These increasingly evil spirits
take on devilish and grotesque appearances. Unlike most other evil forces,
these seem to actually enjoy the punishment they're capable of dishing out.
Their most outstanding trait is that their extra muscle makes them tougher
than most other enemy types.
Andras is a demon
who rides a wolf and carries with it a flaming sword. Its method of attack
is not much different than what you've seen from a warg rider: Andras will
periodically thrust forward its flaming sword while between said thrusts its
wolf will split out exploding fireballs.
The beast demons are burly
in the form of muscular horned devils, that
come in three different power levels. From left to right, they are:
Beast Demon: It's
their girth that makes them more an obstacle than an enemy, as it's possible
to get sandwiched between two of them and suffer repeated damage. If you
don't make haste with offense, they'll unleash a spread-shot fireball
attack from high to low, resting briefly thereafter.
simply the next strongest form of beast demon. As stronger foes, they
amplify a regular Beast Demon's spread-shot fireball attack by doing it
twice in one breath--this before the short rest period.
Demon Lord: This
is the strongest type of beast demon. Besides being tougher, Demon Lords
can use the spread-shot fireball attack continuously, leaving you no time
to find safe spots. This will be especially prevalent when among many
Demon Lords or other lesser enemies.
A death mask is an odd-looking
demon that flies about wearing the face of a dead human. The considerably
large death mask uses well its size but relies more on its deadly attack:
It channels energy and uses its force to rapidly spew out icicles in any of
three forward directions. Advanced forms are called demon heads, described
as ancient devils with only faces and six wings; as the polar opposite of
its lesser form, demon heads instead spit out heat-seeking fireballs.
Devils are those
lower-level Hell travelers that come to this world to unleash their rage.
Perhaps they're subservient soldiers to the devil from Circle of the Moon?
These four are largely similar in shape and movement, but they differ somewhat:
These suddenly appear and begin stalking you. They do this while flailing
their arms outward for extended range. Because of their size, it's difficult
to break away. Some devils are known to throw lunging kicks.
- Arc Demon:
These long-horned demons do much the same. Also, they can stop at any time
to unleash a large, spiky ball of flame. More advanced forms will wreak havoc
by creating seals that release three heat-seaking fireballs.
- Flame Demon:
This is perhaps the most typical-looking of the devils. This one can accurately
spit medium-sized fireballs. Others will generate giant balls of flame above
their heads and then accurately toss them toward the hero.
- Demon Lord:
This, the king of the demons, is simply an advanced version of the Arc Demon;
instead of fire, this one unleashes a spiky ball of dark energy. Nevertheless,
its toughness is much greater than any of the aforementioned.
This long-tailed demon serves as the head of all dungeon guardians of its
type. Though tougher to defeat, its attack is typical of the two preceding
forms: It dives down diagonally with its spear extended, and it does this
This is a four-armed
warrior that carries around four swords for the ultimate in range. Durga walks
over a given area, mostly within narrow passages, where it continuously draws
its swords out in all directions while in motion. The advanced form, called
Curly, is a demon of the same power.
are all similar in both look and flight pattern, but each commands a different,
sometimes crippling type of physical or magical power. This species of demon
debuted in Circle of the Moon (as depicted above), and some of its
members have appeared in future titles. The following have been encountered:
Demon (or "Basic
A felled beast of the underworld, this basic demon has as its only weapon
its large frame, which it uses most effectively in delivering a deadly swooping
This, the weakest of this type of demon, can use its magic power to cause
earth-encompassing spikes to rise up from the ground as a wave forward--a
power similar to Earth Armor's.
Flame Demon: This
next-most-powerful demon surrounds itself in a shield of ringed flames as
it flies overhead. After a short period, it'll fire the flames outward in
Thunder Demon: When
this demon comes within range, it'll command three parallel lightning blasts
to strike down from a vanishing point. Only a well-positioned hero can avoid
the blast and avoid continuous pain. Other Thunder Demons can instead discharge
a large ball of lightning while otherwise delivering a swooping kick.
Ice Demon: These
may not be the strongest of their kind, but they're definitely the most
annoying. After circling you, they'll create a temporary storm of huge ice
crystals. If any of those crystals strike you, you'll be frozen and susceptible
to all other enemy attacks, in which case the damage will be devastating.
This is the strongest
type. When they find a nice spot, they'll use their power to create four
large sonic waves that circle through the air, crisscrossing each other,
to form an almost unpassable obstacle to jump between, depending on your
position at the time.
- Sea Demon:
An evil ocean-dweller skilled in ice magic. When given time, a sea demon will
channel its strength and fire a large ice bullet; it can otherwise deliver
the basic demon's long swopping kick.
