
Outcasts
I:
Freaks of Nature
When deformed and depraved
people are exiled or isolated from a society, they look to gain revenge by
teaming up with a force that will welcome them--Castlevania and the dark forces
of Dracula's army, to be exact. They'll be more than happy to thwart your
heroic attempts by taking out their aggression on you.
Skeledragons
can roam free, bouncing around the castle halls, when Flea men, who can't
help but find more ways to be annoying, guide them along like jockeys. Several
of these put together can form an unpassable obstacle. Once the Flea Man is
destroyed, the dragon will suffer the same fate. The
advanced Orobourouses (Flea Men riding Wyrm spines) can fly about more freely.
The difference is that after releasing the Orobourous from the Flea Man's
control, it'll become a temporary helper, attacking any of the lesser enemies
on-screen.
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Alternate Names/Forms:
Quetzalcoatl |
Flea Men can don armor and
wield an axe. The armor doesn't limit their mobility much, so their movements
are the same as regular Flea Men. The only difference is that they can viciously
lower the boom with their axe on any given jump. When damaged, the armor comes
off to reveal regular Flea Men. These, too, can be a terror in groups.
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Alternate Names/Forms:
Armored Fleaman |
When hunchbacks
lost eagles as their means for transportation, the turned the table by mounting
specially trained war-geese. The pair is always in motion, usually from high
above, where they try to fly in from difficult angles. Because they come in
an endless stream, it serves to amplify the strengths of the other lesser
enemies that are about.
This rare form
of hunchback is more cunning than its little brothers, and it'll physically
dissect you and attempt to steal your sub-weapon. It does this by staying
at a distance and dashing quickly when you're off guard. If successful in
its goal, it'll quickly retreat and leave you empty-handed in the mystic weapon
department.
The secret
order of the Grave Keepers have made it their mission to protect the secrets
of death's rising. They do this using their mastery in combat, especially
in the martial arts. They can throw an array of quick jabs to stifle you,
and they can fly through the air to attack with jump kicks.
As freaks of
nature, outcast from their towns and villages, these incredibly agile foes
are ready to take their aggression out on the heroes with repeated high jumps;
they prefer to attack in bunches. Later in the series, their annoying nature
earned them the name "Flea Men." Their most popular specimen, Igor,
is Frankenstein's best buddy. Hunchbacks can also go by the name "Hopper"
and "Ripper," the latter commanding endless supplies of daggers.
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Alternate
Names/Forms: Hopper & Ripper |
Lerajie is
an evil hunter that uses ricocheting bullets to kill from afar. "I
see you!" Lerajie will shout before loading its weapon. It will at
this point set a course for the rebounding blast to come, which will be
revealed to the hero in the form of a complicated laser formation that will
at least point out safe spots. Failure to find a safe have will result
in repeated damage by bullets that will several times pass through the immediate
area.
The Lossoths
prove that looks can be deceiving. As knowledgeable travelers who know much
wise lore, they mope around the catacombs, searching endlessly with their
lanterns in hand; they'll suddenly use two types of fire attacks: They'll
ignite a fire, sending a quick-waving flame along the ground, or they'll reach
back and fling three moderately-sized flames forward at three different lengths
and over a large area.
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Alternate
Names/Forms: Biphron & Lightkeeper |
Mimics are
maddening little creatures that aim to annoy by mimicking any of your movements.
However, they do the opposite of what you do--you move left, they move
right, for instance. You must use this quirk in order to guide them where
you want them go, in order to use them to your advantage.
0s are closely
related to mimics. While they instead have minds of their own, they can prove
to be just as annoying. 0s are a reluctant bunch that wait until you draw
near before making their move--that is, they quickly latch onto you in an
attempt to steal your sub-weapon. If you don't shake them off in time, this
they will accomplish.
II:
Magic Users
Like the early Belmonts, magic
users are always feared for the potential destruction that they can cause
should they turn awry. Since their power is beyond understanding, they, too,
are outcast from society and become beckoned by a force that welcomes them
and their now-destructive power.
These powerful
magic-using spirits are relegated to guarding Galamoth and his floating catacombs;
they'll use their ice magic to get this job done. Their most powerful spell
makes it snow uncontrollably, which traps the hero in a long-lasting freezing
blast.
Frozen shades
precipitate from the cold, cavernous mist. Their only power is to breathe
life into the cold air, creating ice shards that fly toward you. Other frozen
shades can create freezing ice caps that can induce a frozen state upon you.
Heat Shades
are merely polar opposites of Frozen Shades, with a similar attack routine.
As they hover in the air, never swaying from their position, they'll conjure
and charge up heat-seeking fireballs that they'll command to stalk you.
