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Tips:
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Quick
Tips
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Unlocking the Original: While the remake of the PC-Engine masterpiece is very welcome, there's nothing quite like the original. To unlock the old 16-bit version of Rondo, make your way to Stage 4, the Dungeon, and to the room with all of the swinging chained-spike-balls. Placed after a six-headed Bone Pillar is a swaying platform paired with another chained spike ball, followed by a wall whose bottom portion can be cracked to reveal a bomb; strike the bomb, which will destroy the entire wall. Continue to the right. When you see two crushing spike beds, jump onto the second and use it to reach the upper road. Continue along the high road until you reach its end and find the last floating candelabra, which you can whip away to reveal the Rondo of Blood game-disk. The original Rondo can now be selected for play from the Chronicles' main menu.
Unlocking Peke: Anyone who rushed home after buying Rondo of Blood only to discover that they lacked the proper system card will recognize the name (probably in a fit of rage). Failure to load Rondo with the System Card 3.0 would instead boot a short, mostly pointless demo that featured a cartoon-looking version of Castlevania and for playing through its lone stage a warning telling you what, exactly, you lack. Rediscover your "love" of this demo, called Peke, by clearing the "Normal Boss Rush" mode three times, after which you will receive its game-disk. Return to the main menu to select and play it.
Unlocking Symphony: To unlock Konami's other masterpiece, Castlevania: Symphony of the Night, select Stage 3', the Graveyard, and head to right about the end--the long room before you enter the door that lead's the boss' chamber. This room has both a low and high road, the latter of which Richter can't reach normally. To cure this, have him equip a sub-weapon with upward mobility and chop down the hanging fungus, found at the room's start, to turn it into a platform; otherwise, arrive here with Maria and use her double jump to reach the high road. Standing at the far-right end of the high road is a tombstone, which when smashed will reveal the Symphony of the Night game-disk. The faithful port can now be selected for play from the Chronicles' main menu.
Boss Rush Mode: Though the "Boss Rush" mode is more associated with the modern titles--those in the genre of adventure-RPG--Koji and the gang have brought it back once more as an extra for the remake of its old-style classic. In short: Players can take control of Richter Belmont or Maria Renard and endure a gauntlet-style challenge against the game's bosses. There are three "Boss Rush" modes, all of which can be unlocked under certain conditions:
Clearing any version of the "Boss Rush" mode will earn the player a prize. Each mode is sanctuary to three prizes, earned through three successive play-throughs. You can earn the following items:
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Normal Boss Rush
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Boss Rush
Dash
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Full Boss
Rush
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First Run
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Sound Item 32
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Sound Item 42
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Sound Item 49
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Second Run
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Sound Item 26
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Sound Item 41
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Sound Item 47
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Third Run
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Akumajo Dracula
Peke
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Sound Item 33
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Sound Item 46
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Kidnapped Women
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Rescuing Maria Maria can be found on the second stage of the regular route towards Castlevania. In order to rescue her, you'll first have to find a key. When you reach the second part of the hall, the Behemoth will break through the wall and give chase, urging you to hurry. If you move fast enough, you'll find the key in the third candle you pass. Don't whip any other candles during this time, lest you'll risk uncovering a sub-weapon that'll cause you lose the key, and you won't have time to stop to retrieve it. When you enter the next room, you'll be forced downward to where the fishmen always lurk. At the end of the corridor, you'll find a locked door, which this key will definitely open. Inside, Shaft will be found holding Maria within a spell, ready to banish her. When you get close enough, he'll sense your proximity and disappear. You'll thus save Maria and open up the ability to play as the fiery youth from the title screen. |
