The Bosses

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Abaddon
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Abaddon is the master of pestilent locusts from the deep abyss of the underworld. The multi-limbed fiend hops about its chamber and is hardly a threat under this condition. However, it has in its arsenal a feared attack: Using its cane, it can summon and direct clouds of locusts, which will fly in from off-screen in semi- and half-circle formations. Their speed and mass is such that there's little time to react and find a safe spot, and failure to do so will result in repeated and often heavy damage as the locusts pass. Though you can cut through the storm, even a single locusts left behind can cause considerable damage--not to mention that Abaddon will during this time continue his hopping.

Games In: Castlevania: Dawn of Sorrow & Castlevania: Portrait of Ruin

Similar Enemies: None
Forms List: Not available


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Adramelech
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Adramelech is gigantic goat sacrificed as the embodiment of tortured souls, and it's trapped within the bell tower's castle wall. Those many tortured souls protect its huge, vulnerable head by forming into purple globs that crowd around each other, floating up and down--and they keep forming one after another. Adremelch itself will attack in two ways: It'll blast huge blue flames, about eight in a row, each in the exact direction that you stand during its release; or it'll conjure souls in the form of skull heads to swoopingly chase you from one side of the room to the other--if you don't duck under them at first.

Games In: Castlevania: Circle of the Moon

Similar Enemies: None
Forms List: Not available


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Aguni
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Aguni is a being that is the embodiment of fire. It's this creature that takes control of Dario Bossi and acts as an alternate boss when its possession is discovered. Primarily, Aguni will fly off-screen and then emerge in flaming form to quickly to crash into the ground, upon which it causes a giant flames to wave forward in either direction. When stationary, it will instead spit three-four single fireballs onto the ground, each of which will form a forward-moving wall of flame. Most devastating is its physical attack, which sees it throw down three successive palm strikes at the exact point in which the hero stands; otherwise, it will zip through the air when it senses that you've grown comfortable in your attack pattern. Aguni appears again in Portrait or Ruin (in the chronology a prequel to Dawn of Sorrow) as one of Jonathan's Nest of Evil challengers, and it's identical in description.

Games In: Castlevania: Dawn of Sorrow & Castlevania: Portrait of Ruin

Similar Enemies: None
Forms List: Not available

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Akmodan
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Akmodan guards the clock tower of Castlevania. Mummies usually travel in pairs, but this boss is more powerful than those generic duos, so it's a one-on-one battle to the death. Prominently: Akmodan has the ability to teleport in and out via loose wrappings. While grounded, he can throw multiple shards forward, with a large vertical range, and he can also shoot multiple short-ranged fireballs as a secondary attack. Positioning is everything, as defending against both of his abilities requires finding different safe spots.

Games In: Super Castlevania 4

Similar Enemies: Akmodan II & The Mummies

Forms List: Available



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Akmodan II
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Like his predecessor, Akmodan II will present a solo challenge for you. This slow-moving mummy's main attack is elongating his arms to stab at you, and he'll proceed to strangle you if he grabs a hold in that initial thrust. If you allow him to hold on, he'll spin you around and, with much force, throw you into the walls. If his grab attempt fails, he'll poison the air of the immediate area with a deadly fumes. The coffin that he drags around around can and will be used as a shield against most of your attacks, and it'll present a large obstacle to get around. Despite that, speedy players shouldn't have much trouble keeping their distance and avoiding Akmodan's attacks.

Games In: Castlevania: Symphony of the Night

Similar Enemies: Akmodan
Forms List: Available


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Alucard
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The son of Dracula might be an ally in Castlevania 3: Dracula's Curse and the hero of Symphony of the Night, but in that third NES game and Castlevania Legends, he acts a boss whose trust you must gain. His fighting style is almost identical to his father's, with three-directional fireballs--but instead of traveling by mist, he breaks up into a swarm of bats, reforming when the bats gather together. In Legends, he prefers to utilize his skill with a sword, throwing in a bat dash or two.

Games In: Castlevania 3: Dracula's Curse & Castlevania Legends

Similar Enemies: Most of Dracula's first forms
Forms List: Click here for Alucard's complete bio


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Angel Mummy
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Dracula gets the best of both worlds with this supernaturally bred creature--a trap that's half undead, half dragon. This beast attacks by looping its neck bones back and forth between heads, each slicingly looping. Each spine grows accordingly when the bones are received, keeping foes off balance as spines grow and reduce. While dodging sharp neck bones, you must find a way to strike either head; however, the heads will unexpectedly spit balls of flame while this is going on. Their changing neck lengths may force you to attack high and low, even though both heads share the same energy meter.

