires.
When thrown onto the ground, the vial explodes and the liquid disintegrates slowly; for this reason, it's best used on grounded
foes because it can engulf them slowly, therein scoring multiple
hits, while rendering them motionless. Holy water has been used,
also, to break through some brickwork, too.

Hero
Item Differences
Richter
Richter could throw the vial so that the water would wave forward
Alucard
(Symphony) Alucard borrows Richter's water wave
Maria Renard
Maria, too, uses this version, only with a higher wave for more effectiveness
Nathan Graves
Like Juste, Nathan could throw the vial as to make its liquid wave forward
N64 Heroes
When three are collected, its power and range increases
John Morris
John Morris retains the water wave created by Richter and Nathan
Eric Lecarde
Eric Lecarde borrows John Morris' water wave
Julius
Julius continues the trend, smashing the vial on the ground to cause a water wave





   
Boomerang
This boomerang (the "cross" in Japan, changed, again, for matters
of religion) is the item of choice for most experienced vampire
hunters. This spinning blade can strike twice--once when thrown
and once on the return. It's the best weapon for fighting projectile-happy enemies, as it can counter their attacks and destroy them at
the same time.

Hero
Item Differences
Leon
No boomerang effect; instead, giant crosses circle the area
Alucard
(Symphony) No boomerang effect; instead, giant crosses circle the area
N64 Heroes
With three collected, the boomerang travels farther, with homing power
John Morris
Morris crafted the family heirloom into a true boomerang, in look and attack
Eric Lecarde
Eric uses John's crafted boomerang in the same manner





Axe
The axe is undeniably the most powerful of the basic sub-weapons;
its power is roughly 0.5 more than a powered-up whip in that regard. T
hough, it's also fairly uncontrollable in its arcing flight because of its unwieldy size. Through its arcing flight, it can be used to strike foes both above and below, which makes it the most useful against
(a) bosses who like to hover overhead and (b) pesky enemies
lurking below.

Hero
Item Differences
Leon
Leon throws two swirling axes together in a straight path
Grant Danasty
Grant Danasty can drop axes downward while clinging to ceilings
Maria Renard
Maria is capable of throwing three axes at once, in slightly different arcs
N64 Heroes
With three collected, lightning will strike and explode where the axe lands





   
Stopwatch
The stopwatch affords the heroes powerful magic that allows them
to stop time for short period--with it all enemies in their tracks. For
that kind of power, its heart consumption is usually greater than
most (five hearts, standard). As the series has gone on, the stopwatch has become less and less useful, wherein later Belmonts could only use it to temporarily slow down time, instead
.

Hero
Item Differences
Simon
(Vampire Killer) Before its present look, it took the form of an hourglass
Richter
Richter uses the stopwatch only to slow enemies down
Alucard
(Symphony) Alucard uses the stopwatch to freeze some enemies and slow others
Nathan Graves
No advancement has been made, as he can only use it to slow down time

 

Special
Additions





Silver Knife
(User: Simon Belmont) This can be obtained only in Castlevania 2: Simon's Quest by locating a mysterious figure. It has both more
range and more power than a typical dagger, but, for only a little
boost, it still may not be worth the precious heart it takes to activate.





Golden Knife
(User: Simon Belmont) Another weapon only wielded by Simon in Simon's Quest, this dagger is the most powerful of the three. When
it makes contact with an enemy, it'll strike multiple times before it disappears. Its range is also the greatest, and it's the best weapon of choice against Dracula.





Holy Book
(Users: Juste, Richter and Alucard) When activated, a magic book
will spiral around the hero,
progressively outward, forming a temporary shield as its sharp pages proceed to rip at surrounding enemies. Richter's Symphony version instead whips back and forth,
protecting him for a short period of time.





Diamond
(Users: Simon and Alucard) Simon located the diamond during his
Simon's Quest
adventure. When thrown, it rebounds around the
room at opposing angles until it striking an enemy or traveling through a pit or doorway. Its smaller size in Symphony
(where it's called the "rebound stone") allows it to rebound faster and strike
more times.





Mystic Flame
(User: Simon) This mystic flame is very similar to holy water.
When thrown, it arcs straight downward and onto the ground, where sent upward is a slow-rising flame. Enemies that walk into the rising flame will become caught in its net and suffer multiple hits as it
rises and the descends.