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Rescuing Tera Tera is being held on Stage 3', on the alternate route. After defeating the Three-Eyed Skull, head to the end of this long room. Below the door is a wall made up of four bricks. If you walk up to the wall and whip it regularly, nothing will happen. But if you whip the top brick first, you can crack the rest, progressively downward, which will allow you to enter the next part of the stage from a different entry point. When you enter into the next room, there'll be a stairway leading downward to where you'll find Tera praying. After rescuing her, just proceed back up the stairway, whip away the bloody-skeleton barrier (assuming you have the power to do so), and climb up on the skeletal limb of the long-dead dinosaur. |
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Rescuing Iris Iris can be found on the alternate Stage 4. After you traverse an initial portion of the stage, wherein you will have dealt with frogs and ravens, you'll enter the bridge-filled woodland where you'll immediately see a little stone frog statue. Continue along the bridge until you see a blue frog; rather than kill the frog, get it to follow you to the right to where you can see six more frog statues with an empty pillar set between them. The blue frog will jump onto the pillar, after which both it and the six statues will sink into the ground. This somehow causes the middle part of the bridge to collapse, opening the way to a stairway that leads to a fishmen-inhabited cave. At the end of the cave is a gate blocking a chamber, from where Iris is being held in a small cabin. |
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Rescuing Annet Since Annet was the most important person to Richter, Dracula has imprisoned her within the clock tower, Stage 7, which is located near the castle keep. After traveling over a long bat-infested bridge, you'll enter the first leg of the clock tower. Atop the first leg is a door that can be opened by striking the gear above it with your whip about seven times (as seen in Symphony of the Night). The door leads outside to an eagle's perch, where its tenant guards the key chained around its neck. After defeating the bird, it'll drop the key. Make your way to the next leg of the clock tower and climb it until you see a crystal barrier; shatter it (after earning the power to do so) and stand on the switch just beyond. Drop all the way down to find an opening in the floor, which leads to a second locked door (the first is there to fool veterans of the original game); use the key to open the door. You'll find the relieved Annette waiting inside. |
Sound Items
Castlevania: The Dracula X Chronicles is rich in music--it has in its large soundtrack tunes from the original Rondo, the musically superior Symphony of the Night, and a whole host of arranged tracks made specifically for the Rondo remake. Thanks to the game's "Sound Assign" feature, the player can create for the remake his or her own soundtrack by switching and swapping tunes from any of the three titles. Naturally, you'll have to do a little work if you hope to utilize this feature to its fullest; that is, you must first find and "unlock" a song before it can be assigned. Sound Items are hidden everywhere--hidden on the remake's stages or in its accompanying modes. Below are the locations of these Sound Items, which when uncovered appear as CDs:
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The Dracula
X Chronicles Soundtrack
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| Sound Item 1 | Play on Stage 1 | Sound Item 2 | Play on Stage 2 |
| Sound Item 3 | Play on Stage 2' | Sound Item 4 | Play on Stage 3 |
| Sound Item 5 | Play on Stage 3' | Sound Item 6 | Play on Stage 4 |
| Sound Item 7 | Play on Stage 4' | Sound Item 8 | Play on Stage 5 |
| Sound Item 9 | Play on Stage 5' | Sound Item 10 | Play on Stage 7 |
| Sound Item 11 | Defeat the regular or alternate Stage 1 boss | Sound Item 12 | Play on Stage 8 |
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Dracula
X: Chi no Rondo Soundtrack
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| Sound Item 13 | Heading toward the alternate Stage 1 boss, defeat the Stone Rose and break the object behind it | Sound Item 14 | Destroy the Behemoth on Stage 2 |
| Sound Item 15 | While being chased by the Behemoth, drop into a hole; follow the path, and whip the candelabra | Sound Item 16 | Stage 2': Find the Ferryman, ride his raft, and whip a candle placed on the bridge's pillar |
| Sound Item 17 | Stage 2': On the bridge's lower level, find a Bone Pillar and using Maria jump off its head across a long gap, then smash the rock | Sound Item 18 | Stage 2': Reach the collapsing bone-bridge and drop into the gap below it. On the left is a candelabra with the CD |
