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Rosa
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Castlevania 64
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Castlevania:
Legacy of Darkness
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Rosa
is found in the indoor garden of the Villa, Stage 3, only at a certain
time of day (dawn); she shows up at the end of Stage 4, the Underground
Mine, to warn Reinhardt against going forward; she acts as a boss on
Stage 5, the Castle Center, only for Reinhardt; and she appears, resurrected,
as part of the good ending for Reinhardt
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Rosa
is found in the indoor garden of the Villa, Stage 3, only at a certain
time of day (dawn); she shows up at the end of Stage 4, the Underground
Mine, to warn Reinhardt against going forward; she acts as a boss on
Stage 5, the Castle Center, only for Reinhardt; and she appears, resurrected,
as part of the good ending for Reinhardt
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Every
day, at the midst of dawn, Rosa would head down to the Villa mansion's indoor
garden to feed to the white roses a diet of warm blood. At first glance, Rosa
seemed to be but an ordinary young woman; however, upon breaching the Villa's
defense, Reinhardt Schneider learned that Rosa's was quite the unfortunate
plight.
To Reinhardt she revealed that she was under Dracula's dark curse, as were all other Villa habitants, and that she would soon become an unwilling slave to his every whim. She warned Reinhardt that he would surely suffer the same fate should he hang around the Villa for too long. While Rosa was already a vampire, the conflict within still burned, and she was able to resist plunging her fangs into the hero.
The two met later on in the caverns when Reinhardt burst through a door only to find Rosa attempting to kill herself by exposing her flesh to a beam of sunlight. He stopped this event and lectured her that suicide was not the answer, and, furthermore, it was "forbidden by God." She requested, instead, that he end her pain using the Vampire Killer, but Reinhardt refused. He wasn't sure what she'd do next.
They met once more in the castle center, but by this time, there was no turning back; her condition had reached a point to where she could no longer resist the urge to protect her master, Dracula, and destroy any resistance to his cause. The confrontation that followed, engineered by the amused Death, finally brought about a battle between the two. Though justified in his actions in unleashing his wrath, Reinhardt vowed that he would extract revenge for her lost soul.
When Death attempted an ambush at the top of the clock tower, it was Rosa that appeared once again to throw herself onto Reinhardt, to shield him from the incoming attack. Reinhardt was surprised by her sudden restraint. As she lay in his arms, she revealed that she did believe in him and his cause, and she knew that he had the power to destroy Dracula. In her final moments, she also expressed a fear that her soul could not be forgiven; the comforting Reinhardt placed in her hand a cross and assured her that God forgives all. At the words' conclusion, Rosa faded away.
Though, this would not be their last meeting. Due to Reinhardt's timely defeat of the freshly risen Count Dracula combined with her will to be forgiven, Rosa's soul was allowed to escape from his demonic grasp and in divine fashion return to this world in human form. The very symbol of their friendship, a rose that fell from the sky, materialized into a now-free-from-the-curse Rosa, who shared a hug with the ecstatic Reinhardt. With the Dark Lord purged from this world, she would now be ready to begin a life anew
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Renon
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Castlevania 64
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Castlevania:
Legacy of Darkness
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He initially shows
up on Stage 3, the Villa, when you find the contract; he appears thereafter
anytime a contract--found multiple times per stage--is picked up; he's
found again on Stage 9, the Castle Keep, to bid you farewell or act
as a boss
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He initially shows
up on Stage 3, the Villa, when you find the contract; he appears thereafter
anytime a contract--found multiple times per stage--is picked up; he's
found again on Stage 9, the Castle Keep, to bid you farewell or act
as a boss
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Renon, his pointy tail hardly concealed, was always one to capitalize on Armageddon, and he was more than happy to assist the living if it would mean gleefully watching their demise at a later time. After all, the deaths of millions was a wonderful business opportunity. In a gentlemanly manor, Renon offered his services to the hero if he were to sign the contract; therein, he'd supply Reinhardt all types of helpful items to take along on his quest. Furthermore, Renon promised to come to Reinhardt's aid any time he found another of his contracts laying about. He did this job well until Reinhardt neared the castle keep, whence he felt that his services were no longer needed. He bid the hero farewell and returned to Hell to find his next client. Note that the story changes if while playing Castlevania 64 you spend too much money. As the story unfolds from this alternate perspective: Renon revealed that there was a clause in the contract, fine print that Reinhardt failed to consider. He spent too much money on goods, greedily, and would have to pay the price with his soul. Renon thus revealed his true identity, a formidable hellspawn, and tried to make good on the proposition. Instead, Reinhardt rendered the contract null and void, and Renon was unceremoniously shipped back to Hell. |
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Charles
Vincent
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Castlevania 64
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Castlevania:
Legacy of Darkness
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Charles' first appearance
is in the master bedroom of the Villa on Stage 3, where he sleeps during
the night; he later shows up after the fake Dracula is defeated (under
the right circumstances) to reveal the truth; if time requirements aren't
met, he'll show up as a vampirized boss at
game's end |
Charles' first appearance
is in the master bedroom of the Villa on Stage 3, where he sleeps during
the night; he later shows up after the fake Dracula is defeated (under
the right circumstances) to reveal the truth; if time requirements aren't
met, he'll show up as a vampirized boss at
game's end |
Charlie
Vincent (also known as "Vincent the Vampire Killer") considered
himself to be the greatest vampire hunter in the world. As an old, wise and
battled-tested veteran--and a scholar who spent his entire life studying vampires
and lycanthropy--he had in his arsenal all of the tricks necessary to take
down a foe such as Count Dracula.