Garlic
(Users: Simon) A classic weapon of vampire hunters, the garlic can
be used to either harm enemies or to uncover secrets in
graveyard-type areas. If enemies walk near it, they'll become entranced, trapped by its aroma until they're destroyed. Though effective as a weapon, it's too precious to waste for this means.





Laurel
(User: Simon) In Simon's Quest, these magical herbs can be used to render a vampire hunter invincible for a short period. Because of
this precedent, laurels are indeed an expensive item. Though, a
laurel type can be found for free in Akumajo Dracula X68000 as an energy-restoring sub-weapon, costing only ten hearts per use.





Oak Stake
(Users: Simon) Though in myth a standard vampire-hunting weapon
for vampire hunters in myth--where often they're plunged deep into a
vampire's heart--these
in Simon's Quest only serve to release the
body parts of Dracula from the magical orbs containing them.
At fifty hearts a pop, you should hope your aim is true.





   
Crystal/Spear Head
(Users: John Morris and Eric Lecarde) In Bloodlines, finding a
hidden spellbook will earn you this temporary sub-weapon, which replaces the one current--until you take damage, wherein it'll be
lost. When used by John, a blue flame blasts forward and seeks
the closest enemy, which will be damaged repeatedly by the burning flame; Eric, instead, releases green balls of flame in all directions at once for a long period. In both cases, the spell costs ten hearts.





Aguen
(Users: Richter and Alucard) Though it seems that this sacred lightning can only be thrown to score one hit, it's important to know that holding down the attack button commands it to expel lightning bolts, its natural property, in all directions; lightning will continue
to strike your hearts are drained or until you let go of the button.





Bibuti
(Users: Richter and Alucard) Bibuti is another Holy Water-like
item: The hero will throw onto the ground deadly ashes onto that'll slowly disintegrate slowly; during this period, any enemy that
passes over the ashes will become trapped in the destructive net and caused repeated damaged before they're able to escape--that's if
they escape.





Sacred Fist
(Users: Juste) The Sacred Fist is the only sub-weapon that has a physical effect on the hero. By activating this item, Juste Belmont
will stretch out his arms to release a flurry of long-range flaming punches while the force slowly moves him forward. Enemies in the
path of the attack will be repeatedly damaged by its onslaught.





Magic Cross
(Users: Julius Belmont) Though the "boomerang" and "the cross"
have always been considered one in the same, it was Julius Belmont
who instituted a separation and out of one created two: The
namesake, the typical boomerang listed above, and this, the new
magic cross. When activated, Julius hovers in the air, invincible,
while a giant flaming cross forms behind him. Any enemy that
makes contact with the cross will be damaged heavily, repeatedly.





Crystal
(Users: Leon) The crystal is hardly an "addition. " It was one of the
original sub-weapons found by Leon back in the 11th century. When
the crystal is activated, it hovers in place and then explodes several
times over the area; enemies will be repeatedly damaged by the blast.
Timing and an ability to telegraph your foes' motion will be key to using it effectively. Unfortunately, the crystal seems to have been
lost in the proceeding centuries.

 

Sypha's
Spells





   
Holy Flame
Of the three spells exclusive to Sypha in Castlevania 3: Dracula's Curse, the holy flame is the most powerful. When the fire orb is used,
it produces
forward a short yet crippling flame blast. Because of its quick execution, grounded foes will never be a problem; also, its
range and power will help you to quickly defeat most bosses.





    
Ice
The ice spell can be used to freeze both enemies and bodies of water. When the shard is activated, freezing blasts will be sent out in all directions. After freezing any enemy, you can either shatter it to pieces or use it as a makeshift platform; after freezing water supply,
thereby stopping its flow, you can walk on its frozen surface--also,
it'll impede the progress of the fishmen that inhabit it.





   
Lightning
Lightning is best used when battling out-of-range enemies (example: those placed on platforms above or below). When activated, three orbs
will hover about the area and with their heat-seeking capability
track down the nearest enemy, striking three times, possibly. The
orbs will leave the screen after a set period if no enemy has been struck.

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