| Sound Item 19 | Stage 3: Climb the long stairway and fall through a rotating platform. Follow the path and break through a red-skeleton barrier | Sound Item 20 | Stage 3: Climb the long stairway and fall through a rotating platform. Follow the path and use Maria to slide under an obvious narrow passage |
| Sound Item 21 | Stage 3: Heading toward the alternate boss, ride the weight-activated elevator to the room above and break through the all on the left | Sound Item 22 | Stage 3': Reach the room where spiked balls hang from chains and destroy a red-skeleton barrier to reach the CD-holding candelabra |
| Sound Item 23 | Stage 4: Reach the Cyclops Worker room (with boulders rolling down stairs) and drop through ground-floor gap, then smash the crystal barrier | Sound Item 24 | Stage 4: Take the path the alternate boss by hitting the fleaman-guarded switch. Along the way, break through a red-skeleton barrier |
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Castlevania:
Symphony of the Night Soundtrack
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| Sound Item 25 | Stage 4': Collapse the bride with assistance of the blue frog and hit the candelabra wedged between two crystal barriers | Sound Item 26 | Clear the "Normal Boss Rush" mode twice |
| Sound Item 27 | Stage 4': Take the alternate path, the long raft ride, then let the Ferryman carry you over to where a crystal barrier blocks a candelabra | Sound Item 28 | Stage 5: At the stage's start, whip one of the platforms on which the Skeleton Flails stand |
| Sound Item 29 | Stage 5: Once on the boat, defeat the first Bone Archer then break through the wall to its left | Sound Item 30 | Stage 5: In the boat's second room, push the boxes to reveal a path to the boat's bottom level. Use Maria to squeeze through the obvious open |
| Sound Item 31 | Stage 5: On the same bottom level, instead head right and break through the red-skeleton barrier | Sound Item 32 | Clear the "Normal Boss Rush" mode |
| Sound Item 33 | Clear the "Boss Rush Dash" mode three times | Sound Item 34 | Stage 5': At the forked path, take the upper road and find a stand-on-to-activate switch. Break the wall to its right, continue on, and use a platform to jump up and shatter a stalactite |
| Sound Item 35 | Stage 5': At the forked path, take the lower road, passed the Medusa Heads room, and destroy an obvious crystal barrier | Sound Item 36 | Stage 5': Take the upper path and reach just beyond the two Armor Lords. Use the stopwatch item-crash to cross the falling gray-brick bridge |
| Sound Item 37 | Stage 5': At the forked path, take the upper road and continue along until you see an obvious red-skeleton barrier. Destroy it | Sound Item 38 | Stage 6: Go up the the stairs and break through the wall on your left |
| Sound Item 39 | Stage 7: Enter into the second leg of the clock tower and drop to its very bottom. Break through the wall on your right | Sound Item 40 | Stage 7: In the area with the Sword Lords, continue left until you see two golden statues. Whip both six times to reveal the hidden CD |
| Sound Item 41 | Clear the "Boss Rush Dash" mode two times | Sound Item 42 | Clear the "Boss Rush Dash" mode |
| Sound Item 43 | Stage 7: After passing a fireplace, continue heading left and at the dead end use Maria to squeeze into the opening | Sound Item 44 | Stage 7: When encountering a series of quickly lowering gates, use the stopwatch item-crash to rush beneath them before they close |
| Sound Item 45 | Stage 8: Climb the invisible stairway and whip one of the candelabras on the left side of the secret room | Sound Item 46 | Clear the "Full Boss Rush" mode three times |
| Sound Item 47 | Clear the "Full Boss Rush" mode two times | Sound Item 48 | Stage 8: Climb the invisible stairway and whip one of the candelabras on the right side of the secret room |
| Sound Item 49 | Clear the "Full Boss Rush" mode | - | |
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Extra Tunes
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| Sound Item 50 | Attain a 100% completion rate for any mission file | Sound Item 51 | Attain a 100% completion rate for any mission file |
| Sound Item 52 | Attain a 100% completion rate for any mission file | - | |
Other Tips
Breach the Barriers: This "new" version of Rondo introduces some unique gameplay mechanics to surprise veterans of the original. These include the red-skeleton and ice barriers that at first seem indestructible. This is troubling because these barriers tend to guard the game's most desirable items, including the means of rescuing the kidnapped women, the game-disks and CDs. Earn your ability to smash your way through them by doing the following:
The Turn Jump: Easy to miss is Richter's "Turn Jump" ability, which affords him more aerial control where basic jumps require a commitment. Simply hold down the jump button following a jump and press left or right on the digital pad to execute a Turn Jump, using which an airborne Richter can now redirect and land in a desired position.
