
Item Crashes ![]()
The Belmonts have always been a pretty powerful bunch, and over the centuries, each generation has become even more powerful than the last. Along with that necessary increase in power comes the ability to give mystic and special weapons an added boost. If the hero finds himself with a large amount of hearts, he can activate a super-powered barrage of a given weapon. While Richter was the first known Belmont to use this technique, Juste Belmont played a big hand in shaping the evolutionary power. Although he won't be covered here, you can find the item-crash genesis on the Harmony weapons page--the "Spell Fusion." This power was actually spawned way back in the 11th century, when Leon could use orbs to power his sub-weapons; however, the family's increasing power much later allowed them to instead use their natural magic ability. Below are all regular powers.
Dagger

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As mentioned: The dagger has always been a rather useless item. Richter expanded on the dagger's power by being able to throw three at a time, marginally increasing its worth. As an item crash, Richter will go crazy, throwing daggers, one after another, high and low for a long period of time. Of course, this method of attack is nullified if Richter is fighting an airborne enemy. In Symphony of the Night--after unlocking him by defeating the game with Alucard--Richter can use this item crash to quickly dispose of bosses.
Nathan Graves adopted this power as part of the Pluto plus Salamander DSS card combination; Nathan added the ability to turn while executing the long-lasting barrage. |
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Holy Water

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years, holy water has been used to combat against all that represents
evil, especially vampires. The earlier Belmonts were able to throw holy
water downward in an arc, which would engulf enemies that would walk over
it. Or, in some cases, it could be used to break some bricks. Later Belmonts,
especially Richter and John Morris, could use it to throw a destructive
water wave forward. As an item crash for Richter, he can command a long,
deadly acid rain storm, it hurting everything contained within the screen.
Nathan Graves adopted this power, too, as part of the aforementioned card
system. John Morris didn't really expand on that power, but he was able
to utilize an item crash that made water both circle high and wave forward
along the ground. |
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Boomerang - Cross

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Finally, Julius Belmont mastered a boomerang and a cross; he used the 'rang in regular style, but his cross weapon offered him an instant crash ability--an ability to create a giant flaming cross that repeatedly burns enemies. |
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Axe

![]() Historically,
the axe has been the most powerful of the mystic weapons, surpassing even
the Morning Star, the strongest of the regular Belmont whips. Thrown in
an arc, the axe can strike enemies both above and below the hero character,
with a somewhat erratic pattern. Richter's item crash ability makes one
axe split into eleven, them circling and flying into eleven different
directions. While each axe is only regular power, they can strike all
enemies on the screen. However, using this on a boss will result in minimal
damage compared to the other item crashes. Nathan Graves again borrowed
a direct version of Richter's axe crash, condensed to a more simple eight
axes. John Morris' axe crash was similar to his boomerang crash, as three
axes loop in front before darting forward. |
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Stopwatch

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Nathan Graves' final item crash, another of his DSS powers, mimics that Symphony version--Nathan is granted four-times the amount of stopping power. |
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No Item
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![]() The
Belmonts certainly aren't confined to executing crash attacks with the
usual mystic weapons--at least two of them can pull off a crash ability
with no sub-weapon in their possession. Juste Belmont started the trend
with his Spell Fusion ability; by selecting the summoning book and executing
the normal attack, he could chant a healing spell. Richter Belmont preferred
to institute an offensive move in Dracula X: Rondo of Blood, whereby
pushing the crash button would result in the hero gaining a temporary
flame whip; this carried over to the SNES version, Castlevania: Dracula
X. By the time of Symphony (and Nocturne), he upped
this crash ability by becoming completely enflamed, able to damage enemies
through contact as well as with the enflamed whip. Nathan Graves built
upon this with a no-item crash
that could be pulled off by combining his Pluto a nd
Salamander DSS cards. By activating this combo with no mystic weapon (by
making a 360-degree motion on the d-pad), Nathan will produce long crash
where he releases evil-annihilating magic flashes in all directions. This
powerful yet costly attack is perhaps the family's most destructive. |
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Blue Crystal - Spear Head
By
the time of Bloodlines, John Morris had added a special blue crystal
to the Belmont clan's arsenal. The blue crystal is either obtained by
finding a
magic book under the right circumstances or by collecting a total of more
than fifty gems. Unlike other mystic weapons, this has a crash property
to it already, so no matter which way you use it, it does the same thing.
When you activate it, a pack of fireballs chases foes around, striking
them repeatedly. His friend, Eric, can use a similar power by collecting
a spear head symbol by the same means; the only difference is that Eric
throws the fireballs, some with a sonic property, spreading in all directions. |
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Magic Book