- Fire Demon:
Similar to the Flame Demon, this, its fiery cousin, channels energy and uses
it to release a three-directional fireball attack; it, too, can fill the gap
between spells by relying on a swooping kick.
- Demon Lord:
A superior demon, more terrifying than its most dangerous kin. Demon Lords
channel the darkest of energy and unleash two rebounding plasma balls capable
of inflicting tremendous amounts of damage. It delivers, too, the most crippling
of its peers' trademarked swooping kick.
butchers are well-armed executioner marksmen that lumber about. When you enter
into a butcher's sight, it'll begin pulling out daggers from its pouch, which
seems to hold an endless supply, and chucking them in your direction. What
butchers lack in mobility, they make up for in weapon speed.
winged demons are closely related to Karasumans. As such, they share the ability
to fly in place and release a spreadshot of sharp-pointed feathers. Alternately,
they can summon many enflamed birds to fly directly toward you.
These are most similar to the
elemental demons in look. While slightly different in look, they employ a
similar style of offense:
This demon's pattern would have you believe that it's avoiding combat--but
that's the perfect setup. As you wail away on it, it'll suddenly begin
using fire (fireballs) or ice attacks (srcolling blast), each devastating
to what will surely be a low-leveled hero. The best bet is to keep your
distance and attack when it gets disinterested. Ctulhu is otherwise known
as simply "Devil."
Theirs is more straightforward attack. These demons from Hell will use
their power to create a large ball of energy--a slow-moving globule--and
command it to move forward; the Malachis will follow closely behind, using
it as a shield.
the body of a man and the head of a goat, the Fomor is the gods' chosen
representative of chaos. It is said that a Black Fomor's tongue dances
with dark incantations, which in this case results in spell Umbra--dark
energy that snakes its way through the area until it finds its victim.
The White Fomor (the more powerful of the two) mocks its creators with
sacrilegious chanting, the very words serving as the incantation for Vol
Luminato--an enemy-seeking light spell. Fomors of any color have an innate
warping ability, which they use to avoid attacks.
Gashida is another in the
line of castle ornaments come to life in a most terrifying way. Gashida
is a living statue and thanks to its bulky nature a rather large obstacle,
an attribute it uses to trap heroes within narrow corridors. Cornered
subjects will either feel the pain of its fearsome dive or the putrid
breath that's known petrify human skin.
is a demonic dog with large powerful wings. Like members of its ilk, the
typical canine, Glaysa is prone to lunge forward and slam into what it sees
as its enemy. To keep a marked enemy guessing, Glaysa will alternate between
its mad dives and stopping to breathe a poisonous mist.
demon called the "Musician from Hell" has two attacks: A forward-moving
expanding beam that can only be avoided by the hero's crouching; and the ability
to summon the flames of hell using their rings, whose suppressed power causes
flame-blasts to rise up from the ground. In addition, they can execute short-sliding
dashes to move about and catch heroes off guard. Of note: Some personages
of hellfire beast will (rather than an expanding beam) fire from the ring
a lengthy bolt of lightning.
servants stir the flames of Hell and serve as its first line of defense. Using
similar fighting manuevers, they look to stir up trouble instead en route
to protecting Dracula and his castle:
This is a rather picky underworld fiend hovers overhead and quickly
jumps in front of you to stab its pitchfork downward, to obstruct your
progression. Contact with the demon itself can cause a curse status.
- Skull Millione:
This foe doesn't carry a pitchfork, so it instead jumps in front of you to
throw down shoulderblocks. Any type of contact with this demon will cause
a poison status.
These are very angry minions of the Hell, and they're best described
as advanced versions of just regular Cagnazzos. Regardless that it doesn't
bring anything new to the table, this is still one of the toughest forms of
As one of the guardians of the dungeons of Hell, it's quite the pessimist.
Drahhignazzo will extend its spear and dive in diagonally, obrtuding a hero's
progress with repeated stab attempts.
This is another of the guardians of Hell's dungeons. Like Drahignazzo, it
extends its spear and dives in diagonally, repeatedly, for what is a predictable
but tough-to-avoid obtrusion.
is more typical than the devilish Ifreets. These flame-engulfed hellspawn
are as cagey as they are deadly. Ifreets are proficient at sucking in large
amounts of oxygen and then breathing it out as a far-reaching and long-lasting
cone of steam. Less frequently, Ifreets will generate power and throw out
a devastating blue fireball that will explode on proximity, expanding vertically
outward so that you can't jump it or slide underneath.
