
Canceled Games ![]()
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[Castlevania: Resurrection] [Castlevania: The Bloodletting] [Game.com - Symphony of the Night]
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General
Information
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| Was to Be Released: 1998 |
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Known Heroes: Alucard | ||
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| System For: Game.com |
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Alternate Names: None | ||
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Title
- Logo
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The Lowdown
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This was originally
the face of Tiger Electronics
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History has shown that when a video game company attempts to ply its trade in the portable-handheld market by introducing a new form of hardware, it finds the move to be an increasingly bold venture. For the majority, it's tantamount to brand suicide. And it's not difficult to deduce why: Toppling the establishment is a task easier said than done. When I say "establishment," I'm of course talking about the ever-popular Game Boy and its successors. For various reasons--most assuredly the intense loyalty to the brand--consumers have yet to embrace a market populated by more than one handheld, and attempting to steal away tangible market share from Nintendo's Game Boy brand has been a fruitless endeavor for companies that have tried.
Through their creations--like the Atari Lynx, the Neo-Geo Pocket, the Sega Game Gear, the Bandai Wonderswan, the Tapewave Zodiac, the Nokia N-Gage and a few others--big-name companies have learned this lesson well. This is despite the fact that, at any time, all of the aforementioned handhelds have easily out-teched and out-powered the concurrent Game Boy incarnation. The truth is that there's a certain inertia that comes from being number one, and, in the Game Boy's case, no company has figured out why it has such a broad appeal (affordability plus stable battery life, mainly). Their often arrogant dismissal of it as passé has been their downfall. And while it's sometimes unfair to measure success "in comparison to," in the end, all have failed in their similar goal of cutting into Nintendo's virtual monopoly on the market.
This news certainly hasn't stopped companies from trying. For an example most relevant to this site, let's backtrack to 1997, when a challenger stepped to the plate with only one mission: To become the new king of the handhelds. The company in question was none other than Tiger Electronics. "And why not?" you ask. "Who better to take the crown than the company that played a huge role in popularizing the LCD-powered handheld, the forefather of portable games?" Word spread that Tiger's new handheld, called Game.com (not to be confused with a website), would soon be hitting shelves. It would also, we learned, be sporting many advanced features, including a touch screen and, as its name suggests, Internet connectivity and capability.
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And this would have
been its new face
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Tiger's strategy in marketing the device appeared to be a little on the sneaky side: Game.com would out-feature and out-power the Game Boy, absolutely, yet it would be relegated to a scheme of four colors--four levels of gray--to perhaps play upon the consumers' affinity for the Game Boy's more simple look and fool them into picking up Game.com in its place. Also, predictably, it would follow Sony's lead and try to combat the Game Boy by playing on Nintendo's growing image problems; mainly, it would be marketed as a "mature" (ugh) handheld. Its library of games--which included entries from Mortal Kombat, Resident Evil and Duke Nukem--was specifically meant to pull in an older demographic.
Even more predictably, our pals at Konami were almost immediately on Tiger's bandwagon. And, to the surprise of exactly 0% of longtime visitors to this site, a Castlevania game was indeed in the works. More specifically, Konami's critically-acclaimed Castlevania: Symphony of the Night would soon be ported over to grace the system with its presence. This would surely be a coup for Tiger Electronics in its goal to supply its system with even more drawing power and appeal. At a gaming expo in 1998, we got our first shots of the game in action (click on an image for a larger version):
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Alucard charges
toward a Warg
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Alucard fends
off some zombies
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But there's no denying fate, and Game.com never stood a chance for three reasons:
The Game Explained
Unfortunately, as is usually the case with these canceled titles, not much is known beyond what was shown in screenshots. We can only assume that its story and style of play would go unchanged. As the story goes: Richter would disappear, Maria would go look for him, powerful forces would struggle for Alucard's soul and thus awaken him, he'd infiltrate the castle, solve the mystery, destroy Shaft, and thus free Richter and become Maria's object of affection. Alucard would go about doing this with assistance from an RPG system that would afford him the ability to increase his statistics, his inventory and his overall fighting skill.
The port, obviously, wouldn't be anything close to perfect due to Game.com's limiting color scheme and audio capabilities. There would be no startling soundtrack, no animation sequences and a limited amount of effects. One question would arise: "Would people want to play a lesser version of a game they had already deemed to be 'in its current form, perfect for what it is'?" That question seemed to haunt Konami, and you can see it because, as screenshots below (and above, for that matter) suggest, development didn't get too far (click on an image for a larger version):
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Alucard enters
the castle - again
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Alucard battles
an even uglier-looking zombie
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Even while only superficially dumbed down, would the game's length still measure the same? Would there be an upside-down castle? Would Richter and Maria be playable? Would they add any extra features to ensure that people would buy it? We'll never know because the game was canned just as soon as information became available. For Konami, it seems, it just wasn't worth it.
Additional Media
I don't know if Konami was trying to redefine the cliché "putting the cart before the horse," but people actually own the Game.com Symphony of the Night cart even though the game was canceled.
I said that the game didn't get too far into development, but one rather small image implies that the design got as far as the castle keep. That doesn't mean that a Richter boss existed or anything, but take it for what it is.
And here's a shot of the actual system.
Note: All screenshots on this page are credited to Anapan and were sent in by Morgoth.
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