The Invisible Man, based off
the character created by H.G. Wells, is described here as a magician who gained
invisibility but gave up his soul in return. Now living in a constant state
of madness, the Invisible Man will shed his trenchcoat at the site of a hero
and use his cloaked nature to attack an enemy that will be able to track only
the air his movements displace.
Pixies try
to avoid in-close combat by parrying whenever you get close. When they get
you where they want, these outcast women will use a spell that causes flame
blasts to rise up from the exact point in which you stand--this while continuing
to keep their distance.
Outcast from
Salem, having dodged the witch hunts, these Dracula-worshipping demons lurk
about in the caverns of the castle. Hovering about, they'll generate balls
of flame that have a heat-seeking property--this is most similar to a Heat
Shade's fire spell.
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Alternate Names/Forms:
Sylph & Aliorumnas |
These are young
apprentice witches that defend themselves with a transparent shield--in the
form of a plated clock--as they fly around. As they're blocking any and all
attempts at offense, they release a pet cat from their care, a vicious animal
that'll chase you away.
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Alternate
Names/Forms: Witch |
Student witches
are low-level magic-using apprentices that are studying to be in the class
of their big sisters. This breed can hop onto their brooms and fly only
for a short period of time. With that limitation in mind, they prefer to
stay grounded, to run toward you and bat you over the head with their brooms.
These are classic
witches--those you'd expect to see on Halloween. Outcast and persecuted, these
ugly hags use their gift of magical prowess for evil purposes as means for
revenge. As they ride on their brooms, they'll use a spell from above to blast
you with five or six fungus-like projectiles that rain down diagonally.
Plant Life
Plant life that thrives
in and around the castle is often victim to its dark magic and evil influence.
The result of this crossbreeding of inconvenience is a slew of vile plant
creatures that sprout to life with ill-intention.
At first, these seem to
be just regular thornweed. Before your eyes, they'll sprout into what you
see above--full-fledged carnivorous plants. Immediately, they'll begin fighting
for survival by heaving razor-sharp leaves in your direction.
Hitotorisous are one such
form of carnivorous plant that are grown within the castle. Like the killer
plants mentioned below, they appear lifeless until you come near, whence
they'll slam closed in an attempt to engulf you. Once active, the hitotorisous
will slowly trek forward in your direction in an attempt to corner you.
If successful, they can either harm you through contact or by again using
their snapping-closed attack.
Another vile form of plant-life
grown in the castle is Jinnunja, a large tree that grows its own supply
of poison apples. In order to use this arsenal to its advantage, it'll shake
itself quickly in order to loft single apples in your direction, one after
another. If you try to pass underneath Jinnunja, it will drop all available
apples down onto your head. When the apples have all been used up, it'll
quickly replenish the supply. Jinnunja's plan of attack can be foiled by
repeated attacks, which will continuously cause it to writhe.
The seeds
of evil planted throughout Transylvania have spawned into these carnivorous
plants, mutated Venus Flytraps. They pose as regular plants to lure you
into a sense of security, and then they'll suddenly spring to life, sprouting
up and spitting fireballs in self-defense.
At first,
all you'll see is a regular skeleton clawing at the floor. If you don't
destroy it hastily, it'll pluck out this root creature from the ground;
the Mandragora will then emit an earth-shattering scream that will finish
off the skeleton and damage the hero if he's anywhere in the "room."
These are
mutated plants that stretch their stems wildly and spit out poisonous seeds.
Contact with these rather bouncy seeds will inflict upon you a stone state,
wherein you'll be susceptible to heavy damage from other surrounding enemies.
When damaged enough, it'll bloom open its petals and begin extruding a pollen-like
substance that slowly lowers from above.
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Alternate
Names/Forms: Man-Eater & Maneating Plant |
These are poisonous plants
that sprout up from cracks and crevices. Their mobility is limited to reaching
out a short distance to nip at you, but their effectiveness lies in their
ability to spring up from those crevices by surprise. Some can mass produce
by throwing out quick-sprouting seeds. Stronger versions can sprout up further
and become full-fledged plants capable of moving--"Corpseweed,"
as seen above.
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Alternate
Names/Forms: Une |
These carnivorous plants
were grown throughout the castle's caves on only an intake of human blood.
When they sprout, they'll attack by commanding thorny leaflings to burst
through the ground--many at a time--to stab at you. At the least, you'll
be trapped in between them, set up for the real attack: The plant will will
unleash a multidirectional thorn attack. The stronger version, Blue Venus
Weed, is instead fed using demon blood; however, while tougher to kill,
it employs the same attack scheme.
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Alternate
Names/Forms: Alraune & Alura Une |
This is
a horrifying tree that can produce pods of men. The tree has no fighting
properties, but it does sprout from three of its branches pods that spawn
those annoying fleamen, and it does this endlessly. In order to eliminate
the threat and banish the wakwak tree, each of the considerably tough
pods must be destroyed.
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