Flame Whip Attack: Richter seems to be the only Belmont thusfar that fights with one type of whip--that is, a chain whip version of the Vampire Killer. However, you can bust out a flame whip almost any time you want. It's easy: Just hit the item crash button only when you aren't holding a sub-weapon or a key. Richter will unleash a flame whip attack in its place. Be warned, however, that it does take hearts to power the flame whip attack.
Scenery Manipulation: On Stage 3, the Chapel, you'll come to a safe area after enduring a series of rotating platforms patrolled by Medusa Heads. Right before facing the lone Paranthropus that follows, you'll see three warrior-inspired statues placed atop stone skulls. If you can somehow strike each one so that all three are left facing the same direction, a secret money bag will be yours. The best way to do this is to reach this area while in possession of an axe; though, Maria can reach the distance using her double jump and any weapon. Another example is striking the earlier crucifix to unveil a stopwatch.
There are many such instances. On any given stage, that is, you may be able to manipulate backgrounds or strike anything visible (like killing the innocent rat that feeds in the room prior to the Dogether boss battle and for it earning yourself a money bag, a cross or a heart), so try studying the surrounding decor and strike anything you can.
Money Solution: You'll notice on the mission-select screen that there's a technique option similar to the one in Symphony of the Night. To purchase a video of how to fight and easily defeat a boss, you have to pay the right amount of credits (the total of which you can view in your inventory box when the game is paused). To invest in such a technique, you'll have to collect money bags, the game's currency; every 100 points earned from collecting money bags is equal to 1 credit (the Wyvern technique, for example, requires 50 credits, which is equal to 50,000 points). Below are the values, as noted by Akumajou Otaku:
Reward in Death: Stage 3', the graveyard, is home to many tombstones--some that stand still and others that attack. At the stage's very start, you'll see a tombstone resting atop the hill and placed over the mud pit. Push against the tombstone from the right to move it; once it's moved to the side, you'll sink down into a secret area that contains sub-weapons and a 1-Up symbol.
Holograhic Attack: During one of those technique sequences, you may see Maria use a move where she projects herself forward and damages the boss heavily. To pull off this move when you're using Maria, press down, up, down-right/left in one motion plus attack.
Extendo Whip: Except for the usual flame blast, Richter's whip is always in a basic chain-whip form. There is a way, however, for Richter to get a little length and more bite on each whip snap: After unleashing a whip stroke, quickly tap forward twice. If done correctly, Richter's whip will glow white and extend a couple of more inches. Since this works in the air, as well, it's a good way to compensate for mistimed jumps.
Flawless Victory: In some fighting games, you can earn rewards for winning rounds without receiving any damage. In that vein, you can receive a 1-Up as a "No Damage" bonus in this game by defeating a boss without losing any energy. Note: This won't work if you lost energy during the battle but replenished it using a pot roast or any other food item.
Camouflaged Essence: Since 16-bit games were made during the era of background and foreground layering, Konami sometimes used the latter to hide the most lucrative item-holding candles. By unleashing whip snaps in some areas, like the giant-candle-filled halls of the Chapel, you may whip a candelabra that will release a big heart, a high-priced money bag, a pot roast, or an important 1-Up symbol.
Crash and Dash: After executing an item-crash using any sub-weapon (including the key) other than a dagger, quickly press the jump button to thereafter backflip out of harm's way--this to avoid immediate any enemy contact after the item-crash's effect has taken hold.
The Moonwalk: In Super Castlevania IV, Simon could walk backwards on stairways to fend off foes without having to turn while climbing. While Richter hasn't improved upon Simon's whip control, he does expand on the moonwalk: This time, it can be used on any surface. Simply swing the whip and hold the button down after doing so; Richter will now be able to walk backwards to keep things in balance.
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