The
magic book certainly wasn't one of the original five mystic weapons, but
it became one for all titles involving Richter (and earlier Juste, in
storyline). As with the stopwatch, Richter had two separate item crashes
reserved for Dracula X: Rondo of Blood and Symphony of
the Night. In the Dracula X game, a book would appear overhead,
with loose pages quickly circling it, creating a blading effect; this
new formation would then fly forward and damage anything in its way. In
Symphony, it got a big power boost: A similar book with circling
pages would initially form overhead; soon after, it would blast a huge,
long, colorful beam forward. This second form is the best item to use
on grounded enemies and bosses, since they'll be unable to escape from
its range, and it's also surprisingly effective against the airborne lot. |
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Rebound Stone

| Simon was originally able to wield the rebound stone, known then as "The Diamond," in Castlevania 2: Simon's Quest. All it would do is simply bounce off the walls and ceilings, sometimes striking enemies over and over. It makes a return to the series in Castlevania: Symphony of the Night, much quicker and deadlier than its previous incarnation. As if derived from Sonia's soul powers, Richter's item crash for this weapon is much like her Soul Bat: A powerful flash will emanate out of Richter's fist, engulfing anything within screen's length. |
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Bibuti

| This is another one of those special weapons that saw its debut late in the series. The bibuti is patterned after holy water, or garlic from Simon's Quest to a lesser extent, in that it gets looped to the ground, its lingering effect engulfing enemies that walk over it. This is an item you can only crash if you first unlock Richter in Symphony of the Night. Richter can use the bibuti to release a continuous smoke blast upward for a long period of time. Of course, this is best utilized against foes that travel through the air. |
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Aguen

| Like the bibuti, this weapon was nonexistent until it debuted in Castlevania: Symphony of the Night. Used regularly, an aguen symbol will flow through the air, damaging enemies with which it makes contact; however, this is the most unique of the mystic items, as pushing the button repeatedly will cause it to stall, blasting lightning all around. Richter's item crash ability expanded on that idea, as he could gather energy and make lightning emanate from his fist, which would send lightning blasts in just about every direction, each striking again and again for a limited time. |
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Bird

| Like the Belmonts, Maria had her own set of weapons, and she also had the ability to add a crashing effect to them. Of course, all of her "weapons" were actually different animals, all generally stronger than the usual mystic weapons. As a regular attack, Maria will throw two birds upward in opposite diaganol directions. When crashed, Maria's regular birds will turn into a huge falcon-like creature that will swoop down, grab Maria, and lift her up to safety. With Maria safely in tow, meteors will begin raining down, wiping out all of the lesser enemies contained within a given screen. The giant bird will then let Maria go. |
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Cat

| Maria's cat friend would ordinarily run across the ground, attacking any enemy with which it crossed paths. But when utilized as an item crash, it would become a big tiger that would urge Maria to hop on. It would then rip across the screen three times, back and forth, on three different levels. It's likely that every enemy on the screen will be damaged, but some enemies can manage to avoid being hit if they're in the wrong place at the right time. |
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Dragon

| Without a doubt, the dragon is the most powerful of the mystic and special weapons seen throughout the history of Castlevania. Its general heart consumption is more than most regular weapons, equaling five, so it's no surprise that the item-crashed version of this weapon consumes the most hearts--a whopping fifty. In essence, you'll only be able to use this once during a battle-- twice if you're lucky. This item crash summons a huge dragon, a long-necked beast that whips its tail repeatedly across the whole screen, amost in a blur; it's sure to destroy anything contained within that screen-length, be it a horde of lesser enemies or a boss. |
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Egg

| The egg is the most unconventional weapon ever used in a Castlevania game, and it's very rare to boot. Normally, Maria will throw an egg to the ground; it'll then break open and release a swarm of small birds that'll proceed to fly all over the place. The item crash of this weapon isn't all that different: Maria will first throw an egg to the ground; it'll then break open and reveal a flock of birds--eight white and one red. The white ones will form a circle around the red one, and then they'll fly forward in a pack, each bird able to score a single hit on an enemy. Sadly, this may be a case of an item crash not being worth the time it takes to power. |
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Turtle

| The turtle is another one of those unique special weapons. It really doesn't have any attacking presence, as Maria actually becomes a turtle. The shell will protect her from all attacks, but she has to move at a snail's pace in return, and her jumping ability will become nonexistent. Its item crash, however, will do some damage, as four turtles will beam in from each corner, heading toward the center of the screen; they'll then form into one big, vicious tortoise. After its transformation is complete, it'll spin wildly like a bladed disk and blast either left or right, depending on where the enemies lurk. |
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Music Book

| This item is Maria's answer to Richter's magic book. With it, Maria shows off her singing ability to surprised enemies--each note will damage anything within range. When she crashes it, several notes will fly upward, to the top of the screen, and form a line over an invisible staff. A song will then begin to play; during this time, any enemies that come in contact with a given note will be damaged. When the last yellow note has played and the song has ended, all of the notes will disappear. |
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