Games In: Castlevania 2: Belmont's Revenge

Similar Enemies: None
Forms List: Not available


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Armor Lord
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Described as "fighting armor," three of these big boys can be found in Castlevania: Bloodlines (only the first two appear early on--the other one [blue] can be found later in the game); all three of them are slow and plodding, and they fight by swinging their weapons at ranges that vary; when they miss, they leave themselves open. The first one (yellow) attacks with a mace, swinging it at short range; the second one (red) attacks with a big axe, its range longer than the first's; and the third (blue) prefers to use its fists, elongating them as far as the room spans. All three are agile, too, and each is quicker than the last.

Games In: Castlevania: Bloodlines

Similar Enemies: None
Forms List: Not available


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Astarte
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Astarte is a woman of irresistible beauty, and no man can defy her will. The cunning vixen has four attacks that are executed at random, each considerable in its own way. Her basic attack is to approach the hero(es) and strike with the pointy tip of her veil, which she'll swing at medium length. She uses the staff for separate attacks: "Take this!" she'll warn, releasing from the staff a horizontal tornado. Too, she'll leap backwards and leave in her wake a triangular energy wave that follows the sender. The final, and most dreaded, option is Temptation, wherein Astarte will spray forward a stream of hearts; if contact is made with either hero, the male of the group will be seduced and forced to attack his partner, whose greatest fear now is the devastating strikes of her partner's weapon.

Games In: Castlevania: Portrait of Ruin

Similar Enemies: None
Forms List: Not available


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Balore
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Balore is a demon most renown for its fear-inducing gaze. Though, it's probably more dreaded for two of its other attributes: Its humongous size and its terrifyingly overmuscled limbs. Balore, truly, is as intimidating as it is deadly. Though, its sheer size is hardly the issue because the demon is usually embedded within a wall or stuffed between the floor and ceiling of a narrow castle chamber. To compensate, Balore will viciously swing its arms about the room, attempting to crush the hero along its surfaces. Otherwise, Balore will reveal its feared gazed by firing from its currently-open eye a devastating laser attack.

Games In: Castlevania: Aria of Sorrow, Castlevania: Dawn of Sorrow & Castlevania: Portrait of Ruin

Similar Enemies: None
Forms List: Available


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Bat Company
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This "company" is a group of bats that thinks and acts as a single entity. The considerably populated group will primarily fly all around and use its size to crowd and repeatedly damage the hero, who can barely hop over the swarm. If they manage to trap the hero at a center position, they can grab hold and rapidly drain his or her energy until an escape is made. Otherwise, the group will signal its next attack by expanding out and quickly receding--that is, it will form a more close-knit formation and begin releasing a storm of damaging sonic rings, which will surely distract from the target.

Games In: Castlevania: Dawn of Sorrow

Similar Enemies: Phantom Bat and Zapf Bat
Forms List: Available


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Beezelbub
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Even though the name Beezelbub is usually associated with Satan, this seems to be just a huge, tortured zombie. As the Lord of the Flies, it commands flies, big and small, to protect itself; worms are summoned to walk along the ground, too, and they're poisonous. The blood dripping from Beezelbub's open wounds is also poisonous; however, getting in-close is the only way to make your mark, so these obstacles must be overcome. While hitting it in the head does the most damage, you can attack him elsewhere. But if you attack its limbs enough, they'll fall off--meaning you'll have to attack its head one way or another.

Games In: Castlevania: Symphony of the Night

Similar Enemies: None
Forms List: Not available


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Behemoth
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The Behemoth is a beast that rebelled against heaven but suffered defeat; it fights on even after death. It made its series mark as a minor annoyance in the Dracula X titles, where it bulldozed its way forward, chasing away pesky heroes; it later appeared in the two N64 titles as a huge boss creature; now, finally, it makes its first traditional boss appearance. After an initial chase, where it rampages through a room of shaky pillars, it surprises the heroes with an onslaught. The Behemoth either bullishly stampedes or throws itself forward and continues off-screen; it will seconds later reappear from the exit point with an unexpected half-room charge. While grounded, it will lash forward its tongue to damage equally grounded heroes, or will spit out at troubling range a series of poisonous globs of bloods.

Games In: Castlevania: Portrait or Ruin (otherwise covered in Castlevania 64 and Castlevania: Legacy of Darkness)

Similar Enemies: None
Forms List: Not available


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Big Golem
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The Big Golem is a tough man-like figure molded out of the soil and animated by dark magic. The golem is another of those enemies that erratically steps forward and back to dictate the speed of the battle--to catch you off guard when it looks as though it's retreating. When the golem hunches over, it's a clear sign that its about to swing its arm directly into your direction; when it stands upright, it will instead regurgitate a storm of rocky debris, funneling the attack into an arc. Even though these two attacks are easy to telegraph and dodge, and even though the golem is never really a threat to corner you, its overall devastating to your health if any kind of contact is made.

Games In: Castlevania: Aria of Sorrow

Similar Enemies: Living Armor and Great Armor
Forms List: Not available

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[Dracula] [The Heroes]
[Bosses] [Lesser Enemies]







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