As a result of his past success, you could say that he was a tad arrogant: He very proudly touted himself as "the best," despite even the existence of the Belmont clan and its blood relatives. And when a threat of Dracula's resurrection surfaced, Vincent decided to hone his skill by setting up residence in the Villa Mansion, to live amongst evil to prove to the dark forces his worth.
When Reinhardt (or Carrie) infiltrated the mansion and made his way to its master bedroom, he was greeted rudely by Vincent. When Reinhardt confided that he was on his way to slay Dracula, Vincent laughed it off: "Stop talking nonsense--leave Dracula to me!"
Reinhardt reached the castle keep first. When he was suckered in by Malus' alleged innocence after Dracula's "defeat," it was Vincent who showed up with his vials of holy water to reveal to Reinhardt the truth--that Malus was actually Dracula incarnate. Had Vincent not shown up at that precise time, Reinhardt might have remained ignorant to Dracula's scheming ways. Thus, the old man's instincts proved to be a valuable tool in the war against evil.
Note that the story changes if while playing Castlevania 64 you take too much time to reach the castle keep. As the story unfolds from this alternate perspective: Vincent reached the castle keep first, but he found that he wasn't quite to level he thought; he not only lost to Dracula's servant in battle--he was infected with the curse and thus vampirized. When Reinhardt reached the keep, Vincent showed up to confirm this cold reality by attacking with his now-dark vials of holy water. The defeat of Vincent was a critical blow to his mission for one reason: When Reinhardt defeated Dracula's servant, there was no one show up to advise him that it wasn't even the real Dark Lord. Malus succeeded in fooling Reinhardt, and the world was still at risk.
Special note: Reader Daniel Krauze believes that Vincent was inspired by characters from the movie Fright Night: "The name of one is Charlie Brewster and the other, a Van Helsing-type of guy, is named Peter Vincent."
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Quincy
Morris
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Castlevania:
Bloodlines
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Castlevania:
Legacy of Darkness
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Quincy's
name and summarized exploits are mentioned only in the game's instruction
manual as part of the setup for Bloodlines' story
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Quincy Morris is
referenced during conversations between Jonathan Morris and Eric Lecarde,
his actions questioned by a concerned grandson
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Quincy Morris was the father of John Morris and yet another in the long line of Belmont descendants. To be exact, the Morris family is related to the Belmont clan by blood but as warriors of comparable power. When Richter Belmont in 1797 relinquished possession of the Vampire Killer whip and the mystic weapons to the Baldwins and Graves, also of blood relation, it was believed that the clan would one day return to reacquire them as dictated by the cycle of Dracula rising approximately once per century. By 1897, this had not happened--Dracula had returned several times, but there were no Belmonts to be seen. The responsibility in their hands, it was the elders of the blood-related Schneider faction who saw transfer of the weapons over to the capable Morrises.
