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Golem
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The Golem is your fairly typical giant rock creature, and it'll require two rounds of fighting to turn this thing into a pile of rubble. The first round is all about power; the Golem will mostly use its long limbs to fend you off: It will throw a single low roundhouse punch or two in succession, which will knock you far back in any form, and it'll raise its arms into the air and crash them into the ground with a double axehandle blow, a condensed but significantly more powerful attack. If you continue to stay close, the Golem will jump into the air and pound the ground with all of its weight to cause an expanding mini-quake, another move that'll knock you far back. Once defeated in this form, the power source under its right arm will be revealed, and round two will begin. At this point, it'll continue to protect itself with roundhouse punches, and it'll unveil a new attack: It can dislodge its chain-attached arm and quickly crash it into the ground at long range; only a precisely timed dodge will prevent it from connecting for a crippling amount of damage. Hit or miss, though, the arm will become stuck, and as the Golem tries to wrest it free, it will leave its power source wide open for an assault. In "Crazy Mode," debris falls from the ceiling whenever it takes a step.

Games In: Castlevania: Lament of Innocence

Similar Enemies: None
Forms List: Not available
 
 
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