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Trevor Belmont
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Mistaken for an enemy, Hector will in the heart of the Garibaldi Temple find himself the target of Trevor Belmont. Though, this initial confrontation doesn't count as an actual boss battle, and Hector cannot win--he can only clear away a small portion of Trevor's meter, which will halt the battle and initiate a storyline animation sequence. Trevor will take to this battle with frightening whip combos (which include punches and a series of kicks) and holy water; alternately, he'll become enflamed and rush forward with a fiery uppercut. When the two meet again at the height of the Abandoned Castle, Trevor will show his true power. He retains all of the aforementioned abilities but with a noticeable increase in effectiveness. Before unleashing his wrath, Trevor will often channel his strength and become temporarily invincible, a state marked by a luminous glow; this state can only be wiped away through repeated strikes. Meanwhile, Trevor will introduce into the mix the cross sub-weapon, which he can throw normally, as a boomerang, or crash to summon forth a rotating shield of crucifixes; his fiery uppercut will now become a two-step attack; and his holy water, as well, now has a crash propensity.

Games In: Castlevania: Curse of Darkness

Similar Enemies: Isaac
Forms List: Not available
 
 
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