They were left to the care of Quincy Morris, whose adventures are yet to be fully chronicled. (There are only two real mentions of the hero: One in Castlevania: Bloodlines' manual, a summary of his encounters, and the other in the natural exposition of Castlevania: Portrait of Ruin, where he's referred to simply as Jonathan Morris' "grandfather.") For a better view of his exploits, we need look to Bram Stoker's Dracula, from whose pages both Bloodlines and Quincy Morris are drawn out and reestablished as Castlevania canon. In actuality, Bloodlines continues right from where Stoker's tale left us and begins adding in the classic series' ingredients.
So in 1897, Quincy Morris defeated
Count Dracula by stabbing him through the heart with a wooden stake. (Not
using the Vampire Killer to finish the task may have future implication.)
While the battle raged, the adolescent
John Morris and his friend Eric Lecarde watched the encounter from the shadows.
Due to the injuries endured during the battle with the Dark Lord, Quincy was
unable to survive the encounter. Though, his act of bravery would not be forgotten.
In light of the youths' witnessing of this battle, his legacy would live on:
The heavily impacted John Morris and Eric Lecarde vowed to train diligently,
to grow into warriors and forever fight against and crush the creatures of
the underworld.
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Stella
and Loretta
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Castlevania:
Portrait of Ruin
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Stella and Loretta make frequent appearances, advancing the story both as bosses and in storyline exposition |

Stella
and Loretta were the twin daughters of Eric Lecarde. When one day in 1944
Castlevania mysteriously rose from the depths, Eric Lecarde, ever the warrior
descended from the line of knights, was one of the hunters who investigated
the matter. Stella and Loretta, fearing for their father's safety, left home
soon after and without Eric's knowledge trailed behind. Finding the direct
source of its rising, Eric breached a magical painting, the studio of vampire
Brauner, who was using such devices to cut off the flow of Dracula's power
and take possession of the castle for himself. He ambushed the oblivious Eric
and ended his life. Stella and Loretta arrived in time
to witness Brauner's finishing blow. Paralyzed by the horrific scene, not
realizing that Eric before death had cast a magic barrier to bind his soul
to the castle, neither sister
could react hastily enough to ward off Brauner's attack, which saw the sinking
of his teeth into their necks.
Though, Brauner's actions toward the sisters weren't carried out in angst; no--upon the very sight of them, Brauner was convinced that they were the reincarnation of his daughters, who were killed during World War I. Now he'd spare them the potential for recurring doom; he'd grant "his daughters" eternal life so that he would never again lose them at the hands of the humans. When they reawakened as vampires, Stella and Loretta embraced such ownership and the darkness entailed, as if brainwashed in accepting Brauner as their father. Had the same brand of hatred clouded their judgment?
It was as vampires that they showcased their personalities as contaminated by darkness. Stella, the older of the sisters, was flashy and aggressive, skilled in the use of physical attacks; she would learn to look down upon the humans condescendingly. Loretta, her appearance rather plain, was intelligent, rational and unemotional; strong in magical propensity, she, too, came to look down upon the humans who were no match. They would exhibit these tortured feelings in their encounters with Jonathan Morris and Charlotte Aulin, who they viewed as trying to destroy their father and meddle in their plans. Brauner prevented direct encounters, insisting that their energies were better spent ridding the castle of Dracula's influence.
When the heroes learned from Wind (Eric Lecarde's ghostly alias) the truth, that they were his daughters only lost to darkness, Charlotte formulated a plan: She would through her trials learn a purification spell and use it to heal them, for there was a chance that full vampirism had not yet taken hold. Though Eric had strong doubts, Charlotte followed through; in the inevitable skirmish, whence the sisters would disobey Brauner and promise to lay waste to the heroes they despised, Jonathan held off their attacks long enough for Charlotte to finish the deed, restoring to the sisters their senses. Their eyes seeing a new reality, they immediately recognized Jonathan as a Morris warrior. The sisters could only muster enough energy to apologize for causing so much trouble, a sentiment they would repeatedly convey to the heroes who had believed in them enough to find the cure.
Free of their curse, they would return the favor by supplying information as to Brauner's location and the measures needed to breach the seal. Furthermore, they would do what their father Eric had proposed: As living Lecardes, they could act as they key to the unlocking of the Vampire Killer's true power. With Stella's assistance, Loretta incarnated the whip's last memory, an image of Richter Belmont, whose defeat at the hands of Jonathan would earn him authoritative control over the Vampire Killer. In affording this control, they played well their role to assist in the thwarting of Brauner's plan and thus the desires of Death and Count Dracula to re-inhabit this world. When the heroes gathered after victory, Eric revealed to Stella and Loretta his specter and bid them a final farewell. Sensing Stella had come to worry more than anyone could know, he soothed her emotional wounds with a request not to overdo her role. A more stoic Loretta could only take solace in his final words: "Live for all you're worth." Though crushed, they would heed his words and keep a strong face.