Liliths are beautiful and seductive
winged women who seduce victims and surprise them by gliding forward with strong
jabs. More typically, a Lilith will blow a kiss that materializes into a succession
of wavy hearts; contact with these hearts will cause a curse status. An advanced
version, a member of the Succubus family, will instead latch onto a victim and
suck away his or her energy.
shadow crawlers are invaders from the aptly named shadow plane, where they
previously wrought their terror. Described as beings "made up of pure
darkness," they're said to feed on their victim's fears and devour them
without mercy. They populate darkened environments--favoring the cover of
forests and rotting wastelands--from where they emerge, attacking with claw
swipes and lunging strikes.
no arms, so they instead use the openings to fire out flames that propel their
other attacks. They'll bounce around over a small area while they plan to execute
one of these two attacks: (1) They'll remain grounded and use a quick sliding
kick, or (2) they'll hover in the air use a dashing knee thrust.
monstrosity is the result of evil's experiments--the splicing together of a
cyclops and a werewolf using a minotaur's frame; this bulky adversary will escape
from its cage and jump toward you with its claws outstretched. It's a bit quicker
than you'd expect, so lack of quick response will allow it to overwhelm you.
abomination is all lizard, and it's both slithery and powerful. The creature
will use its speed to endlessly charge back and forth, almost at a graceful
glide, with its claws always reaching outward. Besides being a large obstacle
for the scarcely armed, they can also spit fireballs at timed intervals.
Vapula is a demon
with a lion's body and a griffon's wings. The amalgamous creature is prone to
wild movements, quickly hopping backward or forward, which can really
catch heroes off-guard. This serves well to set up its dreaded offensive measure:
It will spit out two separate strains of demonic script, which arc in opposite
directions before meeting center, leaving between them little room for heroes
to find safety; contact with any part of the script will curse a hero and for
a long period deprive he or she of magic use.
These half human, half bird-like
creatures are the progeny of the Crow Witch, Malphas. Though recently born,
they're already in possession of considerable skill. The witch children will
jump into the air, briefly hovering before executing a pummeling swoop attack;
when on the ground, they'll exhale mightily, breathing a long-ranged flame.
They die in a blazing explosion.
Golems are those spirits that
gain new life in the form of hard rock, granite or other tough substances. They
can shapeshift, camouflage themselves as ordinary stone or mountain rock, and
use their rocky essence for special attacks. Above all, they're of course extremely
tough to defeat because of their makeup.
are magically animated demons specifically built out of tough substances. While
their attack patterns are largely similar, their toughness varies:
- Regular Golem:
These mid-level golems were created out of soil. They employ what is typical
elemental golem offense: They kick stones in your direction and throw powerful
- Wooden Golem:
The weakest of this type are made out of wood. Their only advantage over the
others is that they can blend in to certain textures. Otherwise, they'll kick
stones and throw uppercuts.
- Flesh Golem:
These were molded together using body parts from corpses. While tougher than
the previous two, their stone-kicking and uppercut attacks are just about
- Iron Golem:
These, the toughest of the lot, are made from iron. Because of this, they're
impervious to all known weapons. The only way to defeat such a foe is to use
some kind of special power. Rather than use uppercuts, they pound the ground.
A separate class of iron golem, while not as tough, can breathe a deadly mist
and throw pulverizing kicks.
A typical golem
is an extremely tough foe comprised completely of granite. Because of its
excess weight, it moves very slowly, as you'd expect. As you strike it, it
breaks down to the point where its lower half crumbles away; at this point,
its upper half will continue to crawl toward you until it's completely destroyed.
The giant golem, seen
right, was created by infusing special stones with magical life; it stands
guard in areas where their size is itself the impenetrable force. The fighters
stubbornly remain stationary, and they have two different attacks: They throw
crushing, far-reaching punches, each able to knock heroes back, and they spit
three-directional fireballs diagonally downward.
type breaks through or out of rocky structures unexpectedly and begins lumbering
around. Because of their rocky nature, they can take a lot of damage. The
most advanced of this type can absorb blows and shapeshift accordingly after
slabs of granite lumber around the dreary caverns of Transylvania. Because
of their girth, it takes a continuous offensive effort to destroy them. Every
second time they're struck, they'll break into two smaller versions of themselves
and then two smaller ones for each of those.
an ancient tree animated by a purely malevolent will. The cretinous tree-creature
is gigantic and thus slow, but it will use its size as an advantage within
the narrow halls it inhabits. The tough treant will furiously grab at heroes,
as if throwing a double jab, or otherwise resort to throwing vicious kicks.
This class of demon has no
explainable origin or classification. They exist, in one form or another,
only to torment the living with whatever special ability they've been afforded.
ride in on odd vehicles that are attached to a diagonal track along the ceiling.
