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Zephyr
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Zephyr is a demon with mastery over time. The long-clawed nightmare is quick and nimble, and it can indeed stop time at any point. Its most basic attack is to chuck daggers, but it will hardly rely on this. Rather, it will use its claws for either close-range or long-sweep dashing swipes, both of which will send the hero flying far back; it will often stop time before doing this. Otherwise, it will jump into the air, gather itself, and then swiftly dive in the hero's direction--it will during this attack drop down a dagger to ensure a reaction; if this dive attack carries it into a wall, Zephyr will rebound off of it with an unexpected missile dive.

Games In: Castlevania: Dawn of Sorrow & Castlevania: Portrait of Ruin

Similar Enemies: None
Forms List: Not available
 
 
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