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Vincent
Dorin
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| Vincent Dorin greets the heroes at adventure's start and then retires to his shop, where he remains; he appears in the ending sequence, his status dependent on the storyline | ||
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Castlevania:
Portrait of Ruin
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Vincent
Durin was a priest dispatched by the Church to meet with and assist the heroes
who were called upon to investigate the mysterious rising of Castlevania.
Not known as the courageous type, Vincent was nervously waiting outside the
castle when he noticed the legendary Vampire Killer, as brandished by Jonathan
Morris. "A blessing indeed!" Vincent raved at the sight of the famed
whip. Well-researched in the subject of Belmonts and their blood relatives,
he wasn't too pleased to learn that Jonathan could not properly utilize
it. A bit hazy was his recollection of the surname Aulin, which angered the
young Charlotte, a name he did recognize. "Charlotte? Oh! You
must be the great magician everyone's been talking about!" he blurted,
cowering before her intimidating presence.
Vincent revealed the purpose of his appearance: He was ordered to assist the heroes by supplying them potions and other magical items, which would surely help in their quest. But he would to the heroes' disappointment do this only for a price--a "matter of economics," of which the Church was no stranger. Wishing them well, he, too, headed into the castle, where he'd find a safe place to open shop.
His stay at the haunted estate would take a turn for the worst when he was ambushed and bitten by a vampire, infected with a curse that if not cured quickly would surely doom him to a life of eternal darkness. He scurried about frantically, begging for the heroes to do something. Lucky for him, Charlotte had by then learned a purification spell, which was cast in time to spare him a cursed fate. Though he was gracious, not even their heroic actions could coerce him to hand out a freebie or two; business was a serious matter, after all, even if he was fearful of Dracula's revival.
In defeating Brauner and then Death and Dracula, Jonathan and Charlotte forgot to notify their timid little friend of a little matter of the castle's impending collapse. It wasn't until Charlotte remembered the day's events in regard to purification that this became apparent. With Stella and Loretta at their side, they hurried off to search for their missing friend, who unbeknownst to them was following right behind, scampering as if a lost dog. "Wait a second! Hey! I'm over here!"
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Mina
Hakuba
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Castlevania:
Aria of Sorrow
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Castlevania: Dawn
of Sorrow
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Mina
hangs around the entrance area to the Castle Corridor, and she later
appears in the game's best ending
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Mina
chats with Soma in the intro scene, and she in the game's ending sequence
arrives to comfort the battle-worn Soma
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Mina
Hakuba was the only daughter of the man known as the Hakuba Shrine's caretaker
and its head priest. The young Mina was known to be extremely friendly, and
she was well-liked by all those who made her acquaintance.
And even though Soma Cruz was ever the intimidating personality, she always felt comfortable around him. A true testament to her amiable nature were her relationships with other relevant parties--mainly Genya Arikado and Yoko Belnades, two mysterious characters who often frequented her father's shrine. In 2035, when Mina and Soma climbed to the top of the Hakuba Shrine to get a better view of the impending celestial event, they were both whimsically transported into Castlevania, which had been sealed away in the darkness of the eclipse. Before Soma awakened from his unconscious state, Mina had already discovered that Genya Arikado was lurking about, too.
When Soma awakened, neither he nor Mina was certain of Genya's intent, but they knew for sure that they were both pawns in a dangerous game. Soma's proved to be the more troubling plight, his mission more urgent, so Mina did what she had always done: During his journey, as he struggled to find his true self, she continued to ease Soma's tension and make him feel at home amongst his suspicious new friends (most notably, she'd offer clues to a befuddled Soma and furthermore replenish his HP and MP meters). Her friendship proved to be all the more valuable when Soma faced his greatest threat, the essence of chaos; she pooled together all of the troops in order to use their collective power to psychically contact Soma with the words of encouragement that would give him the strength to attain victory. After that fight, when it was clear that inside Soma lay the sleeping spirit of Dracula, she would not let this chilling fact break their bond. Instead, she promised that she would stand by him, no matter what--that she would always rush to his aid.
