Bone Dragon King 
It's widely unknown that this boss
existed before Castlevania III: Dracula's Curse due to Haunted Castle's
obscurity. There's nothing really special about how it attacks; it just rebounds
around the area, trying to swarm you with its spikey bones. If you let it
live long enough, it'll begin spewing 3-directional fireballs. The level of
difficulty rises or falls depending on the weapon you possess at the time.
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Castlevania
III:
Dracula's Curse
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This skeledragon king, too, is always
on the move--this time, it glides in circlular motions that force you to make
timely ducks and jumps within the inadequately-platformed area. As you strike
its head, parts of its spikey spine will break off. When it takes enough damage,
it'll flee upward, cracking a barrier that'll cause a major flood that you'll
have to endure while giving chase. When you finally catch up, you'll have
to finish the job in the same way you started--and that water level will be
rising, so you'll have to make quick work of it.
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Castlevania
II:
Belmont's Revenge
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This version of the king has such length
that you'll never be all to see all of it at one time (except above, thanks
to editing). The narrow passage within which the battle occurs has large entryways
within its ceiling and floor, and the king will spend the encounter continuously
entering one entryway and then almost immediately exiting another on the opposite
plane. With the screen scrolling to the right during the battle's duration,
you'll be forced forward, often left guessing
as to the king's next exit point; you'll be given a small window of advance
notice--that is, the trembling of an entryway. It's your job to in any event
position yourself in a way that you can strike its head during the short amount
of time it's present and in the best-case scenario score multiple hits.
Fortunately, you have the advantage
this time--the king is chained to the wall on the right. That doesn't stop
it from viciously waving backward and forward to reach you from far across
the room, though. It also holds the power to spew a purple flame from its
jaws, and it'll combine this with its wavy movements to add unpredictability
to its attack. Ordinarily, this would be an overwhelming task, but a safe
spot in the room's leftmost corner will make things a lot easier.
The "White Dragon," as its
known here, accosts the hero in a narrow hallway, breaking its way through
the ground and roaring in anger. Though it remains stationary, the White Dragon
breathes fireballs that spew the length of the hallway, giving the hero no
quarter. If you get too close, the dragon will flail its head and attempt
to knock you back. The main challenge is deflecting its fireballs while moving
into a desired attack position, which shouldn't be too much trouble for those
quick on the draw.
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Castlevania:
The Adventure Rebirth
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This form of the Bone Dragon King is
a more-advanced version of its Bloodlines incarnation, the main target,
as always, its head. The initially-wall-mounted King slowly flails itself
about, stopping to spew in succession four large blue fireballs, each with
a limited homing ability; it'll then slam itself into the ground directly
below, squashing the hero if his previous dodging landed him on the room's
right side. The King will then become detached and flee off-screen, seconds
later reemerging to put its large frame to use by encircling the chamber's
floor--which leaves open a limited number of safety spots--before exiting
stage left. Its individual bones will then gather back at the right wall,
from which the creature spawned, and reform, restarting the cycle.
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