As you travel up and down, they'll follow along from a distance and carefully
target you before firing an arrow in an equally diagonal direction.
an acrobat from hell whose job is to entertain fellow demons. The celebrity
demon is most famous for its antics in braving the high wire, on which she'll
fearlessly jump about. Should a hero near, Coppelia will execute a backflip
and toss toward the enemy two daggers. The defeat of one will soon give appearance
to another, which will be readily fired out from a nearby cannon.
wheel is obsessed with speed. In charge of its movement is the skeletal figure
sewn into its center, its limbs extended in all directions. The skeleton's
tumbling motion will cause the wheel to roll forward--at first slowly. When
the opportunity is right, it'll pick up the pace and roll at top speed, stifling
any hero that was fooled by its original sloth. The quicker its movement,
the tougher it is to target and destroy.
This is an alligator-like
creature with a woman entrenched into its extended tail. Strangely, the woman
is the more active part of the beast, as she unleashes flames in slow, erratic
arcs. When struck, the beast will retreat slightly in order to place you back
into its attack range.
When iron ball
and chains comes to life, the balls themselves become floating eyeballs. When
you come near, they'll begin erratically flying around, swooping in from difficult
angles. The chain part will be constantly flailed around in order to keep
you on defense. They come in larger forms, too, the most powerful of which
feature electric tails.
Watcher, Peeping Eye, Bugbear & Buckbaird
normal-looking gardeners have been placed in charge of maintaining the castle's
courtyard while supervising the growth of demonic plant-life via an underground
system. The gardeners use their large clippers for three purposes: (1) To
simply cut up the heroes with quick snaps. (2) To dash forward with their
clippers outstretched. And (3) to throw a pair of clippers forward like boomerangs.
This strange-looking foe,
rumored to have chopped off thousands of heads with its bloody guillotine,
is a two-sectioned nightmare. At first whole, it separates its top and bottom
halves and then angles itself through the air to catch the hero between
the two. Either half can receive damage all the same.
This a horrific bug that
loves to feed on hearts, which hero characters use primarily to power
their weaponry. The annoying heart eater will flutter about and dissect
its prey with quick lunges, stealing hearts (and the magic power they
entail) through direct contact. When destroyed, the heart eater will leave
behind all stolen hearts.
Some demons require nourishment
beyond the physical, a delicacy that can only be described as ethereal.
These floating one-eyed creatures come in two forms: The soul-sucking
Nominon, which uses its tentacles to latch onto victims, damaging them
while surrounding enemies join in and take advantage of the paralyzed
subject; and the memory-stealing Polkir, which uses telekinesis to carve
out an unpredictable path along which flames will soon burn (by
its very nature a telegraphed
are creepy jesters with murderous intent. The portly clowns waddle forward,
wading about while shuffling a deck of playing cards. At any time, the surprisingly
tough clowns will toss
into the air three bladed cards, at
which point the cards will stabilize and then quickly dart toward the hero.
A Kyoma Demon
will act as your reflection as you pass by the castle's large selection of
elegant mirrors. It will harmlessly mimic your movements until you stand still,
whence it'll reach out from the mirror for an unexpected attack; it can only
be damaged when it reaches out from the mirror.
This tricky fiend assumes
the guise of treasure chests to lure in unsuspecting victims. When a hero
draws near hoping to obtain a treasure, the mimic will spring to life and
with its sharp teeth viciously dive toward the unfortunate sap. Its attack
is relentless, too, so it's a good idea to finish it off quickly.
Murder is a stealthy and bloodthirsty killer who has the ability to move
between dimensions. The wicked demon will suddenly tear through the fabric
of reality, a cold chuckle the only warning, and use its large hedgeclippers
to violently clip an unsuspecting victim. If not destroyed, Miss Murder
will simply mend its portal and soon reappear elsewhere.
Nyx is described
as the master of the night. The nighttime apparently entails much in the
way of surgical malpractice, because Nyx wields a giant poison-filled
needle and does so with ill-intent. Nyx moves about cagily, looking for
an opening whence it can jut forward and make its desired injection.
This odd creature is shaped
like a giant amputated hand. Always stationary, the punaguchi tightly clasps
its upper half, building energy before spitting out a spherical projectile
around the room until destroyed or until it exits via an obvious opening;
contact with the the projectile will not only damage the hero but cause
a weapon regression, the whip losing one power-level. A second form of punaguchi
takes the form of a split-open brain that spews a more powdery projectile,
it nonetheless functioning the same.
When speed demons
first appear, they float through the air, overhead. They soon after drop to
the ground and then turn on the juice--they rev up and propel themselves forward
in a burst, exploding if struck. A single speed demon is always a threat to
score a quick, unexpected hit, which of course means that they're particularly
more troublesome when appearing in groups.
Zacchino is a
stylish and sociable demon who is quite attentive to the ladies. On the surface,
Zacchino is a charming individual who bows at a hero's presence; since he's
quite infatuated with females, he'll be polite and do them no harm, going
so far as to declare his love. But if an undesired male shows its face,
Zacchino will bow and meet the hero with a surprisingly quick stab of its
Page 8 |