One year later, while she and Soma were discussing the events that so troubled him, Celia Fortner appeared and threw a wrench into things. It was clear that Celia and her new cult were trying to goad young Soma into another painful ordeal, and he would have to respond. Though she would not be joining him in his new quest, she would be with her friend in spirit. Though, her participation would extend further: She entrusted with Genya Arikado a special talisman, which she wanted Soma to have when the situation required. Upon meeting with Arikado in the guest house of the cult's hideaway, this talisman Soma did receive.
When Celia used a doppelganger disguised
as Mina to trick Soma into thinking his trusted friend was dead, he gave in
to temptation and let his hatred boil over, almost transforming into the Dark
Lord incarnate. Though, by equipping Mina's talisman, Soma was able to hold
back the forces of chaos until the doppelganger's presence was discovered.
That plan was thwarted, and Mina did indeed live up to her promise to protect
him. When the battle was over, and the exhausted Soma stood seaside as the
cult's hideout collapsed into the sea, it was Mina who showed up unexpectedly
to further comfort her friend.
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Yoko
Belnades
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Castlevania:
Aria of Sorrow
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Castlevania: Dawn
of Sorrow
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She appears in the
Study, Clock Tower and Underground Reservoir to advance the story; later,
her energy depleted, she stays in the safety of the entrance to the
Castle Corridor
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After
being ditched, Soma escorts her to the village, where she sets up shop
and aides him, game-long, in different ways; she, too, shows up in the
ending sequence to greet the victorious heroes
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Because her family grew closely together with those representing the Belmont clan, she knew of Julius Belmont's past exploits and to where the castle was banished. This knowledge, she thought, made her an expert on the matter. Once she was able to transport into the castle, along with Genya Arikado, further investigation led her to believe that the prophecy was true, that someone would inherit Dracula's power--but she was tracing the wrong subject. After the talkative and noisy Yoko befriended Soma, she shared with him her evidence that Graham Jones was to be the recipient of Dracula's dark power. She couldn't know how wrong she really was. When Graham caught on to her presence, she became a target of his increasing insecurity. When they met up in the castle's catacombs, he attacked her viciously, but Soma arrived just in time to scare him off. By the time the truth was revealed, that Soma was the subject destined to inherit that dark power, Yoko was too hurt to offer any assistance. Instead, she mustered what energy she could to participate in the psychic contact with Soma, to do her part in offering the words of encouragement that would see him finally conquer his inner demons. One year later, Yoko was involved in the Church's investigation of the new cult headed by Celia Fortner. Joined by Julius Belmont, she headed to the cult's hideout to aid in eliminating the threat. Neither wished for Soma Cruz to become involved in the matter, but his determination was evident. While Julius understood why Soma would take such measures, Yoko could not. Then again, Belmont has his own agenda, and he infiltrated the cult's hideout, ditching Yoko at its entrance. She had no choice but to request that Soma escort her to the safety of a nearby village. Back at the village, realizing that she now had little control over the continuing investigation, Yoko set up a shop in order to teach Soma about the importance of magic seals, which could be used to draw in dark power. She would also assist in his mission with a process of "weapon synthesis," wherein she would fuse together weaponry and spared souls in order to create for him new tools of destruction. Furthermore, she would provide inside information, when necessary, on a myriad of topics. Though leery of Hammer, who set up his own shop across the way, Yoko was happy in this role. And when the battle was over, the cult having been defeated, Yoko was one of the first ones there to greet the victorious heroes. |
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Hammer
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Castlevania:
Aria of Sorrow
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Castlevania: Dawn
of Sorrow
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Hammer
is rescued from the study,
and he decides to open up shop in the entrance to the Castle Corridor |
Hammer
follows Soma to the Lost Village, where he sets up shop while keeping
an eye on Yoko
