Bone Dragon King 
It's widely unknown that this boss
existed before Castlevania 3: Dracula's Curse due to Haunted Castle's
obscurity. There's nothing really special about how it attacks; it just rebounds
around the area, trying to swarm you with its spikey bones. If you let it
live long enough, it'll begin spewing 3-directional fireballs. The level of
difficulty rises or falls depending on the weapon you possess at the time.
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Castlevania
3: Dracula's Curse
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This skeledragon king, too, is always
on the move--this time, it glides in circlular motions that force you to make
timely ducks and jumps within the inadequately-platformed area. As you strike
its head, parts of its spikey spine will break off. When it takes enough damage,
it'll flee upward, cracking a barrier that'll cause a major flood that you'll
have to endure while giving chase. When you finally catch up, you'll have
to finish the job in the same way you started--and that water level will be
rising, so you'll have to make quick work of it.
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Castlevania
2: Belmont's Revenge
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This version of the king has such length
that you'll never be all to see all of it at one time (except above, thanks
to editing). The narrow passage within which the battle occurs has large entryways
within its ceiling and floor, and the king will spend the encounter continuously
entering one entryway and then almost immediately exiting another on the opposite
plane. With the screen scrolling to the right during the battle's duration,
you'll be forced forward, often left guessing
as to the king's next exit point; you'll be given a small window of advance
notice--that is, the trembling of an entryway. It's your job to in any event
position yourself in a way that you can
strike its head during the short amount of time it's present and in the best-case
scenario score multiple hits.
Fortunately, you have the advantage
this time--the king is chained to the wall on the right. That doesn't stop
it from viciously waving backward and forward to reach you from far across
the room, though. It also holds the power to spew a purple flame from its
jaws, and it'll combine this with its wavy movements to add unpredictability
to its attack. Ordinarily, this would be an overwhelming task, but a safe
spot in the room's leftmost corner will make things a lot easier.
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