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During his investigation, he was captured by the dark forces and imprisoned within Castlevania's study, where a terrifying Great Armor stood guard. It was Soma Cruz who in his mission cut through the evil-infested study and freed Hammer. The very grateful yet pushy Hammer wanted to make it up to Soma (who just wanted to get away from this "strange guy"), so he promised to head back to the castle entrance, where he would live out his dream and set up a "Weapons and Goods" shop. During each of Soma's visits, Hammer sold to youth newer weapons and items, which greatly contributed to the mission. By the time it was over, Hammer had won over Soma and even made a few other friends in the form of Mina, Yoko, Julius and Arikado. Over the course of the next year, Hammer retired from the military and qualified as an actually licensed merchant. The aimless and irresponsible Hammer also became an information broker thanks to his shady business connections. It was through these channels that Hammer was able to relay to Soma Cruz the location of Celia Fortner and her cult's hideout (which Arikado and the Church volunteers didn't want Soma to know about) in the snowy mountain regions of Europe. When Soma arrived at the entrance, Hammer, who was tailing him, made known his presence. Soma was upset that Hammer took it upon himself to get further involved, but the rough and resolute merchant convinced the lad to let him stick around so that he could open up a shop and again assist in the mission. Though he would surely provide a helping hand, Hammer had an ulterior motive: He thought for sure that Yoko Belnades, on whom he had a secret crush, would also show up. He was saddened by her absence. However, nothing made Hammer as happy as to see Soma Cruz escort Yoko to an abandoned building right across the way from his very shop. He had it made: He could go about his business and keep an eye on Yoko. During Soma's visits to his shop, he continued to use the annoyed youth as middle man to find out about Yoko's true feelings. There's no word as to whether or not a relationship was forged. Regardless of his selfish motives, he again came through for his friend, and he, too, was there to comfort the victorious hero. |
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J
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Castlevania:
Aria of Sorrow
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Castlevania: Dawn
of Sorrow
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He
appears in the Dance Hall, the Arena--where he regains his memory--and
then the Floating Garden for a confrontation. He makes a final appearance
in the second-best ending
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Julius
helps to further along the plot in sequences at the castle entrance
in the Lost Village, in the Condemned Tower, in the Silenced Ruins,
and finally in the game's best ending
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In 2035, that sense of fear led him to Castlevania, where he searched endlessly in hope that something would trigger the return of his memory. It was his separate meetings with the young Soma Cruz that served as the spark; his sensing of Soma's dark power helped him to remember that his name was Julius Belmont, the vampire hunter who sealed Dracula's fate in 1999. Immediately, he was somehow sure that Soma--and not Graham Jones, as Yoko had guessed--was Dracula incarnate. But there was enough reason to give Soma the benefit of the doubt at least until he could find his Vampire Killer whip, which he had sealed away in the castle as a symbol to further weaken Dracula's spirit. Eventually, having reclaimed his weapon, he caught up with Soma and challenged him to a battle; though, he took it easy on the young man because he continued to sense Soma's true spirit. So when the restrained Julius inevitably fell in this battle, he knew that his only role was to encourage Soma to move on, to destroy the source of leaking power. Furthermore, Julius agreed to Soma's last wish: If he were to lose the final battle and thus become the Dark Lord incarnate, he asked that Julius once again fulfill his family's destiny and "kill Dracula." In the end, to his relief, Julius instead watched from a distance as Soma Cruz finished off the chaos essence and succeeded in resealing the castle in the soon-to-end eclipse. Following these events, the aging Julius Belmont decided to join in the undertakings of the Catholic Church. When Celia Fortner's new cult became a target of the Church's investigation, whereby it was known that the cult planned to resurrect the Dark Lord, Julius had no choice but to lead the mission. With Yoko Belnades assigned as his aid, he left for the cult's hideout--a large castle in the snowy mountain regions of Europe. Though, he had no intention of dragging her along; when they arrived at the entrance of the castle, he used his super jumping ability to breach the entrance and thus left her behind. Julius' investigation led him to a a condemned castle tower, where he found a well-protected barrier. Its force was too great for him to bypass without rendering himself seriously impaired and thus useless to the mission. Instead, he'd head back to catch up with Yoko and Arikado to relay these happenings and see if they'd made better progress. Julius instead crossed paths with Dario, who made quick work of the vampire hunter. It was Soma Cruz who came to the rescue and chased Dario off. The thankful Belmont urged Soma to give chase, to forge on and reach the castle's heights. Later, when all that stood in the way of victory was that very same barrier, Julius used every ounce of his legendary powers to shatter it and allow the others access to the portal within. "Getting old is a terrible thing," he said, with the great disappointment that he could not join them. But his sacrifice would not be forgotten, his contribution not without the highest merit. After the heroes scored victory, Julius met with them and the rest of the group outside the collapsed castle. The celebration was as much his. |
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